Mercurial > pidgin
view libgaim/network.h @ 15011:aca1bd4db9e8
[gaim-migrate @ 17792]
Specify that source strings are UTF-8
committer: Tailor Script <tailor@pidgin.im>
author | Sean Egan <seanegan@gmail.com> |
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date | Mon, 20 Nov 2006 22:00:31 +0000 |
parents | 34083fe39891 |
children |
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/** * @file network.h Network API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_NETWORK_H_ #define _GAIM_NETWORK_H_ #ifdef __cplusplus extern "C" { #endif /**************************************************************************/ /** @name Network API */ /**************************************************************************/ /*@{*/ typedef struct _GaimNetworkListenData GaimNetworkListenData; typedef void (*GaimNetworkListenCallback) (int listenfd, gpointer data); /** * Converts a dot-decimal IP address to an array of unsigned * chars. For example, converts 192.168.0.1 to a 4 byte * array containing 192, 168, 0 and 1. * * @param ip An IP address in dot-decimal notiation. * @return An array of 4 bytes containing an IP addresses * equivalent to the given parameter, or NULL if * the given IP address is invalid. This value * is statically allocated and should not be * freed. */ const unsigned char *gaim_network_ip_atoi(const char *ip); /** * Sets the IP address of the local system in preferences. This * is the IP address that should be used for incoming connections * (file transfer, direct IM, etc.) and should therefore be * publicly accessible. * * @param ip The local IP address. */ void gaim_network_set_public_ip(const char *ip); /** * Returns the IP address of the local system set in preferences. * * This returns the value set via gaim_network_set_public_ip(). * You probably want to use gaim_network_get_my_ip() instead. * * @return The local IP address set in preferences. */ const char *gaim_network_get_public_ip(void); /** * Returns the IP address of the local system. * * You probably want to use gaim_network_get_my_ip() instead. * * @note The returned string is a pointer to a static buffer. If this * function is called twice, it may be important to make a copy * of the returned string. * * @param fd The fd to use to help figure out the IP, or else -1. * @return The local IP address. */ const char *gaim_network_get_local_system_ip(int fd); /** * Returns the IP address that should be used anywhere a * public IP addresses is needed (listening for an incoming * file transfer, etc). * * If the user has manually specified an IP address via * preferences, then this IP is returned. Otherwise the * IP address returned by gaim_network_get_local_system_ip() * is returned. * * @note The returned string is a pointer to a static buffer. If this * function is called twice, it may be important to make a copy * of the returned string. * * @param fd The fd to use to help figure out the IP, or -1. * @return The local IP address to be used. */ const char *gaim_network_get_my_ip(int fd); /** * Attempts to open a listening port ONLY on the specified port number. * You probably want to use gaim_network_listen_range() instead of this. * This function is useful, for example, if you wanted to write a telnet * server as a Gaim plugin, and you HAD to listen on port 23. Why anyone * would want to do that is beyond me. * * This opens a listening port. The caller will want to set up a watcher * of type GAIM_INPUT_READ on the fd returned in cb. It will probably call * accept in the watcher callback, and then possibly remove the watcher and close * the listening socket, and add a new watcher on the new socket accept * returned. * * @param port The port number to bind to. Must be greater than 0. * @param socket_type The type of socket to open for listening. * This will be either SOCK_STREAM for TCP or SOCK_DGRAM for UDP. * @param cb The callback to be invoked when the port to listen on is available. * The file descriptor of the listening socket will be specified in * this callback, or -1 if no socket could be established. * @param cb_data extra data to be returned when cb is called * * @return A pointer to a data structure that can be used to cancel * the pending listener, or NULL if unable to obtain a local * socket to listen on. */ GaimNetworkListenData *gaim_network_listen(unsigned short port, int socket_type, GaimNetworkListenCallback cb, gpointer cb_data); /** * Opens a listening port selected from a range of ports. The range of * ports used is chosen in the following manner: * If a range is specified in preferences, these values are used. * If a non-0 values are passed to the function as parameters, these * values are used. * Otherwise a port is chosen at random by the operating system. * * This opens a listening port. The caller will want to set up a watcher * of type GAIM_INPUT_READ on the fd returned in cb. It will probably call * accept in the watcher callback, and then possibly remove the watcher and close * the listening socket, and add a new watcher on the new socket accept * returned. * * @param start The port number to bind to, or 0 to pick a random port. * Users are allowed to override this arg in prefs. * @param end The highest possible port in the range of ports to listen on, * or 0 to pick a random port. Users are allowed to override this * arg in prefs. * @param socket_type The type of socket to open for listening. * This will be either SOCK_STREAM for TCP or SOCK_DGRAM for UDP. * @param cb The callback to be invoked when the port to listen on is available. * The file descriptor of the listening socket will be specified in * this callback, or -1 if no socket could be established. * @param cb_data extra data to be returned when cb is called * * @return A pointer to a data structure that can be used to cancel * the pending listener, or NULL if unable to obtain a local * socket to listen on. */ GaimNetworkListenData *gaim_network_listen_range(unsigned short start, unsigned short end, int socket_type, GaimNetworkListenCallback cb, gpointer cb_data); /** * This can be used to cancel any in-progress listener connection * by passing in the return value from either gaim_network_listen() * or gaim_network_listen_range(). * * @param listen_data This listener attempt will be canceled and * the struct will be freed. */ void gaim_network_listen_cancel(GaimNetworkListenData *listen_data); /** * Gets a port number from a file descriptor. * * @param fd The file descriptor. This should be a tcp socket. The current * implementation probably dies on anything but IPv4. Perhaps this * possible bug will inspire new and valuable contributors to Gaim. * @return The port number, in host byte order. */ unsigned short gaim_network_get_port_from_fd(int fd); /** * Detects if there is an available Internet connection. Note that this call * could block for the amount of time specified in inet_detect_timeout, so * using it in a UI thread may cause uncomfortableness * * @return TRUE if the Internet is available */ gboolean gaim_network_is_available(void); /** * Initializes the network subsystem. */ void gaim_network_init(void); /** * Shuts down the network subsystem. */ void gaim_network_uninit(void); /*@}*/ #ifdef __cplusplus } #endif #endif /* _GAIM_NETWORK_H_ */