Mercurial > pidgin
view src/plugin.c @ 5422:af62169c74fd
[gaim-migrate @ 5801]
Not to be too LSchieresque, but:
<SeanEgan> Which should I do? Finish writing sorting code or commit sorting code?
<Robot101> the latter, then the former.
This is my incomplete buddy list sorting code. Sorting methods are modular, a plugin
can add its own if it wanted to. Included are four sorting methods:
None - this will be perceived as no sorting. It sorts the list in the order specified
in blist.xml
Alphabetical - duh.
By status - this isn't really written yet, but I'm going to fix it right now. This will
sort using idle time, away status, and online status when it's written
By log file size - this puts the people you talk to the most at the top of your list. Pretty
keen, eh?
Of course this is replete with Sean Egan Hacks (TM).
Now I'm going to go eat some weird "golden crunch" cereal from nestle.
committer: Tailor Script <tailor@pidgin.im>
author | Sean Egan <seanegan@gmail.com> |
---|---|
date | Sun, 18 May 2003 03:41:31 +0000 |
parents | 2a1c92df7024 |
children | ad445074d239 |
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/* * gaim * * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* * ---------------- * The Plug-in plugin * * Plugin support is currently being maintained by Mike Saraf * msaraf@dwc.edu * * Well, I didn't see any work done on it for a while, so I'm going to try * my hand at it. - Eric warmenhoven@yahoo.com * * Mike is my roomate. I can assure you that he's lazy :-P * -- Rob rob@marko.net * * Yeah, well now I'm re-writing a good portion of it! The perl stuff was * a hack. Tsk tsk! -- Christian <chipx86@gnupdate.org> */ #ifdef HAVE_CONFIG_H #include <config.h> #endif #include "gaim.h" #include "prpl.h" #include "event.h" #include <string.h> #include <sys/types.h> #include <sys/stat.h> #include <unistd.h> #include <stdio.h> #include <stdlib.h> #ifdef _WIN32 #include "win32dep.h" #endif #ifdef _WIN32 # define PLUGIN_EXT ".dll" #else # define PLUGIN_EXT ".so" #endif static GList *loaded_plugins = NULL; static GList *plugins = NULL; static GList *plugin_loaders = NULL; static size_t search_path_count = 0; static char **search_paths = NULL; static void (*probe_cb)(void *) = NULL; static void *probe_cb_data = NULL; static void (*load_cb)(GaimPlugin *, void *) = NULL; static void *load_cb_data = NULL; static void (*unload_cb)(GaimPlugin *, void *) = NULL; static void *unload_cb_data = NULL; #ifdef GAIM_PLUGINS static int is_so_file(const char *filename, const char *ext) { int len, extlen; if (filename == NULL || *filename == '\0' || ext == NULL) return 0; extlen = strlen(ext); len = strlen(filename) - extlen; if (len < 0) return 0; return (!strncmp(filename + len, ext, extlen)); } static gboolean __loader_supports_file(GaimPlugin *loader, const char *filename) { GList *l, *exts; GaimPlugin *plugin; for (l = plugin_loaders; l != NULL; l = l->next) { plugin = l->data; for (exts = GAIM_PLUGIN_LOADER_INFO(plugin)->exts; exts != NULL; exts = exts->next) { if (is_so_file(filename, (char *)exts->data)) return TRUE; } } return FALSE; } static GaimPlugin * __find_loader_for_plugin(const GaimPlugin *plugin) { GaimPlugin *loader; GList *l; if (plugin->path == NULL) return NULL; for (l = gaim_plugins_get_loaded(); l != NULL; l = l->next) { loader = l->data; if (loader->info->type == GAIM_PLUGIN_LOADER && __loader_supports_file(loader, plugin->path)) { return loader; } loader = NULL; } return NULL; } static gint compare_prpl(GaimPlugin *a, GaimPlugin *b) { /* neg if a before b, 0 if equal, pos if a after b */ return ((GAIM_IS_PROTOCOL_PLUGIN(a) ? GAIM_PLUGIN_PROTOCOL_INFO(a)->protocol : -1) - ((GAIM_IS_PROTOCOL_PLUGIN(b) ? GAIM_PLUGIN_PROTOCOL_INFO(b)->protocol : -1))); } #endif /* GAIM_PLUGINS */ GaimPlugin * gaim_plugin_new(gboolean native, const char *path) { GaimPlugin *plugin; plugin = g_new0(GaimPlugin, 1); plugin->native_plugin = native; plugin->path = (path == NULL ? NULL : g_strdup(path)); return plugin; } GaimPlugin * gaim_plugin_probe(const char *filename) { #ifdef GAIM_PLUGINS GaimPlugin *plugin = NULL; GaimPlugin *loader; gboolean (*gaim_init_plugin)(GaimPlugin *); g_return_val_if_fail(filename != NULL, NULL); plugin = gaim_plugins_find_with_filename(filename); if (plugin != NULL) return plugin; plugin = gaim_plugin_new(is_so_file(filename, PLUGIN_EXT), filename); if (plugin->native_plugin) { plugin->handle = g_module_open(filename, 0); if (plugin->handle == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "plugins", "%s is unloadable: %s\n", plugin->path, g_module_error()); gaim_plugin_destroy(plugin); return NULL; } if (!g_module_symbol(plugin->handle, "gaim_init_plugin", (gpointer *)&gaim_init_plugin)) { g_module_close(plugin->handle); plugin->handle = NULL; gaim_debug(GAIM_DEBUG_ERROR, "plugins", "%s is unloadable: %s\n", plugin->path, g_module_error()); gaim_plugin_destroy(plugin); return NULL; } } else { loader = __find_loader_for_plugin(plugin); if (loader == NULL) { gaim_plugin_destroy(plugin); return NULL; } gaim_init_plugin = GAIM_PLUGIN_LOADER_INFO(loader)->probe; } plugin->error = NULL; if (!gaim_init_plugin(plugin) || plugin->info == NULL) { char buf[BUFSIZ]; g_snprintf(buf, sizeof(buf), _("The plugin %s did not return any valid plugin " "information"), plugin->path); do_error_dialog(_("Gaim was unable to load your plugin."), buf, GAIM_ERROR); gaim_plugin_destroy(plugin); return NULL; } return plugin; #else return NULL; #endif /* !GAIM_PLUGINS */ } gboolean gaim_plugin_load(GaimPlugin *plugin) { #ifdef GAIM_PLUGINS g_return_val_if_fail(plugin != NULL, FALSE); g_return_val_if_fail(plugin->error == NULL, FALSE); if (gaim_plugin_is_loaded(plugin)) return TRUE; if (plugin->native_plugin) { if (plugin->info != NULL) { if (plugin->info->load != NULL) plugin->info->load(plugin); if (plugin->info->type == GAIM_PLUGIN_LOADER) { GaimPluginLoaderInfo *loader_info; loader_info = GAIM_PLUGIN_LOADER_INFO(plugin); if (loader_info->broadcast != NULL) gaim_signals_register_broadcast_func(loader_info->broadcast, NULL); } } } else { GaimPlugin *loader; GaimPluginLoaderInfo *loader_info; loader = __find_loader_for_plugin(plugin); if (loader == NULL) return FALSE; loader_info = GAIM_PLUGIN_LOADER_INFO(loader); if (loader_info->load != NULL) loader_info->load(plugin); } loaded_plugins = g_list_append(loaded_plugins, plugin); plugin->loaded = TRUE; /* TODO */ if (load_cb != NULL) load_cb(plugin, load_cb_data); return TRUE; #else return FALSE; #endif /* !GAIM_PLUGINS */ } gboolean gaim_plugin_unload(GaimPlugin *plugin) { #ifdef GAIM_PLUGINS g_return_val_if_fail(plugin != NULL, FALSE); loaded_plugins = g_list_remove(loaded_plugins, plugin); g_return_val_if_fail(gaim_plugin_is_loaded(plugin), FALSE); gaim_debug(GAIM_DEBUG_INFO, "plugins", "Unloading plugin %s\n", plugin->info->name); /* cancel any pending dialogs the plugin has */ do_ask_cancel_by_handle(plugin); plugin->loaded = FALSE; if (plugin->native_plugin) { if (plugin->info->unload != NULL) plugin->info->unload(plugin); if (plugin->info->type == GAIM_PLUGIN_PROTOCOL) { GaimPluginProtocolInfo *prpl_info; GList *l; struct proto_user_split *pus; struct proto_user_opt *puo; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(plugin); for (l = prpl_info->user_splits; l != NULL; l = l->next) { pus = l->data; g_free(pus->label); g_free(pus->def); g_free(pus); } g_list_free(prpl_info->user_splits); for (l = prpl_info->user_opts; l != NULL; l = l->next) { puo = l->data; g_free(puo->label); g_free(puo->def); g_free(puo); } g_list_free(prpl_info->user_opts); } else if (plugin->info->type == GAIM_PLUGIN_LOADER) { GaimPluginLoaderInfo *loader_info; loader_info = GAIM_PLUGIN_LOADER_INFO(plugin); if (loader_info->broadcast != NULL) gaim_signals_unregister_broadcast_func(loader_info->broadcast); } } else { GaimPlugin *loader; GaimPluginLoaderInfo *loader_info; loader = __find_loader_for_plugin(plugin); if (loader == NULL) return FALSE; loader_info = GAIM_PLUGIN_LOADER_INFO(loader); if (loader_info->load != NULL) loader_info->unload(plugin); } gaim_signals_disconnect_by_handle(plugin); /* TODO */ if (unload_cb != NULL) unload_cb(plugin, unload_cb_data); return TRUE; #endif /* GAIM_PLUGINS */ } gboolean gaim_plugin_reload(GaimPlugin *plugin) { #ifdef GAIM_PLUGINS g_return_val_if_fail(plugin != NULL, FALSE); g_return_val_if_fail(gaim_plugin_is_loaded(plugin), FALSE); if (!gaim_plugin_unload(plugin)) return FALSE; if (!gaim_plugin_load(plugin)) return FALSE; return TRUE; #else return NULL; #endif /* !GAIM_PLUGINS */ } void gaim_plugin_destroy(GaimPlugin *plugin) { g_return_if_fail(plugin != NULL); if (gaim_plugin_is_loaded(plugin)) gaim_plugin_unload(plugin); plugins = g_list_remove(plugins, plugin); if (plugin->info != NULL && plugin->info->dependencies != NULL) g_list_free(plugin->info->dependencies); if (plugin->native_plugin) { if (plugin->info != NULL && plugin->info->type == GAIM_PLUGIN_LOADER) { GList *exts, *l, *next_l; GaimPlugin *p2; for (exts = GAIM_PLUGIN_LOADER_INFO(plugin)->exts; exts != NULL; exts = exts->next) { for (l = gaim_plugins_get_all(); l != NULL; l = next_l) { next_l = l->next; p2 = l->data; if (p2->path != NULL && is_so_file(p2->path, exts->data)) gaim_plugin_destroy(p2); } } g_list_free(GAIM_PLUGIN_LOADER_INFO(plugin)->exts); plugin_loaders = g_list_remove(plugin_loaders, plugin); } if (plugin->info != NULL && plugin->info->destroy != NULL) plugin->info->destroy(plugin); if (plugin->handle != NULL) g_module_close(plugin->handle); } else { GaimPlugin *loader; GaimPluginLoaderInfo *loader_info; loader = __find_loader_for_plugin(plugin); if (loader == NULL) return; loader_info = GAIM_PLUGIN_LOADER_INFO(loader); if (loader_info->destroy != NULL) loader_info->destroy(plugin); } if (plugin->path != NULL) g_free(plugin->path); if (plugin->error != NULL) g_free(plugin->error); g_free(plugin); } gboolean gaim_plugin_is_loaded(const GaimPlugin *plugin) { g_return_val_if_fail(plugin != NULL, FALSE); return plugin->loaded; } void gaim_plugins_set_search_paths(size_t count, char **paths) { size_t s; g_return_if_fail(count > 0); g_return_if_fail(paths != NULL); if (search_paths != NULL) { for (s = 0; s < search_path_count; s++) g_free(search_paths[s]); g_free(search_paths); } search_paths = g_new0(char *, count); for (s = 0; s < count; s++) { if (paths[s] == NULL) search_paths[s] = NULL; else search_paths[s] = g_strdup(paths[s]); } search_path_count = count; } void gaim_plugins_unload_all(void) { #ifdef GAIM_PLUGINS while (loaded_plugins != NULL) gaim_plugin_unload(loaded_plugins->data); #endif /* GAIM_PLUGINS */ } void gaim_plugins_destroy_all(void) { #ifdef GAIM_PLUGINS while (plugins != NULL) gaim_plugin_destroy(plugins->data); #endif /* GAIM_PLUGINS */ } void gaim_plugins_probe(const char *ext) { #ifdef GAIM_PLUGINS GDir *dir; const gchar *file; gchar *path; GaimPlugin *plugin; size_t i; if (!g_module_supported()) return; for (i = 0; i < search_path_count; i++) { if (search_paths[i] == NULL) continue; dir = g_dir_open(search_paths[i], 0, NULL); if (dir != NULL) { while ((file = g_dir_read_name(dir)) != NULL) { path = g_build_filename(search_paths[i], file, NULL); if (ext == NULL || is_so_file(file, ext)) plugin = gaim_plugin_probe(path); g_free(path); } g_dir_close(dir); } } if (probe_cb != NULL) probe_cb(probe_cb_data); #endif /* GAIM_PLUGINS */ } gboolean gaim_plugin_register(GaimPlugin *plugin) { #ifdef GAIM_PLUGINS g_return_val_if_fail(plugin != NULL, FALSE); if (g_list_find(plugins, plugin)) return TRUE; /* Special exception for loader plugins. We want them loaded NOW! */ if (plugin->info->type == GAIM_PLUGIN_LOADER) { GList *exts; /* We'll just load this right now. */ if (!gaim_plugin_load(plugin)) { gaim_plugin_destroy(plugin); return FALSE; } plugin_loaders = g_list_append(plugin_loaders, plugin); for (exts = GAIM_PLUGIN_LOADER_INFO(plugin)->exts; exts != NULL; exts = exts->next) { gaim_plugins_probe(exts->data); } } else if (plugin->info->type == GAIM_PLUGIN_PROTOCOL) { /* We'll just load this right now. */ if (!gaim_plugin_load(plugin)) { gaim_plugin_destroy(plugin); return FALSE; } if (GAIM_PLUGIN_PROTOCOL_INFO(plugin)->protocol == GAIM_PROTO_ICQ || gaim_find_prpl(GAIM_PLUGIN_PROTOCOL_INFO(plugin)->protocol)) { /* Nothing to see here--move along, move along */ gaim_plugin_destroy(plugin); return FALSE; } protocols = g_slist_insert_sorted(protocols, plugin, (GCompareFunc)compare_prpl); } plugins = g_list_append(plugins, plugin); return TRUE; #else return FALSE; #endif /* !GAIM_PLUGINS */ } gboolean gaim_plugins_enabled(void) { #ifdef GAIM_PLUGINS return TRUE; #else return FALSE; #endif } void gaim_plugins_register_probe_notify_cb(void (*func)(void *), void *data) { /* TODO */ probe_cb = func; probe_cb_data = data; } void gaim_plugins_unregister_probe_notify_cb(void (*func)(void *)) { /* TODO */ probe_cb = NULL; probe_cb_data = NULL; } void gaim_plugins_register_load_notify_cb(void (*func)(GaimPlugin *, void *), void *data) { /* TODO */ load_cb = func; load_cb_data = data; } void gaim_plugins_unregister_load_notify_cb(void (*func)(GaimPlugin *, void *)) { /* TODO */ load_cb = NULL; load_cb_data = NULL; } void gaim_plugins_register_unload_notify_cb(void (*func)(GaimPlugin *, void *), void *data) { /* TODO */ unload_cb = func; unload_cb_data = data; } void gaim_plugins_unregister_unload_notify_cb(void (*func)(GaimPlugin *, void *)) { /* TODO */ unload_cb = NULL; unload_cb_data = NULL; } GaimPlugin * gaim_plugins_find_with_name(const char *name) { GaimPlugin *plugin; GList *l; for (l = plugins; l != NULL; l = l->next) { plugin = l->data; if (!strcmp(plugin->info->name, name)) return plugin; } return NULL; } GaimPlugin * gaim_plugins_find_with_filename(const char *filename) { GaimPlugin *plugin; GList *l; for (l = plugins; l != NULL; l = l->next) { plugin = l->data; if (plugin->path != NULL && !strcmp(plugin->path, filename)) return plugin; } return NULL; } GaimPlugin * gaim_plugins_find_with_id(const char *id) { GaimPlugin *plugin; GList *l; g_return_val_if_fail(id != NULL, NULL); for (l = plugins; l != NULL; l = l->next) { plugin = l->data; if (!strcmp(plugin->info->id, id)) return plugin; } return NULL; } GList * gaim_plugins_get_loaded(void) { return loaded_plugins; } GList * gaim_plugins_get_all(void) { return plugins; }