Mercurial > pidgin
view src/pluginpref.c @ 8815:ada0cf2f49fe
[gaim-migrate @ 9577]
" This patch creates the subsystem like most of the core
to connect to signals and emit them. It also adds a
"gtkblist-created" signal so plugins that want to add
something to the gtkblist know when it's created.
Using the same subsytem setup as the rest of gaim helps
plugin authors avoid connecting to the buddy signon
even to know when they can connect to the
"drawing-menu" signal." --Gary Kramlich
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Mon, 26 Apr 2004 16:10:16 +0000 |
parents | ffb333368cdc |
children | 1ae82c0c24ee |
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/** * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifdef HAVE_CONFIG_H # include <config.h> #endif #include <glib.h> #include "debug.h" #include "internal.h" #include "pluginpref.h" #include "prefs.h" struct _GaimPluginPrefFrame { GList *prefs; }; struct _GaimPluginPref { char *name; char *label; GaimPluginPrefType type; int min; int max; GList *choices; unsigned int max_length; }; GaimPluginPrefFrame * gaim_plugin_pref_frame_new() { GaimPluginPrefFrame *frame; frame = g_new0(GaimPluginPrefFrame, 1); return frame; } void gaim_plugin_pref_frame_destroy(GaimPluginPrefFrame *frame) { GaimPluginPref *pref; GList *l; g_return_if_fail(frame); for(l = frame->prefs; l != NULL; l = l->next) { pref = (GaimPluginPref *)l->data; gaim_plugin_pref_destroy(pref); } g_list_free(frame->prefs); frame->prefs = NULL; g_free(frame); frame = NULL; } void gaim_plugin_pref_frame_add(GaimPluginPrefFrame *frame, GaimPluginPref *pref) { g_return_if_fail(frame); g_return_if_fail(pref); frame->prefs = g_list_append(frame->prefs, pref); } GList * gaim_plugin_pref_frame_get_prefs(GaimPluginPrefFrame *frame) { g_return_val_if_fail(frame, NULL); g_return_val_if_fail(frame->prefs, NULL); return frame->prefs; } GaimPluginPref * gaim_plugin_pref_new() { GaimPluginPref *pref; pref = g_new0(GaimPluginPref, 1); return pref; } GaimPluginPref * gaim_plugin_pref_new_with_name(char *name) { GaimPluginPref *pref; g_return_val_if_fail(name, NULL); pref = g_new0(GaimPluginPref, 1); pref->name = g_strdup(name); return pref; } GaimPluginPref * gaim_plugin_pref_new_with_label(char *label) { GaimPluginPref *pref; g_return_val_if_fail(label, NULL); pref = g_new0(GaimPluginPref, 1); pref->label = g_strdup(label); return pref; } GaimPluginPref * gaim_plugin_pref_new_with_name_and_label(char *name, char *label) { GaimPluginPref *pref; g_return_val_if_fail(name, NULL); g_return_val_if_fail(label, NULL); pref = g_new0(GaimPluginPref, 1); pref->name = g_strdup(name); pref->label = g_strdup(label); return pref; } void gaim_plugin_pref_destroy(GaimPluginPref *pref) { g_return_if_fail(pref); if(pref->name) { g_free(pref->name); pref->name = NULL; } if(pref->label) { g_free(pref->label); pref->label = NULL; } if(pref->choices) { g_list_free(pref->choices); pref->choices = NULL; } g_free(pref); } void gaim_plugin_pref_set_name(GaimPluginPref *pref, char *name) { g_return_if_fail(pref); g_return_if_fail(name); if(pref->name) g_free(pref->name); pref->name = g_strdup(name); } char * gaim_plugin_pref_get_name(GaimPluginPref *pref) { g_return_val_if_fail(pref, NULL); return pref->name; } void gaim_plugin_pref_set_label(GaimPluginPref *pref, char *label) { g_return_if_fail(pref); g_return_if_fail(label); if(pref->label) g_free(pref->label); pref->label = g_strdup(label); } char * gaim_plugin_pref_get_label(GaimPluginPref *pref) { g_return_val_if_fail(pref, NULL); return pref->label; } void gaim_plugin_pref_set_bounds(GaimPluginPref *pref, int min, int max) { int tmp; g_return_if_fail(pref); g_return_if_fail(pref->name); if(gaim_prefs_get_type(pref->name) != GAIM_PREF_INT) { gaim_debug(GAIM_DEBUG_INFO, "pluginpref", "gaim_plugin_pref_set_bounds: %s is not an integer pref\n", pref->name); return; } if(min > max) { tmp = min; min = max; max = tmp; } pref->min = min; pref->max = max; } void gaim_plugin_pref_get_bounds(GaimPluginPref *pref, int *min, int *max) { g_return_if_fail(pref); g_return_if_fail(pref->name); if(gaim_prefs_get_type(pref->name) != GAIM_PREF_INT) { gaim_debug(GAIM_DEBUG_INFO, "pluginpref", "gaim_plugin_pref_get_bounds: %s is not an integer pref\n", pref->name); return; } *min = pref->min; *max = pref->max; } void gaim_plugin_pref_set_type(GaimPluginPref *pref, GaimPluginPrefType type) { g_return_if_fail(pref); pref->type = type; } GaimPluginPrefType gaim_plugin_pref_get_type(GaimPluginPref *pref) { g_return_val_if_fail(pref, GAIM_PLUGIN_PREF_NONE); return pref->type; } void gaim_plugin_pref_add_choice(GaimPluginPref *pref, char *label, gpointer choice) { g_return_if_fail(pref); g_return_if_fail(label); g_return_if_fail(choice); pref->choices = g_list_append(pref->choices, label); pref->choices = g_list_append(pref->choices, choice); } GList * gaim_plugin_pref_get_choices(GaimPluginPref *pref) { g_return_val_if_fail(pref, NULL); return pref->choices; } void gaim_plugin_pref_set_max_length(GaimPluginPref *pref, unsigned int max_length) { g_return_if_fail(pref); pref->max_length = max_length; } unsigned int gaim_plugin_pref_get_max_length(GaimPluginPref *pref) { g_return_val_if_fail(pref, 0); return pref->max_length; }