Mercurial > pidgin
view src/prpl.h @ 9198:ab6636c5a136
[gaim-migrate @ 9993]
Updated all the copyright headers for all the *.[ch] files -- all 63. No
fun, but I receive great satisfaction in knowing that you all have to
recompile this, again.
committer: Tailor Script <tailor@pidgin.im>
author | Christian Hammond <chipx86@chipx86.com> |
---|---|
date | Sun, 06 Jun 2004 03:42:55 +0000 |
parents | cde9fb3546ed |
children | 7a8aa87164ae |
line wrap: on
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/** * @file prpl.h Protocol Plugin functions * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* this file should be all that prpls need to include. therefore, by including * this file, they should get glib, proxy, gaim_connection, prpl, etc. */ #ifndef _GAIM_PRPL_H_ #define _GAIM_PRPL_H_ typedef struct _GaimPluginProtocolInfo GaimPluginProtocolInfo; /**************************************************************************/ /** @name Basic Protocol Information */ /**************************************************************************/ /*@{*/ /** * Protocol types and numbers. * * Do not assume a new protocol number without talking to * Rob Flynn or Sean Egan first! */ typedef enum { GAIM_PROTO_TOC = 0, /**< AIM TOC protocol */ GAIM_PROTO_OSCAR, /**< AIM OSCAR protocol */ GAIM_PROTO_YAHOO, /**< Yahoo Messenger protocol */ GAIM_PROTO_ICQ, /**< Outdated ICQ protocol */ GAIM_PROTO_MSN, /**< MSN Messenger protocol */ GAIM_PROTO_IRC, /**< IRC protocol */ GAIM_PROTO_FTP, /**< FTP protocol */ GAIM_PROTO_VGATE, /**< VGATE protocol */ GAIM_PROTO_JABBER, /**< Jabber protocol */ GAIM_PROTO_NAPSTER, /**< Napster/OpenNAP protocol */ GAIM_PROTO_ZEPHYR, /**< MIT Zephyr protocol */ GAIM_PROTO_GADUGADU, /**< Gadu-Gadu protocol */ GAIM_PROTO_SAMETIME, /**< SameTime protocol */ GAIM_PROTO_TLEN, /**< TLEN protocol */ GAIM_PROTO_RVP, /**< RVP protocol */ GAIM_PROTO_BACKRUB, /**< Instant Massager protocol */ GAIM_PROTO_MOO, /**< MOO protocol */ GAIM_PROTO_ELVIN, /**< Elvin Protocol */ GAIM_PROTO_TREPIA, /**< Trepia IM protocol */ GAIM_PROTO_BATTLENET, /**< Battle.NET protocol */ GAIM_PROTO_SSCP, /**< SSCP (ConfMgr) protocol */ GAIM_PROTO_BLOGGER, /**< Blogger xml-rpc protocol */ /* If you add any more prpl numbers, then a curse will * be placed upon your keyboard the likes of which the * world has never known. prpl numbers are no longer * necessary. --Nathan * */ GAIM_PROTO_UNTAKEN /**< Untaken protocol number */ } GaimProtocol; /** Default protocol plugin description */ #define GAIM_PRPL_DESC(x) \ "Allows gaim to use the " (x) " protocol.\n\n" \ "Now that you have loaded this protocol, use the " \ "Account Editor to add an account that uses this " \ "protocol. You can access the Account Editor from " \ "the \"Accounts\" button on the login window or " \ "in the \"Tools\" menu in the buddy list window." /** Default protocol */ #define GAIM_PROTO_DEFAULT "prpl-oscar" /*@}*/ /** * Flags applicable to outgoing/incoming IMs from prpls. */ typedef enum { GAIM_CONV_IM_AUTO_RESP = 0x0001, /**< Auto response. */ GAIM_CONV_IM_IMAGES = 0x0002 /**< Contains images. */ } GaimConvImFlags; #include "blist.h" #include "proxy.h" #include "plugin.h" /** * Protocol options * * These should all be stuff that some plugins can do and others can't. */ typedef enum { /** * Use a unique name, not an alias, for chat rooms. * * Jabber lets you choose what name you want for chat. * So it shouldn't be pulling the alias for when you're in chat; * it gets annoying. */ OPT_PROTO_UNIQUE_CHATNAME = 0x00000004, /** * Chat rooms have topics. * * IRC and Jabber support this. */ OPT_PROTO_CHAT_TOPIC = 0x00000008, /** * Don't require passwords for sign-in. * * Zephyr doesn't require passwords, so there's no need for * a password prompt. */ OPT_PROTO_NO_PASSWORD = 0x00000010, /** * Notify on new mail. * * MSN and Yahoo notify you when you have new mail. */ OPT_PROTO_MAIL_CHECK = 0x00000020, /** * Buddy icon support. * * Oscar and Jabber have buddy icons. */ OPT_PROTO_BUDDY_ICON = 0x00000040, /** * Images in IMs. * * Oscar lets you send images in direct IMs. */ OPT_PROTO_IM_IMAGE = 0x00000080, /** * Allow passwords to be optional. * * Passwords in IRC are optional, and are needed for certain * functionality. */ OPT_PROTO_PASSWORD_OPTIONAL = 0x00000100, /** * Allows font size to be specified in sane point size * * Probably just Jabber and Y!M */ OPT_PROTO_USE_POINTSIZE = 0x00000200 } GaimProtocolOptions; /** Custom away message. */ #define GAIM_AWAY_CUSTOM _("Custom") /** Some structs defined in roomlist.h */ struct _GaimRoomlist; struct _GaimRoomlistRoom; /** * A protocol plugin information structure. * * Every protocol plugin initializes this structure. It is the gateway * between gaim and the protocol plugin. */ struct _GaimPluginProtocolInfo { unsigned int api_version; /**< API version number. */ GaimProtocolOptions options; /**< Protocol options. */ GList *user_splits; /* A GList of GaimAccountUserSplit */ GList *protocol_options; /* A GList of GaimAccountOption */ /** * Returns the base icon name for the given buddy and account. * If buddy is NULL, it will return the name to use for the account's icon */ const char *(*list_icon)(GaimAccount *account, GaimBuddy *buddy); /** * Fills the four char**'s with string identifiers for "emblems" * that the UI will interpret and display as relevant */ void (*list_emblems)(GaimBuddy *buddy, char **se, char **sw, char **nw, char **ne); /** * Gets a short string representing this buddy's status. This will * be shown on the buddy list. */ char *(*status_text)(GaimBuddy *buddy); /** * Gets a string to put in the buddy list tooltip. */ char *(*tooltip_text)(GaimBuddy *buddy); GList *(*away_states)(GaimConnection *gc); GList *(*blist_node_menu)(GaimBlistNode *node); GList *(*chat_info)(GaimConnection *); /* All the server-related functions */ void (*login)(GaimAccount *); void (*close)(GaimConnection *); int (*send_im)(GaimConnection *, const char *who, const char *message, GaimConvImFlags flags); void (*set_info)(GaimConnection *, const char *info); int (*send_typing)(GaimConnection *, const char *name, int typing); void (*get_info)(GaimConnection *, const char *who); void (*set_away)(GaimConnection *, const char *state, const char *message); void (*set_idle)(GaimConnection *, int idletime); void (*change_passwd)(GaimConnection *, const char *old_pass, const char *new_pass); void (*add_buddy)(GaimConnection *, const char *name, GaimGroup *group); void (*add_buddies)(GaimConnection *, GList *buddies); void (*remove_buddy)(GaimConnection *, const char *name, const char *group); void (*remove_buddies)(GaimConnection *, GList *buddies, const char *group); void (*add_permit)(GaimConnection *, const char *name); void (*add_deny)(GaimConnection *, const char *name); void (*rem_permit)(GaimConnection *, const char *name); void (*rem_deny)(GaimConnection *, const char *name); void (*set_permit_deny)(GaimConnection *); void (*warn)(GaimConnection *, const char *who, int anonymous); void (*join_chat)(GaimConnection *, GHashTable *components); void (*reject_chat)(GaimConnection *, GHashTable *components); void (*chat_invite)(GaimConnection *, int id, const char *who, const char *message); void (*chat_leave)(GaimConnection *, int id); void (*chat_whisper)(GaimConnection *, int id, const char *who, const char *message); int (*chat_send)(GaimConnection *, int id, const char *message); void (*keepalive)(GaimConnection *); /* new user registration */ void (*register_user)(GaimAccount *); /* get "chat buddy" info and away message */ void (*get_cb_info)(GaimConnection *, int, const char *who); void (*get_cb_away)(GaimConnection *, int, const char *who); /* save/store buddy's alias on server list/roster */ void (*alias_buddy)(GaimConnection *, const char *who, const char *alias); /* change a buddy's group on a server list/roster */ void (*group_buddy)(GaimConnection *, const char *who, const char *old_group, const char *new_group); /* rename a group on a server list/roster */ void (*rename_group)(GaimConnection *, const char *old_group, const char *new_group, GList *members); void (*buddy_free)(GaimBuddy *); void (*convo_closed)(GaimConnection *, const char *who); const char *(*normalize)(const GaimAccount *, const char *); void (*set_buddy_icon)(GaimConnection *, const char *filename); void (*remove_group)(GaimConnection *gc, const char *group); char *(*get_cb_real_name)(GaimConnection *gc, int id, const char *who); void (*set_chat_topic)(GaimConnection *gc, int id, const char *topic); GaimChat *(*find_blist_chat)(GaimAccount *account, const char *name); /* room listing prpl callbacks */ struct _GaimRoomlist *(*roomlist_get_list)(GaimConnection *gc); void (*roomlist_cancel)(struct _GaimRoomlist *list); void (*roomlist_expand_category)(struct _GaimRoomlist *list, struct _GaimRoomlistRoom *category); }; #define GAIM_IS_PROTOCOL_PLUGIN(plugin) \ ((plugin)->info->type == GAIM_PLUGIN_PROTOCOL) #define GAIM_PLUGIN_PROTOCOL_INFO(plugin) \ ((GaimPluginProtocolInfo *)(plugin)->info->extra_info) /* It's not like we're going to run out of integers for this version number, but we only want to really change it once per release. */ /* GAIM_PRPL_API_VERSION last changed for version: 0.78 */ #define GAIM_PRPL_API_VERSION 4 #ifdef __cplusplus extern "C" { #endif /** * Returns the plugin ID for a protocol number. * * @param protocol The protocol number. * * @return The plugin ID for those numbers that support it. */ const char *gaim_prpl_num_to_id(GaimProtocol protocol); /** * Returns the plugin number for a protocol ID. * * @param id The protocol ID. * * @return The protocol ID for valid protocol plugin IDs. */ GaimProtocol gaim_prpl_id_to_num(const char *id); /** * Finds a protocol plugin structure of the specified type. * * @param id The protocol plugin; */ GaimPlugin *gaim_find_prpl(const char *id); #ifdef __cplusplus } #endif #endif /* _PRPL_H_ */