Mercurial > pidgin
view README.SVN @ 15786:b25acae693cd
Change connection.c:gaim_connection_error() to still work even if the
message parameter is NULL. There's no reason to error-out of that
function just because some yuppie didn't pass us an error message.
But we still log a critical message, so those of you at home running
with fatal_criticals will still crash.
I noticed this because Jabber isn't handling <stream:error/> correctly
right now. Anyone else notice this? The code is written to look for
"stream:error", but our xmlnode stuff just sees "error" (even though
the "stream:error" format is sent over the wire). I think it's
because of the libxml change.
To reproduce the problem, sign onto the same resource twice and note
that the error message that Gaim gives you sucks.
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Tue, 13 Mar 2007 07:33:08 +0000 |
parents | c4a5d8950d8c |
children | 361c15e0b320 |
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If you plan to use gaim SVN, PLEASE read this message in its entirety! Gaim is a fast-moving project with a somewhat regular release schedule. Due to the rate of gaim development, SVN undergoes frequent bursts of massive changes, often leaving behind brokenness and partial functionality while the responsible developers rewrite some portion of code or seek to add new features. What this all boils down to is that SVN _WILL_ sometimes be broken. Because of this, we ask that users who are not interested in personally tracking down bugs and fixing them (without a lot of assistance from the developers!) avoid SVN and use releases. Since releases will be made often, this should not prevent anyone from using the newest, shiniest features -- but it will prevent users from having to deal with ugly development bugs that we already know about but haven't gotten around to fixing. If you are interested in hacking on gaim, please read README and HACKING, and take note of the issues in PROGRAMMING_NOTES. (Note that they may be somewhat out of date at times.) Win32 developers, please read README.mingw. By far the best documentation, however, is the documented code. Not all parts of gaim have yet been documented, but the major subsystems are falling fast. If you have doxygen, you can use the Doxyfile in the toplevel directory to generate pretty documentation. Otherwise (or even if you do!), the header files for each subsystem contain documentation for the functions they contain. For instance, conversation.h contains documentation for the entire gaim_conversation_* API, and account.h contains documentation for the gaim_account_* API. If you have questions, please feel free to contact the gaim developers by email at gaim-devel@lists.sourceforge.net, on IRC at irc.freenode.net in #gaim, or via the sourceforge forums at http://www.sourceforge.net/projects/gaim. Please do as much homework as you can before contacting us; the more you know about your question, the faster and more effectively we can help you! Send patches to gaim-devel@lists.sourceforge.net or post them in the Sourceforge forums at http://www.sourceforge.net/projects/gaim.