view src/accountopt.c @ 12285:af257d8679fe

[gaim-migrate @ 14589] Ok, so I'm changing the semantics of gaim_account_notify_added, having it check for the existance of a buddy was breaking some jabber scenarios. So buddy checks should now be done in the prpls. I also added a gaim_account_request_add. _notify_added only notifies the user of the add, request_add notifies the user AND asks them if they want to add the buddy to their buddy list. I only updated jabber for these changes because it's the only protocol I really know at all well. So everyone PLEASE make sure that the other protocols get updated for this. That is make sure that when you expect to prompt the user to add the buddy you use _request_add instead of just using _notify_added and expecting the core to determine if it needs to prompt the user. Oh, there are also some other jabber changes which should hopefully fix some issues that people were seeing, like buddies not signing off when you unsubscribed with them, etc. Let me know if anyone notices any jabber oddities after this. committer: Tailor Script <tailor@pidgin.im>
author Etan Reisner <pidgin@unreliablesource.net>
date Thu, 01 Dec 2005 20:09:27 +0000
parents d5937f126c60
children f09c6e8df82c
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/**
 * @file accountopt.c Account Options API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "accountopt.h"
#include "util.h"

GaimAccountOption *
gaim_account_option_new(GaimPrefType type, const char *text,
						const char *pref_name)
{
	GaimAccountOption *option;

	g_return_val_if_fail(type      != GAIM_PREF_NONE, NULL);
	g_return_val_if_fail(text      != NULL,           NULL);
	g_return_val_if_fail(pref_name != NULL,           NULL);

	option = g_new0(GaimAccountOption, 1);

	option->type      = type;
	option->text      = g_strdup(text);
	option->pref_name = g_strdup(pref_name);

	return option;
}

GaimAccountOption *
gaim_account_option_bool_new(const char *text, const char *pref_name,
							 gboolean default_value)
{
	GaimAccountOption *option;

	option = gaim_account_option_new(GAIM_PREF_BOOLEAN, text, pref_name);

	if (option == NULL)
		return NULL;

	option->default_value.boolean = default_value;

	return option;
}

GaimAccountOption *
gaim_account_option_int_new(const char *text, const char *pref_name,
							int default_value)
{
	GaimAccountOption *option;

	option = gaim_account_option_new(GAIM_PREF_INT, text, pref_name);

	if (option == NULL)
		return NULL;

	option->default_value.integer = default_value;

	return option;
}

GaimAccountOption *
gaim_account_option_string_new(const char *text, const char *pref_name,
							   const char *default_value)
{
	GaimAccountOption *option;

	option = gaim_account_option_new(GAIM_PREF_STRING, text, pref_name);

	if (option == NULL)
		return NULL;

	if (default_value != NULL)
		option->default_value.string = g_strdup(default_value);

	return option;
}

GaimAccountOption *
gaim_account_option_list_new(const char *text, const char *pref_name,
							 GList *list)
{
	GaimAccountOption *option;

	option = gaim_account_option_new(GAIM_PREF_STRING_LIST, text, pref_name);

	if (option == NULL)
		return NULL;

	option->default_value.list = list;

	return option;
}

void
gaim_account_option_destroy(GaimAccountOption *option)
{
	g_return_if_fail(option != NULL);

	if (option->text != NULL)
		g_free(option->text);

	if (option->pref_name != NULL)
		g_free(option->pref_name);

	if (option->type == GAIM_PREF_STRING)
	{
		if (option->default_value.string != NULL)
			g_free(option->default_value.string);
	}
	else if (option->type == GAIM_PREF_STRING_LIST)
	{
		if (option->default_value.list != NULL)
		{
			g_list_foreach(option->default_value.list, (GFunc)g_free, NULL);
			g_list_free(option->default_value.list);
		}
	}

	g_free(option);
}

void
gaim_account_option_set_default_bool(GaimAccountOption *option,
									 gboolean value)
{
	g_return_if_fail(option != NULL);
	g_return_if_fail(option->type == GAIM_PREF_BOOLEAN);

	option->default_value.boolean = value;
}

void
gaim_account_option_set_default_int(GaimAccountOption *option, int value)
{
	g_return_if_fail(option != NULL);
	g_return_if_fail(option->type == GAIM_PREF_INT);

	option->default_value.integer = value;
}

void
gaim_account_option_set_default_string(GaimAccountOption *option,
									   const char *value)
{
	g_return_if_fail(option != NULL);
	g_return_if_fail(option->type == GAIM_PREF_STRING);

	if (option->default_value.string != NULL)
		g_free(option->default_value.string);

	option->default_value.string = (value == NULL ? NULL : g_strdup(value));
}

void
gaim_account_option_set_masked(GaimAccountOption *option, gboolean masked)
{
	g_return_if_fail(option != NULL);
	g_return_if_fail(option->type == GAIM_PREF_STRING);

	option->masked = masked;
}


void
gaim_account_option_set_list(GaimAccountOption *option, GList *values)
{
	g_return_if_fail(option != NULL);
	g_return_if_fail(option->type == GAIM_PREF_STRING_LIST);

	if (option->default_value.list != NULL)
	{
		g_list_foreach(option->default_value.list, (GFunc)g_free, NULL);
		g_list_free(option->default_value.list);
	}

	option->default_value.list = values;
}

void
gaim_account_option_add_list_item(GaimAccountOption *option,
								  const char *key, const char *value)
{
	GaimKeyValuePair *kvp;

	g_return_if_fail(option != NULL);
	g_return_if_fail(key    != NULL);
	g_return_if_fail(value  != NULL);
	g_return_if_fail(option->type == GAIM_PREF_STRING_LIST);

	kvp = g_new0(GaimKeyValuePair, 1);
	kvp->key = g_strdup(key);
	kvp->value = g_strdup(value);

	option->default_value.list = g_list_append(option->default_value.list,
											   kvp);
}

GaimPrefType
gaim_account_option_get_type(const GaimAccountOption *option)
{
	g_return_val_if_fail(option != NULL, GAIM_PREF_NONE);

	return option->type;
}

const char *
gaim_account_option_get_text(const GaimAccountOption *option)
{
	g_return_val_if_fail(option != NULL, NULL);

	return option->text;
}

const char *
gaim_account_option_get_setting(const GaimAccountOption *option)
{
	g_return_val_if_fail(option != NULL, NULL);

	return option->pref_name;
}

gboolean
gaim_account_option_get_default_bool(const GaimAccountOption *option)
{
	g_return_val_if_fail(option != NULL, FALSE);
	g_return_val_if_fail(option->type == GAIM_PREF_BOOLEAN, FALSE);

	return option->default_value.boolean;
}

int
gaim_account_option_get_default_int(const GaimAccountOption *option)
{
	g_return_val_if_fail(option != NULL, -1);
	g_return_val_if_fail(option->type == GAIM_PREF_INT, -1);

	return option->default_value.integer;
}

const char *
gaim_account_option_get_default_string(const GaimAccountOption *option)
{
	g_return_val_if_fail(option != NULL, NULL);
	g_return_val_if_fail(option->type == GAIM_PREF_STRING, NULL);

	return option->default_value.string;
}

const char *
gaim_account_option_get_default_list_value(const GaimAccountOption *option)
{
	GaimKeyValuePair *kvp;

	g_return_val_if_fail(option != NULL, NULL);
	g_return_val_if_fail(option->type == GAIM_PREF_STRING_LIST, NULL);

	if (option->default_value.list == NULL)
		return NULL;

	kvp = option->default_value.list->data;

	return (kvp ? kvp->value : NULL);
}

gboolean
gaim_account_option_get_masked(const GaimAccountOption *option)
{
	g_return_val_if_fail(option != NULL, FALSE);
	g_return_val_if_fail(option->type == GAIM_PREF_STRING, FALSE);

	return option->masked;
}

const GList *
gaim_account_option_get_list(const GaimAccountOption *option)
{
	g_return_val_if_fail(option != NULL, NULL);
	g_return_val_if_fail(option->type == GAIM_PREF_STRING_LIST, NULL);

	return option->default_value.list;
}

/**************************************************************************
 * Account User Split API
 **************************************************************************/
GaimAccountUserSplit *
gaim_account_user_split_new(const char *text, const char *default_value,
							char sep)
{
	GaimAccountUserSplit *split;

	g_return_val_if_fail(text != NULL, NULL);
	g_return_val_if_fail(sep != 0, NULL);

	split = g_new0(GaimAccountUserSplit, 1);

	split->text = g_strdup(text);
	split->field_sep = sep;
	split->default_value = (default_value == NULL
							? NULL : g_strdup(default_value));

	return split;
}

void
gaim_account_user_split_destroy(GaimAccountUserSplit *split)
{
	g_return_if_fail(split != NULL);

	if (split->text != NULL)
		g_free(split->text);

	if (split->default_value != NULL)
		g_free(split->default_value);

	g_free(split);
}

const char *
gaim_account_user_split_get_text(const GaimAccountUserSplit *split)
{
	g_return_val_if_fail(split != NULL, NULL);

	return split->text;
}

const char *
gaim_account_user_split_get_default_value(const GaimAccountUserSplit *split)
{
	g_return_val_if_fail(split != NULL, NULL);

	return split->default_value;
}

char
gaim_account_user_split_get_separator(const GaimAccountUserSplit *split)
{
	g_return_val_if_fail(split != NULL, 0);

	return split->field_sep;
}