view plugins/perl/common/BuddyList.xs @ 11975:aadf61b30056

[gaim-migrate @ 14268] 1. Fix the I'dle Mak'er plugin 2. Show a friendly "none of your accounts are idle" message in the I'dle Mak'er plugin when attempting to unidle your accounts and none of them are idle 3. HIGify the capitalization of the I'dle Mak'er menu items 4. i18n system log "signed on" and "signed off" messages 5. Log when your accounts become idle and unidle 6. Add default saved statuses if the user has no saved statuses 7. Removed serv_set_idle(). Use gaim_presence_set_idle() instead. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Fri, 04 Nov 2005 19:15:05 +0000
parents b284c703d398
children 980c877bd238
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#include "module.h"
#include "../perl-handlers.h"

MODULE = Gaim::BuddyList  PACKAGE = Gaim::BuddyList  PREFIX = gaim_
PROTOTYPES: ENABLE

Gaim::BuddyList
gaim_get_blist()


MODULE = Gaim::BuddyList  PACKAGE = Gaim::Find  PREFIX = gaim_find_
PROTOTYPES: ENABLE

Gaim::BuddyList::Buddy 
gaim_find_buddy(account, name)
	Gaim::Account account
	const char * name

void
gaim_find_buddies(account, name)
	Gaim::Account account
	const char * name
PREINIT:
	GSList *l;
PPCODE:
	for (l = gaim_find_buddies(account, name); l != NULL; l = l->next) {
		XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::BuddyList::Buddy")));
	}

gboolean 
gaim_group_on_account(group, account)
	Gaim::BuddyList::Group  group
	Gaim::Account account

Gaim::BuddyList::Group  
gaim_find_group(name)
	const char *name

Gaim::BuddyList::Group  
gaim_find_buddys_group(buddy)
	Gaim::BuddyList::Buddy buddy




MODULE = Gaim::BuddyList  PACKAGE = Gaim::Contact  PREFIX = gaim_contact_
PROTOTYPES: ENABLE

Gaim::BuddyList::Contact
gaim_contact_new();

Gaim::BuddyList::Buddy 
gaim_contact_get_priority_buddy(contact)
	Gaim::BuddyList::Contact contact

void
gaim_contact_set_alias(contact, alias)
	Gaim::BuddyList::Contact contact
	const char * alias

const char *
gaim_contact_get_alias(contact)
	Gaim::BuddyList::Contact contact

gboolean 
gaim_contact_on_account(contact, account)
	Gaim::BuddyList::Contact contact
	Gaim::Account account

void
gaim_contact_invalidate_priority_buddy(contact)
	Gaim::BuddyList::Contact contact

MODULE = Gaim::BuddyList  PACKAGE = Gaim::Group  PREFIX = gaim_group_
PROTOTYPES: ENABLE


Gaim::BuddyList::Group  
gaim_group_new(name)
	const char *name

void 
gaim_group_get_accounts(group)
	Gaim::BuddyList::Group  group
PREINIT:
	GSList *l;
PPCODE:
	for (l = gaim_group_get_accounts(group); l != NULL; l = l->next) {
		XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ListEntry")));
	}

gboolean 
gaim_group_on_account(group, account)
	Gaim::BuddyList::Group  group
	Gaim::Account account


MODULE = Gaim::BuddyList  PACKAGE = Gaim::BuddyList  PREFIX = gaim_blist_
PROTOTYPES: ENABLE

void
gaim_blist_add_contact(contact, group, node)
	Gaim::BuddyList::Contact contact
	Gaim::BuddyList::Group  group
	Gaim::BuddyList::Node node

void
gaim_blist_merge_contact(source, node)
	Gaim::BuddyList::Contact source
	Gaim::BuddyList::Node node

void
gaim_blist_add_group(group, node)
	Gaim::BuddyList::Group  group
	Gaim::BuddyList::Node node

void
gaim_blist_add_buddy(buddy, contact, group, node)
	Gaim::BuddyList::Buddy buddy
	Gaim::BuddyList::Contact contact
	Gaim::BuddyList::Group  group
	Gaim::BuddyList::Node node

void
gaim_blist_remove_buddy(buddy)
	Gaim::BuddyList::Buddy buddy

void
gaim_blist_remove_contact(contact)
	Gaim::BuddyList::Contact contact

void
gaim_blist_remove_chat(chat)
	Gaim::BuddyList::Chat chat

void
gaim_blist_remove_group(group)
	Gaim::BuddyList::Group  group

Gaim::BuddyList::Chat
gaim_blist_find_chat(account, name)
	Gaim::Account account
	const char *name

void
gaim_blist_add_chat(chat, group, node)
	Gaim::BuddyList::Chat chat
	Gaim::BuddyList::Group  group
	Gaim::BuddyList::Node node

Gaim::BuddyList
gaim_blist_new()

void
gaim_set_blist(blist)
	Gaim::BuddyList blist

void
gaim_blist_show()

void
gaim_blist_destroy();

void
gaim_blist_set_visible(show)
	gboolean show

void
gaim_blist_update_buddy_status(buddy, old_status)
	Gaim::BuddyList::Buddy buddy
	Gaim::Status old_status

void
gaim_blist_update_buddy_icon(buddy)
	Gaim::BuddyList::Buddy buddy

void
gaim_blist_rename_buddy(buddy, name)
	Gaim::BuddyList::Buddy buddy
	const char * name

void
gaim_blist_alias_buddy(buddy, alias)
	Gaim::BuddyList::Buddy buddy
	const char * alias

void
gaim_blist_server_alias_buddy(buddy, alias)
	Gaim::BuddyList::Buddy buddy
	const char * alias

void
gaim_blist_alias_chat(chat, alias)
	Gaim::BuddyList::Chat chat
	const char * alias

void
gaim_blist_rename_group(group, name)
	Gaim::BuddyList::Group  group
	const char * name

void
gaim_blist_add_account(account)
	Gaim::Account account

void
gaim_blist_remove_account(account)
	Gaim::Account account

int 
gaim_blist_get_group_size(group, offline)
	Gaim::BuddyList::Group  group
	gboolean offline

int 
gaim_blist_get_group_online_count(group)
	Gaim::BuddyList::Group  group

void
gaim_blist_load()

void
gaim_blist_schedule_save()

void
gaim_blist_request_add_group()

void
gaim_blist_node_set_bool(node, key, value)
	Gaim::BuddyList::Node node
	const char * key
	gboolean value

gboolean 
gaim_blist_node_get_bool(node, key)
	Gaim::BuddyList::Node node
	const char * key

void
gaim_blist_node_set_int(node, key, value)
	Gaim::BuddyList::Node node
	const char * key
	int value

int 
gaim_blist_node_get_int(node, key)
	Gaim::BuddyList::Node node
	const char * key

const char *
gaim_blist_node_get_string(node, key)
	Gaim::BuddyList::Node node
	const char * key

void
gaim_blist_node_remove_setting(node, key)
	Gaim::BuddyList::Node node
	const char * key

void
gaim_blist_node_set_flags(node, flags)
	Gaim::BuddyList::Node node
	Gaim::BlistNodeFlags flags

Gaim::BlistNodeFlags 
gaim_blist_node_get_flags(node)
	Gaim::BuddyList::Node node

void
gaim_blist_node_get_extended_menu(node)
	Gaim::BuddyList::Node node
PREINIT:
	GList *l;
PPCODE:
	for (l = gaim_blist_node_get_extended_menu(node); l != NULL; l = l->next) {
		XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ListEntry")));
	}
	

void
gaim_blist_set_ui_ops(ops)
	Gaim::BuddyList::UiOps ops


Gaim::BuddyList::UiOps
gaim_blist_get_ui_ops()

void *
gaim_blist_get_handle()

void
gaim_blist_init()

void
gaim_blist_uninit()


MODULE = Gaim::BuddyList  PACKAGE = Gaim::Chat  PREFIX = gaim_chat_
PROTOTYPES: ENABLE


Gaim::BuddyList::Group  
gaim_chat_get_group(chat)
	Gaim::BuddyList::Chat chat

const char *
gaim_chat_get_name(chat)
	Gaim::BuddyList::Chat chat

Gaim::BuddyList::Chat
gaim_chat_new(account, alias, components)
	Gaim::Account account
	const char * alias 
	SV * components
INIT:
	HV * t_HV;
	HE * t_HE;
	SV * t_SV;
	GHashTable * t_GHash;
	I32 len;
	char *t_key, *t_value;
CODE:
	t_HV =  (HV *)SvRV(components);
	t_GHash = g_hash_table_new(NULL, NULL);

	for (t_HE = hv_iternext(t_HV); t_HE != NULL; t_HE = hv_iternext(t_HV) ) {
		t_key = hv_iterkey(t_HE, &len);
		t_SV = *hv_fetch(t_HV, t_key, len, 0);
 		t_value = SvPV(t_SV, PL_na);

		g_hash_table_insert(t_GHash, t_key, t_value);
	}

	RETVAL = gaim_chat_new(account, alias, t_GHash);
OUTPUT:
	RETVAL











MODULE = Gaim::BuddyList  PACKAGE = Gaim::Buddy  PREFIX = gaim_buddy_
PROTOTYPES: ENABLE

Gaim::BuddyList::Buddy 
gaim_buddy_new(account, screenname, alias)
	Gaim::Account account
	const char *screenname
	const char *alias

void
gaim_buddy_set_icon(buddy, icon)
	Gaim::BuddyList::Buddy buddy
	Gaim::Buddy::Icon icon

Gaim::Account 
gaim_buddy_get_account(buddy)
	Gaim::BuddyList::Buddy buddy

const char *
gaim_buddy_get_name(buddy)
	Gaim::BuddyList::Buddy buddy

Gaim::Buddy::Icon 
gaim_buddy_get_icon(buddy)
	Gaim::BuddyList::Buddy buddy

Gaim::BuddyList::Contact
gaim_buddy_get_contact(buddy)
	Gaim::BuddyList::Buddy buddy

Gaim::Presence  
gaim_buddy_get_presence(buddy)
	Gaim::BuddyList::Buddy buddy

const char *
gaim_buddy_get_alias_only(buddy)
	Gaim::BuddyList::Buddy buddy

const char *
gaim_buddy_get_contact_alias(buddy)
	Gaim::BuddyList::Buddy buddy

const char *
gaim_buddy_get_local_alias(buddy)
	Gaim::BuddyList::Buddy buddy

const char *
gaim_buddy_get_alias(buddy)
	Gaim::BuddyList::Buddy buddy