view libpurple/sound.c @ 15786:b25acae693cd

Change connection.c:gaim_connection_error() to still work even if the message parameter is NULL. There's no reason to error-out of that function just because some yuppie didn't pass us an error message. But we still log a critical message, so those of you at home running with fatal_criticals will still crash. I noticed this because Jabber isn't handling <stream:error/> correctly right now. Anyone else notice this? The code is written to look for "stream:error", but our xmlnode stuff just sees "error" (even though the "stream:error" format is sent over the wire). I think it's because of the libxml change. To reproduce the problem, sign onto the same resource twice and note that the error message that Gaim gives you sucks.
author Mark Doliner <mark@kingant.net>
date Tue, 13 Mar 2007 07:33:08 +0000
parents 5fe8042783c1
children 32c366eeeb99
line wrap: on
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/*
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "internal.h"

#include "blist.h"
#include "prefs.h"
#include "sound.h"

static GaimSoundUiOps *sound_ui_ops = NULL;

#define STATUS_AVAILABLE 1
#define STATUS_AWAY 2

static gboolean
gaim_sound_play_required(const GaimAccount *account)
{
	gint pref_status = gaim_prefs_get_int("/core/sound/while_status");

	if (pref_status == 3)
	{
		/* Play sounds: Always */
		return TRUE;
	}

	if (account != NULL)
	{
		GaimStatus *status = gaim_account_get_active_status(account);

		if (gaim_status_is_online(status))
		{
			gboolean available = gaim_status_is_available(status);
			return (( available && pref_status == STATUS_AVAILABLE) ||
			        (!available && pref_status == STATUS_AWAY));
		}
	}

	/* We get here a couple of ways.  Either the request has been OK'ed
	 * by gaim_sound_play_event() and we're here because the UI has
	 * called gaim_sound_play_file(), or we're here for something
	 * not related to an account (like testing a sound). */
	return TRUE;
}

void
gaim_sound_play_file(const char *filename, const GaimAccount *account)
{
	if (!gaim_sound_play_required(account))
		return;

	if(sound_ui_ops && sound_ui_ops->play_file)
		sound_ui_ops->play_file(filename);
}

void
gaim_sound_play_event(GaimSoundEventID event, const GaimAccount *account)
{
	if (!gaim_sound_play_required(account))
		return;

	if(sound_ui_ops && sound_ui_ops->play_event) {
		int plugin_return;

		plugin_return = GPOINTER_TO_INT(gaim_signal_emit_return_1(
			gaim_sounds_get_handle(), "playing-sound-event",
			event, account));

		if (plugin_return)
			return;
		else
			sound_ui_ops->play_event(event);
	}
}

void
gaim_sound_set_ui_ops(GaimSoundUiOps *ops)
{
	if(sound_ui_ops && sound_ui_ops->uninit)
		sound_ui_ops->uninit();

	sound_ui_ops = ops;

	if(sound_ui_ops && sound_ui_ops->init)
		sound_ui_ops->init();
}

GaimSoundUiOps *
gaim_sound_get_ui_ops(void)
{
	return sound_ui_ops;
}

void
gaim_sound_init()
{
	void *handle = gaim_sounds_get_handle();

	/**********************************************************************
	 * Register signals
	**********************************************************************/

	gaim_signal_register(handle, "playing-sound-event",
	                     gaim_marshal_BOOLEAN__INT_POINTER,
	                     gaim_value_new(GAIM_TYPE_BOOLEAN), 2,
	                     gaim_value_new(GAIM_TYPE_INT),
	                     gaim_value_new(GAIM_TYPE_SUBTYPE,
	                                    GAIM_SUBTYPE_ACCOUNT));

	gaim_prefs_add_none("/core/sound");
	gaim_prefs_add_int("/core/sound/while_status", STATUS_AVAILABLE);
}

void
gaim_sound_uninit()
{
	if(sound_ui_ops && sound_ui_ops->uninit)
		sound_ui_ops->uninit();

	gaim_signals_unregister_by_instance(gaim_sounds_get_handle());
}

void *
gaim_sounds_get_handle()
{
	static int handle;

	return &handle;
}