Mercurial > pidgin
view src/multi.h @ 3787:aed40c72c818
[gaim-migrate @ 3927]
more bugs in typing notificatin (surprise surprise) fixed by faceprint
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Tue, 22 Oct 2002 16:21:55 +0000 |
parents | 6b0cb60162f4 |
children | ee884f1d7ae3 |
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/* * gaim * * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _MULTI_H_ #define _MULTI_H_ #include "core.h" /* ok. now the fun begins. first we create a connection structure */ struct gaim_connection { int edittype; /* XXX CUI: this is ui-specific and should be removed */ /* we need to do either oscar or TOC */ /* we make this as an int in case if we want to add more protocols later */ int protocol; struct prpl *prpl; guint32 flags; /* erg. */ char *checkbox; /* all connections need an input watcher */ int inpa; /* buddy list stuff. there is still a global groups for the buddy list, but * we need to maintain our own set of buddies, and our own permit/deny lists */ GSList *groups; GSList *permit; GSList *deny; int permdeny; /* all connections need a list of chats, even if they don't have chat */ GSList *buddy_chats; /* each connection then can have its own protocol-specific data */ void *proto_data; struct aim_user *user; char username[64]; char displayname[128]; char password[32]; guint keepalive; /* stuff needed for per-connection idle times */ guint idle_timer; time_t login_time; time_t lastsent; int is_idle; time_t correction_time; char *away; int is_auto_away; int evil; gboolean wants_to_die; /* defaults to FALSE */ }; #define OPT_CONN_HTML 0x00000001 struct proto_user_opt { char *label; char *def; int pos; }; struct proto_buddy_menu { char *label; void (*callback)(struct gaim_connection *, char *); struct gaim_connection *gc; }; struct proto_chat_entry { char *label; char *def; gboolean is_int; int min; int max; }; /* now that we have our struct, we're going to need lots of them. Maybe even a list of them. */ extern GSList *connections; /* number of accounts that are currently in the process of connecting */ extern int connecting_count; struct aim_user *new_user(const char *, int, int); struct gaim_connection *new_gaim_conn(struct aim_user *); void destroy_gaim_conn(struct gaim_connection *); void regenerate_user_list(); void account_online(struct gaim_connection *); void account_offline(struct gaim_connection *); void auto_login(); void set_login_progress(struct gaim_connection *, float, char *); void hide_login_progress(struct gaim_connection *, char *); void hide_login_progress_notice(struct gaim_connection *, char *); void hide_login_progress_error(struct gaim_connection *, char *); #endif /* _MULTI_H_ */