Mercurial > pidgin
view README.CVS @ 8250:b248c1f4efbd
[gaim-migrate @ 8973]
1) Minor changes to the network listen code again. Tim, let me know
if you have any other suggestions.
2) Changed how charsets are handled in oscar a tad bit. I think this
should guarantee that Gaim doesn't crash when people send funky
messages, or have funky away messages or really anything that is
using a charset that isn't utf8, iso-8859-1, ucs-2be, or ascii.
Ethan, this should fix the problem with that person's away message.
Although, the message itself still looks kinda funky to me. The
encoding is Windows-31J, which is apparently a valid iconv encoding?
You would know more than I.
3) Fix the following crash:
1. IM yourself a message on AIM
2. Do NOT begin to type a second message, but instead hit CTRL+up
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Fri, 13 Feb 2004 05:37:12 +0000 |
parents | 17a446f5e99b |
children | e4a27c9aec4c |
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If you plan to use gaim CVS, PLEASE read this message in its entirety! Gaim is a fast-moving project with a somewhat regular release schedule. Due to the rate of gaim development, CVS undergoes frequent bursts of massive changes, often leaving behind brokenness and partial functionality while the responsible developers rewrite some portion of code or seek to add new features. What this all boils down to is that CVS _WILL_ sometimes be broken. Because of this, we ask that users who are not interested in personally tracking down bugs and fixing them (without a lot of assistance from the developers!) avoid CVS and use releases. Since releases will be made often, this should not prevent anyone from using the newest, shiniest features -- but it will prevent users from having to deal with ugly development bugs that we already know about but haven't gotten around to fixing. If you are interested in hacking on gaim, please read README and HACKING, and take note of the issues in PROGRAMMING_NOTES. (Note that they may be somewhat out of date at times.) Win32 developers, please read README.mingw. By far the best documentation, however, is the documented code. Not all parts of gaim have yet been documented, but the major subsystems are falling fast. If you have doxygen, you can use the Doxyfile in the toplevel directory to generate pretty documentation. Otherwise (or even if you do!), the header files for each subsystem contain documentation for the functions they contain. For instance, conversation.h contains documentation for the entire gaim_conversation_* API, and account.h contains documentation for the gaim_account_* API. If you have questions, please feel free to contact the gaim developers by email at gaim-devel@lists.sourceforge.net, on IRC at irc.freenode.net in #gaim, or via the sourceforge forums at http://www.sourceforge.net/projects/gaim. Please do as much homework as you can before contacting us; the more you know about your question, the faster and more effectively we can help you! Send patches to gaim-devel@lists.sourceforge.net or post them in the Sourceforge forums at http://www.sourceforge.net/projects/gaim.