view src/sound.c @ 3747:adfae8eaacb1

[gaim-migrate @ 3885] the little i know about what needs done for i18n committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Fri, 18 Oct 2002 21:56:40 +0000
parents 9682c0e022c6
children 7740c891537e
line wrap: on
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/*
 * gaim
 *
 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#ifndef _WIN32
#include <sys/time.h>
#include <unistd.h>
#include <sys/wait.h>
#include <unistd.h>
#else
#include <windows.h>
#include <mmsystem.h>
#endif

#include <fcntl.h>
#include <sys/types.h>
#include <sys/stat.h>

#ifdef ESD_SOUND
#include <esd.h>
#endif

#ifdef ARTSC_SOUND
#include <artsc.h>
#endif

#ifdef NAS_SOUND
#include <audio/audiolib.h>
#endif

#include "gaim.h"
#include "sounds/BuddyArrive.h"
#include "sounds/BuddyLeave.h"
#include "sounds/Send.h"
#include "sounds/Receive.h"
#include "sounds/RedAlert.h"

gboolean mute_sounds = 0;

/* description, option bit, default sound array, and it's size.   *
 * if you want it to get displayed in the prefs dialog, it needs  *
 * to be added to the sound_order array in prefs.c, if not, and   *
 * it has no option bit, set it to 0. the order here has to match *
 * the defines in gaim.h.                               -Robot101 */
struct sound_struct sounds[NUM_SOUNDS] = {
	{N_("Buddy logs in"), OPT_SOUND_LOGIN, BuddyArrive, sizeof(BuddyArrive)},
	{N_("Buddy logs out"), OPT_SOUND_LOGOUT, BuddyLeave, sizeof(BuddyLeave)},
	{N_("Message received"), OPT_SOUND_RECV, Receive, sizeof(Receive)},
	{N_("Message received begins conversation"), OPT_SOUND_FIRST_RCV, Receive, sizeof(Receive)},
	{N_("Message sent"), OPT_SOUND_SEND, Send, sizeof(Send)},
	{N_("Person enters chat"), OPT_SOUND_CHAT_JOIN, BuddyArrive, sizeof(BuddyArrive)},
	{N_("Person leaves chat"), OPT_SOUND_CHAT_PART, BuddyLeave, sizeof(BuddyLeave)},
	{N_("You talk in chat"), OPT_SOUND_CHAT_YOU_SAY, Send, sizeof(Send)},
	{N_("Others talk in chat"), OPT_SOUND_CHAT_SAY, Receive, sizeof(Receive)},
	/* this isn't a terminator, it's the buddy pounce default sound event ;-) */
	{NULL, 0, RedAlert, sizeof(RedAlert)},
	{N_("Someone says your name in chat"), OPT_SOUND_CHAT_NICK, Receive, sizeof(Receive)}
};
int sound_order[] = {
	SND_BUDDY_ARRIVE, SND_BUDDY_LEAVE,
	SND_FIRST_RECEIVE, SND_RECEIVE, SND_SEND,
	SND_CHAT_JOIN, SND_CHAT_LEAVE,
	SND_CHAT_YOU_SAY, SND_CHAT_SAY, SND_CHAT_NICK, 0
};

#ifndef _WIN32
static int check_dev(char *dev)
{
	struct stat stat_buf;
	uid_t user = getuid();
	gid_t group = getgid(), other_groups[32];
	int i, numgroups;

	if ((numgroups = getgroups(32, other_groups)) == -1)
		return 0;
	if (stat(dev, &stat_buf))
		return 0;
	if (user == stat_buf.st_uid && stat_buf.st_mode & S_IWUSR)
		return 1;
	if (stat_buf.st_mode & S_IWGRP) {
		if (group == stat_buf.st_gid)
			return 1;
		for (i = 0; i < numgroups; i++)
			if (other_groups[i] == stat_buf.st_gid)
				return 1;
	}
	if (stat_buf.st_mode & S_IWOTH)
		return 1;
	return 0;
}


static void play_audio(unsigned char *data, int size)
{
	int fd;

	fd = open("/dev/audio", O_WRONLY | O_EXCL | O_NDELAY);
	if (fd < 0)
		return;
	write(fd, data, size);
	close(fd);
}

static void play_audio_file(char *file)
{
	/* here we can assume that we can write to /dev/audio */
	char *buf;
	struct stat info;
	int fd = open(file, O_RDONLY);
	if (fd <= 0) {
		return;
	}
	fstat(fd, &info);
	if (info.st_size < 24)
		return;
	buf = malloc(info.st_size + 1);
	read(fd, buf, 24);
	read(fd, buf, info.st_size - 24);
	close(fd);

	fd = open("/dev/audio", O_WRONLY | O_EXCL | O_NDELAY);
	if (fd < 0) {
		free(buf);
		return;
	}
	write(fd, buf, info.st_size - 24);
	free(buf);
	close(fd);
}

static int can_play_audio()
{
	return check_dev("/dev/audio");
}


#if defined(ESD_SOUND) || defined(ARTSC_SOUND)

/*
** This routine converts from ulaw to 16 bit linear.
**
** Craig Reese: IDA/Supercomputing Research Center
** 29 September 1989
**
** References:
** 1) CCITT Recommendation G.711  (very difficult to follow)
** 2) MIL-STD-188-113,"Interoperability and Performance Standards
**     for Analog-to_Digital Conversion Techniques,"
**     17 February 1987
**
** Input: 8 bit ulaw sample
** Output: signed 16 bit linear sample
** Z-note -- this is from libaudiofile.  Thanks guys!
*/

static int _af_ulaw2linear(unsigned char ulawbyte)
{
	static int exp_lut[8] = { 0, 132, 396, 924, 1980, 4092, 8316, 16764 };
	int sign, exponent, mantissa, sample;

	ulawbyte = ~ulawbyte;
	sign = (ulawbyte & 0x80);
	exponent = (ulawbyte >> 4) & 0x07;
	mantissa = ulawbyte & 0x0F;
	sample = exp_lut[exponent] + (mantissa << (exponent + 3));
	if (sign != 0)
		sample = -sample;

	return (sample);
}

#endif

#ifdef ESD_SOUND

int esd_fd;

static int play_esd(unsigned char *data, int size)
{
	int i;
	guint16 *lineardata;

	lineardata = g_malloc(size * 2);

	for (i = 0; i < size; i++)
		lineardata[i] = _af_ulaw2linear(data[i]);

	write(esd_fd, lineardata, size * 2);

	close(esd_fd);
	g_free(lineardata);

	return 1;

}

static int can_play_esd()
{
	esd_format_t format = ESD_BITS16 | ESD_STREAM | ESD_PLAY | ESD_MONO;

	esd_fd = esd_play_stream(format, 8012, NULL, "gaim");

	if (esd_fd < 0) {
		return 0;
	}

	return 1;
}

#endif

#ifdef ARTSC_SOUND

static int play_artsc(unsigned char *data, int size)
{
	arts_stream_t stream;
	guint16 *lineardata;
	int result = 1;
	int error;
	int i;

	lineardata = g_malloc(size * 2);

	for (i = 0; i < size; i++) {
		lineardata[i] = _af_ulaw2linear(data[i]);
	}

	stream = arts_play_stream(8012, 16, 1, "gaim");

	error = arts_write(stream, lineardata, size);
	if (error < 0) {
		result = 0;
	}

	arts_close_stream(stream);

	g_free(lineardata);

	arts_free();

	return result;
}

static int can_play_artsc()
{
	int error;

	error = arts_init();
	if (error < 0)
		return 0;

	return 1;
}

static int artsc_play_file(char *file)
{
	struct stat stat_buf;
	unsigned char *buf = NULL;
	int result = 0;
	int fd = -1;

	if (!can_play_artsc())
		return 0;

	fd = open(file, O_RDONLY);
	if (fd < 0)
		return 0;

	if (fstat(fd, &stat_buf)) {
		close(fd);
		return 0;
	}

	if (!stat_buf.st_size) {
		close(fd);
		return 0;
	}

	buf = g_malloc(stat_buf.st_size);
	if (!buf) {
		close(fd);
		return 0;
	}

	if (read(fd, buf, stat_buf.st_size) < 0) {
		g_free(buf);
		close(fd);
		return 0;
	}

	result = play_artsc(buf, stat_buf.st_size);

	g_free(buf);
	close(fd);
	return result;
}

#endif /* ARTSC_SOUND */

#ifdef NAS_SOUND

char nas_server[] = "localhost";
AuServer *nas_serv = NULL;

static AuBool NasEventHandler(AuServer * aud, AuEvent * ev, AuEventHandlerRec * handler)
{
	AuElementNotifyEvent *event = (AuElementNotifyEvent *) ev;

	if (ev->type == AuEventTypeElementNotify) {
		switch (event->kind) {
		case AuElementNotifyKindState:
			switch (event->cur_state) {
			case AuStateStop:
				_exit(0);
			}
			break;
		}
	}
	return AuTrue;
}


static int play_nas(unsigned char *data, int size)
{
	AuDeviceID device = AuNone;
	AuFlowID flow;
	AuElement elements[3];
	int i, n, w;

	/* look for an output device */
	for (i = 0; i < AuServerNumDevices(nas_serv); i++) {
		if ((AuDeviceKind(AuServerDevice(nas_serv, i)) ==
		     AuComponentKindPhysicalOutput) &&
		    AuDeviceNumTracks(AuServerDevice(nas_serv, i)) == 1) {
			device = AuDeviceIdentifier(AuServerDevice(nas_serv, i));
			break;
		}
	}

	if (device == AuNone)
		return 0;

	if (!(flow = AuCreateFlow(nas_serv, NULL)))
		return 0;


	AuMakeElementImportClient(&elements[0], 8012, AuFormatULAW8, 1, AuTrue, size, size / 2, 0, NULL);
	AuMakeElementExportDevice(&elements[1], 0, device, 8012, AuUnlimitedSamples, 0, NULL);
	AuSetElements(nas_serv, flow, AuTrue, 2, elements, NULL);

	AuStartFlow(nas_serv, flow, NULL);

	AuWriteElement(nas_serv, flow, 0, size, data, AuTrue, NULL);

	AuRegisterEventHandler(nas_serv, AuEventHandlerIDMask, 0, flow, NasEventHandler, NULL);

	while (1) {
		AuHandleEvents(nas_serv);
	}

	return 1;
}

static int can_play_nas()
{
	if ((nas_serv = AuOpenServer(NULL, 0, NULL, 0, NULL, NULL)))
		return 1;
	return 0;
}

static int play_nas_file(char *file)
{
	struct stat stat_buf;
	char *buf;
	int ret;
	int fd = open(file, O_RDONLY);
	if (fd <= 0)
		return 0;

	if (!can_play_nas())
		return 0;

	if (stat(file, &stat_buf))
		return 0;

	if (!stat_buf.st_size)
		return 0;

	buf = malloc(stat_buf.st_size);
	read(fd, buf, stat_buf.st_size);
	ret = play_nas(buf, stat_buf.st_size);
	free(buf);
	return ret;
}

#endif
#endif /* !_WIN32 */

void play_file(char *filename)
{
#ifndef _WIN32
	int pid;
#endif
	if (sound_options & OPT_SOUND_BEEP) {
		gdk_beep();
		return;
	}

	else if (sound_options & OPT_SOUND_NORMAL) {
		debug_printf("attempting to play audio file with internal method -- this is unlikely to work\n");
	}
#ifndef _WIN32
	pid = fork();

	if (pid < 0)
		return;
	else if (pid == 0) {
		alarm(30);
		
		if ((sound_options & OPT_SOUND_CMD) && sound_cmd[0]) {
			char *args[4];
			char command[4096];

			g_snprintf(command, sizeof(command), sound_cmd, filename);

			args[0] = "sh";
			args[1] = "-c";
			args[2] = command;
			args[3] = NULL;
			execvp(args[0], args);
			_exit(0);
		}
#ifdef ESD_SOUND
		else if (sound_options & OPT_SOUND_ESD) {
			if (esd_play_file(NULL, filename, 1))
				_exit(0);
		}
#endif

#ifdef ARTSC_SOUND
		else if (sound_options & OPT_SOUND_ARTSC) {
			if (artsc_play_file(filename))
				_exit(0);
		}
#endif

#ifdef NAS_SOUND
		else if (sound_options & OPT_SOUND_NAS) {
			if (play_nas_file(filename))
				_exit(0);
		}
#endif
		else if ((sound_options & OPT_SOUND_NORMAL) && 
			 can_play_audio()) {
			play_audio_file(filename);
			_exit(0);
		}

		_exit(0);
	}
#else /* _WIN32 */
	debug_printf("Playing %s\n", filename);
	if (!PlaySound(filename, 0, SND_ASYNC | SND_FILENAME))
		debug_printf("Error playing sound.");
#endif
}

void play(unsigned char *data, int size)
{
#ifndef _WIN32
	int pid;
#endif
	if (sound_options & OPT_SOUND_BEEP) {
		gdk_beep();
		return;
	}
#ifndef _WIN32
	else if ((sound_options & OPT_SOUND_CMD) && sound_cmd[0]) {
		char command[4096];
		FILE *child;

		g_snprintf(command, sizeof(command), sound_cmd, "-");
		
		child=popen(command, "w");
		if(child == NULL) {
			perror("popen");
			return;
 	     }
 
		fwrite(data, size, 1, child);
		pclose(child);
		return;
	}

	pid = fork();
	
	if (pid < 0)
		return;
	else if (pid == 0) {
		alarm(30);
		
#ifdef ESD_SOUND
		/* ESD is our player of choice.  Are we OK to
		 * go there? */
		if (sound_options & OPT_SOUND_ESD) {
			if (can_play_esd()) {
				if (play_esd(data, size))
					_exit(0);
			}
		}
#endif

#ifdef ARTSC_SOUND
		/* ArtsC is the new second choice. */
		if (sound_options & OPT_SOUND_ARTSC) {
			if (can_play_artsc()) {
				if (play_artsc(data, size))
					_exit(0);
			}
		}
#endif

#ifdef NAS_SOUND
		/* NAS is our second choice setup. */
		if (sound_options & OPT_SOUND_NAS) {
			if (can_play_nas()) {
				if (play_nas(data, size))
					_exit(0);
			}
		}
#endif

		/* Lastly, we can try just plain old /dev/audio */
		if (sound_options & OPT_SOUND_NORMAL) {
			if (can_play_audio()) {
				play_audio(data, size);
				_exit(0);
			}
		}

		_exit(0);
	}
#else /* _WIN32 */
	if (!PlaySound(data, 0, SND_ASYNC | SND_MEMORY))
	  debug_printf("Error playing sound.");
#endif
}

extern int logins_not_muted;

void play_sound(int sound)
{

	if (mute_sounds)
		return;
	
	if (awaymessage && !(sound_options & OPT_SOUND_WHEN_AWAY))
		return;

	if ((sound == SND_BUDDY_ARRIVE) && !logins_not_muted)
		return;

	if (sound >= NUM_SOUNDS) {
		debug_printf("sorry old fruit... can't say I know that sound: ", sound, "\n");
		return;
	}

	/* check NULL for sounds that don't have an option, ie buddy pounce */
	if ((sound_options & sounds[sound].opt) || (sounds[sound].opt == 0)) {
		if (sound_file[sound]) {
			play_file(sound_file[sound]);
		} else {
			play(sounds[sound].snd, sounds[sound].snd_size);
		}
	}
}