view PROGRAMMING_NOTES @ 5422:af62169c74fd

[gaim-migrate @ 5801] Not to be too LSchieresque, but: <SeanEgan> Which should I do? Finish writing sorting code or commit sorting code? <Robot101> the latter, then the former. This is my incomplete buddy list sorting code. Sorting methods are modular, a plugin can add its own if it wanted to. Included are four sorting methods: None - this will be perceived as no sorting. It sorts the list in the order specified in blist.xml Alphabetical - duh. By status - this isn't really written yet, but I'm going to fix it right now. This will sort using idle time, away status, and online status when it's written By log file size - this puts the people you talk to the most at the top of your list. Pretty keen, eh? Of course this is replete with Sean Egan Hacks (TM). Now I'm going to go eat some weird "golden crunch" cereal from nestle. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Sun, 18 May 2003 03:41:31 +0000
parents 10b5ac17fdd6
children da88e2cd5c53
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Notes on keeping GAIM OS independant
------------------------------------

General
-------
- Use G_DIR_SEPARATOR_S and G_DIR_SEPARATOR for paths

- Use g_getenv, g_snprintf, g_vsnprintf

- Use gaim_home_dir instead of g_get_home_dir or g_getenv("HOME")

- Make sure when including win32dep.h that it is the last header to
  be included.

- Open binary files when reading or writing with 'b' mode.

  e.g: fopen("somefile", "wb");

  Not doing so will open files in windows using defaut translation mode. 
  i.e. newline -> <CR><LF>

Paths
-----

- DATADIR, LOCALEDIR & LIBDIR are defined in wingaim as functions.
  Doing the following will therefore break the windows build:

  printf("File in DATADIR is: %s\n", DATADIR G_DIR_SEPARATOR_S "pic.png");

  it should be:

  printf("File in DATADIR is: %s%s%s\n", DATADIR, G_DIR_SEPARATOR_S, "pic.png");

- When writing out paths to .gaimrc, use wgaim_escape_dirsep. This is necessary
  because the Windows dir separator '\' is being used to escape characters, when
  paths are read in from the .gaimrc file.

PLUGINS & PROTOS
----------------

- G_MODULE_EXPORT all functions which are to be accessed from outside the
  scope of its "dll" or "so". (E.G. gaim_plugin_init)

- G_MODULE_IMPORT all global variables which are located outside your
  dynamic library. (E.G. connections)

  (Not doing this will cause "Memory Access Violations" in Win32)