Mercurial > pidgin
view pixmaps/smileys/THEMES-HOWTO @ 13418:ad33debf87b4
[gaim-migrate @ 15793]
Better NULL checking...
Resolves CID 62:
Event deref_ptr: Directly dereferenced pointer "wb"
75 if(wb->ui_data)
Event check_after_deref: Pointer "wb" dereferenced before NULL check
86 if(wb)
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
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date | Tue, 07 Mar 2006 01:58:34 +0000 |
parents | 280ed2b617be |
children | 6fd7425133fc |
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Gaim Smiley Themes Documentation Sean M. Egan 5 Jan 2003 Version 0.60 of Gaim brings up all themable smileys. In the preferences dialog, a user can choose from a selection of looks his smileys will take. This guide is to serve as a reference to those interested in creating third-party smiley themes. (SME: I'm doing this at 6:30AM; I'm tired, but I can't sleep. Someone make sure I fix this up to make sure it all makes sense when I'm not tired anymore. Right now it's mostly just unassembled thoughts) Your theme should be contained in a single directory. This directory will be installed in the Gaim smiley theme directory (SME: There should probably be a $HOME/.gaim/smileys/ that the theme could go in too.). This directory will contain a file called `theme' that specifies the theme and image (SME: And possibly sound) files that are used by the theme. The format of the `theme' file is as follows. The beginning of the file contains some metainformation about the theme in the format Key=Value Valid keys include: Name - Name of the theme Description - Description of the theme Icon - An image used to represent the theme in the theme selector UI Author - The author's name Following this meta-information are "sml" groups. A "sml" group is a group of smileys that will be shown together. For example, each protocol has its own "sml" group (MSN, Yahoo, Gadu-Gadu, etc.). The name of the group is surrounded in square brackets, and each line beneath it (until the next sml group or the end of the file) defines a smiley. Each line of the group starts with a filename of the icon (SME: Or sound?) followed by a space-delimited list of the characters that represent it. Example: [AIM/ICQ] smiley.png :) :-) In the smiley selector UI, each icon will only be shown once, and the first string representing it will be used. To keep a smiley out of the selector altogether, make the first two characters of the line "! " followed by the filename and emoticons.