Mercurial > pidgin
view src/buddyicon.c @ 11079:b2ace57224e2
[gaim-migrate @ 13089]
sf patch #1233607, from Sadrul H C
"The other protocols allows to disconnect by setting the
status to "offline" (_set_status). This patch makes IRC
do that as well."
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sat, 09 Jul 2005 20:27:57 +0000 |
parents | 3428ad6f5049 |
children | 096020ae09a9 |
line wrap: on
line source
/** * @file icon.c Buddy Icon API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "buddyicon.h" #include "conversation.h" #include "debug.h" #include "util.h" static GHashTable *account_cache = NULL; static char *cache_dir = NULL; static gboolean icon_caching = TRUE; static GaimBuddyIcon * gaim_buddy_icon_create(GaimAccount *account, const char *username) { GaimBuddyIcon *icon; GHashTable *icon_cache; icon = g_new0(GaimBuddyIcon, 1); gaim_buddy_icon_set_account(icon, account); gaim_buddy_icon_set_username(icon, username); icon_cache = g_hash_table_lookup(account_cache, account); if (icon_cache == NULL) { icon_cache = g_hash_table_new(g_str_hash, g_str_equal); g_hash_table_insert(account_cache, account, icon_cache); } g_hash_table_insert(icon_cache, (char *)gaim_buddy_icon_get_username(icon), icon); return icon; } GaimBuddyIcon * gaim_buddy_icon_new(GaimAccount *account, const char *username, void *icon_data, size_t icon_len) { GaimBuddyIcon *icon; g_return_val_if_fail(account != NULL, NULL); g_return_val_if_fail(username != NULL, NULL); g_return_val_if_fail(icon_data != NULL, NULL); g_return_val_if_fail(icon_len > 0, NULL); icon = gaim_buddy_icons_find(account, username); if (icon == NULL) icon = gaim_buddy_icon_create(account, username); gaim_buddy_icon_ref(icon); gaim_buddy_icon_set_data(icon, icon_data, icon_len); gaim_buddy_icon_unref(icon); /* We don't take a reference here. gaim_buddy_icon_set_data() makes blist.c or conversation.c, or both, do that for us. */ return icon; } void gaim_buddy_icon_destroy(GaimBuddyIcon *icon) { GaimConversation *conv; GaimAccount *account; GHashTable *icon_cache; const char *username; GSList *sl, *list; g_return_if_fail(icon != NULL); if (icon->ref_count > 0) { /* If the ref count is greater than 0, then we weren't called from * gaim_buddy_icon_unref(). So we go through and ask everyone to * unref us. Then we return, since we know somewhere along the * line we got called recursively by one of the unrefs, and the * icon is already destroyed. */ account = gaim_buddy_icon_get_account(icon); username = gaim_buddy_icon_get_username(icon); conv = gaim_find_conversation_with_account(GAIM_CONV_IM, username, account); if (conv != NULL) gaim_conv_im_set_icon(GAIM_CONV_IM(conv), NULL); for (list = sl = gaim_find_buddies(account, username); sl != NULL; sl = sl->next) { GaimBuddy *buddy = (GaimBuddy *)sl->data; gaim_buddy_set_icon(buddy, NULL); } g_slist_free(list); return; } icon_cache = g_hash_table_lookup(account_cache, gaim_buddy_icon_get_account(icon)); if (icon_cache != NULL) g_hash_table_remove(icon_cache, gaim_buddy_icon_get_username(icon)); if (icon->username != NULL) g_free(icon->username); if (icon->data != NULL) g_free(icon->data); g_free(icon); } GaimBuddyIcon * gaim_buddy_icon_ref(GaimBuddyIcon *icon) { g_return_val_if_fail(icon != NULL, NULL); icon->ref_count++; return icon; } GaimBuddyIcon * gaim_buddy_icon_unref(GaimBuddyIcon *icon) { g_return_val_if_fail(icon != NULL, NULL); if (icon->ref_count <= 0) return NULL; icon->ref_count--; if (icon->ref_count == 0) { gaim_buddy_icon_destroy(icon); return NULL; } return icon; } void gaim_buddy_icon_update(GaimBuddyIcon *icon) { GaimConversation *conv; GaimAccount *account; const char *username; GSList *sl, *list; g_return_if_fail(icon != NULL); account = gaim_buddy_icon_get_account(icon); username = gaim_buddy_icon_get_username(icon); for (list = sl = gaim_find_buddies(account, username); sl != NULL; sl = sl->next) { GaimBuddy *buddy = (GaimBuddy *)sl->data; gaim_buddy_set_icon(buddy, icon); } g_slist_free(list); conv = gaim_find_conversation_with_account(GAIM_CONV_IM, username, account); if (conv != NULL) gaim_conv_im_set_icon(GAIM_CONV_IM(conv), icon); } static void delete_icon_cache_file(const char *dirname, const char *old_icon) { struct stat st; g_return_if_fail(dirname != NULL); g_return_if_fail(old_icon != NULL); if (g_stat(old_icon, &st) == 0) g_unlink(old_icon); else { char *filename = g_build_filename(dirname, old_icon, NULL); if (g_stat(filename, &st) == 0) g_unlink(filename); g_free(filename); } } void gaim_buddy_icon_cache(GaimBuddyIcon *icon, GaimBuddy *buddy) { const void *data; const char *dirname; char *random; char *filename; const char *old_icon; size_t len; FILE *file = NULL; g_return_if_fail(icon != NULL); g_return_if_fail(buddy != NULL); if (!gaim_buddy_icons_is_caching()) return; data = gaim_buddy_icon_get_data(icon, &len); random = g_strdup_printf("%x", g_random_int()); dirname = gaim_buddy_icons_get_cache_dir(); filename = g_build_filename(dirname, random, NULL); old_icon = gaim_blist_node_get_string((GaimBlistNode*)buddy, "buddy_icon"); if (!g_file_test(dirname, G_FILE_TEST_IS_DIR)) { gaim_debug_info("buddy icons", "Creating icon cache directory.\n"); if (g_mkdir(dirname, S_IRUSR | S_IWUSR | S_IXUSR) < 0) { gaim_debug_error("buddy icons", "Unable to create directory %s: %s\n", dirname, strerror(errno)); } } if ((file = g_fopen(filename, "wb")) != NULL) { fwrite(data, 1, len, file); fclose(file); } else { gaim_debug_error("buddy icons", "Unable to create file %s: %s\n", filename, strerror(errno)); } gaim_signal_emit(gaim_buddy_icons_get_handle(), "buddy-icon-cached", icon, buddy, filename, old_icon); g_free(filename); if (old_icon != NULL) delete_icon_cache_file(dirname, old_icon); gaim_blist_node_set_string((GaimBlistNode *)buddy, "buddy_icon", random); g_free(random); } void gaim_buddy_icon_uncache(GaimBuddy *buddy) { const char *old_icon; g_return_if_fail(buddy != NULL); old_icon = gaim_blist_node_get_string((GaimBlistNode *)buddy, "buddy_icon"); if (old_icon != NULL) delete_icon_cache_file(gaim_buddy_icons_get_cache_dir(), old_icon); gaim_blist_node_remove_setting((GaimBlistNode *)buddy, "buddy_icon"); /* Unset the icon in case this function is called from * something other than gaim_buddy_set_icon(). */ if (buddy->icon != NULL) { gaim_buddy_icon_unref(buddy->icon); buddy->icon = NULL; } } void gaim_buddy_icon_set_account(GaimBuddyIcon *icon, GaimAccount *account) { g_return_if_fail(icon != NULL); g_return_if_fail(account != NULL); icon->account = account; } void gaim_buddy_icon_set_username(GaimBuddyIcon *icon, const char *username) { g_return_if_fail(icon != NULL); g_return_if_fail(username != NULL); if (icon->username != NULL) g_free(icon->username); icon->username = g_strdup(username); } void gaim_buddy_icon_set_data(GaimBuddyIcon *icon, void *data, size_t len) { g_return_if_fail(icon != NULL); if (icon->data != NULL) g_free(icon->data); if (data != NULL && len > 0) { icon->data = g_memdup(data, len); icon->len = len; } else { icon->data = NULL; icon->len = 0; } gaim_buddy_icon_update(icon); } GaimAccount * gaim_buddy_icon_get_account(const GaimBuddyIcon *icon) { g_return_val_if_fail(icon != NULL, NULL); return icon->account; } const char * gaim_buddy_icon_get_username(const GaimBuddyIcon *icon) { g_return_val_if_fail(icon != NULL, NULL); return icon->username; } const void * gaim_buddy_icon_get_data(const GaimBuddyIcon *icon, size_t *len) { g_return_val_if_fail(icon != NULL, NULL); if (len != NULL) *len = icon->len; return icon->data; } const char * gaim_buddy_icon_get_type(const GaimBuddyIcon *icon) { const void *data; size_t len; g_return_val_if_fail(icon != NULL, NULL); data = gaim_buddy_icon_get_data(icon, &len); /* TODO: Find a way to do this with GDK */ if (len >= 4) { if (!strncmp(data, "BM", 2)) return "bmp"; else if (!strncmp(data, "GIF8", 4)) return "gif"; else if (!strncmp(data, "\xff\xd8\xff\xe0", 4)) return "jpg"; else if (!strncmp(data, "\x89PNG", 4)) return "png"; } return NULL; } void gaim_buddy_icons_set_for_user(GaimAccount *account, const char *username, void *icon_data, size_t icon_len) { g_return_if_fail(account != NULL); g_return_if_fail(username != NULL); if (icon_data == NULL || icon_len == 0) { GaimBuddyIcon *buddy_icon; buddy_icon = gaim_buddy_icons_find(account, username); if (buddy_icon != NULL) gaim_buddy_icon_destroy(buddy_icon); } else { gaim_buddy_icon_new(account, username, icon_data, icon_len); } } GaimBuddyIcon * gaim_buddy_icons_find(GaimAccount *account, const char *username) { GHashTable *icon_cache; GaimBuddyIcon *ret = NULL; char *filename = NULL; g_return_val_if_fail(account != NULL, NULL); g_return_val_if_fail(username != NULL, NULL); icon_cache = g_hash_table_lookup(account_cache, account); if ((icon_cache == NULL) || ((ret = g_hash_table_lookup(icon_cache, username)) == NULL)) { const char *file; struct stat st; GaimBuddy *b = gaim_find_buddy(account, username); if (!b) return NULL; if ((file = gaim_blist_node_get_string((GaimBlistNode*)b, "buddy_icon")) == NULL) return NULL; if (!g_stat(file, &st)) filename = g_strdup(file); else filename = g_build_filename(gaim_buddy_icons_get_cache_dir(), file, NULL); if (!g_stat(filename, &st)) { FILE *f = g_fopen(filename, "rb"); if (f) { char *data = g_malloc(st.st_size); fread(data, 1, st.st_size, f); fclose(f); ret = gaim_buddy_icon_create(account, username); gaim_buddy_icon_ref(ret); gaim_buddy_icon_set_data(ret, data, st.st_size); gaim_buddy_icon_unref(ret); g_free(data); g_free(filename); return ret; } } g_free(filename); } return ret; } void gaim_buddy_icons_set_caching(gboolean caching) { icon_caching = caching; } gboolean gaim_buddy_icons_is_caching(void) { return icon_caching; } void gaim_buddy_icons_set_cache_dir(const char *dir) { g_return_if_fail(dir != NULL); if (cache_dir != NULL) g_free(cache_dir); cache_dir = g_strdup(dir); } const char * gaim_buddy_icons_get_cache_dir(void) { return cache_dir; } void * gaim_buddy_icons_get_handle() { static int handle; return &handle; } void gaim_buddy_icons_init() { gaim_debug_register_category("buddy icons"); account_cache = g_hash_table_new_full( g_direct_hash, g_direct_equal, NULL, (GFreeFunc)g_hash_table_destroy); cache_dir = g_build_filename(gaim_user_dir(), "icons", NULL); gaim_signal_register(gaim_buddy_icons_get_handle(), "buddy-icon-cached", gaim_marshal_VOID__POINTER_POINTER_POINTER_POINTER, NULL, 4, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_BUDDY_ICON), gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_BLIST_BUDDY), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_STRING)); } void gaim_buddy_icons_uninit() { g_hash_table_destroy(account_cache); gaim_debug_unregister_category("buddy icons"); } void gaim_buddy_icon_get_scale_size(GaimBuddyIconSpec *spec, int *width, int *height) { if(spec && spec->scale_rules & GAIM_ICON_SCALE_DISPLAY) { int new_width, new_height; new_width = *width; new_height = *height; if(*width < spec->min_width) new_width = spec->min_width; else if(*width > spec->max_width) new_width = spec->max_width; if(*height < spec->min_height) new_height = spec->min_height; else if(*height > spec->max_height) new_height = spec->max_height; /* preserve aspect ratio */ if ((double)*height * (double)new_width > (double)*width * (double)new_height) { new_width = 0.5 + (double)*width * (double)new_height / (double)*height; } else { new_height = 0.5 + (double)*height * (double)new_width / (double)*width; } *width = new_width; *height = new_height; } }