Mercurial > pidgin
view NEWS @ 21547:b03fa85e86df
Compile!
author | Kevin Stange <kevin@simguy.net> |
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date | Fri, 16 Nov 2007 05:04:44 +0000 |
parents | 5144169b5b4b |
children | 83ab13f4eee7 |
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Pidgin and Finch: The Pimpin' Penguin IM Clients That're Good for the Soul 2.2.2 (10/23/2007): Luke: Because the main branch of pidgin development is still not ready for public consumption, I have taken some time to try to pull the many bug fixes that have happened since then into a separate branch. This release is the result of that effort. 2.2.1 (9/28/2007): Richard: We have some new code in the pipeline, but it's not quite ready for a general release. Instead, this is basically a bug fix release. Luke: Unfortunately the necessity of this bug fix release means some of the tickets that have been closed as part of the 2.2.1 milestone are not actually fixed yet. We have grabbed as many of the changes as we could while avoiding those that are as yet unstable though, and this should still be a marked improvement over 2.2.0. We have spent a lot of time since the last release looking at the tickets that have been submitted and many of them have been closed. Stu: I haven't NEWS'd in a while. I haven't actually done much for too long also, maybe I'll find some time soon. This release is basically what 2.2.0 should have been - it actually compiles this time. 2.2.0 (9/13/2007): Sean: 2.2.0 contains the results of several major Google Summer of Code branches bringing some new, extraordinary features. We have a new protocol, MySpaceIM, a bunch of new features for an existing protocol, XMPP, and nifty new certificate management to make sure your IM server is who it says it is. Ka-Hing: A number of you noticed crashes when dragging windows around when certain options are enabled. Well, that was my fault, and Sadrul fixed it. So Props to him and poos to me. I haven't done much for this release, but the next one should contain something that I helped work on. Hint: students are cheap slave coders! Kevin: I haven't really been coding much in Pidgin, and this release is no exception, but I will be working on getting our wonderful web site to be a little more functional by next release. I promise! 2.1.1 (8/20/2007): Sean: Continuing our schedule of frequent releases, Pidgin 2.1.1 is out. In it, we've addressed a lot of UI issues from our experimental new changes introduced in 2.1.0, and gave a lot of attention to Yahoo! and Bonjour. Thanks to everyone who contributed. Luke: We have reworked some parts of the conversation windows in response to user comments. We did not quite reach 100 tickets closed this release, so a fair few will role over again. Still, we are slowly but surely working our way through the reported bugs. Many thanks to everyone who has helped with tracking down the various issues, testing fixes, and getting patches in. Tim: Sean finally got me to fix some of the buddy list bugs with Yahoo! when in version 15 mode. So now we have some Yahoo! to MSN support, which is kind of nice. Looks like some others have been contributing to Yahoo! while I've been AWOL, so many thanks to them. 2.1.0 (7/28/2007): Sean: This release took a bit longer than 3 weeks, but boy is it worth it! We're beginning to experiment with new UI concepts and this release features a largely re-designed conversation window. We've closed 150 tickets for this release; much thanks go to all the developers, translators, and testers who made this possible. Ka-Hing: Sean said no one else NEWS'ed, so I figure I should. 2.0.2 (6/14/2007): Sean: Another big maintenance release. Again, about 100 tickets were resolved in this release, and they keep coming in. Lots of bug fixes, some minor icon adjustements, hopefully we addressed some ICQ internationalization issues, and support for Bonjour on Windows! Our next release will be 2.1.0, and will come with some great new features. Stu: I think we're gradually getting the hang of this 3 week thing again. This release includes yet more bug fixes. I'd also like to specifically thank Pekka Riikonen for the patch to enable using SILC Toolkit 1.1 with Pidgin/libpurple that is included in this release. 2.0.1 (5/24/2007): Sean: 2.0.1! Three weeks later, as scheduled! It is so nice to have regular, frequent, releases again! This is a bugfix release; We have fixed over 100 issues reported to us at http://developer.pidgin.im. Thanks to everyone for their great work, and look for the next release in another three weeks! Stu: Lots'o'fixes in this. I don't know how you users find so many things for us to fix. 24 hours in a day (sadly). 24 is divisible by the sum of its digits and by their product. It is the smallest composite number, the product of whose divisors is a cube. Luke: I requested that we have a bug fix release, and so we have! Many, though unfortunately not all, of the reports that have been submitted to us since 2.0.0 have been fixed now, and so you should all have a much more stable experience with this release. I also want to thank the many users who have resubmitted their reports as we close out the old Source Forge bug tracker. If all goes well, your report will get the attention it deserves as we continue to work on Pidgin, Finch, and libpurple. Nathan: A ton of fixes have gone into this release. The feedback we've gotten on 2.0.0 has been incredible. Hopefully we've resolved most of the critical issues with 2.0.1. If we haven't, I'm sure our wonderful users will let us hear about it. I seem to be forgetting something...oh, right, I haven't promised any cool new features in the next release! So, I promise at least one cool new feature in the next release...you just might have to adjust your definition of 'cool' to get it. Etan: Perl plugins now have access to almost all of the savedstatus API functions. I also removed a couple of the preferences from the Pidgin GTK+ Theme Control plugin which should help many of the people for whom the configuration dialog size was a problem. The removed preferences no longer had the effects they were added to have anyway. 2.0.0 (5/3/2007): Sean: 2.0.0! It's real exciting to finally release Pidgin 2.0.0! I'm really proud of all the work we've all done. I'm pumped. And, while I could go on about all the amazing thing that have been added since 1.5.0, what I'm really excited about is getting back to a regular, rapid, release cycle of active, open development, unhindered by legal quandries. Huge thanks to everyone involved. Luke: We have finally managed to get 2.0.0 out the door, after nearly but not quite 2 years of effort and fustration. No one regrets more than I that we were unable to make any of betas 3-6 the actual release. But at long last, it is out, and life can return to a more normal state. There were many tough calls to be made in the last 2 years. Not everyone has agreed with the resulting decisions, that is un- fortunate, but unavoidable. Suffice it to say that despite what some users appear to think, a ton of thought, argument, discussion, and experimentation has gone into this release. This release builds on many years of experience, both as developers writing the code, users using it, and in supporting other users. I hope that those who download and install this will give it a fair shot, and attempt to avoid knee-jerk reactions. Evan: One small step for bird, one giant leap for birdkind... except this is hardly one small step. A lot more has changed from Gaim 1.5.0 than just the name. Pidgin has a *very* attractive new look, a whole new member of the family (Finch, formerly gaim-console) has been born, and libpurple has come into its own as a solid, full-featured library powering the greatest IM clients around. Bugs were fixed and features were added by the hundreds (thousands?) since the last major release, all while improving performance and resisting feature creep. As Luke said, a ton of thought and effort has gone into Pidgin 2.0.0; I'm proud to have played a part. Stu: We did it! finally, we have 2.0.0. It's been a long time coming, but there's a great deal of goodness here. When I say a long time, I'm not kidding - it's been 972 days since we branched off "oldstatus" (aka 1.x). The early Greeks were uncertain as to whether 2 was a number at all (or if we'd ever make this release) - it has a beginning and an end but no middle (much like our unfortunately quiet development period). 2 is the first prime number and the only even prime. 2 is also the first deficient number (oh well). There are only 10 types of people in the world - those who like our new names and those who do not. Enjoy! Richard: I'm very glad that we've finally gotten 2.0.0 released and I look forward to returning to a more normal development schedule. Again, a big thanks to everyone who helped in any way to get things where they are today. Congratulations everyone! Sadrul: My first NEWS, and on what an occasion! Pidgin 2.0.0 is finally released!! And it's *really* very good!!! Give your soul a break ... Use Pidgin! Daniel: There has been a fair amount of weeping and gnashing of teeth due to the delays in getting this beast out. I'm really happy that it is done. I'm also very happy with what we're releasing - I think it is far more stable, packed with useful features and, dare I say, prettier than any previous release. 2.0.0beta7 (4/29/2007): Sean: Beta 7. The final beta. A few major changes from beta6. For starters, we have some new names. That's pretty cool. We have a new logo, to go along with it. And a lot of great icons! As Nathan mentions below, we're totally back in the open now, having a signed agreement from AOL that puts us in the clear. We all really regret having to go completely dark for so long. Anyway, unlike betas1-6, which were of normal release quality, this one is actually beta quality. There are a few significant known issues, and a lot of changes that need a lot of real-world testing. So, if you'd like to help us out, give it a whirl, and let us know if you run into any major issues. Nathan: So, the secret is out now. We renamed to Pidgin. I'd just like to apologize to everyone we've had to keep in the dark for the last however-many months. I know it looked like development slowed to a crawl, but in reality we've been working pretty hard to get 2.0.0 out the door, without getting into any legal trouble. I realize that if we were some big corporation, we'd be getting flamed about this secrecy for months. Please try to remember that we're just a bunch of geeks who were scared of legal stuff (well, at least I was. Scared, that is). The bottom line is that we're out in the open again, and fully plan to stay that way. We're also opening up the mail archives from the secretive past few months. You can scan through them if you want, or I can summarize. "Are the lawyers done yet? No. Now? No. How about now? No." All lawyer jokes aside, I'm grateful to our legal team for crossing all the 't's and dotting all the lowercase 'j's to get us the deal we got. Anyways, thanks for your patience, and on to 2.0.1! Gary: Well my silence, and our silence has ended. Finally the name change is over and done with and we can go back to a normal dev cycle. Now if I can just get myself back onto a normal dev cycle, but that's another story all together. Ethan: Not to be too "me-too", but I have to say that I'm really excited about the project's new name and identity, and glad to be out of the legal mess. We're pushing beta 7 with all of the branding and organizational changes that have been going on for the last few months, so there are likely to be some snags -- please help us out by trying beta 7, searching for any bugs you find in the bug tracker at http://developer.pidgin.im/, and documenting them if they are unknown or you can provide new information. Help us make 2.0.0 final a release to be remembered (in a good way)! I'd like to give huge thanks to all of the developers, our steadfast supporters, the crazy patch writers, and everyone else who has made this transition to Pidgin possible, and the improvements that go along with it. I'd like to extend a special thanks to Sean, for leading us through the legal issues and taking care of all of the paperwork and overhead that no one wants to deal with. 2.0.0beta6 (1/17/2007): Sean: Barring any seriously major new issues, we expect this to be the final beta release before 2.0.0. This has a bunch of cool UI changes, some Google Talk features, a bunch new plugins, and other goodness. Nathan: Beta6 rocks. That is all. Gary: Long time no news. My silence will end soon ;) Evan: My first news! I knocked out a nice collection of crashes, thanks in part to my ever-patient Adium beta testers. Gaim 2.0.0 is going to be delicious. :) 2.0.0beta5 (11/9/2006): Sean: Another release in our endless stream in betas. This one's pretty awesome; and it fixes major bugs introduced in previous ones. 2.0.0beta4 (10/17/2006) Sean: Still beta. Maybe the next one should be a gamma.. :) Daniel: I'm super chuffed to announce that this will work with newer (i.e. >= 2.8.0) versions of GTK+ on Windows. Luke: Several significant changes in this one, including no longer using libao for sound! There are no doubt bugs here, but hopefully nothing major. Nathan: I don't have much to say, but yay for another beta! Etan: I did a bunch of perl work for this beta again, there is now some support for perl scripts to call functions in the gtk ui, it still needs work. 2.0.0beta3 (03/25/2006): Mark: Yeah, I know, another beta. Don't worry, we'll get this puppy out the door eventually. 2.0.0beta2 (01/24/2006): Mark: So this is the new year, and I don't feel any different, but Gaim is getting better. We hope this will be our last beta before we release the final version of 2.0.0. As before, please shower us in feedback! Richard: I'm proud to say a lot of bugs have been squashed in this version. If you filed a bug against beta1, please test to see if it's fixed now and update your bug report accordingly (by either closing it or setting the version to 2.0.0beta2). I'm also looking for someone who uses Gaim on MacOS X to test a patch for me before I can commit it. See http://gaim.sf.net/contactinfo.php for my contact information. Etan: So I did a bunch of work on the perl plugin since beta1, so anyone who uses perl plugins would do well to expect some things to need updating (I'm not certain everything works yet, so please send me any reports of things that don't). Most of the work was correcting some namespace issues, but I also improved the support for perl plugins having plugin_pref frames, and plugin actions. Multiple perl plugins can now have plugin_pref frames at the same time, and every perl plugin can have multiple plugin actions now. Like Mark said above, let us know how this beta works out. 2.0.0beta1 (12/17/2005): Sean: I think Nathan sums everything up really well below. There's still a bunch we want to add (and remove) before the official release, but we really want to start getting feedback about what's good and what's not. So, please, be vocal about this beta! Nathan: 15 months since we branched oldstatus, and started working on the behemoth that is 2.0.0. In that time, we've added a couple new protocols, we had a few crazy patch writers become developers, and had a few more people step up to be crazy patch writers. Sean wrote a book, and we arbitrarily decided to make a version 1.0.0, and a new versioning scheme. We got new artwork, and added almost 200 lines to the ChangeLog. We've watched 2 major GTK+ releases, and added all kinds of features using them. OK, I've wasted enough bits here. This beta rocks, but it is a beta. Treat it as such, and enjoy! Gary: Finally we have a beta. There are a lot of new goodies, including quite a few summer of code projects that couldn't get added into the oldstatus branch because API changes. We also have a new mono plugin loader for even more plugin fun. Richard: Thanks to all who wrote patches (big or small) for this beta. Tim: Well here it is, the first beta. There's a lot of cool things in here, but not all of them are finished or debugged. But then that's why it's called a beta. Conversations are now contact-aware, and there's a new status selector. There's smooth scrolling on incoming messages as well. Our Crazy Patch Writers have been doing a good job too, it seems like we're never lacking some patches in the tracker to review. Etan: I know I'm not going to be able to think of all the things I should talk about here so I'll just go with the stuff I remember. Adding buddies on ejabberd jabber servers should work more correctly now (it's possible adding buddies on other servers is a bit broken currently I'm still looking into it). There are still other jabber issues I'm looking into with handling of buddies. In other topics, I finally brought my Accounts menu into gaim, though the current example of it isn't exactly what I had in mind, anyone with any suggestions/comments/etc about it please speak up. Other than the stuff I'm sure I'm forgetting to mention this beta should be awesome as gaim 2.0.0 is going to be awesome. Have fun with it. Luke: pretty much everything important has been said, so this is going to be rather repetative. This is a beta folks, so it will have bugs. It will crash unexpectedly. Perhaps even frequently. Use it at your peril. But do use it (though you might want to back up ~/.gaim first), and let us know what needs to be fixed. Mark: Yay. Stu: Wow! Siege: Sametime accounts created with gaim-meanwhile should merge over for use in the beta just fine. Some of the familiar settings regarding the buddy list are gone, so I recommend backing up your Sametime blist before getting down and crazy. Have fun, and happy early Decemberween! Daniel: Enjoy! In the hopes that this prevents someone pain... do not use Glib/GTK+ 2.8.x with Wingaim - it will not work. We're looking into the problem and hope to have it resolved before the final release. "Happy Holidays!" 1.5.0 (8/11/2005): Mark: No super crazy major changes here. Just the usual bug fixes and some pretty important security updates. Stu: Buy Sean's book. He obviously needs the money. Other than that we fixed some bugs with this release (I don't think we did much else). SoC students are doing lots of cool stuff which we'll hopefully be able to bring you in a future release. Nathan: I've continued my streak of doing nothing useful lately. However, I've now got a brand-spanking-new DSL line, so I might actually get to contribute soon. One way or another I'd like to get HEAD into a more useable state in the next month or two. Also, like Stu said, buy Sean's book. I've been reading and fixing it for the last umpteen months, so you had better enjoy it. 1.4.0 (7/7/2005): Mark: The last month or four we've promoted a bunch of the Gaim Crazy Patch Writers to developers, so there is now an even larger team of brilliant and amazingly sexy committers working around the globe for your instant messaging pleasure. Also, we have what I believe to be our first contribution from a Summer of Code student in this release: Jonathan Clark enabled the sending of files to certain ICQ users. Support is still a bit rough, but he'll be working on it throughout the summer. Luke: Exciting times this summer as our Summer of Code interns start their projects. This is mostly a bug fix release, with the ICQ file transfer that Mark mentioned and some buddy icon work being the only real new code. Hence the extra week delay. A big thanks to our translators who keep churning out updates even when we give them short notice as well. Enjoy! 1.3.1 (6/9/2005): Sean: It's been a while since I've done one of these. Welcome to Gaim 1.3.1, "New Hyde Park." This is, again, another bugfix release but it comes with two keen announcements. First, I'd like to welcome Christopher O'Brien to the Gaim team. He has integrated his work on the Meanwhile project into Gaim, ensuring that Gaim 2.0.0 will include Sametime support. Also, we're participating in Google's Summer of Code, which you all should check out at http://gaim.sourceforge.net/summerofcode/ 1.3.0 (5/10/2005): Luke: This release fixes SILC for multiple accounts. HOWEVER, you may lose your buddy list (for SILC only) upgrading. This is rather unavoidable as the previous code did not keep track of which account each buddy belonged to. Stu: I'm glad we're finally getting this out, if fixes a number of bugs ranging from minor to not so minor. I'd also like to welcome Gary to the team - he's done a great job with Guifications, I'm sure he'll do good stuff here too. Gary: Well I got pretty much nothing done for this release. Although I do have quite a few things in the works that will come to fruition when I find some more free time. 1.2.1 (4/3/2005): Luke: Several important fixes this time around. Big thanks to Robert McQueen, Stu, Nathan, Ethan, and everyone else who has helped with this effort. Maybe next time we can get a decent chance to fix the problems *before* they go public to have a normal release process. Nathan: Jabber got some updates this release (finally). I've got more planned, but simply haven't had the time to anything about it. 1.2.0 (3/17/2005): Luke: Happy St. Patrick's Day all. Sean scheduled a release for today, we'll see if we can pull it off. :-) This release features somewhat more than just bug fixes, some improvements have been made to the conversation API which may affect plugin developers. Yahoo users should also thank Tim and Bleeter for their efforts. Etan: I'm going to NEWS since I actually did something this time. Jabber will allow you to unsubscribe to someone's presence without logging out and in again, this does break seeing yourself on your buddy list, but hopefully we'll fix that again for the next release. Stu: Happy St. Guinness^wPatrick's day. 1.1.4 (2/24/2005): Sean: Another bug fix release. A big thanks to Rob McQueen, Ari Pollak, Don Seiler, and Warren Togami: some packagers who helped debug a nasty glib 2.6 problem. Also thanks to our own Stu who found and destroyed an MSN crash and an HTML parsing error Luke: Early release to handle the MSN and HTML crashes, as well as the glib crash. Maybe that makes up for having had a 4 week period before the last release. This one should be the nice stable release we meant 1.1.3 to be. Enjoy! Stu: I cleaned up the whitespace in this NEWS, it was bugging me. 1.1.3 (2/17/2005): Luke: Yet another bug fix release, many thanks to everyone who has helped to make gaim more stable! Stu: I fixed too many Yahoo HTTP proxy bugs, I should just go and write some core HTTP support that works better. A good all round bug fix release otherwise. 1.1.2 (1/20/2005): Luke: Another Bug fix release. This one featuring a fix to the HTTP Method for MSN users and other MSN fixes. A big thanks to Stu and Felipe Contreras for those. Stu also spent a long time in valgrind and so this brings you a Gaim release with fewer memory leaks. This release is on time primarily because I want to see the MSN fixes make it into Debian and Fedora before freezes. Expect further bug fix only releases to come at longer intervals, at Mark's request. Daniel: This is my first NEWS! (YaY) I didn't really do too much for this release. There are a few bugfixes, mostly wingaim stuff. Oh, and I like the new XP System Tray icons. Sean: I'm down here today. I haven't really been paying too much attention to these boring bugfix releases, but I'd like to thank David and welcome him to the team. I'd also like to thank Steven and Nathan from Silverorange who redid the webpage. Tim: Another bug fix release. I didn't really fix any bugs, so I didn't exactly do much for this one. The autopackage will now work with mozilla-nss, if anyone has that, and not gnutls11. (It works with either gnutls11 or mozilla-nss, but not gnutls10) I started working on Gaim-vv again though, and I merged someone's custom msn smiley patch into the 2.0.0 tree, so expect good things whenever that's released (no, don't try it now, you won't like it). Oh and welcome to the team Daniel. Of course, he was already on my Gaim-vv team. Stu: Welcome Daniel! you've done some good stuff already. Felipe did some good work on MSN yet again, so you can all use the HTTP method now. I didn't do all that much, other than let valgrind tell me what to fix, and a couple of easy bug fixes from the bug tracker. Hopefully Ethan will get well soon, so he can get back to merging patches and fixing things. Nathan: I think I made some Jabber fixes, at least one of which is ChangeLog'd. I will continue to make empty promises about new features, especially for 2.0.0. Until then, welcome Daniel! 1.1.1 (12/28/2004): Luke: This bug fix release features msn improvements, drag and drop improvements, and some translation stuff. Thanks for everone who has helped with it, and hopefully we can get 2.0.0 out soon. On a side note, i'm still looking for someone to look at the perl plugin loader. 1.1.0 (12/02/2004): Luke: Another in our series of bug fix releases, with a slight twist. Everyone thank Ethan for implementing a fall back encoding for IRC, it has been much requested and should make a number of users very happy. See the ChangeLog for details on other fixes. Stu: Much thanks to Miah Gregory and Felipe Contreras, a bunch of memory leaks have been fixed. Felipe also fixed a good number of other MSN bugs. I didn't do much except apply these guys fixes. It's good to see fixes from Gary coming in again too ;-). I like the docklet adjustments Christian made. Btw, we have a new MSN protocol icon, and I think you'll love it. Tim: I made Gaim binary relocatable this release, so Gaim can find itself if it gets lost, and I'm going to try to make autopackages for this release, if the autopackage guys release their new version soon like they're talking. I also "fixed" a scrolling bug, by realizing it was all Gentoo's fault. The IRC encoding thing Ethan did is pretty nice, no more encoding error messages! Ethan: Rumor has it that I did some work this release, but it's just that, a rumor. I think Luke started it. I did lay the hammer down on bogus word wrapping in the NEWS, so you can thank me for that. Keep your powder dry. 1.0.3 (11/11/2004): Luke: Not much to see here, some bug fixes that you all will enjoy as the semester draws to a close and everyone still in school gets bogged down with projects, papers, and exams. Enjoy! Oh, and if you are interested in the perl or gadu-gadu functionality, please step up to help write patches, as both of these code blocks are currently unmaintained. Tim: I fixed a couple bugs this time. In other news, Kim wants to get a pet cockatiel or two. Nathan: I was gonna put a new feature in this release, but decided not to because I found a bug in it today, and I'm tired. Also, I haven't consulted the powers-that-be about putting new features into oldstatus. Stu: I'm writing this at 11:11:11pm on 11/11. Eleven. It's 3 really. Or B. It's the 5th smallest prime number. Himalia is the 11th moon of Jupiter. Hendecagon. There are 1011 players on a football team. XI. 16 hours. Eleven is the smallest positive integer requiring three syllables in English. This entry is my 11th lie for today. 1.0.2 (10/19/2004): Stu: I'm new around here. I tried to reduce the number of bugs in the bug tracker, but it turns out that the only way to achieve that is to actually _fix_ the bugs. So I fixed a couple, and then sneaked some patches out of the patch tracker to fix some others. Sadly the bug tracker was not significantly affected, maybe if I learn C I'll be able to make more of an impact. Luke: Don't let Stu fool you, he has done a marvelous job on this release, and deserves a lot of credit for it. And a number of those bug fixes are critical ones that he discovered and fixed himself. So go update. Now. Nathan: On the other hand, Nathan has done nothing for this release. Why do we keep him around again? Tim: So, I'm married now, and in Huntsville. I don't remember if I did anything for this release or not, probably not. Bleeter has been more active lately though, perhaps we'll see lots of cool things from him soon. Sean: I'm down here with the "didn't do anything" guys. 1.0.1 (10/07/2004): Congratulations to Tim & Kim on their wedding! Sean: So, if you're playing along at home, you're aware that incrementing the micro version number means that the API has not changed at all. Although that itself is insignificant to most everyone but plugin developers, but users won't find too many significant changes. Consult ChangeLog. We're currently branched for some major changes, so expect a really great 2.0.0 sometime relatively soon. Luke: Nothing much to see here, some bug fixes. Most of the work is going towards the 2.0.0 release. We aren't quite sure when that will be, and will keep the bug fix releases coming untill all is ready. Christian: I would call this a ground-breaking release, but it isn't. It seems like a good one, though. I dunno. I've been too busy at VMware, unfortunately, but have some work that's just waiting to be finished up for Gaim. Gaim 2.0.0 is going to rock. Gaim 3.0.0 will rock more. Do you see a pattern? Thanks go out to Henry Jen for fixing up parts of the gevolution plugin to support multiple addressbooks, and to all our moms, for believing in us. Or something. Nathan: I got a new computer. It's fast. And has twice the bits! 1.0.0 (09/17/2004): Nathan: Hah! Bet you weren't expecting this! OK, if you were paying any attention to the flame^H^H^H^H^Hthread on gaim-devel, you might have been expecting this. But here it is, 1.0.0. Our new versioning scheme has slightly more meaning than the older one (expecially for plugin authors), but our 1.0(.0) release is just as meaningless as we could have hoped. Enjoy! Luke: We've changed our pattern for version numbers with this release, we are no longer simply counting versions. This release then marks, not something traditionally "1.0" but the current version of the api. When backwards compatability with that breaks you'll see 2.0, more details in the faq. As a side note, if you are reading this and are good with proxy code or with perl's XS C bindings, please get in touch with me, my contact info is on the website. Gaim could use your help. Mark: I love a circus. 0.82 (08/25/2004): Rob: Woah, where did I come from? Mark: Lately I've been doing a lot more code maintenance/patch accepting/bug fixing type of work. And I think that's a really good thing. I feel like Gaim is becoming more stable. It seems like we're lacking fewer features. It makes me warm. Quick Robin! To the traverse wall! Nathan: Well, it looks like we stuck to the schedule again. Had we taken our dear sweet time, I might have had a chance to do something cool for this release, but instead I stuck to the minor stuff. <insert empty promises for the cool stuff i'll code for next time here> Tim: Lately I've been doing a lot more patch accepting, and a lot less actual coding. Unfortunately it has more to do with my laziness than Gaim's progress. Like Nathan, I'm going to blame our on time release schedule. But that didn't stop our Crazy Patch Writers, or cpw's as grim now calls them, from writing some good patches. So, instead of promising to code something cool for next release, I'm going to promise that the cpw's will code cool things for next release, and I might apply some of them. Luke: I've been doing what I always do, committing patches, some better than others, and bugging other people to code stuff. Oh and closing some bugs. Thanks to Dave West for joining the cpws in helping to handle triage. This is mostly a bug fix release, so PLEASE upgrade to it before submitting new bugs. Kevin: Herman's been away, so Daniel Atallah and myself were given the task of preparing 0.82's Windows packages. After some feverish plotting, we decided to update GTK and Daniel prepped an update to libpng to address recent security advisories. Besides plotting and a little bit of testing, this NEWS is all I really did. Oh, I also rerefixed the transparency plugin... again! Our beloved Hermanator should be back next time around, for 0.83. 0.81 (08/05/2004): Sean: Three weeks again! Sticking to schedules is awesome! Just like Gaim v0.81. This is what we in the industry call a "bugfix release." We closed over TWO HUNDRED bugs since 0.80. That's awesome. Thanks to everyone who helped report, triage, fix, and test. Christian: Yay for three weeks working so well. Boo for me not doing much of anything this release, aside from a small memory leak fix. I'm starting a new job and leaving my current one, so when the dust settles and my schedule is a bit better, the very cool status rewrite will be finished up. Especially now that I have some help! I'd like to second Sean's thanks to all the people who helped with this bug fix release. Gaim should be a bit more stable for a lot of you. For those experiencing MSN problems still, we'll get that nailed for you soon, promise. Mark: I was going to point out that we closed an insane amount of bugs for this release, but Sean already did that. I feel like we've had some really talented new contributors contributing recently. I won't say names... but watch your backs. Or something. Nathan: I did next to nothing for this release. I am however settled in to my new job, and in a couple days, I should be settled into my new domicile. If the DSL gods are in a good mood, I'll have a connection there shortly, and can start being useful again. 0.80 (07/15/2004): Sean: Three weeks! Hooray for timeliness! I didn't do much here but drag-and-droppable file transfers. Drag something into a conversation window, and it will be sent. Kinda neat. Mark: We have a small ant problem here. I can't help but think I somehow brought this upon myself. Tim: I don't really have any news, but at least I don't have an ant problem either. You might think I've been hard at work on Gaim-vv, but I haven't, I've just been lazy. I plan on doing some cool things "soon" though, both with Gaim and Gaim-vv. Bleeter sent me some nice dumps I need to implement yet. Luke: We have a nice timely release, with a Changelog that seems small, but remember, this is summer, and people have lives. SILC and Zephyr are making good progress from our Crazy Patch Writters, and everyone begging to send files to people not on their buddy list will be happy. good stuff. No, the msn buddy icon scalling problem isn't fixed yet, maybe next release 0.79 (06/24/2004): Sean: We've moved to a three-week release cycle which we'll hopefully be able to keep up more realistically than a two-week cycle. Yahoo! went and broke last night, but it's fixed now thanks to a quick fix sent in by Cerulean Studios this morning. Reports say they'll continue to try to break us, though, so don't be surprised if your Yahoo cuts out again. Luke: I was really distracted this cycle, I want to thank my co- developers and our crazy patch writers for keeping things going. We have a fairly long changelog for you this release, including some nice bug fixes and some much-requested new features, the ChangeLog has all the details there of course. Enjoy! Christian: Great release! MSN buddy icons and file transfer. A big round of applause to Felipe! Too bad about the Yahoo thing, but.. eep! I have to go! Movie with the girls and Farmer's Market. Tim: This release brings us /commands in the core, which hopefully works better, and Yahoo! buddy icons. Thanks to all the people I bugged for packet captures, like Simguy, Bleeter, and odl. Yahoo! broke again, so I did a little last minute work on the web messenger stuff, but then Cerulean Studios was cool and fixed the problem already, so all that code's disabled. I also finally added the Yahoo! Japan support, for those of you with Yahoo! Japan accounts. Mark: I fixed that icon animation thing that caused Gaim to lock-up. I also stepped on something at the beach and I think there might be a little rock or something in my foot now. Nathan: I've been really busy, what with having a new job and all. I didn't think I had done anything, but apparently I fixed some Jabber stuff, and some IPv6 stuff. I must have been sleepcoding or something, because I haven't had time for such things. Ah well, enjoy this release. We'll see what I can get to in the next 3 weeks. 0.78 (05/30/2004): Luke: A very long time, once again, since the last release. I think its mostly worth it. A few of you will still have trouble with msn but we've worked out a number of bugs even there. Thanks to heroic efforts on the part of Mark, we closed 400 some odd reports this month. We are also welcoming Tim to the project, a very active crazy patch writer who has brought massive improvements to WYSIWYG and direct im this release. Again, it still won't work for every one, but it will work for more people than it used to. Most noticably, this release brings a LARGE simplicfication of the preferences available. Please don't complain if your favorite preference is no longer there. Take some time to think about how and if it could be useful to a majority of people who use Gaim in ways nothing like you. You'll find that the answer will usually be that the preference isn't all that important. Tim: I continued with the other crazy patch writers in fixing those WYSIWYG bugs. Then they went and made me a developer. Which is cool. They told me I could commit WYSIWYG and Yahoo! changes. So I went and fixed IM Image and Direct Connect in AIM for some reason. I also added some new Yahoo! smileys at least. Also you change your link color in your ~/.gtkrc-2.0 file now. I might work on some of those new Yahoo! features for next release, like buddy icons. But don't count on it. Thanks to everyone who congratulated me. And thanks to all our Crazy Patch Writers, who now expect me to apply all their Crazy Patches. Christian: First of all, congrats to Tim! He's our latest Gaim developer, and we're all glad to have him on board. He's been a valuable contributor for awhile now. Thanks again to Felipe Contreras for all his MSN work this release. He has some exciting stuff that we'll be seeing in 0.79. And last, but not least, thanks to all our crazy and not-so-crazy patch writers. There's been a lot done this release. I've been taking a small break, first due to school and now work, but I'll be coming back strong in the next couple of releases. In the meantime, enjoy. Gary: Congrats to Tim, no more competing for most ChangeLog entries. This means you _should_ be winning every release. Anyways, I didn't finish nearly as much as I wanted to for this release but all of that and then some should appear in 0.79. Sean: I'll write my entry down here tonight. Removing preferences was my big crusade this week, and the team did a great job at it, but I still have a nagging feeling that our preferences are still overwhelming. Everyone's been doing a real great job; it's entirely my fault we keep failing to meet our three-week schedule. Send your complaints this way. Nathan: I really didn't do much thanks to exams, and graduation, and all of that fun stuff. For next release, I'll have all new excuses, like my new job, or maybe something I haven't even thought of yet. Oh yeah, and a big warm welcome to Tim! 0.77 (04/22/2004): Sean: We're back to a somewhat regular release cycle now. Hooray! WYSIWYG is much improved in this release, and you can now copy and paste rich text to and from Gaim and other applications (see: Mozilla, Evolution OpenOffice). Also, Novell has released their first release of their GroupWise plugin, included in this release. Good stuff all around. Luke: Only a week "late" this time around, much nicer than the delay before the last release. Anyway, this release sees a HUGE number of improvements to the WYSIWYG support, much thanks to all involved. If you weren't impressed before, you should be now! This release also sees the end of our TOC support, no one has been working on this in some time and its causing problems. DON'T USE IT!. Also plugin authors will want to take note of the fact that the plugin api version changed. A nice solid release for you all :-) Ethan: Once again I thought about doing some things and committed things that other people did. This development model is awesome. I helped Mark refactor some stuff and our collective code ownership helped us utilize a coherent system metaphor during our pair program- ming sessions. It was extremely extreme. Look for some hard crypto lovin' from yet another crazy contributor in the near future... Ka-Hing: I actually did something for this release... or rather, the previous release, but LSchiere2 didn't commit that until this release. So blame him. System logging is back, so you can log people's signon/ off/away/idle-ness again. There may be bugs with it, I don't know, not like I use it. I will try to work on something that I will actually use for the next release. Etan: Looking for someone to pair program with. Christian: A round of applause to our crazy patch writers! Their contributions this release is impressive. WYSIWYG has come a long way since 0.76 thanks to them. Also, thanks to Felipe Contreras for his MSN contributions. We should see some good stuff going into there soon. I myself didn't do a huge amount, aside from breaking everybody's plugins, although I have some work going on in the background that will hopefully make it into release soon. 0.76 (04/01/2004): Sean: Yeah, it's been a long time since the last release, and despite what others may tell you, we were just really lazy. This is pretty much just 0.75 again, but, like, someone changed the "Info" icon and I think, like, the Chinese translation may have been updated. We did nothing interesting on it at all. Others may tell you "we haven't just been lazy," or "you guys will find that we've managed to do some neat stuf in this one." They lie. All of them. Luke: Okay, normally I wait for Sean to go first, but he said to commit. Its been a few months since the last release, but we haven't just been lazy. A very long ChangeLog for you all. Most notably of course is the addition of WYSIWYG input for chats and conversations. Many thanks to DAYS of long work by Sean, Gary Kramlich, Kevin Stange, Tim Ringenbach, and Stu Tomlinson for their efforts writting, fixing, and testing this. Without the dedicated support of our crazy patch writters, this release would have taken yet longer. Sean also has yahoo working again, with some assistance from our friends over at Trillian, you may all officially rejoice. We also have a large number of bug fixes, closing more than 200 bug reports this month alone. Christian: It's been a long time between the last release, but I think you guys will find that we've managed to do some neat stuff in this one. So many bug fixes and new features. It's enough to drive a wombat mad! The new WYSIWYG input is cool stuff. You'll either love it or hate it, I guess. I'm working on some stuff that some of you are going to love, but I'm not promising it for a few more versions. It's a secret! Mark: Our crazy patch writers rock. Gary Kramlich, Tim Ringenbach, Kevin Stange, and Stu Tomlinson did an amazing job of tying up loose ends and helping get this release out the door. Thanks guys! Rob: My birthday is in a few days. I like cool stuff. Buy me something grand!! Tim: Luke said write a NEWS, so I thought I would. There's a room list dialog now. And Nathan and I doubled the number of protocols that can transfer files. After that I got lazy/busy and let Gary, Kevin, and Stu fix all the bugs. Nathan: Rob happens to share a birthday with my sister. So far she's been very vague about what she wants. She's not an easy person to shop for. As for things you probably care more about, this release has so much in it that I've forgotten about most of it. The stupidest of the bugs from 0.75 are fixed. Jabber has a first pass at file transfer support (no proxy support yet). SOCKS 5 proxy support may have gotten a little better as a side-effect. Twinkies and penguin points to all of the crazy patch writers, who did more than their fair share this release. Ethan: My birthday was yesterday, and not on the same day as Rob and Nathan's sister. And I don't mean that Rob and Nathan have the same sister. For this release, I thought about making IRC better, I thought about making Tcl better, and I committed patches from several others who actually did these things. And probably some other things, too. Let's hear it for crazy patch writers, and for the open source philosophy that lets them get so CRAZY. 0.75 (01/09/2004): Rob: Woah, what's this? Me? Making a NEWS post!? Say it ain't so! That's right, kiddos, I'm finally coming out of my reclusiveness. I had a pretty shitty few months, and also just needed a break from things. But, I'm back, and that's good. Right? Yes. And now, a little word from Eric Warmenhoven.. :P Eric: Ah, Rob and Eric. Just like the good ol' days. Now, if you'll excuse me, I have to go make some commits with Led Zeppelin lyrics as my commit logs. heh. What do you mean, I look a lot like Sean Egan? I'm... oh fine, you got me. It's really just Sean in an Eric Warmenhoven costume. So, Yahoo! works again, and that's good. And 0.76 is going to have something _very_ neat. Nathan: You're running out of excuses to not use Jabber. Our chat support is now bar-some, quickly approaching bar-none! Everything else in Jabber got neat improvements too. I'll leave it up to you to figure out what they were. <boilerplate promises for cool features in $version++> Christian: I've been a bit absent this release, due to life stuff and working on some other projects. Some MSN goodies are going to be available in an upcoming version, and I have some neat Gaim-related stuff I'm working on that will hopefully see the light of day. I'd like to say good job to the other developers. Good release. (Of course, every time I say that, something breaks horribly right after we release it.) Luke: Okay, so Sean rocks and got Yahoo working again in 12 minutes. Unfortunately, he took out the chat support in doing so. So use conferences for now if you use yahoo. Users begging for file transfer support should thank Tim 'marv' Ringenbach for Yahoo ft, and everyone should be happy to note that 0.75 leaks far less than 0.74. Also, a lot of other bug fixes happened that escape my notice right now. Ethan: I just want to say that now logging really doesn't eat memory 'till the cows come home. We don't think. I would like to thank each and every one of these people, and I think you should, too: Paul A, Daniel Atallah, Patrick Aussems, Brian Bernas, Jonas Birmé, Ethan Blanton (hi Mom), Joshua Blanton, Herman Bloggs, Jason Boerner, Graham Booker, Craig Boston, Chris Boyle, Jeremy Brooks, Sean Burke, Cerulean Studios LLC, Ka-Hing Cheung, Arturo Cisneros Jr., Vincas Ciziunas, Joe Clarke, Todd Cohen, Felipe Contreras, Jeramey Crawford, Mark Doliner, Nuno Donato, Jim Duchek, Tom Dyas, Andrew Echols, Sean Egan, Brian Enigma, Stefan Esser, Larry Ewing, Jesse Farmer, Gavan Fantom, Rob Flynn, Nathan Fredrickson, Free Software Foundation, Decklin Foster, Adam Fritzler, Michael Golden, Ryan C. Gordon, Christian Hammond, Andy Harrison, G. Sumner Hayes, Mike Heffner, Iain Holmes, Karsten Huneycutt, Akuke Kok, Tero Kuusela, Dennis Lambe Jr., Ho-seok Lee, Moses Lei, Ambrose C. Li, Nicolas Lichtmaier, Artem Litvinovich, Syd Logan, Matthew Luckie, Brian Macke, Paolo Maggi, Willian T. Mahan, John Matthews, Ryan McCabe, Robert McQueen, Robert Mibus, Benjamin Miller, Kevin Miller, Paul Miller, Arkadiusz Miskiewicz, Andrew Molloy, Matt Pandina, Ricardo Fernandez Pascual, Havoc Pennington, Ari Pollak, Robey Pointer, Nathan Poznick, Brent Priddy, Federicco Mena Quintero, David Raeman, Etan Reisner, Kristian Rietveld, Tim Ringenbach, Andrew Rodland, Neil Sanchala, Carsten Schaar, Luke Schierer, Torrey Searle, Jim Seymour, John Silvestri, David Smock, Mark Spencer, Lex Spoon, Kevin Stange, David Stoddard, Stu Tomlinson, Brian Tarricone, Peter Teichman, Arun A. Tharuvai, Philip Tellis, Bill Tompkins, Tom Tromey, Junichi Uekawa, Bjoern Voigt, Nathan Walp, Eric Warmenhoven, Jason Willis, Matt Wilson, Ximian, Jaroen Zwartepoorte. Thanks, all. 0.74 (11/25/2003): Sean: Christian and Nathan were wrong. Ethan: I don't know how solid or good this release will be, but hopefully it's better than 0.73! Not that 0.73 didn't rock or anything, but for those users bit by its peculiar little bugs it wasn't as nice as this will be. Nathan: Jabber got some good tweaks, and logging doesn't eat memory until the cows come home. Which is good, because they said they'll be out until late. Luke: Always nice when directories get created correctly ;-) 0.73 (11/21/2003): Nathan: This should be a really solid release. I fixed most if not all of the idiotic Jabber bugs from 0.72, and re-enabled the SASL login stuff, now that it is finalized in the XMPP drafts. Oh, and we now have a release notification plugin, so you can find out when the latest and greatest version of Gaim is out without breaking that reload button in your browser. There's other fun new stuff, but I forget what it is. Christian: This is a good release, as Nathan said. For all those who hated all the disconnect dialogs, we now have a {dis,re}connect{ed,} dialog that replaces all of them and shows every account that became disconnected. Also, there were some MSN fixes thrown in, such as the problem with unblocking users. My personal favorite, since it's really been bugging me for awhile, is the bug with the border on the close buttons is fixed. Oh yes, and let's not forget the new logging. It simply rocks. This is a pretty stable release, so get it. 0.74 is going to have some niceties that people have been waiting for. 0.72 (10/30/2003): Sean: I think I'll go as the Gaim logo guy for Halloween. That would be a cool costume. Luke: We've had a record month for number of bugs submitted (395 as of now) this month, but the total number of bugs open has grown by less than 20, so while it might be fustrating for those of you out there who think your bug report is being ignored, know that we are doing our best to look at them all :-). This release fixes a goodly number of bugs including the troubles with signing on icq (thanks to Mark). Enjoy! Christian: Last release brought forward a lot of bug reports, such as the ICQ bug, and also trouble with installing SSL. I can't count how many people were confused as to why their MSN plugin wasn't loading. Now, it'll load regardless, and when you try to connect, it'll give you an error dialog saying to install SSL (if you don't have it installed, of course). I didn't do a whole lot this release, but that'll change with the next. There are some fun things coming. Ethan: In complete defiance of history, I did something this release. It had to do with IRC. If I type here for long enough, I'm sure I'll remember what it was... Oh yeah, all of you paranoid people can hide your local username by changing your IRC account settings. I also want to note that we are aware that building Gaim is Harder than it Should Be on Solaris, and I am seeking solutions to some of the issues there. Everyone remember to give some love to the developers who actually did something of note this release (i.e. not me)! Nathan: Jabber got a ton better this release, as I fixed most of the bugs introduced in the last release. Registration works again, and the next person to break it is going to suffer. I also fixed a handfull of other little things that I can't remember. This should be a good release. 0.71 (10/09/2003): Rob: It's been a while since I've commited some news. I've had a very hectic few weeks/months. Thing are finally coming together again for me. This release features much copying and pasting. Yeah. Sean: I can't wait for everything to be core/ui split! Christian: This is a good release, and I don't think people will have too many problems. There are a lot of little nice feature additions, and much progress has been made on the core/UI split. We should be done in a couple of releases, assuming we can get the remaining two or three parts core/UI-split. Oh, and plugin authors are going to hate me again, as a lot of code (specifically, the conversations code and utility functions) changed names. This is a Good Thing (TM), as always, but may require modifications to some plugins. Not all, fortunately, but some :) Many SSL problems were fixed, though we still have some to go. If you don't have SSL, you now need it for MSN. MSN won't even load without it. Starting October 15th, the old protocol won't be supported anymore, so there's no reason to support the old one anymore. Herman: I bet some plugin authors have resorted to making voodoo dolls of Christian. Nothing new for Win Gaim users other than a fix for missing aim buddy icons, and removal of gtk-wimp (until it matures). Mark: People are going to make a voodoo doll of me and shower it with kisses and chocolate women: When an AIM user is away, you can now view the person's away message in their tooltip. This is very similar to what iChat does, only our tooltip will wrap lines rather than displaying off your screen :-) Nathan: Chocolate women are cool, but I'm a bigger fan of the real kind. I re-wrote the Jabber support from scratch, so now there's at least one person who knows what's going on with it. I got lost in the old code, even in the parts I wrote. It now supports the SASL login stuff from the XMPP protocol specs, and will automagically upgrade the conncetion to SSL if it's supported. If anything doesn't work like it did before, it's probably better, and you should be thankful for it. Ethan: I'm sure I'll be showered with all kinds of wonderful things, but I doubt it's because I did anything. The reason being that I really don't think I did anything. I meant to do some gaim_ prepension and documentation for IRC and Tcl, and handle IRC errors more responsibly, but I've been meaning to do that for months. Except the Tcl part, the Tcl plugin hasn't even existed for months. I figure if I write enough NEWS no one will notice I didn't do anything during the release cycle. Oh, I did close some bugs. I didn't fix them, mind you, I just closed them. With abandon. Don't tell Luke. Luke: Mmmm, I probly did even less than Ethan, except I closed rather more bugs for other reasons. Lots of you submitting duplicate bugs. This should be a pretty good release. We still have a couple crashes in ssl stuff, but we fixed a number of the bugs in the tracker, and the code cleaning helps alot as well. Enjoy! 0.70 (9/28/2003): Sean: Yahoo! works (for now). That's good NEWS if I've ever heard it. Huge thanks to our dear friends over at Cerulean Studios, creators of Trillian, for helping us out. Nathan: This release also works out most of the kinks in the new contact support. The Jabber goodies I promised will have to wait for now. Christian: I didn't really do anything except fix a couple of issues loading protocol plugins that had plugin dependencies and getting perl to install where we tell it to. I had hoped that 0.70 would include a finished libgaim, but Yahoo kind of wrecked that dream. We'll see it within the next few releases. Life has been busy in a good way :) 0.69 (9/24/2003): Sean: MSN and Yahoo! work. That's good NEWS if I've ever heard it. Herman: Win Gaim has been around for more than a year now.. Time Flies. Nathan: {{Meta,}{Contact,Buddy},Person} support for all! Also, SSL support for Jabber makes its debut. More Jabber goodies next release. Christian: It's a good release. The main highlight really is Nathan's Contact support, which is just beautiful. My buddy list shrunk considerably. As Sean stated, MSN and Yahoo! work. MSN does not support the new MSN buddy icons and stuff, unfortunately, but we'll see about 0.70. There were a whole bunch of Perl fixes, so hopefully there will be less complaints directed to my code in that area ;) Among other new additions of mine are SSL support (both Mozilla NSS and GNUTLS), Plugin IPC (letting plugins talk to each other), and some visual niceties in the Accounts window. Ka-Hing Cheung put in animated smileys, which should please many. Yeah, good release. Just you wait until 0.70 though. Robot101: Hi mom. My patch isn't in this release. Watch for the next one. Mark: Metacontact support, yeah. Right click on a dude and select "Expand." Ethan: God bless the USA. 0.68 (09/01/2003): Rob: Wow. I am so incredibly tired. Sean: School starts tomorrow! How fun! I'll have more time to hack gaim (isn't that supposed to be the reverse?)* *Some NEWS recycled from v0.10.0 Nathan: I didn't do much for this release, except make Jabber registration work, and put in a slight tweak to make Gaim work a little better with jabberd2. Next release you'll all see what I've been spending my time on, but for now enjoy the fruits of everyone else's labor. Mark: I've been really busy with other stuff, but I've spent my Gaim-time on working towards a more formal translation process. Hopefully this will result in Gaim shipping with more complete translation files. Also, all our awesome translators are mentioned in the about window now. Christian: I've been really busy with this stuff. Gaim got a new signal architecture, which is just really cool. The old events system is gone. Now you connect a signal from a handle (which can be a plugin or whatever) to a function, and plugins can register their own functions, and other neat things. Oh yeah, and perl was rewritten. There's a new HOWTO in the Doxygen docs (make docs), but no API reference yet. Developers, look at the plugins/perl/common/*.xs files for now. I also wrote plugin dependencies, which will be more useful down the road. Gaim v0.69 is going to have the new MSN plugin that works with the latest MSN protocol. Please be patient for that, as we're getting a lot of MSN questions we answer over and over. Luke: Wow, I actually did something for this release besides commit translations! Well, sorta. I got permission to commit some patches so gaim now has color support for yahoo, and you can fetch some basic info on yahoo and msn users. Yay for people submitting patches! 0.67 (08/14/2003): Rob: I live in Georgia. I don't care about blackouts. We only have to deal with floods and tornadoes. Sean: Fortunately me for me, I live in the only place in New York that still has power tonight! New features in 0.6@%f)*2.{\ NO CARRIER Christian: I guess Sean couldn't be here to tell you about all the great new things. New stuff was done! It's simply amazing. Yeah. So, new IRC protocol plugin, tab text is greyed on events (like "So and so has signed off!"), protocol icons on tabs (thanks to Etan Reisner), some dialog rewrites.. Great stuff. Gaim's looking more teh perrty. My big "wow" thing is that the core and UI were split enough for me to remove the remaining UI code and make a patch, and libgaim was born, for experimental purposes. However, using it, I was able to make the second UI ever for Gaim - Gaim for Qtopia (Zaurus and iPaq PDAs). This is viewable at http://qpe-gaim.sf.net/ (shameless plug?). More UIs to come I hope! :) Exciting time in Gaim. 0.66 (07/18/2003): Rob: Oops!!!! This reminds me of other silly things that we've done. I agree with what Herman is going to say. ;-) Sean: Man, 0.65 was so super lame and boring. But 0.66? WOW! This is the most incredible thing EVER. We've done tons of work since 0.65, and I'm really proud of what we came out with. Thanks to everyone who helped! Christian: Wow, I can't even begin to describe how long we've worked on this one. Monstrous release. Best ever! You won't even recognize it. If you've had account import problems, delete your accounts.xml and upgrade to 0.66. Just, wow. Herman: This is to make up for slipping off the two week release cycle. Luke: Okay, people, yes we did test 0.65 for bugs, but hey, some things slip through. This release makes up for that. This should fix the bugs 0.65 introduced, at least the ones that most of you would otherwise hit. Nathan: We are so smart. S-M-R-T...I mean S-M-A-R-T. 0.65 (07/16/2003): Rob: Wooo! We're finally ready for 0.65. Are you guys excited? I haven't worked on anything in this release, either. I've been working offline on a MacOSX UI. No, you're not allowed to ask me when it will be ready. If you ask me then I won't answer you. You've been warned! :-D Sean: Although I tend to go right here in the two slot in NEWS, we don't always commit in this order. This is the third time I've rewritten this because the jerks below me keep commiting while I'm writing causing mass conflictination. Grrr. Stupid jerks. Anyway, this is Gaim 0.65. Like other Gaim releases, this allows you to converse with people far away over the "Internet." That's about it. It's really not that interesting. In fact, I wouldn't even bother reading the other people's NEWS. It's all boring. There's some crap about forest fires and fangs and claws. It's really boring. Great, now Luke just committed NEWS causing more conflictination. I wouldn't bother reading his either. Oh, and I don't want to thank Megan (Cae) or Kevin (SimGuy). They're stupid jerks too. Grrr... Mark: I actually did stuff for this release. Go me. I probably shouldn't speak for all of us, but I'm going to anyway: We feel that this release is one of Gaim's best. It should be relatively bug free, and the code is cleaner than ever, thanks to lots of work by Christian and Nathan. We had some help from a few civilians finding and fixing bugs. Thanks to Megan (Cae), Ka-Hing Cheung (javabsp), and Kevin Stange (SimGuy) for their work. Man, I was just looking at Sean's NEWS entry for 0.64--that's talent. Also, stay in school. Just say no. Only you can prevent forest fires. Christian: This has been a great release. faceprint rocks, as he got things moving in the core/UI split by redoing preferences, which forced us to think about how things would be split. We now have XML preferences, accounts, pounces, and away messages. No more .gaimrc ugliness. The accounts and connection code now have new core/UI split APIs, and there is very little to do before our split is ready to be used. Rob and I are working off an experimental tarball of what will eventually be libgaim. He's working on a MacOS X UI (don't ask him about it, he'll ignore you) and I'm doing a Qtopia UI (you can ask about that, it's usable!). We added a new protocol, Trepia. Information about it can be found at http://www.trepia.com/. It's not complete, so don't send in bug reports about it not finding people in your local area, please. Oh, and lots of MSN bugs were fixed. Practically all the known ones. I feared 0.65 would be unstable due to our rewrites, I believe this is going to be one of the most stable releases we've had in awhile (knock on wood), thanks to Megan (Cae), who has done an amazing job at locating, categorizing and documenting the various bugs she has run into, and kevin (SimGuy). Stay tuned for upcoming releases. Neat things are coming, but if it has fangs and claws, curl into a ball. Or yell at it. I can't remember which is correct. Luke: Wow! Finally releasing 0.65! Christian, Nathan, and Mark have worked really hard for this release, all the credit goes to them. The new preferences are awesome, and there are more bugs fixed for this release than in the last 3 or 4 releases. Your MSN should work reliably again, your preferences saved, your accounts resort, the list goes on and on. A couple preferences, most notably your buddy list sorting preference won't be imported, but almost all of them will be and its probly a good idea for you to take a second look through preferences again anyway, alot of you are starting to forget that things are optional again. :-) Nathan: I think I did something for this release a while ago. I've got a mailbox full of commit emails, and some have my name on them, so I must have done something, right? Probably some minor jabber stuff, and lots of crazy bugfixes. It was a team effort, I'd like to thank the academy, our producer Rob Flynn, and of course all the fans. You rock. Herman: I was told to write something.. so here it goes. Windows users will be happy to know that they can now rearrange their Buddy Lists. I finally got stuck into GTK+ code and fixed the bug in question (this release will include a patched version of GTK+ 2.2.1). I integrated the WinGaim systray code into the docklet plugin bringing those nice docklet features (i.e. Message queuing) to WinGaim. Another major WinGaim change of note is that debug versions of all dlls can now be built, providing useful backtraces not only for gaim.dll but for the plugins as well. 0.64 (05/29/2003): Rob: I didn't do anything this release either. We're under a crunch week at work. Friday is the end of the crunch. Hooray!! Thanks for all of your hard work, guys :). Sean: Unlike every other time we say, "the next release will be loaded with cool new features, this time, we really mean it. In fact, they're already in CVS (don't use CVS). The only obvious new feature for 0.64 is buddy list sorting. This has been much requested and can be set in the buddy list preferences. You can sort by name, by status, and even by log file size--putting people you talk to most at the top. Plugins can even easily add their own sorting methods. It's all very cool. I want to thank Luke and Ka-Hing for their initial work on it. And yes, I did make my entire NEWS entry justified on purpose. Christian: I have a few new goodies in 0.64, but they're mostly back-end stuff that people like us care about. The things that most of you will like the most is that almost all of the reported MSN bugs were fixed. Users with an empty contact list can now login again. The friendly name bug is gone. E-mail notifications work again. Yay! We have some big changes in store for 0.65. Careful if you use CVS... Things will break. :) Mark: I never really have anything important to add. I'd just like to thank Jack Daniels for his exquisite bug reports. And whiskey. Nathan: I don't think I did anything for this release. I'm a bum. 0.63 (05/16/2003) Rob: Wow, so, what can I say? I've been rather AWOL for the past few releases. However, that's okay. Work has been pretty friggin hec- tic, so, that's my excuse. Work is finally going to be slowing down some. I plan to be doing more Gaim work. That makes me happy. That makes you happy. That makes us all happy. Now, I just need to finish rebuilding my car's engine. Engine rebuilds put the FU in fun! Sean: Yay! School is finally over. I have to give tons of cherry- flavored props to everyone whose been helping out while I stayed away from Gaim to keep myself from failing again, especially Christian and Nathan. Luke: Okay, this is NOT a bug fix release, at least for those of you who use MSN. Christian put in a TON of effort rewritting the MSN prpl, mega props to him on this release. In other news, we have alot of bugs fixed, and a goodly number of the translations are more up to date than they were in earlier releases. There are some other significant changes, but they are mostly backend stuff, yay for core/ui splits ;-) Christian: As Sean and Luke said, I did a tiny bit of work in this release. The MSN prpl was rewritten, and should now work better. It's compatible with the MSNP7 protocol that MSN v4.x uses. Unfortunately, MSNP9 is being worked on. Bah. Also, it has MSN Mobile support, so you can register your MSN account with http://mobile.msn.com/ and people can page your mobile device. You can also page other MSN Mobile users. Groups are now stored on server. Oh, and due to the nature of MSNP7, conversations are timed out after 5 minutes, so you'll unfortunately see a message indicating that. Sorry! I wrote experimental support for my own implementation of MSN buddy icons. You can set them in your account settings much like with AIM, and when you talk to other gaim users, they'll get your buddy icon. This will last for a few releases, until the buddy icon implementation in the upcoming MSNP9 protocol is figured out, and we have support for that. That'll be a couple months away at least. Also, we have a rewrite of the plugin interface, so rewrite your plugins! Things are going to get very cool from it. The debug API was core/UI split, and some enhancements were made to the debug window. I think that's all from me. It's been a fun release. Stay tuned, I have some great things coming up! Nathan: It seems like 0.62 was forever and a day ago. I had to look at the ChangeLog to remember what I did. Apparently I made it so you can put chats in your buddy list. And then I tweaked a bunch of stuff and fixed a bunch of crashes. Then exams came, and then I went home for a week and left my laptop's power cable here at school, so I didn't get anything done. Jabber will get all sorts of fun new stuff for the next release. Really. ;-) 0.62 (04/23/2003): Sean: This is just another standard bi-weekly Gaim release. Nothing really interesting, but it has some good bugfixes. Personally, I've been a bit removed from Gaim development lately what with school getting tough and stuff, but the rest of the guys have really been doing great work without me. Thanks, guys. Christian: I can't remember what I did here.. Think I'll take a quick look at the ChangeLog.... Okay, guess I was useless. That's okay, though, because I have some really cool stuff going into 0.63. Plugin authors will hate me for it. A rewrite of the plugins interface! This is actually a Good Thing (TM). Anyhow, upgrade to this release, and tell your friends. 33 Gaim users can't be wrong! Luke: I didn't do much here besides the odd translation patch and a couple bug fix patches. This is primarily a bug fix release, and much needed at that. Didn't get a chance to write sorting code, work has been busy. Hopeefully it will happen for 0.63. Mark: Gaim is coming along quite beautimously. I'm going to eat my Pop-tarts now. Nathan: oh dot sixty two. There are a lot of bugs fixed in this release, and one major new feature. Our Jabber plugin now supports XHTML-IM. In plain english, this means that you can now format your jabber messages, and other people will see the formatting. GtkIMHTML still needs some work to get it to parse valid XHTML-IM better, but that will come in time. That time would come sooner if my CS prof accepted "I was hacking on Gaim" as a valid excuse for an extension ;-) 0.61 (04/07/2003): Rob: Nathan commited his news first. However, I'm cooler so I'm putting my entry above his. Yeah, so, there were some DnD issues with 0.60. I blame it on the rain. It was falling, falling. I blame it on the faucet. It drips all night. Sean: I committed my news after Rob. I'm cooler than Nathan (by far) but not as cool as Rob. So I go here. Actually, I didn't do anything since 0.60 other than commit some other peoples patches. The one from Dave Camp is cool. How 'bout this snow? Isn't that crazy? Oh, and thanks to everyone who wished me a happy birthday. Nathan: You want frequent releases? You got 'em ;-) Chip wrote some cool new pounce stuff, and things shouldn't get weird when you drag groups and buddies around. It's bad enough having 1 of some of my buddies on my list, I definitely don't need duplicates. Being that I have class in the morning, I'll just raise my juice glass for this one. Christian: I'm not as cool as Rob, Sean, or Nathan, so I go down here. Well, among some of the fixes is my new buddy pounce code! This adds new buddy pounce types, core/ui splitifies the code, and makes the dialog box spiffy. Yay frequent releases! Erm, I can't think of anything else cool to say here. Have fun, everyone! Luke: Okay, i'm probly the least cool, so I'll go last. I committed a few patches from other people here, nothing earth shattering though. The biggest thing in this release is the group re-ordering bug fix, having that fixed will make for fewwer questions. Get used to using releases people, we want to use cvs for actual development :-). Mark: I didn't want to write any news without actually having done anything, so I fixed a meaningless compile warning. Boo-yeah. Sean: Luke can't spell "fewer". How un-cool is that? 0.60 (04/04/2003): Rob: Wow. So, it has been a really long time since we started the gtk2 fork. It's finally ready for public consumption. Sean is about to go out and buy a case of beer. My roommate is downstairs right now pouring me a shot of his choice. Everyone, raise your beers if you've got them. It's been a cool almost 10-months of development. I hope you all enjoy. Drink'em if you got'em! Sean: I'm writing this 3 minutes before my 21st birthday. Nobody can believe we're finally ready to relase 0.60. Many thanks to everyone who helped out; I'm convinced that Gaim 0.60 is the best IM client to date (only to be bested by 0.61). There's WAY too much stuff to mention. Even the ChangeLog is somewhat incomplete. Yay, I'm 21 now! Everyone enjoy! :) Nathan: Happy birthday Sean! Rob decided to let me start cleaning up after everyone, so here I am. "sexy" is the only word that can be used to describe 0.60. Prepare to be shocked and amazed. /me raises his (shot) glass ;-) Christian: Geeeeeze this took a long time. Worth it though! Personally, I thought we'd all just give up on releases altogether and tell everybody just to grab CVS. I'm pretty happy with this release. I was able to contribute quite a bit to it. Makes me feel proud to be a gaim developer! I'm really looking forward to the future releases. I have some neat stuff planned. Yay, I'm still 19! Mmmm, Sierra Mist. Make me a sammich! Mark: Whoops, I started drinking a little earlier than I was supposed to. I guess I missed the memo. Hmm, I ate at a restaurant somewhere, I think it was at Snowshoe, and the menu had "sammiches" on it. It was pretty sweet. I'd like to give a shout out to all the Gaim devizelopers for rizocking the hizzy the past few months. Word. 0.59 (06/24/2002): Rob: I guess Sean is busy at home or something and Jim is asleep. I'm very tired but it's time for a release. Enjoy. :) SORRY FOR THE DELAY. :( Sean: It's been a long time since our last release, and for no good reason either. Rob and I just haven't been able to get together to do it. But now we have. Aside from some Jabber changes and some crucial MSN fixes, most of this release's changes are transparent, but none-the-less important. Well get some better changes when my computer works again, you have my word* *My word is worthless. 0.58 (05/13/2002): Rob: Yeah, so, my computer has been bad which is why the release didn't go out on time. Oh well. I would like to welcome Jim Seymour aboard the development team. He's going to be taking over the work on our Jabber code as well as doing various other nit picking. He likes to pick nits, nats, and umm, knots, I think. Sean: This release has a long ChangeLog. Higlights include an important security fix for MSN and a few nice new features. Not *much* cooler than 0.57--but we're making progress ;) Jim: Hmmm... Rob said I have to say *something*, so here it is: Rob's a mango. 0.57 (04/25/2002): Rob: Not too much in this release, as Sean said below. (This is what happens when the bottom person goes first.) New translation, a few fixes, secure msn hotmail logins, blah blah blah. As Sean said, the next release will be cooler. If only you could read our minds ;-). Sean: Nothing too special here, but a critical Yahoo fix that ensures Yahoo! will work when they discontinue the old protocol all the other 3rd party clients are using. Next release will be cooler, I promise. 0.56 (04/11/2002): Rob: Well, what do you know. I have another headache. I always have these damned headaches. I got pissed off with the way GtkTree looks. I wanted to move to using GtkCTree. I think they're pretty. Unfortunately, GtkCTree sucks. After a little digging through the code, I managed to molest GtkTree into looking like GtkCTree. Thanks to everyone that helped track down that one annoying style problem. Sean: Hello. This is another minor release while Rob and I finish up on some bigger projects. We're reworking a lot of the UI to make it easier to use, nicer looking, and more compatible with gtk2. I've also been trying to bring the Yahoo plugin up to date, so it will work for Indian users and avoid a potential problem in the near future. 0.55 (03/29/2002): Rob: 0.55 is here. I've been away for a few days on business. Sean has been on Spring Break. Therefore, this release is mostly a patch release. It does fix some bugs and makes a few thing slightly cooler, so it's better in that aspect, I suppose. Enjoy. Sean: This is mostly a bugfix release. I'm on Spring Break, not doing any coding at all. But lots of people sent in great patches anyway. Thanks guys! 0.54 (03/14/2002): Rob: Well, here we are. 0.54. We got a lot of fun things in this release. Better working SSI, Image sending, protocol specific smiley faces, and a whole lot of triscuits. *gobble* Sean: We fixed a lot of bugs in this one, and probably introduced a bunch too. ;) We were both really busy, and did all the coding late at night when we were tired, so if something isn't working, it's probably just tired code. Enjoy the triscuits! 0.53 (02/28/2002): Rob: Well, we missed yesterday's release. That's Okay, I head a nasty headache. You can all just deal. ;-) Sean: Neat Goodies! Whee!! Oscar got a lot of great additions. It can do Screen Name formatting, it can save and store your buddy list on the server, it can do typing notifications in Direct Connections, and yes, it can receive IM Images! Sending images will be added in the next release. MSN and Yahoo! can do typing notification too. Hooray! 0.52 (02/17/2002): Rob: Well, after a long delay we're finally ready for another release. I finally got settled into my new apartment, the new job is going well, and I finally have internet connectivity again. You can expect us to be back on our usually bi-monthly schedule. Enjoy these fixen, as they resolve a few connectivity issues. :-) Sean: It looks like things are back on track now. Eric left which is sad. He's done so much for Gaim, and I know we're all thankful. Thanks Eric! I'll be stepping in and do more development, but I can never replace Eric. This release fixes a long-standing problem in MSN. If you've gotten errors when trying to connect to MSN, you want this release. If you've suddenly found yourself unable to connect to Yahoo!, you want this release too. The "neat goodies" will be in the next release ;) Rob: Operation Evil does not exist! ;-) 0.51 (01/24/2002): Rob: Well, here we go. I FINALLY got around to making a release after over a month, Sorry for the delay, all. Things got really hectic around the gaim house hold. This release isn't as complete as I had hoped, but I promised to get something out. There's some neat goodies in mind for the next release, right Sean? :-) 0.50 (12/13/2001): Rob: I am tired. Tonight was weird. Bleh!!!! Eric: I second that. 0.49 (11/29/2001): Rob: *still mamboing* Whew! That was a bad little mambo. I hope everyone had a nice little Holiday, if you celebrate. If not, then I hope you had a sucky weekend. :-D. Oh, lots of cheese for everyone!! (Beware the duffle) It's getting cloudy. I think it's going to storm somethin' fierce. That's my southern talk. Do you like it? Eric: I want to be like you. Do the cha cha cha! 0.48 (11/18/2001): Rob: Hi! It's 4:12am! I'm watching The Simpsons. :). Oh boy, sleep! That's where I'm a viking! :) There's not too much for me to say in this release. I'd just like to thank Eric for his hard work. :) Eric: Everybody mambo! 0.47 (11/01/2001): Rob: Hi. Gaim v0.47 has been released, as you should already know. I hope all of you had a nice little halloween. There are quite a number of changes in this release. There are a few too many to list here, so I will redirect you to ye olde ChangeLog. Eric: Remember back in the day when TOC was the only protocol Gaim could use? Remember the login window from back then? Back before Gaim had perl or plugins or multiple connections or 10 different protocols. Things have changed so much since then. Many more changes in this release as well. All good things. Don't forget to talk to SmarterChild. 0.46 (10/18/2001): Rob: Hey guys! The smores were great! I really enjoyed meeting up with all of you guys and singing campfire songs. It was really awesome. Thanks for the beer, too. Next time, it's on me. This release has quite the number of bug fixes. I won't bother going into detail here. Just ust it, love it, live it - SEGA! Eric: Lots of fixes. Things compile well now. ICQ has stopped crashing on PPC and Sparc. If you know someone who isn't using Gaim because it was unstable, please get them to try this version. It's much better, I promise. 0.45 (10/04/2001): Eric: Well, it seems that the time has come for yet another release. There are several yummy additions in this release, and quite a few useful bugfixes as well. Unfortunately it seems that Rob is currently unavailable; he joins us in spirit. He'll be joining us later for a group sing-along and smores by the campfire. But for now, you'll need to keep yourselves occupied with 0.45. And remember, a happy hacker is a pimpin' penguin. 0.44 (09/20/2001): Rob: Another release has come upon us. There were actually quite a number of things in ye old ChangeLog for this release. I don't feel like talking about them here, so you can read about them in ... you guessed it .. the ChangeLog. Oh, and if you're wondering about setting buddy icons, wait til 0.45 or use CVS shortly after this release. ;-) Eric: You should all be using CVS anyway. This has become the slogan in our IRC room, #gaim on irc.openprojects.net. The IRC plugin got lots of updates (mostly because I felt bad about using X-Chat for IRC when gaim supposedly had an IRC plugin), so you should load the plugin and join us. :) 0.43 (09/06/2001): Rob: Well, I knew that the day would eventually come. I just didn't expect it to be so soon. ;-). Yes, that's right, Eric and I finally got sick of all of the pre releases. We didn't want to make this release an official 0.11.0. We thought that it would cause a lot of confusion. We didn't want to continue our trend of prereleases either. So, since gaim was first released officially, there have been 42 releases. This is number 43, hence the 0.43 version number. We're going to stick with this trend from now on. :-). Eric: We're also going to be starting a release early, release often trend, that hopefully we'll stick to this time. Hopefully we'll be putting out a new release every two weeks or so. You should all be using CVS anyway :) And as always, don't forget to report bugs! Anyway, since there's only been 9 days since the last release not much has changed. A bug-fix release and a version change mostly :) 0.11.0-pre15 (08/28/2001): Eric: This isn't a real release. Really. It's just a quick thing because pre14 doesn't cut it for some people. Also not counting the month break that I took it's been a month since the last release, so it's about time. You should all be using CVS anyway. Instructions are at http://gaim.sourceforge.net/cvs.shmtl. And don't forget to report bugs! http://gaim.sourceforge.net/bug.php3. Rob: Hey guys. I've been rather inactive as well. It's a long story, but essentially, my company layed off a bunch of people, myself included, due to poor management. I've taken a new job which required moving across the country. I'm finally back online. Once I manage to actually get a desk at home I'll be able to code with out infliciting intense pain upon my lower back and neck. So, basically, we were inactive, but not dead. Also, just to keep you all updated, the AOL battle is still in progress. Our lawyers are still in negotiation with thiers. We'll keep you updated with what happens. 0.11.0-pre14 (06/17/2001): Eric: Wee. Lots of fun things. BIG bug fix release. I did a lot of stupid things in the last one, hehe. You all forgive me though, right? Reality is always controlled by the people who are most insane. Remember that. It's a great Scott Adams quote. Rob: I feel naughty. I should have released this a lot earlier in the day. I have a problem though. I started cooking, invited a couple friends over for dinner and then took a walk to a 24hr doughnut shop where I sat outside and talked about random stuff. Oh well, at least it's still before the 18th. Enjoy this release guys! :-) 0.11.0-pre13 (06/06/2001): Rob: \O. Howdy doodie! This release isn't coming too far behind the previous release but hey, what can ya say, there were a couple of good fixes in this one. Jabber & IRC can set / view the topics of chat rooms now, napster doesnt crash on bad login names and passwords, and the man page got a big update. Well, that's about all, folks. Next release, I hope to try to get group MSN chat support added as well as DCC support in the IRC plugin. Peace! Eric: I apologize if any of you had to restart your X server because of me. This release won't make you have to do that, I promise. There were a couple other minor fixes with the buddy icon stuff, it still has a way to go but at least it's better than it was before. Oh yeah, and Oscar is able to sign on again. 0.11.0-pre12 (05/29/2001): Rob: Hi! O/. My girlfriend was visiting me so I've been busy being unavailable online. Hooray. There have been a lot of good changes in this release. Some improved dialogs, some updates to IRC and MSN, as well as a nifty little thing that Eric did that I'll let him tell you about. Oh yeah, I also got food poisoned by bad eggs. Ugh! Eric: Every protocol except TOC has been improved since the last release. All of them except Zephyr and ICQ now use the same proxy options, which you can set in the preferences. ICQ can use them if you set it to Socks5 though. There are a bunch of other good additions and fixes for each protocol which you can read about in the ChangeLog. And, there's one super cool feature that everyone seems to be asking for: Buddy Icons. Right now you can only receive them and only in Oscar, but hey, they're there. So that's it. Have fun with it :) 0.11.0-pre11 (04/30/2001): Rob: I bought a big carton of juice today. It is now 50% empty. A lot of the plugins got some new options and/or improvements. I have a headache right now, though, so I won't say much. I'll let Eric talk :) Eric: I uh. I bought 72 cans of soda yesterday. It only cost $15 or so. I figure I'll be through it in less than two weeks. A dollar a day on soda isn't so bad. For the fourth release in a row, Oscar is fixed. Isn't that exciting. Judging from history I'd say that it won't stay fixed long; but judging from what I know has changed, we shouldn't have any more troubles. Rob: --. .- .. -- / .. ... / --. .-. . .- - --..-- / --. .- .. -- / .. ... / --. --- --- -.. .-.-.- I don't have a headache anymore! Hooray! Eric got a good deal on those drinks. I bought some bananas. They're very green. Oh, and I cooked a steak last night. It was 16 oz. It was good. 0.11.0-pre10 (04/13/2001): Rob: EEP! It's Friday the 13th!!! I think I fixed a few buggies in MSN and then added some new features to IRC. I have a headache right now, though, so I won't talk much. I think I'm going to go to sleep. Next release, I should have a good bit more done on IRC and will have made Napster more stable. Have fun!! Eric: There's a new protocol plugin, Zephyr. Don't use it! unless you know what Zephyr is, and have zhm set up correctly. Also there were a lot of other good bugfixes (like registering for Jabber accounts!) and a few neat features. In this release, Oscar is also working, but we'll see how long that lasts, eh? 0.11.0-pre9 (03/26/2001): Rob: Well, looks AOL was doing something naughty earlier this morning. Thanks to a very nice guy named Adam Fritzler (you all know him from libfaim) we're now back online. Thanks, Adam. I'll buy you a drink sometime :-). 0.11.0-pre8 (03/23/2001): Eric: Oo wow :) So I guess the big news is that this release should help you avoid the battle between Jabber and AOL. Most protocols got a few good bugfixes; thanks to people who pointed them out :). Hopefully for the next release I'll make it so you can register a jabber.org account, and then you can support Jabber using Gaim. I think (I *think*) Oscar blocking is working now. Haha, get it? Oscar blocking? It took me a while to get it, too. But no, really, I think that the permit/deny list in Oscar might be working. Rob: MSN got some fixes and should be really stable now. It had a little 100% CPU eating bug but that's taken care of now. Next on my list of repairs is the napster plugin. It works -- sorta -- sometimes. Heh. As all of you probably know already, our Oscar support was broken yesterday. There's a little battle going on between AOL and Jabber and we caught a bullet during the crossfire. I think I just won the award for the most cliches used in one paragraph, as a matter of fact. ;-). ** Good luck to the Jabber guys in getting this resolved ** 0.11.0-pre7 (03/16/2001): Rob: Hey! I finally rewrote the MSN plugin. Sorry, I'm just a lazy code whore sometimes, heheh. It pretty much has the same functionality as before with the exception of instability. I didn't really like that feature very much so I removed it. I hope you guys don't mind too terribly much ;-). Eric: In this week's installment of gaim you'll find a new Yahoo! library and an option to have all conversations in one window, in addition to numerous bug fixes and other improvements. Don't forget to send us your feedback. If there's something you want added, changed, or fixed, head over to our SourceForge page at http://sourceforge.net/projects/gaim/ and tells us about it. 0.11.0-pre6 (03/06/2001): Eric: Yay! I get to go first! The biggest change in this release is the TODO file. Lots of things got added. There's going to be a lot of prereleases. Please help. Other than that it's mostly just a lot of bugfixes. Oscar got a few new features. Head on over to http://sourceforge.net/projects/gaim and tell us what you'd like to see in gaim. We've gotten a lot of great requests so far, thanks. I think I like releasing every week. Rob: I've been bad so Eric got to go first. The biggest change In this release is the NEWS file. It's the only thing I contributed to! heh, just kidding. This is a bug fix release, as Eric said. Next release will contain my newly rewritten MSN plugin. You guys should be happy with it :). Oh yeah, TUCAN rocks :) Oh yeah, Eric rocks too. 0.11.0-pre5 (02/26/2001): Rob: Yeah, I promise this is the last pre-release :-D. That seems to be a pretty common saying around here, huh? Well, I must first appologize. The protocols that I was working on really should be much more developed at this point -- they should be completed, actually. Unfortunately, my real life job (yes, I have one hehe) got a little too busy and ate up all of my free time. I promise that things will get better now :). Eric: I don't promise that this is the last pre-release. :) But hopefully releases can start coming more often than once every two months. I don't really have much else to say. It's been a slow couple of months. Rob: I promise to hack gaim again. Please don't hate me. 0.11.0-pre4: Rob: HOORAY FOR DISNEYLAND! Eric: One more prerelease. I'm actually starting to think these prereleases are a good idea; a lot of people reported a lot of bugs in pre3 and most of them are fixed now. Also, it helps with the whole release early-release often philosophy. The big news in this prerelease is two more protocols: Jabber and Napster. Both of them don't have any of the features that make these services cool, yet. You can't use the transports in Jabber and you can't download file in Napster. But you will be able to, soon :) Rob and I are going on vacation starting today until after New Year's, which is a lot of the reason we wanted to get this release out; it's much improved over pre3. Happy Holidays everyone. 0.11.0-pre3 (12/15/2000): Rob: Well, I hadn't initially planned on an 0.11.0pre3 but it looks like it was needed. That's not necessarially a bad thing, mind you. It just means you get to see more goodies! This release includes some other fun features. See the ChangeLog for more information. Also found in this wonderful release is an MSN plugin. For all of you who have been holding onto Windows simply because you have friends on MSN Messenger that you don't want to leave, this plugin is for you! :) Guys, make sure you send us bug reports; preferably on the SourceForge bug report forum at http://www.sourceforge.net/projects/gaim/. This will allow both Eric and I to handle the bugs and will prevent either one of us from losing the bug reports that are sent via AIM :-) Eric: Hey everybody, Rob and I really want to hear what you guys want to see in gaim. Head over to http://sourceforge.net/projects/gaim and leave a message in the Open Discussion forum. We've gotten a lot of good ideas so far (most of them didn't make it into this release, unfortunately). If any of you want to test out your mad coding skills, I can think of a few projects that would be incredibly useful. Send me or Rob an IM and we'll let you know how you can help. And don't forget to read the HACKING file to see how gaim's put together. This is hopefully going to be the last prerelease; now that all the protocols that we're going to be doing for 0.11.0 are available it's mostly just going to be hacking on them and getting them in usable condition before the final release. Don't forget to send us bug reports ;) 0.11.0-pre2 (12/04/2000): Rob: I messed up. Oh well, it's fixed. 0.11.0-pre1 (12/03/2000): Rob: Hey guys! Guess what!? Yup, you're correct! It's the pre1 release of 0.11.0. We have all sorts of goodies in this release! Check out the ChangeLog file. As always if you find any bugs, please report them on www.sourceforge.net/projects/gaim/ You may find several small bugs as this is still a prerelease. You may want to note that my IRC plugin does not have full functionality as of yet. All of the important / commands will be added before the final release. Also, if someone could send me some good buddylist pixmaps for the irc plugin then I'd much appreciate it. Thanks to everyone who made this new release possible! If you have any ideas, comments, or suggestions, please let us know either by e-mail or via the source forge message board at the URL above. :) Eric: So what was Yay! For Gaim!? Yay was the codename for the Yahoo plugin. The whole point of all of these changes was I wanted to make a proof-of-concept plugin that would let Gaim sign into Yahoo. It turned out to be pretty much impossible with the old code. So, Rob and I hacked gaim so we could do just that. There's now a whole new class of plugins, Protocol Plugins, that let users dynamically add new protocols to Gaim. Just load the plugin, and create a new account that uses that protocol, and you're set! Yay! (Oscar and TOC are both still static. Gaim is, after all, primarily an AIM client.) Lots of people have been very generous and contributed a lot of time and effort to writing some really nice patches for gaim since the last release. To all of you, a big thanks. 0.10.3 (10/09/2000): Rob: I am dumb. Eric: I am not dumb. 0.10.2 (10/07/2000): Rob: What do you want me to say for yours? Eric: What happened since the last release? Rob: You got DSL. Eric: Oh yeah, I'm more available now. Rob: On a more serious note, this is just a quick release to hold everyone over. Look for some very awesome things coming in the next version. I can't say what, just yet, but what I can say is, Yay! For Gaim! 0.10.1 (09/15/2000): Rob: Hi Hi Hi! Yet another gaim release pushed out the door for you guys. I hope you all enjoy it. There was a few minor issues cleared up in this version as well as the repair of OSCAR support. Hopefully we won't run into the same problem as before. Oh well ;-). There's also a few small extra goodies in here for you guys just check out the Change Log. I hope you all enjoy and take care! Eric: Wanna know what the Oscar problem was? You'll laugh. 2 bytes. The fix was changing 0x07da to 0x0686. Anyway, aside from the fix for that, there are a couple other good things. Beware of DSL nazis. They won't give you service until 6 weeks after you order it. So um, yeah. 0.10.0 (09/11/2000): Rob: Well peoples, I know that it's been a while since our last release. Here we go. Some brand spankin' new interfaces for you guys to oogle at. I hope you all enjoy it. Hopefully our next release won't take as long to finish up. Real life kind of crept up on Eric and I and took up a lot of our times. Life sucks that way sometimes. Anyways, we're back and all is well. Thanks for hanging in there guys and we hope you enjoy it! Eric: LWE was so cool. Rob and I met up there, we had a blast. But I only got to go for one day and Rob got to go for three. Lucky bastard. It's been so long since the last release that I don't even remember what's changed. But all of it is good :) Like Rob said, all kinds of new UI stuff. I think there are some new features in there too. Now I'm headed back to school so I'll have more time to hack gaim (isn't that supposed to be the reverse?), just as soon as I get my internet connection back >:-/ . Rob: Oh yeah, some of our pixmaps may need a little work. We took a lot of them from the Gnome Stock icons. If anyone could do some custom ones that stay within the 24x24 boundary and keep the same idea and feel as the gnome icons then we would be more than happy to use them. Thanks much!! Viva la LWE. 0.9.20 (07/14/2000): Rob: Well, guys, I hope you enjoy this version. I've done quite a bit of work to the user interface. It's still not in the state that I would like it to be, though. Over the next few versions you will notice a few more interface changes as we try to bring a more professional look to Gaim. As always, we will stay true to our pimpin' penguin atittude. Eric: While Rob's been busy making things pretty, I've been busy making things work :). The chat and IM windows got merged, which means that they both have the same features (notably, IM has /me and chat has font/color dialogs and smileys). Also smileys should work better in general now (thanks fflew). Rob: By the way, what Eric is saying is that he's smart and I'm not and that he does all of the work and I sit on my butt all day and claim to do work. WOOO! Just kidding, brother :-P 0.9.19 (06/09/2000): Rob: PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA PLA All of that nonsense aside, there are a few things that DIDN'T happen in this version of gaim. The user interface changes will wait until the 0.9.20 release. We've decided to turn 0.9.19 into a "new feature and major bug fix" release. All/Most major bugs should be worked out now. We're sorry about the problem of segfaulting when your buddylist stored on the server was null. Oops! We won't let it happen again, we promise. Eric: Lots of good changes in this one, including locale support. Chat had a lot of things done to it, but it's still not finished. The UI didn't get the overhaul we were planning, but we wanted to get a few bugfixes out. Lemme say something about reporting bugs. Please do. Please try to give as much information as you can. But regardless of how much information you give, please be POLITE. If you tell us our software is crap then we're probably not going to respond well. Rob: Before I close up and say goodnight, I'd like to say that I agree with Eric. Reporting problems and/or helpful criticism in a polite manner always yields the best results. Peace all, and happy hacking. 0.9.18 (06/02/2000): Rob: Talk about release early, release often - sheesh! We're going insane. Ya know, I'm not too happy with the Gaim UI. I dont know how the rest of you feel but it's time for a nice overhaul. In the next few days I'll be sitting down with some of my friends and coming up with an improved interface. I hope you all enjoy it. It'll include better looking dialogs, icons, sounds (hopefully lol), etc. And -- for your random silly message of the day -- "Beans and Franks, Beans and Franks, Wine And Beer, Have No Fear! I can sing! I can dance! I have a penguin in my pants!" - Rob Flynn after not having enough sleep. Eric: I've had less sleep than Rob, I can guarantee you that. There's actually a lot going on in this release, despite 2 releases 2 days ago. Don't ask me how; I think the elves had something to do with it. Oscar support is almost to the point where I'm considering removing the 'experimental' label from configure. For those of you brave enough to try it, I'd like feedback. (And if you happen to write a patch to fix some of the stuff that would be really cool too.) Hopefully for the next release, in addition to the cool new UI, Gaim/Faim will be able to do nearly everything Gaim/TOC can do. (Big things coming in 0.9.19, I can feel it....) And just remember, you *can* have too many gummi candies. Especially if you eat nearly a whole kilo of them. Believe me. I know. But the gummi cherries are damn good. 0.9.17 (05/31/2000): Rob: I am an e-mail fiend! (after receiving 60 emails within a 5 minute period about a problem and responding to all of them immediately) I am stupid. Eric: Heh heh. 2 releases in one day. I'm impressed. Maybe one of these times we'll actually get some of it right ;) Anyway, yeah. Just bug fixes in this one. Rob: Yeah, we wouldn't be ourselves if we released it once and got it right, would we? :-) 0.9.16: Rob: Blah Blah Blah. Eric: Looks like Rob didn't have much to say, so I'll write something instead :) There's a few good things in this release, the most important of them being: Better proxy support, of course. Oh yeah, and you can sign on now, so that's a good thing too. There's a few more good things going on in this release, so check out the ChangeLog. Play nicely, and we'll keep hacking away at it. Rob: Go Watch `Road Trip'. 0.9.15: Hey boy's and girls. There's not much to say here this time. We're loving Southern California, the new job's going great. We just got our company website up and the product development is going pretty smooth. Life's pretty sweet now. We've hacked up all kinds of goodies for you in 0.9.15. There's some file transfer (receive) support for those of you who have been wanting it for a while. There's some other misc. goodies tossed in as well. Enjoy!! Oh yeah, we need a new website. Come up with a sweet design and get in touch with me. The current site is at: http://www.marko.net/gaim Thanks much! 0.9.14: Well, there's a few random hacks and fixes in here, along with a little suprise. You guessed it, kiddos, support for plugins! Happy hacking! 0.9.13: Not much to say for this release. Bug fixes, That's all. Look for the goodies I promised in 0.9.13 to appear in 0.9.14 which should be released very soon now. By the way, our CVS is now hosted over at source forge. Go check it out at http://www.sourceforge.net. Please check there before submitting any bug reports (You can read our CVS comments to see if we have fixed any problems). 0.9.12: Well guys, looks like we got some nifty things in this version. TrueType Fonts are supported for those XFSTT buffs out there (or whatever else you use). A crap load of those plaguing memory leaks have FINALLY been fixed. My brother, Jeramey, and a new friend Peter Teichan helped stomp those babies out. A rad guy by the name of Eric Warmenhoven has been really sweet lately and has all but rewritten the Gnome Applet support :). He submitted patch after patch. I finally got annoyed with him (just kidding bud) and gave him CVS access. Look for Gnome Applet support in Gaim to start improving. That's about all for now. I wanted to get this release out there. File Receive support will be in 0.9.13 which is due out soon. 0.9.11: Jeramey got a new Comfy Chair! Its very very comfy! Whee! Jim also had a little hyper-drunken moment and started hacking away at a new configuration format for Gaim. Looks like we're running .gaimrc version 1 now. Gotta love it. I got bored and hacked in a couple font properties that will, in time, contain more features. That's about it for this version -- cept for that memory leak we fixed. Shush! We're not plumbers! -- rob ** Extra special update ** Well guys, it looks like we all stopped working on gaim, moved to California, and took up a new job. Don't worry though, those beach bums out here havent worn off on us yet. I've decided to pick up the Gaim torch myself and continue development ont he prohect. Hopefully we wont have any more five month braks in the project. Sorry about that, guys :) 0.9.10: Umm. Dont ask. Silly memory leak. For those of you who wondered, you were losing about 256 bytes every 25 seconds for each person you have on your contact list. Make fun of us. Better yet .. Send us beer. We'll do better :) 0.9.9: Welp, All of you boys and girls who run Mandrake and have some problems with Gaim working properly, please check out the FAQ file. It contains a nice fix submitted by one of our users. I hope this works for you guys! Jim appears to have intoxicated himself. This is, as always, a Good Thing (tm). His late-night adventure with the liquid-bread food group lead to the birth of a nice little feature called `The Lag-O-Meter'. Dont ask, just try it out :). It is pretty pointless if you have a super-fast connection but if you are a modem user, like many of us are, then try it out. There's also some idle preferences and some other little random bug fixes. Check'em out yo :) 0.9.8: Get Along Lil' Doggies. Heh. Looks like we have yet another new version of gaim for you guys to play with. Be gentle now, it has a few new fetures. The HTML widget is now more robust and we have *da da da* HTTP proxy support. Oh By The Way, Do not pay too much attention to what we are doing with this release. We are all a little bit happy tonight. You must love life. This is a special release of gaim. We will be releasing some wonderful photographs soon .. or perhaps if we get the bloody webcam working then we will take a couple of quick snapshots. Looks like the Gaim developers convention (cool name huh) that we had this weekend in Auburn, AL went wonderfully :). yum yum yum. Hahahah. Oh by the way. Beware of insecure rednecks in the deli. Bad things. In (non)related news, Jeramey could not successfully slaughter the one pound hamburger that he ordered. (I think he could have done it but he wasn't feeling very well at the time). Oh Yes, New Logo Too :) You likes? Thanks, Naru! Just a little side-note: it looks like we didnt make the release that we had expected during the Gaim Convention. Maybe we partied too much? I am not sure. I remember watching the sun rise before I went to bed, though. Oh well. Here's your release! Enjoy! By The Way, we have uploaded our party pictures to a website. http://www.dorky.net/gaim/party/ They are nothing spectacular but I hope you enjoy them! :). 0.9.7: Well, boys and girls, it's that time again! Yup, time for the good release fairy to come bless us with her infinite wisdom and divine presence. Umm, yeah, something like that. Anyways, this release has several little "bad" network fixes (as Jim likes to say) and a couple touch-ups to a few other features. It also features preliminary oscar support. Thanks to Jim and Adam ("the libfaim guy") hehe :) We have also corrected a problem with gaim not wainting to correctly save your password if you have an underscore in it. Thanks to w1za7d for pointing out the underscore problem. ' and \ have also been fixed in passwords. :o) 0.9.6: Sorry about the little segfaulting bugs in the past release. Rob is stupid. :). Anyways, they have been patched up and a couple new features have been added. I hope you guys enjoy. 0.9.5: Well we added a myriad of new features to this release. (A lot of small buggie fixes too.) If you need a detailed list just check out the ChangeLog. We now have a new webpage design and have added a FAQ to the distribution. Before coming to us with any problems please take a quick look through the FAQ to make sure we havent already covered your question. Also, thanks to our beloved Web Monkey, FlynOrange, we have all learned the true power of foam weapons, slinkies, and whoopie cushions. Hmm gotta love those pranks, eh? 0.8.0: Well, just starting the NEWS file. I'll try to remember what's new from the last version. Hmmm. BIG code reorg. Import/export, buddy pounce among the major new features. Autoconf script too, which is a big win. Apologies to those who submitted patches which haven't made it in.. I promise, the next version! This code reorg took up a lot of my time, and I want to get it out there.