Mercurial > pidgin
view src/protocols/oscar/conn.c @ 13299:b2b26d2ac2ef
[gaim-migrate @ 15665]
Compile
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
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date | Thu, 16 Feb 2006 02:20:30 +0000 |
parents | b08f8f3c9197 |
children |
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/* * Gaim's oscar protocol plugin * This file is the legal property of its developers. * Please see the AUTHORS file distributed alongside this file. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /** * Low-level connection handling. * * Does all this gloriously nifty connection handling stuff... * */ #include "oscar.h" #ifndef _WIN32 #include <netdb.h> #include <sys/socket.h> #include <netinet/in.h> #endif #ifdef _WIN32 #include "win32dep.h" #endif /** * In OSCAR, every connection has a set of SNAC groups associated * with it. These are the groups that you can send over this connection * without being guaranteed a "Not supported" SNAC error. * * The grand theory of things says that these associations transcend * what libfaim calls "connection types" (conn->type). You can probably * see the elegance here, but since I want to revel in it for a bit, you * get to hear it all spelled out. * * So let us say that you have your core BOS connection running. One * of your modules has just given you a SNAC of the group 0x0004 to send * you. Maybe an IM destined for some twit in Greenland. So you start * at the top of your connection list, looking for a connection that * claims to support group 0x0004. You find one. Why, that neat BOS * connection of yours can do that. So you send it on its way. * * Now, say, that fellow from Greenland has friends and they all want to * meet up with you in a lame chat room. This has landed you a SNAC * in the family 0x000e and you have to admit you're a bit lost. You've * searched your connection list for someone who wants to make your life * easy and deliver this SNAC for you, but there isn't one there. * * Here comes the good bit. Without even letting anyone know, particularly * the module that decided to send this SNAC, and definitely not that twit * in Greenland, you send out a service request. In this request, you have * marked the need for a connection supporting group 0x000e. A few seconds * later, you receive a service redirect with an IP address and a cookie in * it. Great, you say. Now I have something to do. Off you go, making * that connection. One of the first things you get from this new server * is a message saying that indeed it does support the group you were looking * for. So you continue and send rate confirmation and all that. * * Then you remember you had that SNAC to send, and now you have a means to * do it, and you do, and everyone is happy. Except the Greenlander, who is * still stuck in the bitter cold. * * Oh, and this is useful for building the Migration SNACs, too. In the * future, this may help convince me to implement rate limit mitigation * for real. We'll see. * * Just to make me look better, I'll say that I've known about this great * scheme for quite some time now. But I still haven't convinced myself * to make libfaim work that way. It would take a fair amount of effort, * and probably some client API changes as well. (Whenever I don't want * to do something, I just say it would change the client API. Then I * instantly have a couple of supporters of not doing it.) * * Generally, addgroup is only called by the internal handling of the * server ready SNAC. So if you want to do something before that, you'll * have to be more creative. That is done rather early, though, so I don't * think you have to worry about it. Unless you're me. I care deeply * about such inane things. * */ void aim_conn_addgroup(OscarConnection *conn, guint16 group) { aim_conn_inside_t *ins = (aim_conn_inside_t *)conn->inside; struct snacgroup *sg; sg = g_new0(struct snacgroup, 1); gaim_debug_misc("oscar", "adding group 0x%04x\n", group); sg->group = group; sg->next = ins->groups; ins->groups = sg; } OscarConnection * aim_conn_findbygroup(OscarSession *sess, guint16 group) { GList *cur;; for (cur = sess->oscar_connections; cur; cur = cur->next) { OscarConnection *conn; aim_conn_inside_t *ins; struct snacgroup *sg; conn = cur->data; ins = (aim_conn_inside_t *)conn->inside; for (sg = ins->groups; sg; sg = sg->next) { if (sg->group == group) return conn; } } return NULL; } static void connkill_snacgroups(struct snacgroup *head) { struct snacgroup *sg; for (sg = head; sg; ) { struct snacgroup *tmp; tmp = sg->next; free(sg); sg = tmp; } } static void connkill_rates(struct rateclass *head) { struct rateclass *rc; for (rc = head; rc; ) { struct rateclass *tmp; struct snacpair *sp; tmp = rc->next; for (sp = rc->members; sp; ) { struct snacpair *tmpsp; tmpsp = sp->next; free(sp); sp = tmpsp; } free(rc); rc = tmp; } } void oscar_connection_destroy(OscarSession *sess, OscarConnection *conn) { aim_rxqueue_cleanbyconn(sess, conn); aim_tx_cleanqueue(sess, conn); if (conn->fd != -1) aim_conn_close(sess, conn); /* * This will free ->internal if it necessary... */ if (conn->type == AIM_CONN_TYPE_CHAT) oscar_connection_destroy_chat(sess, conn); if (conn->inside != NULL) { aim_conn_inside_t *inside = (aim_conn_inside_t *)conn->inside; connkill_snacgroups(inside->groups); connkill_rates(inside->rates); free(inside); } gaim_circ_buffer_destroy(conn->buffer_outgoing); g_free(conn); sess->oscar_connections = g_list_remove(sess->oscar_connections, conn); } /** * This sends an empty channel 4 SNAC. This is sent to signify * that we're logging off. This shouldn't really be necessary-- * usually the AIM server will detect that the TCP connection has * been destroyed. */ static int aim_flap_close(OscarSession *sess, OscarConnection *conn) { FlapFrame *fr; if (!sess || !conn) return -EINVAL; if (!(fr = flap_frame_new(sess, conn, AIM_FRAMETYPE_FLAP, 0x04, 0))) return -ENOMEM; aim_tx_enqueue(sess, fr); return 0; } /** * Allocate a new empty connection structure. * * @param sess The oscar session associated with this connection. * @return Returns the new connection structure. */ static OscarConnection * aim_conn_getnext(OscarSession *sess) { OscarConnection *conn; conn = g_new0(OscarConnection, 1); conn->inside = g_new0(aim_conn_inside_t, 1); conn->buffer_outgoing = gaim_circ_buffer_new(-1); conn->fd = -1; conn->subtype = -1; conn->type = -1; conn->seqnum = 0; conn->lastactivity = 0; conn->handlerlist = NULL; sess->oscar_connections = g_list_prepend(sess->oscar_connections, conn); return conn; } /** * Close (but not free) a connection. * * This leaves everything untouched except for clearing the * handler list and setting the fd to -1 (used to recognize * dead connections). It will also remove cookies if necessary. * * @param conn The connection to close. */ void aim_conn_close(OscarSession *sess, OscarConnection *conn) { if (conn->type == AIM_CONN_TYPE_BOS) aim_flap_close(sess, conn); if (conn->fd >= 0) close(conn->fd); conn->fd = -1; if (conn->handlerlist) aim_clearhandlers(conn); } /** * Locates a connection of the specified type in the * specified session. * * XXX - Except for rendezvous, all uses of this should be removed and * aim_conn_findbygroup() should be used instead. * * @param sess The session to search. * @param type The type of connection to look for. * @return Returns the first connection found of the given target type, * or NULL if none could be found. */ OscarConnection * aim_getconn_type(OscarSession *sess, int type) { GList *cur; for (cur = sess->oscar_connections; cur; cur = cur->next) { OscarConnection *conn; conn = cur->data; if ((conn->type == type) && !(conn->status & AIM_CONN_STATUS_INPROGRESS)) return conn; } return NULL; } OscarConnection * aim_getconn_type_all(OscarSession *sess, int type) { GList *cur; for (cur = sess->oscar_connections; cur; cur = cur->next) { OscarConnection *conn; conn = cur->data; if (conn->type == type) return conn; } return NULL; } /** * Clone an OscarConnection. * * A new connection is allocated, and the values are filled in * appropriately. * * @param sess The session containing this connection. * @param src The connection to clone. * @return Returns a pointer to the new OscarConnection, or %NULL on error. */ OscarConnection * aim_cloneconn(OscarSession *sess, OscarConnection *src) { OscarConnection *conn; conn = aim_conn_getnext(sess); conn->fd = src->fd; conn->type = src->type; conn->subtype = src->subtype; conn->seqnum = src->seqnum; conn->internal = src->internal; conn->lastactivity = src->lastactivity; conn->sessv = src->sessv; aim_clonehandlers(sess, conn, src); if (src->inside) { /* * XXX should clone this section as well, but since currently * this function only gets called for some of that rendezvous * crap, and not on SNAC connections, its probably okay for * now. * */ } return conn; } /** * Opens a new connection to the specified dest host of specified * type, using the proxy settings if available. If @host is %NULL, * the connection is allocated and returned, but no connection * is made. * * FIXME: Return errors in a more sane way. * * @param sess Session to create connection in * @param type Type of connection to create */ OscarConnection * oscar_connection_new(OscarSession *sess, int type) { OscarConnection *conn; conn = aim_conn_getnext(sess); conn->sessv = sess; conn->type = type; conn->fd = -1; conn->status = 0; return conn; } /** * Determine if a connection is connecting. * * @param conn Connection to examine. * @return Returns nonzero if the connection is in the process of * connecting (or if it just completed and * aim_conn_completeconnect() has yet to be called on it). */ int aim_conn_isconnecting(OscarConnection *conn) { if (!conn) return 0; return !!(conn->status & AIM_CONN_STATUS_INPROGRESS); } /* * XXX this is nearly as ugly as proxyconnect(). */ int aim_conn_completeconnect(OscarSession *sess, OscarConnection *conn) { if (!conn || (conn->fd == -1)) return -1; if (!(conn->status & AIM_CONN_STATUS_INPROGRESS)) return -1; fcntl(conn->fd, F_SETFL, 0); conn->status &= ~AIM_CONN_STATUS_INPROGRESS; /* Flush out the queues if there was something waiting for this conn */ aim_tx_flushqueue(sess); return 0; } OscarSession * aim_conn_getsess(OscarConnection *conn) { if (!conn) return NULL; return (OscarSession *)conn->sessv; } /** * No-op. This sends an empty channel 5 SNAC. WinAIM 4.x and higher * sends these _every minute_ to keep the connection alive. */ int aim_flap_nop(OscarSession *sess, OscarConnection *conn) { FlapFrame *fr; if (!(fr = flap_frame_new(sess, conn, AIM_FRAMETYPE_FLAP, 0x05, 0))) return -ENOMEM; aim_tx_enqueue(sess, fr); /* clean out SNACs over 60sec old */ aim_cleansnacs(sess, 60); return 0; }