Mercurial > pidgin
view PLUGIN_HOWTO @ 15786:b25acae693cd
Change connection.c:gaim_connection_error() to still work even if the
message parameter is NULL. There's no reason to error-out of that
function just because some yuppie didn't pass us an error message.
But we still log a critical message, so those of you at home running
with fatal_criticals will still crash.
I noticed this because Jabber isn't handling <stream:error/> correctly
right now. Anyone else notice this? The code is written to look for
"stream:error", but our xmlnode stuff just sees "error" (even though
the "stream:error" format is sent over the wire). I think it's
because of the libxml change.
To reproduce the problem, sign onto the same resource twice and note
that the error message that Gaim gives you sucks.
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Tue, 13 Mar 2007 07:33:08 +0000 |
parents | 7acebc9d043f |
children | cc3c50816cc9 |
line wrap: on
line source
For information on writing a plugin for Gaim, go http://gaim.sourceforge.net/api/ and see the HOWTOs in the "Related Pages" section. You can also generate this documentation locally by installing doxygen and graphviz dot, then running "make docs" in the Gaim source tree. The documentation will be in the docs/html directory. This next paragraph is old and possibly out of date: Compilation of the plugins is fairly straight-forward; there is a Makefile in this directory that has a rule for making the .so file from a .c file. No modification of the Makefile should be necessary, unless if you simply want to type 'make' to have it made; otherwise, 'make filename.so' will take filename.c and make the .so plugin from it. If you need to link in with extra libraries, you can set the environment variable PLUGIN_LIBS to be the libraries you want to link with. It should be possible to compile plugins outside of the Gaim source tree, which is a much cleaner solution.