Mercurial > pidgin
view plugins/iconaway.c @ 5422:af62169c74fd
[gaim-migrate @ 5801]
Not to be too LSchieresque, but:
<SeanEgan> Which should I do? Finish writing sorting code or commit sorting code?
<Robot101> the latter, then the former.
This is my incomplete buddy list sorting code. Sorting methods are modular, a plugin
can add its own if it wanted to. Included are four sorting methods:
None - this will be perceived as no sorting. It sorts the list in the order specified
in blist.xml
Alphabetical - duh.
By status - this isn't really written yet, but I'm going to fix it right now. This will
sort using idle time, away status, and online status when it's written
By log file size - this puts the people you talk to the most at the top of your list. Pretty
keen, eh?
Of course this is replete with Sean Egan Hacks (TM).
Now I'm going to go eat some weird "golden crunch" cereal from nestle.
committer: Tailor Script <tailor@pidgin.im>
author | Sean Egan <seanegan@gmail.com> |
---|---|
date | Sun, 18 May 2003 03:41:31 +0000 |
parents | fefad67de2c7 |
children | 1c55b1540e18 |
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#include "config.h" #include "gaim.h" #include "gtkplugin.h" #ifdef _WIN32 #include "win32dep.h" #endif #define ICONAWAY_PLUGIN_ID "gtk-iconaway" G_MODULE_IMPORT GtkWidget *imaway; /*G_MODULE_IMPORT GtkWidget *blist;*/ /* XXX G_MODULE_IMPORT GtkWidget *all_chats; */ /*G_MODULE_IMPORT GtkWidget *all_convos;*/ #ifdef USE_APPLET extern void applet_destroy_buddy(); #endif void iconify_windows(struct gaim_connection *gc, char *state, char *message, void *data) { struct gaim_window *win; GList *windows; if (!imaway || !gc->away) return; gtk_window_iconify(GTK_WINDOW(imaway)); gaim_blist_set_visible(FALSE); for (windows = gaim_get_windows(); windows != NULL; windows = windows->next) { win = (struct gaim_window *)windows->data; if (GAIM_IS_GTK_WINDOW(win)) { struct gaim_gtk_window *gtkwin; gtkwin = GAIM_GTK_WINDOW(win); gtk_window_iconify(GTK_WINDOW(gtkwin->window)); } } } /* * EXPORTED FUNCTIONS */ static gboolean plugin_load(GaimPlugin *plugin) { gaim_signal_connect(plugin, event_away, iconify_windows, NULL); return TRUE; } static GaimGtkPluginUiInfo ui_info = { NULL /**< get_config_frame */ }; static GaimPluginInfo info = { 2, /**< api_version */ GAIM_PLUGIN_STANDARD, /**< type */ GAIM_GTK_PLUGIN_TYPE, /**< ui_requirement */ 0, /**< flags */ NULL, /**< dependencies */ GAIM_PRIORITY_DEFAULT, /**< priority */ ICONAWAY_PLUGIN_ID, /**< id */ N_("Iconify on Away"), /**< name */ VERSION, /**< version */ /** summary */ N_("Iconifies the away box and the buddy list when you go away."), /** description */ N_("Iconifies the away box and the buddy list when you go away."), "Eric Warmenhoven <eric@warmenhoven.org>", /**< author */ WEBSITE, /**< homepage */ plugin_load, /**< load */ NULL, /**< unload */ NULL, /**< destroy */ &ui_info, /**< ui_info */ NULL /**< extra_info */ }; static void __init_plugin(GaimPlugin *plugin) { } GAIM_INIT_PLUGIN(iconaway, __init_plugin, info);