Mercurial > pidgin
view src/blist.c @ 11884:b1099e09eb33
[gaim-migrate @ 14175]
I *think* this will make sure we distribute the right pieces for dbus
support, but I don't currently have a sensible way of testing. Also, I
suspect we may want some of the code generation to happen at dist time
instead of build time. Something to think about.
committer: Tailor Script <tailor@pidgin.im>
author | Stu Tomlinson <stu@nosnilmot.com> |
---|---|
date | Sat, 29 Oct 2005 02:06:36 +0000 |
parents | ec7c3da0e718 |
children | 700ec4523c04 |
line wrap: on
line source
/* * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "internal.h" #include "blist.h" #include "conversation.h" #include "dbus-maybe.h" #include "debug.h" #include "notify.h" #include "prefs.h" #include "privacy.h" #include "prpl.h" #include "server.h" #include "signals.h" #include "util.h" #include "value.h" #include "xmlnode.h" #define PATHSIZE 1024 static GaimBlistUiOps *blist_ui_ops = NULL; static GaimBuddyList *gaimbuddylist = NULL; static guint save_timer = 0; static gboolean blist_loaded = FALSE; /********************************************************************* * Private utility functions * *********************************************************************/ static GaimBlistNode *gaim_blist_get_last_sibling(GaimBlistNode *node) { GaimBlistNode *n = node; if (!n) return NULL; while (n->next) n = n->next; return n; } static GaimBlistNode *gaim_blist_get_last_child(GaimBlistNode *node) { if (!node) return NULL; return gaim_blist_get_last_sibling(node->child); } struct _gaim_hbuddy { char *name; GaimAccount *account; GaimBlistNode *group; }; static guint _gaim_blist_hbuddy_hash(struct _gaim_hbuddy *hb) { return g_str_hash(hb->name); } static guint _gaim_blist_hbuddy_equal(struct _gaim_hbuddy *hb1, struct _gaim_hbuddy *hb2) { return ((!strcmp(hb1->name, hb2->name)) && hb1->account == hb2->account && hb1->group == hb2->group); } static void _gaim_blist_hbuddy_free_key(struct _gaim_hbuddy *hb) { g_free(hb->name); g_free(hb); } /********************************************************************* * Writing to disk * *********************************************************************/ static void value_to_xmlnode(gpointer key, gpointer hvalue, gpointer user_data) { const char *name; GaimValue *value; xmlnode *node, *child; char buf[20]; name = (const char *)key; value = (GaimValue *)hvalue; node = (xmlnode *)user_data; g_return_if_fail(value != NULL); child = xmlnode_new_child(node, "setting"); xmlnode_set_attrib(child, "name", name); if (gaim_value_get_type(value) == GAIM_TYPE_INT) { xmlnode_set_attrib(child, "type", "int"); snprintf(buf, sizeof(buf), "%d", gaim_value_get_int(value)); xmlnode_insert_data(child, buf, -1); } else if (gaim_value_get_type(value) == GAIM_TYPE_STRING) { xmlnode_set_attrib(child, "type", "string"); xmlnode_insert_data(child, gaim_value_get_string(value), -1); } else if (gaim_value_get_type(value) == GAIM_TYPE_BOOLEAN) { xmlnode_set_attrib(child, "type", "bool"); snprintf(buf, sizeof(buf), "%d", gaim_value_get_boolean(value)); xmlnode_insert_data(child, buf, -1); } } static void chat_component_to_xmlnode(gpointer key, gpointer value, gpointer user_data) { const char *name; const char *data; xmlnode *node, *child; name = (const char *)key; data = (const char *)value; node = (xmlnode *)user_data; g_return_if_fail(data != NULL); child = xmlnode_new_child(node, "component"); xmlnode_set_attrib(child, "name", name); xmlnode_insert_data(child, data, -1); } static xmlnode * buddy_to_xmlnode(GaimBlistNode *bnode) { xmlnode *node, *child; GaimBuddy *buddy; buddy = (GaimBuddy *)bnode; node = xmlnode_new("buddy"); xmlnode_set_attrib(node, "account", gaim_account_get_username(buddy->account)); xmlnode_set_attrib(node, "proto", gaim_account_get_protocol_id(buddy->account)); child = xmlnode_new_child(node, "name"); xmlnode_insert_data(child, buddy->name, -1); if (buddy->alias != NULL) { child = xmlnode_new_child(node, "alias"); xmlnode_insert_data(child, buddy->alias, -1); } /* Write buddy settings */ g_hash_table_foreach(buddy->node.settings, value_to_xmlnode, node); return node; } static xmlnode * contact_to_xmlnode(GaimBlistNode *cnode) { xmlnode *node, *child; GaimContact *contact; GaimBlistNode *bnode; contact = (GaimContact *)cnode; node = xmlnode_new("contact"); if (contact->alias != NULL) { xmlnode_set_attrib(node, "alias", contact->alias); } /* Write buddies */ for (bnode = cnode->child; bnode != NULL; bnode = bnode->next) { if (!GAIM_BLIST_NODE_SHOULD_SAVE(bnode)) continue; if (GAIM_BLIST_NODE_IS_BUDDY(bnode)) { child = buddy_to_xmlnode(bnode); xmlnode_insert_child(node, child); } } /* Write contact settings */ g_hash_table_foreach(cnode->settings, value_to_xmlnode, node); return node; } static xmlnode * chat_to_xmlnode(GaimBlistNode *cnode) { xmlnode *node, *child; GaimChat *chat; chat = (GaimChat *)cnode; node = xmlnode_new("chat"); xmlnode_set_attrib(node, "proto", gaim_account_get_protocol_id(chat->account)); xmlnode_set_attrib(node, "account", gaim_account_get_username(chat->account)); if (chat->alias != NULL) { child = xmlnode_new_child(node, "alias"); xmlnode_insert_data(child, chat->alias, -1); } /* Write chat components */ g_hash_table_foreach(chat->components, chat_component_to_xmlnode, node); /* Write chat settings */ g_hash_table_foreach(chat->node.settings, value_to_xmlnode, node); return node; } static xmlnode * group_to_xmlnode(GaimBlistNode *gnode) { xmlnode *node, *child; GaimGroup *group; GaimBlistNode *cnode; group = (GaimGroup *)gnode; node = xmlnode_new("group"); xmlnode_set_attrib(node, "name", group->name); /* Write settings */ g_hash_table_foreach(group->node.settings, value_to_xmlnode, node); /* Write contacts and chats */ for (cnode = gnode->child; cnode != NULL; cnode = cnode->next) { if (!GAIM_BLIST_NODE_SHOULD_SAVE(cnode)) continue; if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) { child = contact_to_xmlnode(cnode); xmlnode_insert_child(node, child); } else if (GAIM_BLIST_NODE_IS_CHAT(cnode)) { child = chat_to_xmlnode(cnode); xmlnode_insert_child(node, child); } } return node; } static xmlnode * accountprivacy_to_xmlnode(GaimAccount *account) { xmlnode *node, *child; GSList *cur; char buf[10]; node = xmlnode_new("account"); xmlnode_set_attrib(node, "proto", gaim_account_get_protocol_id(account)); xmlnode_set_attrib(node, "name", gaim_account_get_username(account)); snprintf(buf, sizeof(buf), "%d", account->perm_deny); xmlnode_set_attrib(node, "mode", buf); for (cur = account->permit; cur; cur = cur->next) { child = xmlnode_new_child(node, "permit"); xmlnode_insert_data(child, cur->data, -1); } for (cur = account->deny; cur; cur = cur->next) { child = xmlnode_new_child(node, "block"); xmlnode_insert_data(child, cur->data, -1); } return node; } static xmlnode * blist_to_xmlnode() { xmlnode *node, *child, *grandchild; GaimBlistNode *gnode; GList *cur; node = xmlnode_new("gaim"); xmlnode_set_attrib(node, "version", "1.0"); /* Write groups */ child = xmlnode_new_child(node, "blist"); for (gnode = gaimbuddylist->root; gnode != NULL; gnode = gnode->next) { if (!GAIM_BLIST_NODE_SHOULD_SAVE(gnode)) continue; if (GAIM_BLIST_NODE_IS_GROUP(gnode)) { grandchild = group_to_xmlnode(gnode); xmlnode_insert_child(child, grandchild); } } /* Write privacy settings */ child = xmlnode_new_child(node, "privacy"); for (cur = gaim_accounts_get_all(); cur != NULL; cur = cur->next) { grandchild = accountprivacy_to_xmlnode(cur->data); xmlnode_insert_child(child, grandchild); } return node; } void gaim_blist_sync() { xmlnode *node; char *data; if (!blist_loaded) { gaim_debug_error("blist", "Attempted to save buddy list before it " "was read!\n"); return; } node = blist_to_xmlnode(); data = xmlnode_to_formatted_str(node, NULL); gaim_util_write_data_to_file("blist.xml", data, -1); g_free(data); xmlnode_free(node); } static gboolean save_cb(gpointer data) { gaim_blist_sync(); save_timer = 0; return FALSE; } void gaim_blist_schedule_save() { if (save_timer == 0) save_timer = gaim_timeout_add(5000, save_cb, NULL); } /********************************************************************* * Reading from disk * *********************************************************************/ static void parse_setting(GaimBlistNode *node, xmlnode *setting) { const char *name = xmlnode_get_attrib(setting, "name"); const char *type = xmlnode_get_attrib(setting, "type"); char *value = xmlnode_get_data(setting); if (!value) return; if (!type || !strcmp(type, "string")) gaim_blist_node_set_string(node, name, value); else if (!strcmp(type, "bool")) gaim_blist_node_set_bool(node, name, atoi(value)); else if (!strcmp(type, "int")) gaim_blist_node_set_int(node, name, atoi(value)); g_free(value); } static void parse_buddy(GaimGroup *group, GaimContact *contact, xmlnode *bnode) { GaimAccount *account; GaimBuddy *buddy; char *name = NULL, *alias = NULL; const char *acct_name, *proto, *protocol; xmlnode *x; acct_name = xmlnode_get_attrib(bnode, "account"); protocol = xmlnode_get_attrib(bnode, "protocol"); proto = xmlnode_get_attrib(bnode, "proto"); if (!acct_name || (!proto && !protocol)) return; account = gaim_accounts_find(acct_name, proto ? proto : protocol); if (!account) return; if ((x = xmlnode_get_child(bnode, "name"))) name = xmlnode_get_data(x); if (!name) return; if ((x = xmlnode_get_child(bnode, "alias"))) alias = xmlnode_get_data(x); buddy = gaim_buddy_new(account, name, alias); gaim_blist_add_buddy(buddy, contact, group, gaim_blist_get_last_child((GaimBlistNode*)contact)); for (x = xmlnode_get_child(bnode, "setting"); x; x = xmlnode_get_next_twin(x)) { parse_setting((GaimBlistNode*)buddy, x); } g_free(name); if (alias) g_free(alias); } static void parse_contact(GaimGroup *group, xmlnode *cnode) { GaimContact *contact = gaim_contact_new(); xmlnode *x; const char *alias; gaim_blist_add_contact(contact, group, gaim_blist_get_last_child((GaimBlistNode*)group)); if ((alias = xmlnode_get_attrib(cnode, "alias"))) { gaim_contact_set_alias(contact, alias); } for (x = cnode->child; x; x = x->next) { if (x->type != XMLNODE_TYPE_TAG) continue; if (!strcmp(x->name, "buddy")) parse_buddy(group, contact, x); else if (!strcmp(x->name, "setting")) parse_setting((GaimBlistNode*)contact, x); } /* if the contact is empty, don't keep it around. it causes problems */ if (!((GaimBlistNode*)contact)->child) gaim_blist_remove_contact(contact); } static void parse_chat(GaimGroup *group, xmlnode *cnode) { GaimChat *chat; GaimAccount *account; const char *acct_name, *proto, *protocol; xmlnode *x; char *alias = NULL; GHashTable *components; acct_name = xmlnode_get_attrib(cnode, "account"); protocol = xmlnode_get_attrib(cnode, "protocol"); proto = xmlnode_get_attrib(cnode, "proto"); if (!acct_name || (!proto && !protocol)) return; account = gaim_accounts_find(acct_name, proto ? proto : protocol); if (!account) return; if ((x = xmlnode_get_child(cnode, "alias"))) alias = xmlnode_get_data(x); components = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, g_free); for (x = xmlnode_get_child(cnode, "component"); x; x = xmlnode_get_next_twin(x)) { const char *name; char *value; name = xmlnode_get_attrib(x, "name"); value = xmlnode_get_data(x); g_hash_table_replace(components, g_strdup(name), value); } chat = gaim_chat_new(account, alias, components); gaim_blist_add_chat(chat, group, gaim_blist_get_last_child((GaimBlistNode*)group)); for (x = xmlnode_get_child(cnode, "setting"); x; x = xmlnode_get_next_twin(x)) { parse_setting((GaimBlistNode*)chat, x); } if (alias) g_free(alias); } static void parse_group(xmlnode *groupnode) { const char *name = xmlnode_get_attrib(groupnode, "name"); GaimGroup *group; xmlnode *cnode; if (!name) name = _("Buddies"); group = gaim_group_new(name); gaim_blist_add_group(group, gaim_blist_get_last_sibling(gaimbuddylist->root)); for (cnode = groupnode->child; cnode; cnode = cnode->next) { if (cnode->type != XMLNODE_TYPE_TAG) continue; if (!strcmp(cnode->name, "setting")) parse_setting((GaimBlistNode*)group, cnode); else if (!strcmp(cnode->name, "contact") || !strcmp(cnode->name, "person")) parse_contact(group, cnode); else if (!strcmp(cnode->name, "chat")) parse_chat(group, cnode); } } /* TODO: Make static and rename to load_blist */ void gaim_blist_load() { xmlnode *gaim, *blist, *privacy; blist_loaded = TRUE; gaim = gaim_util_read_xml_from_file("blist.xml", _("buddy list")); if (gaim == NULL) return; blist = xmlnode_get_child(gaim, "blist"); if (blist) { xmlnode *groupnode; for (groupnode = xmlnode_get_child(blist, "group"); groupnode != NULL; groupnode = xmlnode_get_next_twin(groupnode)) { parse_group(groupnode); } } privacy = xmlnode_get_child(gaim, "privacy"); if (privacy) { xmlnode *anode; for (anode = privacy->child; anode; anode = anode->next) { xmlnode *x; GaimAccount *account; int imode; const char *acct_name, *proto, *mode, *protocol; acct_name = xmlnode_get_attrib(anode, "name"); protocol = xmlnode_get_attrib(anode, "protocol"); proto = xmlnode_get_attrib(anode, "proto"); mode = xmlnode_get_attrib(anode, "mode"); if (!acct_name || (!proto && !protocol) || !mode) continue; account = gaim_accounts_find(acct_name, proto ? proto : protocol); if (!account) continue; imode = atoi(mode); account->perm_deny = (imode != 0 ? imode : GAIM_PRIVACY_ALLOW_ALL); for (x = anode->child; x; x = x->next) { char *name; if (x->type != XMLNODE_TYPE_TAG) continue; if (!strcmp(x->name, "permit")) { name = xmlnode_get_data(x); gaim_privacy_permit_add(account, name, TRUE); g_free(name); } else if (!strcmp(x->name, "block")) { name = xmlnode_get_data(x); gaim_privacy_deny_add(account, name, TRUE); g_free(name); } } } } xmlnode_free(gaim); } /********************************************************************* * Stuff * *********************************************************************/ static void gaim_contact_compute_priority_buddy(GaimContact *contact) { GaimBlistNode *bnode; GaimBuddy *new_priority = NULL; g_return_if_fail(contact != NULL); contact->priority = NULL; for (bnode = ((GaimBlistNode*)contact)->child; bnode != NULL; bnode = bnode->next) { GaimBuddy *buddy; if (!GAIM_BLIST_NODE_IS_BUDDY(bnode)) continue; buddy = (GaimBuddy*)bnode; if (!gaim_account_is_connected(buddy->account)) continue; if (new_priority == NULL) new_priority = buddy; else { int cmp; cmp = gaim_presence_compare(gaim_buddy_get_presence(new_priority), gaim_buddy_get_presence(buddy)); if (cmp > 0 || (cmp == 0 && gaim_prefs_get_bool("/core/contact/last_match"))) { new_priority = buddy; } } } contact->priority = new_priority; contact->priority_valid = TRUE; } /***************************************************************************** * Public API functions * *****************************************************************************/ GaimBuddyList *gaim_blist_new() { GaimBuddyList *gbl = g_new0(GaimBuddyList, 1); GAIM_DBUS_REGISTER_POINTER(gbl, GaimBuddyList); gbl->ui_ops = gaim_blist_get_ui_ops(); gbl->buddies = g_hash_table_new_full((GHashFunc)_gaim_blist_hbuddy_hash, (GEqualFunc)_gaim_blist_hbuddy_equal, (GDestroyNotify)_gaim_blist_hbuddy_free_key, NULL); if (gbl->ui_ops != NULL && gbl->ui_ops->new_list != NULL) gbl->ui_ops->new_list(gbl); return gbl; } void gaim_set_blist(GaimBuddyList *list) { gaimbuddylist = list; } GaimBuddyList * gaim_get_blist() { return gaimbuddylist; } void gaim_blist_show() { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; if (ops && ops->show) ops->show(gaimbuddylist); } void gaim_blist_destroy() { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; gaim_debug(GAIM_DEBUG_INFO, "blist", "Destroying\n"); if (ops && ops->destroy) ops->destroy(gaimbuddylist); } void gaim_blist_set_visible(gboolean show) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; if (ops && ops->set_visible) ops->set_visible(gaimbuddylist, show); } static gboolean presence_update_timeout_cb(GaimBuddy *buddy) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimConversation *conv; g_return_val_if_fail(buddy != NULL, FALSE); if (buddy->present == GAIM_BUDDY_SIGNING_ON) { buddy->present = GAIM_BUDDY_ONLINE; } else if (buddy->present == GAIM_BUDDY_SIGNING_OFF) { buddy->present = GAIM_BUDDY_OFFLINE; ((GaimContact*)((GaimBlistNode*)buddy)->parent)->online--; if (((GaimContact*)((GaimBlistNode*)buddy)->parent)->online == 0) ((GaimGroup *)((GaimBlistNode *)buddy)->parent->parent)->online--; } buddy->timer = 0; if (ops && ops->update) ops->update(gaimbuddylist, (GaimBlistNode*)buddy); conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, buddy->name, buddy->account); if (conv) { if (buddy->present == GAIM_BUDDY_ONLINE) gaim_conversation_update(conv, GAIM_CONV_ACCOUNT_ONLINE); else if (buddy->present == GAIM_BUDDY_OFFLINE) gaim_conversation_update(conv, GAIM_CONV_ACCOUNT_OFFLINE); } return FALSE; } void gaim_blist_update_buddy_status(GaimBuddy *buddy, GaimStatus *old_status) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimPresence *presence; GaimStatus *status; GaimConversation *conv; g_return_if_fail(buddy != NULL); presence = gaim_buddy_get_presence(buddy); status = gaim_presence_get_active_status(presence); gaim_debug_info("blist", "Updating buddy status for %s (%s)\n", buddy->name, gaim_account_get_protocol_name(buddy->account)); if (gaim_status_is_online(status) && !gaim_status_is_online(old_status)) { int old_present = buddy->present; buddy->present = GAIM_BUDDY_SIGNING_ON; gaim_signal_emit(gaim_blist_get_handle(), "buddy-signed-on", buddy); if (old_present != GAIM_BUDDY_SIGNING_OFF) { ((GaimContact*)((GaimBlistNode*)buddy)->parent)->online++; if (((GaimContact*)((GaimBlistNode*)buddy)->parent)->online == 1) ((GaimGroup *)((GaimBlistNode *)buddy)->parent->parent)->online++; } if (buddy->timer > 0) gaim_timeout_remove(buddy->timer); buddy->timer = gaim_timeout_add(10000, (GSourceFunc)presence_update_timeout_cb, buddy); } else if (!gaim_status_is_online(status) && gaim_status_is_online(old_status)) { buddy->present = GAIM_BUDDY_SIGNING_OFF; gaim_blist_node_set_int(&buddy->node, "last_seen", time(NULL)); gaim_signal_emit(gaim_blist_get_handle(), "buddy-signed-off", buddy); if (buddy->timer > 0) gaim_timeout_remove(buddy->timer); buddy->timer = gaim_timeout_add(10000, (GSourceFunc)presence_update_timeout_cb, buddy); } else if (gaim_status_is_available(status) && !gaim_status_is_available(old_status)) { gaim_signal_emit(gaim_blist_get_handle(), "buddy-back", buddy); } else if (!gaim_status_is_available(status) && gaim_status_is_available(old_status)) { gaim_signal_emit(gaim_blist_get_handle(), "buddy-away", buddy); } /* * This function used to only call the following two functions if one of * the above signals had been triggered, but that's not good, because * if someone's away message changes and they don't go from away to back * to away then no signal is triggered. * * It's a safe assumption that SOMETHING called this function. PROBABLY * because something, somewhere changed. Calling the stuff below * certainly won't hurt anything. Unless you're on a K6-2 300. */ gaim_contact_invalidate_priority_buddy(gaim_buddy_get_contact(buddy)); if (ops && ops->update) ops->update(gaimbuddylist, (GaimBlistNode *)buddy); if ((conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, buddy->name, buddy->account))) gaim_conversation_update(conv, GAIM_CONV_UPDATE_AWAY); } void gaim_blist_update_buddy_icon(GaimBuddy *buddy) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; g_return_if_fail(buddy != NULL); if (ops && ops->update) ops->update(gaimbuddylist, (GaimBlistNode *)buddy); } /* * TODO: Maybe remove the call to this from server.c and call it * from oscar.c and toc.c instead? */ void gaim_blist_rename_buddy(GaimBuddy *buddy, const char *name) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; struct _gaim_hbuddy *hb; g_return_if_fail(buddy != NULL); hb = g_new(struct _gaim_hbuddy, 1); hb->name = g_strdup(gaim_normalize(buddy->account, buddy->name)); hb->account = buddy->account; hb->group = ((GaimBlistNode *)buddy)->parent->parent; g_hash_table_remove(gaimbuddylist->buddies, hb); g_free(hb->name); hb->name = g_strdup(gaim_normalize(buddy->account, name)); g_hash_table_replace(gaimbuddylist->buddies, hb, buddy); g_free(buddy->name); buddy->name = g_strdup(name); gaim_blist_schedule_save(); if (ops && ops->update) ops->update(gaimbuddylist, (GaimBlistNode *)buddy); } void gaim_blist_alias_chat(GaimChat *chat, const char *alias) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; char *old_alias = chat->alias; g_return_if_fail(chat != NULL); if ((alias != NULL) && (*alias != '\0')) chat->alias = g_strdup(alias); else chat->alias = NULL; gaim_blist_schedule_save(); if (ops && ops->update) ops->update(gaimbuddylist, (GaimBlistNode *)chat); gaim_signal_emit(gaim_blist_get_handle(), "blist-node-aliased", chat, old_alias); g_free(old_alias); } void gaim_blist_alias_buddy(GaimBuddy *buddy, const char *alias) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimConversation *conv; char *old_alias = buddy->alias; g_return_if_fail(buddy != NULL); if ((alias != NULL) && (*alias != '\0')) buddy->alias = g_strdup(alias); else buddy->alias = NULL; gaim_blist_schedule_save(); if (ops && ops->update) ops->update(gaimbuddylist, (GaimBlistNode *)buddy); conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, buddy->name, buddy->account); if (conv) gaim_conversation_autoset_title(conv); gaim_signal_emit(gaim_blist_get_handle(), "blist-node-aliased", buddy, old_alias); g_free(old_alias); } void gaim_blist_server_alias_buddy(GaimBuddy *buddy, const char *alias) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimConversation *conv; char *old_alias = buddy->server_alias; g_return_if_fail(buddy != NULL); if ((alias != NULL) && (*alias != '\0') && g_utf8_validate(alias, -1, NULL)) buddy->server_alias = g_strdup(alias); else buddy->server_alias = NULL; gaim_blist_schedule_save(); if (ops && ops->update) ops->update(gaimbuddylist, (GaimBlistNode *)buddy); conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, buddy->name, buddy->account); if (conv) gaim_conversation_autoset_title(conv); gaim_signal_emit(gaim_blist_get_handle(), "blist-node-aliased", buddy, old_alias); g_free(old_alias); } /* * TODO: If merging, prompt the user if they want to merge. */ void gaim_blist_rename_group(GaimGroup *source, const char *new_name) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimGroup *dest; gchar *old_name; GList *moved_buddies = NULL; GSList *accts; g_return_if_fail(source != NULL); g_return_if_fail(new_name != NULL); if (*new_name == '\0' || !strcmp(new_name, source->name)) return; dest = gaim_find_group(new_name); if (dest != NULL) { /* We're merging two groups */ GaimBlistNode *prev, *child, *next; prev = gaim_blist_get_last_child((GaimBlistNode*)dest); child = ((GaimBlistNode*)source)->child; /* * TODO: This seems like a dumb way to do this... why not just * append all children from the old group to the end of the new * one? PRPLs might be expecting to receive an add_buddy() for * each moved buddy... */ while (child) { next = child->next; if (GAIM_BLIST_NODE_IS_CONTACT(child)) { GaimBlistNode *bnode; gaim_blist_add_contact((GaimContact *)child, dest, prev); for (bnode = child->child; bnode != NULL; bnode = bnode->next) { gaim_blist_add_buddy((GaimBuddy *)bnode, (GaimContact *)child, NULL, bnode->prev); moved_buddies = g_list_append(moved_buddies, bnode); } prev = child; } else if (GAIM_BLIST_NODE_IS_CHAT(child)) { gaim_blist_add_chat((GaimChat *)child, dest, prev); prev = child; } else { gaim_debug(GAIM_DEBUG_ERROR, "blist", "Unknown child type in group %s\n", source->name); } child = next; } /* Make a copy of the old group name and then delete the old group */ old_name = g_strdup(source->name); gaim_blist_remove_group(source); } else { /* A simple rename */ GaimBlistNode *cnode, *bnode; /* Build a GList of all buddies in this group */ for (cnode = ((GaimBlistNode *)source)->child; cnode != NULL; cnode = cnode->next) { if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) for (bnode = cnode->child; bnode != NULL; bnode = bnode->next) moved_buddies = g_list_append(moved_buddies, bnode); } old_name = source->name; source->name = g_strdup(new_name); } /* Save our changes */ gaim_blist_schedule_save(); /* Update the UI */ if (ops && ops->update) ops->update(gaimbuddylist, (GaimBlistNode*)source); /* Notify all PRPLs */ if(old_name && source && strcmp(source->name, old_name)) { for (accts = gaim_group_get_accounts(source); accts; accts = g_slist_remove(accts, accts->data)) { GaimAccount *account = accts->data; GaimPluginProtocolInfo *prpl_info = NULL; GList *l = NULL, *buddies = NULL; if(account->gc && account->gc->prpl) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(account->gc->prpl); if(!prpl_info) continue; for(l = moved_buddies; l; l = l->next) { GaimBuddy *buddy = (GaimBuddy *)l->data; if(buddy && buddy->account == account) buddies = g_list_append(buddies, (GaimBlistNode *)buddy); } if(prpl_info->rename_group) { prpl_info->rename_group(account->gc, old_name, source, buddies); } else { GList *cur, *groups = NULL; /* Make a list of what the groups each buddy is in */ for(cur = buddies; cur; cur = cur->next) { GaimBlistNode *node = (GaimBlistNode *)cur->data; groups = g_list_append(groups, node->parent->parent); } gaim_account_remove_buddies(account, buddies, groups); g_list_free(groups); gaim_account_add_buddies(account, buddies); } g_list_free(buddies); } } g_list_free(moved_buddies); g_free(old_name); } static void gaim_blist_node_initialize_settings(GaimBlistNode *node); GaimChat *gaim_chat_new(GaimAccount *account, const char *alias, GHashTable *components) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimChat *chat; g_return_val_if_fail(account != NULL, FALSE); g_return_val_if_fail(components != NULL, FALSE); chat = g_new0(GaimChat, 1); chat->account = account; if ((alias != NULL) && (*alias != '\0')) chat->alias = g_strdup(alias); chat->components = components; gaim_blist_node_initialize_settings((GaimBlistNode *)chat); ((GaimBlistNode *)chat)->type = GAIM_BLIST_CHAT_NODE; if (ops != NULL && ops->new_node != NULL) ops->new_node((GaimBlistNode *)chat); GAIM_DBUS_REGISTER_POINTER(chat, GaimChat); return chat; } GaimBuddy *gaim_buddy_new(GaimAccount *account, const char *screenname, const char *alias) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimBuddy *buddy; g_return_val_if_fail(account != NULL, FALSE); g_return_val_if_fail(screenname != NULL, FALSE); buddy = g_new0(GaimBuddy, 1); buddy->account = account; buddy->name = g_strdup(screenname); buddy->alias = g_strdup(alias); buddy->presence = gaim_presence_new_for_buddy(buddy); ((GaimBlistNode *)buddy)->type = GAIM_BLIST_BUDDY_NODE; gaim_presence_set_status_active(buddy->presence, "offline", TRUE); gaim_blist_node_initialize_settings((GaimBlistNode *)buddy); if (ops && ops->new_node) ops->new_node((GaimBlistNode *)buddy); GAIM_DBUS_REGISTER_POINTER(buddy, GaimBuddy); return buddy; } void gaim_buddy_set_icon(GaimBuddy *buddy, GaimBuddyIcon *icon) { g_return_if_fail(buddy != NULL); if (buddy->icon != icon) { if (buddy->icon != NULL) gaim_buddy_icon_unref(buddy->icon); buddy->icon = (icon == NULL ? NULL : gaim_buddy_icon_ref(icon)); } if (buddy->icon) gaim_buddy_icon_cache(icon, buddy); else gaim_buddy_icon_uncache(buddy); gaim_blist_schedule_save(); gaim_blist_update_buddy_icon(buddy); } GaimAccount * gaim_buddy_get_account(const GaimBuddy *buddy) { g_return_val_if_fail(buddy != NULL, NULL); return buddy->account; } const char * gaim_buddy_get_name(const GaimBuddy *buddy) { g_return_val_if_fail(buddy != NULL, NULL); return buddy->name; } GaimBuddyIcon * gaim_buddy_get_icon(const GaimBuddy *buddy) { g_return_val_if_fail(buddy != NULL, NULL); return buddy->icon; } void gaim_blist_add_chat(GaimChat *chat, GaimGroup *group, GaimBlistNode *node) { GaimBlistNode *cnode = (GaimBlistNode*)chat; GaimBlistUiOps *ops = gaimbuddylist->ui_ops; g_return_if_fail(chat != NULL); g_return_if_fail(GAIM_BLIST_NODE_IS_CHAT((GaimBlistNode *)chat)); if (node == NULL) { if (group == NULL) { group = gaim_group_new(_("Chats")); gaim_blist_add_group(group, gaim_blist_get_last_sibling(gaimbuddylist->root)); } } else { group = (GaimGroup*)node->parent; } /* if we're moving to overtop of ourselves, do nothing */ if (cnode == node) return; if (cnode->parent) { /* This chat was already in the list and is * being moved. */ ((GaimGroup *)cnode->parent)->totalsize--; if (gaim_account_is_connected(chat->account)) { ((GaimGroup *)cnode->parent)->online--; ((GaimGroup *)cnode->parent)->currentsize--; } if (cnode->next) cnode->next->prev = cnode->prev; if (cnode->prev) cnode->prev->next = cnode->next; if (cnode->parent->child == cnode) cnode->parent->child = cnode->next; ops->remove(gaimbuddylist, cnode); /* ops->remove() cleaned up the cnode's ui_data, so we need to * reinitialize it */ ops->new_node(cnode); gaim_blist_schedule_save(); } if (node != NULL) { if (node->next) node->next->prev = cnode; cnode->next = node->next; cnode->prev = node; cnode->parent = node->parent; node->next = cnode; ((GaimGroup *)node->parent)->totalsize++; if (gaim_account_is_connected(chat->account)) { ((GaimGroup *)node->parent)->online++; ((GaimGroup *)node->parent)->currentsize++; } } else { if (((GaimBlistNode *)group)->child) ((GaimBlistNode *)group)->child->prev = cnode; cnode->next = ((GaimBlistNode *)group)->child; cnode->prev = NULL; ((GaimBlistNode *)group)->child = cnode; cnode->parent = (GaimBlistNode *)group; group->totalsize++; if (gaim_account_is_connected(chat->account)) { group->online++; group->currentsize++; } } gaim_blist_schedule_save(); if (ops && ops->update) ops->update(gaimbuddylist, (GaimBlistNode *)cnode); } void gaim_blist_add_buddy(GaimBuddy *buddy, GaimContact *contact, GaimGroup *group, GaimBlistNode *node) { GaimBlistNode *cnode, *bnode; GaimGroup *g; GaimContact *c; GaimBlistUiOps *ops = gaimbuddylist->ui_ops; struct _gaim_hbuddy *hb; g_return_if_fail(buddy != NULL); g_return_if_fail(GAIM_BLIST_NODE_IS_BUDDY((GaimBlistNode*)buddy)); bnode = (GaimBlistNode *)buddy; /* if we're moving to overtop of ourselves, do nothing */ if (bnode == node || (!node && bnode->parent && contact && bnode->parent == (GaimBlistNode*)contact && bnode == bnode->parent->child)) return; if (node && GAIM_BLIST_NODE_IS_BUDDY(node)) { c = (GaimContact*)node->parent; g = (GaimGroup*)node->parent->parent; } else if (contact) { c = contact; g = (GaimGroup *)((GaimBlistNode *)c)->parent; } else { if (group) { g = group; } else { g = gaim_group_new(_("Buddies")); gaim_blist_add_group(g, gaim_blist_get_last_sibling(gaimbuddylist->root)); } c = gaim_contact_new(); gaim_blist_add_contact(c, g, gaim_blist_get_last_child((GaimBlistNode*)g)); } cnode = (GaimBlistNode *)c; if (bnode->parent) { if (GAIM_BUDDY_IS_ONLINE(buddy)) { ((GaimContact*)bnode->parent)->online--; if (((GaimContact*)bnode->parent)->online == 0) ((GaimGroup*)bnode->parent->parent)->online--; } if (gaim_account_is_connected(buddy->account)) { ((GaimContact*)bnode->parent)->currentsize--; if (((GaimContact*)bnode->parent)->currentsize == 0) ((GaimGroup*)bnode->parent->parent)->currentsize--; } ((GaimContact*)bnode->parent)->totalsize--; /* the group totalsize will be taken care of by remove_contact below */ if (bnode->parent->parent != (GaimBlistNode*)g) serv_move_buddy(buddy, (GaimGroup *)bnode->parent->parent, g); if (bnode->next) bnode->next->prev = bnode->prev; if (bnode->prev) bnode->prev->next = bnode->next; if (bnode->parent->child == bnode) bnode->parent->child = bnode->next; ops->remove(gaimbuddylist, bnode); gaim_blist_schedule_save(); if (bnode->parent->parent != (GaimBlistNode*)g) { hb = g_new(struct _gaim_hbuddy, 1); hb->name = g_strdup(gaim_normalize(buddy->account, buddy->name)); hb->account = buddy->account; hb->group = bnode->parent->parent; g_hash_table_remove(gaimbuddylist->buddies, hb); g_free(hb->name); g_free(hb); } if (!bnode->parent->child) { gaim_blist_remove_contact((GaimContact*)bnode->parent); } else { gaim_contact_invalidate_priority_buddy((GaimContact*)bnode->parent); ops->update(gaimbuddylist, bnode->parent); } } if (node && GAIM_BLIST_NODE_IS_BUDDY(node)) { if (node->next) node->next->prev = bnode; bnode->next = node->next; bnode->prev = node; bnode->parent = node->parent; node->next = bnode; } else { if (cnode->child) cnode->child->prev = bnode; bnode->prev = NULL; bnode->next = cnode->child; cnode->child = bnode; bnode->parent = cnode; } if (GAIM_BUDDY_IS_ONLINE(buddy)) { ((GaimContact*)bnode->parent)->online++; if (((GaimContact*)bnode->parent)->online == 1) ((GaimGroup*)bnode->parent->parent)->online++; } if (gaim_account_is_connected(buddy->account)) { ((GaimContact*)bnode->parent)->currentsize++; if (((GaimContact*)bnode->parent)->currentsize == 1) ((GaimGroup*)bnode->parent->parent)->currentsize++; } ((GaimContact*)bnode->parent)->totalsize++; hb = g_new(struct _gaim_hbuddy, 1); hb->name = g_strdup(gaim_normalize(buddy->account, buddy->name)); hb->account = buddy->account; hb->group = ((GaimBlistNode*)buddy)->parent->parent; g_hash_table_replace(gaimbuddylist->buddies, hb, buddy); gaim_contact_invalidate_priority_buddy(gaim_buddy_get_contact(buddy)); gaim_blist_schedule_save(); if (ops && ops->update) ops->update(gaimbuddylist, (GaimBlistNode*)buddy); /* Signal that the buddy has been added */ gaim_signal_emit(gaim_blist_get_handle(), "buddy-added", buddy); } GaimContact *gaim_contact_new() { GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); GaimContact *contact = g_new0(GaimContact, 1); contact->totalsize = 0; contact->currentsize = 0; contact->online = 0; gaim_blist_node_initialize_settings((GaimBlistNode *)contact); ((GaimBlistNode *)contact)->type = GAIM_BLIST_CONTACT_NODE; if (ops && ops->new_node) ops->new_node((GaimBlistNode *)contact); GAIM_DBUS_REGISTER_POINTER(contact, GaimContact); return contact; } void gaim_contact_set_alias(GaimContact *contact, const char *alias) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; char *old_alias = contact->alias; g_return_if_fail(contact != NULL); if ((alias != NULL) && (*alias != '\0')) contact->alias = g_strdup(alias); else contact->alias = NULL; gaim_blist_schedule_save(); if (ops && ops->update) ops->update(gaimbuddylist, (GaimBlistNode*)contact); gaim_signal_emit(gaim_blist_get_handle(), "blist-node-aliased", contact, old_alias); g_free(old_alias); } const char *gaim_contact_get_alias(GaimContact* contact) { g_return_val_if_fail(contact != NULL, NULL); if (contact->alias) return contact->alias; return gaim_buddy_get_alias(gaim_contact_get_priority_buddy(contact)); } gboolean gaim_contact_on_account(GaimContact *c, GaimAccount *account) { GaimBlistNode *bnode, *cnode = (GaimBlistNode *) c; g_return_val_if_fail(c != NULL, FALSE); g_return_val_if_fail(account != NULL, FALSE); for (bnode = cnode->child; bnode; bnode = bnode->next) { GaimBuddy *buddy; if (! GAIM_BLIST_NODE_IS_BUDDY(bnode)) continue; buddy = (GaimBuddy *)bnode; if (buddy->account == account) return TRUE; } return FALSE; } void gaim_contact_invalidate_priority_buddy(GaimContact *contact) { g_return_if_fail(contact != NULL); contact->priority_valid = FALSE; } GaimGroup *gaim_group_new(const char *name) { GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); GaimGroup *group = gaim_find_group(name); if (group != NULL) return group; group = g_new0(GaimGroup, 1); group->name = g_strdup(name); group->totalsize = 0; group->currentsize = 0; group->online = 0; gaim_blist_node_initialize_settings((GaimBlistNode *)group); ((GaimBlistNode *)group)->type = GAIM_BLIST_GROUP_NODE; if (ops && ops->new_node) ops->new_node((GaimBlistNode *)group); GAIM_DBUS_REGISTER_POINTER(group, GaimGroup); return group; } void gaim_blist_add_contact(GaimContact *contact, GaimGroup *group, GaimBlistNode *node) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimGroup *g; GaimBlistNode *gnode, *cnode, *bnode; g_return_if_fail(contact != NULL); g_return_if_fail(GAIM_BLIST_NODE_IS_CONTACT((GaimBlistNode*)contact)); if ((GaimBlistNode*)contact == node) return; if (node && (GAIM_BLIST_NODE_IS_CONTACT(node) || GAIM_BLIST_NODE_IS_CHAT(node))) g = (GaimGroup*)node->parent; else if (group) g = group; else { g = gaim_group_new(_("Buddies")); gaim_blist_add_group(g, gaim_blist_get_last_sibling(gaimbuddylist->root)); } gnode = (GaimBlistNode*)g; cnode = (GaimBlistNode*)contact; if (cnode->parent) { if (cnode->parent->child == cnode) cnode->parent->child = cnode->next; if (cnode->prev) cnode->prev->next = cnode->next; if (cnode->next) cnode->next->prev = cnode->prev; if (cnode->parent != gnode) { bnode = cnode->child; while (bnode) { GaimBlistNode *next_bnode = bnode->next; GaimBuddy *b = (GaimBuddy*)bnode; struct _gaim_hbuddy *hb = g_new(struct _gaim_hbuddy, 1); hb->name = g_strdup(gaim_normalize(b->account, b->name)); hb->account = b->account; hb->group = cnode->parent; g_hash_table_remove(gaimbuddylist->buddies, hb); if (!gaim_find_buddy_in_group(b->account, b->name, g)) { hb->group = gnode; g_hash_table_replace(gaimbuddylist->buddies, hb, b); if (b->account->gc) serv_move_buddy(b, (GaimGroup *)cnode->parent, g); } else { gboolean empty_contact = FALSE; /* this buddy already exists in the group, so we're * gonna delete it instead */ g_free(hb->name); g_free(hb); if (b->account->gc) gaim_account_remove_buddy(b->account, b, (GaimGroup *)cnode->parent); if (!cnode->child->next) empty_contact = TRUE; gaim_blist_remove_buddy(b); /** in gaim_blist_remove_buddy(), if the last buddy in a * contact is removed, the contact is cleaned up and * g_free'd, so we mustn't try to reference bnode->next */ if (empty_contact) return; } bnode = next_bnode; } } if (contact->online > 0) ((GaimGroup*)cnode->parent)->online--; if (contact->currentsize > 0) ((GaimGroup*)cnode->parent)->currentsize--; ((GaimGroup*)cnode->parent)->totalsize--; ops->remove(gaimbuddylist, cnode); gaim_blist_schedule_save(); } if (node && (GAIM_BLIST_NODE_IS_CONTACT(node) || GAIM_BLIST_NODE_IS_CHAT(node))) { if (node->next) node->next->prev = cnode; cnode->next = node->next; cnode->prev = node; cnode->parent = node->parent; node->next = cnode; } else { if (gnode->child) gnode->child->prev = cnode; cnode->prev = NULL; cnode->next = gnode->child; gnode->child = cnode; cnode->parent = gnode; } if (contact->online > 0) g->online++; if (contact->currentsize > 0) g->currentsize++; g->totalsize++; gaim_blist_schedule_save(); if (ops && cnode->child) ops->update(gaimbuddylist, cnode); for (bnode = cnode->child; bnode; bnode = bnode->next) ops->update(gaimbuddylist, bnode); } void gaim_blist_merge_contact(GaimContact *source, GaimBlistNode *node) { GaimBlistNode *sourcenode = (GaimBlistNode*)source; GaimBlistNode *targetnode; GaimBlistNode *prev, *cur, *next; GaimContact *target; g_return_if_fail(source != NULL); g_return_if_fail(node != NULL); if (GAIM_BLIST_NODE_IS_CONTACT(node)) { target = (GaimContact *)node; prev = gaim_blist_get_last_child(node); } else if (GAIM_BLIST_NODE_IS_BUDDY(node)) { target = (GaimContact *)node->parent; prev = node; } else { return; } if (source == target || !target) return; targetnode = (GaimBlistNode *)target; next = sourcenode->child; while (next) { cur = next; next = cur->next; if (GAIM_BLIST_NODE_IS_BUDDY(cur)) { gaim_blist_add_buddy((GaimBuddy *)cur, target, NULL, prev); prev = cur; } } } void gaim_blist_add_group(GaimGroup *group, GaimBlistNode *node) { GaimBlistUiOps *ops; GaimBlistNode *gnode = (GaimBlistNode*)group; g_return_if_fail(group != NULL); g_return_if_fail(GAIM_BLIST_NODE_IS_GROUP((GaimBlistNode *)group)); ops = gaimbuddylist->ui_ops; if (!gaimbuddylist->root) { gaimbuddylist->root = gnode; return; } /* if we're moving to overtop of ourselves, do nothing */ if (gnode == node) return; if (gaim_find_group(group->name)) { /* This is just being moved */ ops->remove(gaimbuddylist, (GaimBlistNode *)group); if (gnode == gaimbuddylist->root) gaimbuddylist->root = gnode->next; if (gnode->prev) gnode->prev->next = gnode->next; if (gnode->next) gnode->next->prev = gnode->prev; } if (node && GAIM_BLIST_NODE_IS_GROUP(node)) { gnode->next = node->next; gnode->prev = node; if (node->next) node->next->prev = gnode; node->next = gnode; } else { if (gaimbuddylist->root) gaimbuddylist->root->prev = gnode; gnode->next = gaimbuddylist->root; gnode->prev = NULL; gaimbuddylist->root = gnode; } gaim_blist_schedule_save(); if (ops && ops->update) { ops->update(gaimbuddylist, gnode); for (node = gnode->child; node; node = node->next) ops->update(gaimbuddylist, node); } } void gaim_blist_remove_contact(GaimContact *contact) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimBlistNode *node, *gnode; g_return_if_fail(contact != NULL); node = (GaimBlistNode *)contact; gnode = node->parent; if (node->child) { /* * If this contact has children then remove them. When the last * buddy is removed from the contact, the contact is automatically * deleted. */ while (node->child->next) { gaim_blist_remove_buddy((GaimBuddy*)node->child); } /* * Remove the last buddy and trigger the deletion of the contact. * It would probably be cleaner if contact-deletion was done after * a timeout? Or if it had to be done manually, like below? */ gaim_blist_remove_buddy((GaimBuddy*)node->child); } else { /* Remove the node from its parent */ if (gnode->child == node) gnode->child = node->next; if (node->prev) node->prev->next = node->next; if (node->next) node->next->prev = node->prev; gaim_blist_schedule_save(); /* Update the UI */ if (ops && ops->remove) ops->remove(gaimbuddylist, node); /* Delete the node */ g_hash_table_destroy(contact->node.settings); GAIM_DBUS_UNREGISTER_POINTER(contact); g_free(contact); } } void gaim_blist_remove_buddy(GaimBuddy *buddy) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimBlistNode *node, *cnode, *gnode; GaimContact *contact; GaimGroup *group; struct _gaim_hbuddy hb; g_return_if_fail(buddy != NULL); node = (GaimBlistNode *)buddy; cnode = node->parent; gnode = cnode->parent; contact = (GaimContact *)cnode; group = (GaimGroup *)gnode; /* Delete any buddy icon. */ gaim_buddy_icon_uncache(buddy); /* Remove the node from its parent */ if (node->prev) node->prev->next = node->next; if (node->next) node->next->prev = node->prev; if (cnode->child == node) cnode->child = node->next; /* Adjust size counts */ if (GAIM_BUDDY_IS_ONLINE(buddy)) { contact->online--; if (contact->online == 0) group->online--; } if (gaim_account_is_connected(buddy->account)) { contact->currentsize--; if (contact->currentsize == 0) group->currentsize--; } contact->totalsize--; gaim_blist_schedule_save(); /* Re-sort the contact */ if (contact->priority == buddy) { gaim_contact_invalidate_priority_buddy(contact); if (ops && ops->update) ops->update(gaimbuddylist, cnode); } /* Remove this buddy from the buddies hash table */ hb.name = g_strdup(gaim_normalize(buddy->account, buddy->name)); hb.account = buddy->account; hb.group = ((GaimBlistNode*)buddy)->parent->parent; g_hash_table_remove(gaimbuddylist->buddies, &hb); g_free(hb.name); /* Update the UI */ if (ops && ops->remove) ops->remove(gaimbuddylist, node); /* Signal that the buddy has been removed before freeing the memory for it */ gaim_signal_emit(gaim_blist_get_handle(), "buddy-removed", buddy); /* Delete the node */ if (buddy->timer > 0) gaim_timeout_remove(buddy->timer); if (buddy->icon != NULL) gaim_buddy_icon_unref(buddy->icon); g_hash_table_destroy(buddy->node.settings); gaim_presence_remove_buddy(buddy->presence, buddy); gaim_presence_destroy(buddy->presence); g_free(buddy->name); g_free(buddy->alias); g_free(buddy->server_alias); GAIM_DBUS_UNREGISTER_POINTER(buddy); g_free(buddy); /* If the contact is empty then remove it */ if (!cnode->child) gaim_blist_remove_contact(contact); } void gaim_blist_remove_chat(GaimChat *chat) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimBlistNode *node, *gnode; GaimGroup *group; g_return_if_fail(chat != NULL); node = (GaimBlistNode *)chat; gnode = node->parent; group = (GaimGroup *)gnode; /* Remove the node from its parent */ if (gnode->child == node) gnode->child = node->next; if (node->prev) node->prev->next = node->next; if (node->next) node->next->prev = node->prev; /* Adjust size counts */ if (gaim_account_is_connected(chat->account)) { group->online--; group->currentsize--; } group->totalsize--; gaim_blist_schedule_save(); /* Update the UI */ if (ops && ops->remove) ops->remove(gaimbuddylist, node); /* Delete the node */ g_hash_table_destroy(chat->components); g_hash_table_destroy(chat->node.settings); g_free(chat->alias); GAIM_DBUS_UNREGISTER_POINTER(chat); g_free(chat); } void gaim_blist_remove_group(GaimGroup *group) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimBlistNode *node; GList *l; g_return_if_fail(group != NULL); node = (GaimBlistNode *)group; /* Make sure the group is empty */ if (node->child) { char *buf; int count = 0; GaimBlistNode *child; for (child = node->child; child != NULL; child = child->next) count++; buf = g_strdup_printf(ngettext("%d buddy from group %s was not removed " "because its account was not logged in." " This buddy and the group were not " "removed.\n", "%d buddies from group %s were not " "removed because their accounts were " "not logged in. These buddies and " "the group were not removed.\n", count), count, group->name); gaim_notify_error(NULL, NULL, _("Group not removed"), buf); g_free(buf); return; } /* Remove the node from its parent */ if (gaimbuddylist->root == node) gaimbuddylist->root = node->next; if (node->prev) node->prev->next = node->next; if (node->next) node->next->prev = node->prev; gaim_blist_schedule_save(); /* Update the UI */ if (ops && ops->remove) ops->remove(gaimbuddylist, node); /* Remove the group from all accounts that are online */ for (l = gaim_connections_get_all(); l != NULL; l = l->next) { GaimConnection *gc = (GaimConnection *)l->data; if (gaim_connection_get_state(gc) == GAIM_CONNECTED) gaim_account_remove_group(gaim_connection_get_account(gc), group); } /* Delete the node */ g_hash_table_destroy(group->node.settings); g_free(group->name); GAIM_DBUS_UNREGISTER_POINTER(group); g_free(group); } GaimBuddy *gaim_contact_get_priority_buddy(GaimContact *contact) { g_return_val_if_fail(contact != NULL, NULL); if (!contact->priority_valid) gaim_contact_compute_priority_buddy(contact); return contact->priority; } const char *gaim_buddy_get_alias_only(GaimBuddy *buddy) { g_return_val_if_fail(buddy != NULL, NULL); if ((buddy->alias != NULL) && (*buddy->alias != '\0')) { return buddy->alias; } else if ((buddy->server_alias != NULL) && (*buddy->server_alias != '\0')) { return buddy->server_alias; } return NULL; } const char *gaim_buddy_get_contact_alias(GaimBuddy *buddy) { GaimContact *c; g_return_val_if_fail(buddy != NULL, NULL); /* Search for an alias for the buddy. In order of precedence: */ /* The buddy alias */ if (buddy->alias != NULL) return buddy->alias; /* The contact alias */ c = gaim_buddy_get_contact(buddy); if ((c != NULL) && (c->alias != NULL)) return c->alias; /* The server alias */ if ((buddy->server_alias) && (*buddy->server_alias)) return buddy->server_alias; /* The buddy's user name (i.e. no alias) */ return buddy->name; } const char *gaim_buddy_get_alias(GaimBuddy *buddy) { g_return_val_if_fail(buddy != NULL, NULL); /* Search for an alias for the buddy. In order of precedence: */ /* The buddy alias */ if (buddy->alias != NULL) return buddy->alias; /* The server alias */ if ((buddy->server_alias) && (*buddy->server_alias)) return buddy->server_alias; /* The buddy's user name (i.e. no alias) */ return buddy->name; } const char *gaim_buddy_get_local_alias(GaimBuddy *buddy) { GaimContact *c; g_return_val_if_fail(buddy != NULL, NULL); /* Search for an alias for the buddy. In order of precedence: */ /* The buddy alias */ if (buddy->alias != NULL) return buddy->alias; /* The contact alias */ c = gaim_buddy_get_contact(buddy); if ((c != NULL) && (c->alias != NULL)) return c->alias; /* The buddy's user name (i.e. no alias) */ return buddy->name; } const char *gaim_chat_get_name(GaimChat *chat) { struct proto_chat_entry *pce; GList *parts, *tmp; char *ret; g_return_val_if_fail(chat != NULL, NULL); if ((chat->alias != NULL) && (*chat->alias != '\0')) return chat->alias; parts = GAIM_PLUGIN_PROTOCOL_INFO(chat->account->gc->prpl)->chat_info(chat->account->gc); pce = parts->data; ret = g_hash_table_lookup(chat->components, pce->identifier); for (tmp = parts; tmp; tmp = tmp->next) g_free(tmp->data); g_list_free(parts); return ret; } GaimBuddy *gaim_find_buddy(GaimAccount *account, const char *name) { GaimBuddy *buddy; struct _gaim_hbuddy hb; GaimBlistNode *group; g_return_val_if_fail(gaimbuddylist != NULL, NULL); g_return_val_if_fail(account != NULL, NULL); g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL); hb.account = account; hb.name = g_strdup(gaim_normalize(account, name)); for (group = gaimbuddylist->root; group; group = group->next) { hb.group = group; if ((buddy = g_hash_table_lookup(gaimbuddylist->buddies, &hb))) { g_free(hb.name); return buddy; } } g_free(hb.name); return NULL; } GaimBuddy *gaim_find_buddy_in_group(GaimAccount *account, const char *name, GaimGroup *group) { struct _gaim_hbuddy hb; GaimBuddy *ret; g_return_val_if_fail(gaimbuddylist != NULL, NULL); g_return_val_if_fail(account != NULL, NULL); g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL); hb.name = g_strdup(gaim_normalize(account, name)); hb.account = account; hb.group = (GaimBlistNode*)group; ret = g_hash_table_lookup(gaimbuddylist->buddies, &hb); g_free(hb.name); return ret; } GSList *gaim_find_buddies(GaimAccount *account, const char *name) { struct buddy *buddy; struct _gaim_hbuddy hb; GaimBlistNode *node; GSList *ret = NULL; g_return_val_if_fail(gaimbuddylist != NULL, NULL); g_return_val_if_fail(account != NULL, NULL); g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL); hb.name = g_strdup(gaim_normalize(account, name)); hb.account = account; for (node = gaimbuddylist->root; node != NULL; node = node->next) { hb.group = node; if ((buddy = g_hash_table_lookup(gaimbuddylist->buddies, &hb)) != NULL) ret = g_slist_append(ret, buddy); } g_free(hb.name); return ret; } GaimGroup *gaim_find_group(const char *name) { GaimBlistNode *node; g_return_val_if_fail(gaimbuddylist != NULL, NULL); g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL); for (node = gaimbuddylist->root; node != NULL; node = node->next) { if (!strcmp(((GaimGroup *)node)->name, name)) return (GaimGroup *)node; } return NULL; } GaimChat * gaim_blist_find_chat(GaimAccount *account, const char *name) { char *chat_name; GaimChat *chat; GaimPlugin *prpl; GaimPluginProtocolInfo *prpl_info = NULL; struct proto_chat_entry *pce; GaimBlistNode *node, *group; GList *parts; g_return_val_if_fail(gaimbuddylist != NULL, NULL); g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL); if (!gaim_account_is_connected(account)) return NULL; prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); if (prpl_info->find_blist_chat != NULL) return prpl_info->find_blist_chat(account, name); for (group = gaimbuddylist->root; group != NULL; group = group->next) { for (node = group->child; node != NULL; node = node->next) { if (GAIM_BLIST_NODE_IS_CHAT(node)) { chat = (GaimChat*)node; if (account != chat->account) continue; parts = prpl_info->chat_info( gaim_account_get_connection(chat->account)); pce = parts->data; chat_name = g_hash_table_lookup(chat->components, pce->identifier); if (chat->account == account && chat_name != NULL && name != NULL && !strcmp(chat_name, name)) { return chat; } } } } return NULL; } GaimGroup * gaim_chat_get_group(GaimChat *chat) { g_return_val_if_fail(chat != NULL, NULL); return (GaimGroup *)(((GaimBlistNode *)chat)->parent); } GaimContact *gaim_buddy_get_contact(GaimBuddy *buddy) { g_return_val_if_fail(buddy != NULL, NULL); return (GaimContact*)((GaimBlistNode*)buddy)->parent; } GaimPresence *gaim_buddy_get_presence(const GaimBuddy *buddy) { g_return_val_if_fail(buddy != NULL, NULL); return buddy->presence; } GaimGroup *gaim_find_buddys_group(GaimBuddy *buddy) { g_return_val_if_fail(buddy != NULL, NULL); if (((GaimBlistNode *)buddy)->parent == NULL) return NULL; return (GaimGroup *)(((GaimBlistNode*)buddy)->parent->parent); } GSList *gaim_group_get_accounts(GaimGroup *group) { GSList *l = NULL; GaimBlistNode *gnode, *cnode, *bnode; gnode = (GaimBlistNode *)group; for (cnode = gnode->child; cnode; cnode = cnode->next) { if (GAIM_BLIST_NODE_IS_CHAT(cnode)) { if (!g_slist_find(l, ((GaimChat *)cnode)->account)) l = g_slist_append(l, ((GaimChat *)cnode)->account); } else if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) { for (bnode = cnode->child; bnode; bnode = bnode->next) { if (GAIM_BLIST_NODE_IS_BUDDY(bnode)) { if (!g_slist_find(l, ((GaimBuddy *)bnode)->account)) l = g_slist_append(l, ((GaimBuddy *)bnode)->account); } } } } return l; } void gaim_blist_add_account(GaimAccount *account) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimBlistNode *gnode, *cnode, *bnode; g_return_if_fail(gaimbuddylist != NULL); if (!ops || !ops->update) return; for (gnode = gaimbuddylist->root; gnode; gnode = gnode->next) { if (!GAIM_BLIST_NODE_IS_GROUP(gnode)) continue; for (cnode = gnode->child; cnode; cnode = cnode->next) { if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) { gboolean recompute = FALSE; for (bnode = cnode->child; bnode; bnode = bnode->next) { if (GAIM_BLIST_NODE_IS_BUDDY(bnode) && ((GaimBuddy*)bnode)->account == account) { recompute = TRUE; ((GaimContact*)cnode)->currentsize++; if (((GaimContact*)cnode)->currentsize == 1) ((GaimGroup*)gnode)->currentsize++; ops->update(gaimbuddylist, bnode); } } if (recompute || gaim_blist_node_get_bool(cnode, "show_offline")) { gaim_contact_invalidate_priority_buddy((GaimContact*)cnode); ops->update(gaimbuddylist, cnode); } } else if (GAIM_BLIST_NODE_IS_CHAT(cnode) && ((GaimChat*)cnode)->account == account) { ((GaimGroup *)gnode)->online++; ((GaimGroup *)gnode)->currentsize++; ops->update(gaimbuddylist, cnode); } } ops->update(gaimbuddylist, gnode); } } void gaim_blist_remove_account(GaimAccount *account) { GaimBlistUiOps *ops = gaimbuddylist->ui_ops; GaimBlistNode *gnode, *cnode, *bnode; GaimBuddy *buddy; GaimChat *chat; GaimContact *contact; GaimGroup *group; g_return_if_fail(gaimbuddylist != NULL); for (gnode = gaimbuddylist->root; gnode; gnode = gnode->next) { if (!GAIM_BLIST_NODE_IS_GROUP(gnode)) continue; group = (GaimGroup *)gnode; for (cnode = gnode->child; cnode; cnode = cnode->next) { if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) { gboolean recompute = FALSE; contact = (GaimContact *)cnode; for (bnode = cnode->child; bnode; bnode = bnode->next) { if (!GAIM_BLIST_NODE_IS_BUDDY(bnode)) continue; buddy = (GaimBuddy *)bnode; if (account == buddy->account) { GaimPresence *presence; recompute = TRUE; presence = gaim_buddy_get_presence(buddy); if(gaim_presence_is_online(presence)) { contact->online--; if (contact->online == 0) group->online--; gaim_blist_node_set_int(&buddy->node, "last_seen", time(NULL)); } contact->currentsize--; if (contact->currentsize == 0) group->currentsize--; gaim_presence_set_status_active(presence, "offline", TRUE); if (ops && ops->remove) ops->remove(gaimbuddylist, bnode); } } if (recompute) { gaim_contact_invalidate_priority_buddy(contact); if (ops && ops->update) ops->update(gaimbuddylist, cnode); } } else if (GAIM_BLIST_NODE_IS_CHAT(cnode)) { chat = (GaimChat *)cnode; if(chat->account == account) { group->currentsize--; group->online--; if (ops && ops->remove) ops->remove(gaimbuddylist, cnode); } } } } } gboolean gaim_group_on_account(GaimGroup *g, GaimAccount *account) { GaimBlistNode *cnode; for (cnode = ((GaimBlistNode *)g)->child; cnode; cnode = cnode->next) { if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) { if(gaim_contact_on_account((GaimContact *) cnode, account)) return TRUE; } else if (GAIM_BLIST_NODE_IS_CHAT(cnode)) { GaimChat *chat = (GaimChat *)cnode; if ((!account && gaim_account_is_connected(chat->account)) || chat->account == account) return TRUE; } } return FALSE; } void gaim_blist_request_add_buddy(GaimAccount *account, const char *username, const char *group, const char *alias) { GaimBlistUiOps *ui_ops; ui_ops = gaim_blist_get_ui_ops(); if (ui_ops != NULL && ui_ops->request_add_buddy != NULL) ui_ops->request_add_buddy(account, username, group, alias); } void gaim_blist_request_add_chat(GaimAccount *account, GaimGroup *group, const char *alias, const char *name) { GaimBlistUiOps *ui_ops; ui_ops = gaim_blist_get_ui_ops(); if (ui_ops != NULL && ui_ops->request_add_chat != NULL) ui_ops->request_add_chat(account, group, alias, name); } void gaim_blist_request_add_group(void) { GaimBlistUiOps *ui_ops; ui_ops = gaim_blist_get_ui_ops(); if (ui_ops != NULL && ui_ops->request_add_group != NULL) ui_ops->request_add_group(); } static void gaim_blist_node_setting_free(gpointer data) { GaimValue *value; value = (GaimValue *)data; gaim_value_destroy(value); } static void gaim_blist_node_initialize_settings(GaimBlistNode *node) { if (node->settings) return; node->settings = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, (GDestroyNotify)gaim_blist_node_setting_free); } void gaim_blist_node_remove_setting(GaimBlistNode *node, const char *key) { g_return_if_fail(node != NULL); g_return_if_fail(node->settings != NULL); g_return_if_fail(key != NULL); g_hash_table_remove(node->settings, key); gaim_blist_schedule_save(); } void gaim_blist_node_set_flags(GaimBlistNode *node, GaimBlistNodeFlags flags) { g_return_if_fail(node != NULL); node->flags = flags; } GaimBlistNodeFlags gaim_blist_node_get_flags(GaimBlistNode *node) { g_return_val_if_fail(node != NULL, 0); return node->flags; } void gaim_blist_node_set_bool(GaimBlistNode* node, const char *key, gboolean data) { GaimValue *value; g_return_if_fail(node != NULL); g_return_if_fail(node->settings != NULL); g_return_if_fail(key != NULL); value = gaim_value_new(GAIM_TYPE_BOOLEAN); gaim_value_set_boolean(value, data); g_hash_table_replace(node->settings, g_strdup(key), value); gaim_blist_schedule_save(); } gboolean gaim_blist_node_get_bool(GaimBlistNode* node, const char *key) { GaimValue *value; g_return_val_if_fail(node != NULL, FALSE); g_return_val_if_fail(node->settings != NULL, FALSE); g_return_val_if_fail(key != NULL, FALSE); value = g_hash_table_lookup(node->settings, key); if (value == NULL) return FALSE; g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOOLEAN, FALSE); return gaim_value_get_boolean(value); } void gaim_blist_node_set_int(GaimBlistNode* node, const char *key, int data) { GaimValue *value; g_return_if_fail(node != NULL); g_return_if_fail(node->settings != NULL); g_return_if_fail(key != NULL); value = gaim_value_new(GAIM_TYPE_INT); gaim_value_set_int(value, data); g_hash_table_replace(node->settings, g_strdup(key), value); gaim_blist_schedule_save(); } int gaim_blist_node_get_int(GaimBlistNode* node, const char *key) { GaimValue *value; g_return_val_if_fail(node != NULL, 0); g_return_val_if_fail(node->settings != NULL, 0); g_return_val_if_fail(key != NULL, 0); value = g_hash_table_lookup(node->settings, key); if (value == NULL) return 0; g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_INT, 0); return gaim_value_get_int(value); } void gaim_blist_node_set_string(GaimBlistNode* node, const char *key, const char *data) { GaimValue *value; g_return_if_fail(node != NULL); g_return_if_fail(node->settings != NULL); g_return_if_fail(key != NULL); value = gaim_value_new(GAIM_TYPE_STRING); gaim_value_set_string(value, data); g_hash_table_replace(node->settings, g_strdup(key), value); gaim_blist_schedule_save(); } const char * gaim_blist_node_get_string(GaimBlistNode* node, const char *key) { GaimValue *value; g_return_val_if_fail(node != NULL, NULL); g_return_val_if_fail(node->settings != NULL, NULL); g_return_val_if_fail(key != NULL, NULL); value = g_hash_table_lookup(node->settings, key); if (value == NULL) return NULL; g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_STRING, NULL); return gaim_value_get_string(value); } GList * gaim_blist_node_get_extended_menu(GaimBlistNode *n) { GList *menu = NULL; g_return_val_if_fail(n != NULL, NULL); gaim_signal_emit(gaim_blist_get_handle(), "blist-node-extended-menu", n, &menu); return menu; } GaimBlistNodeAction * gaim_blist_node_action_new(char *label, void (*callback)(GaimBlistNode *, gpointer), gpointer data, GList *children) { GaimBlistNodeAction *act = g_new0(GaimBlistNodeAction, 1); act->label = label; act->callback = callback; act->data = data; act->children = children; return act; } int gaim_blist_get_group_size(GaimGroup *group, gboolean offline) { if (!group) return 0; return offline ? group->totalsize : group->currentsize; } int gaim_blist_get_group_online_count(GaimGroup *group) { if (!group) return 0; return group->online; } void gaim_blist_set_ui_ops(GaimBlistUiOps *ops) { blist_ui_ops = ops; } GaimBlistUiOps * gaim_blist_get_ui_ops(void) { return blist_ui_ops; } void * gaim_blist_get_handle(void) { static int handle; return &handle; } void gaim_blist_init(void) { void *handle = gaim_blist_get_handle(); gaim_signal_register(handle, "buddy-away", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_BLIST_BUDDY)); gaim_signal_register(handle, "buddy-back", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_BLIST_BUDDY)); gaim_signal_register(handle, "buddy-idle", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_BLIST_BUDDY)); gaim_signal_register(handle, "buddy-unidle", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_BLIST_BUDDY)); gaim_signal_register(handle, "buddy-idle-updated", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_BLIST_BUDDY)); gaim_signal_register(handle, "buddy-signed-on", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_BLIST_BUDDY)); gaim_signal_register(handle, "buddy-signed-off", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_BLIST_BUDDY)); gaim_signal_register(handle, "buddy-added", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_BLIST_BUDDY)); gaim_signal_register(handle, "buddy-removed", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_BLIST_BUDDY)); gaim_signal_register(handle, "update-idle", gaim_marshal_VOID, NULL, 0); gaim_signal_register(handle, "blist-node-extended-menu", gaim_marshal_VOID__POINTER_POINTER, NULL, 2, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_BLIST_NODE), gaim_value_new(GAIM_TYPE_BOXED, "GList **")); gaim_signal_register(handle, "blist-node-aliased", gaim_marshal_VOID__POINTER_POINTER, NULL, 2, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_BLIST_NODE), gaim_value_new(GAIM_TYPE_STRING)); } void gaim_blist_uninit(void) { if (save_timer != 0) { gaim_timeout_remove(save_timer); save_timer = 0; gaim_blist_sync(); } gaim_signals_unregister_by_instance(gaim_blist_get_handle()); }