Mercurial > pidgin
view PLUGIN_HOWTO @ 14717:b1fcd2fc903a
[gaim-migrate @ 17471]
Martijn van Beers provided some patches to rework the perl object
casting/blessing for signal instances in order to let the newly added jabber-*
signals work. This is those patches.
This is also a small whitespace change, a removal of the gaim debug message
about "Found plugin info" it was just pissing me off, and a renamespacing of
gaim_blist_node_get_extended_menu into Gaim::Blist::Node where it makes
slightly more sense.
committer: Tailor Script <tailor@pidgin.im>
author | Etan Reisner <pidgin@unreliablesource.net> |
---|---|
date | Thu, 12 Oct 2006 20:38:47 +0000 |
parents | 7acebc9d043f |
children | cc3c50816cc9 |
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For information on writing a plugin for Gaim, go http://gaim.sourceforge.net/api/ and see the HOWTOs in the "Related Pages" section. You can also generate this documentation locally by installing doxygen and graphviz dot, then running "make docs" in the Gaim source tree. The documentation will be in the docs/html directory. This next paragraph is old and possibly out of date: Compilation of the plugins is fairly straight-forward; there is a Makefile in this directory that has a rule for making the .so file from a .c file. No modification of the Makefile should be necessary, unless if you simply want to type 'make' to have it made; otherwise, 'make filename.so' will take filename.c and make the .so plugin from it. If you need to link in with extra libraries, you can set the environment variable PLUGIN_LIBS to be the libraries you want to link with. It should be possible to compile plugins outside of the Gaim source tree, which is a much cleaner solution.