view plugins/autorecon.c @ 5266:b3a03b86b09b

[gaim-migrate @ 5638] Now we check to see if the previous buddy status and the new status are different before doing any updating. This was causing events to be called way too often, and far too much updating. (I hope I didn't break flying buddies!) committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Thu, 01 May 2003 07:41:44 +0000
parents 6d1707dc8c3d
children 1c55b1540e18
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#include "config.h"

#include "gaim.h"
#include "prpl.h"

#ifdef _WIN32
#include "win32dep.h"
#endif

#define AUTORECON_PLUGIN_ID "core-autorecon"

G_MODULE_IMPORT GSList *gaim_accounts;

#define INITIAL 8000
#define MAXTIME 2048000

static GHashTable *hash = NULL;

static guint tim = 0;

static gboolean do_signon(gpointer data) {
	struct gaim_account *account = data;
	gaim_debug(GAIM_DEBUG_INFO, "autorecon", "do_signon called\n");

	if (g_slist_index(gaim_accounts, account) < 0)
		return FALSE;
	gaim_debug(GAIM_DEBUG_INFO, "autorecon", "calling serv_login\n");
	serv_login(account);
	gaim_debug(GAIM_DEBUG_INFO, "autorecon", "done calling serv_login\n");
	tim = 0;
	return FALSE;
}

static void reconnect(struct gaim_connection *gc, void *m) {
	if (!gc->wants_to_die) {
		int del;
		del = (int)g_hash_table_lookup(hash, gc->account);
		if (!del)
			del = INITIAL;
		else
			del = MIN(2 * del, MAXTIME);
		tim = g_timeout_add(del, do_signon, gc->account);
		g_hash_table_insert(hash, gc->account, (gpointer)del);
	} else {
		g_hash_table_remove(hash, gc->account);
	}
}

static gboolean
plugin_load(GaimPlugin *plugin)
{
	hash = g_hash_table_new(g_int_hash, g_int_equal);

	gaim_signal_connect(plugin, event_signoff, reconnect, NULL);

	return TRUE;
}

static gboolean
plugin_unload(GaimPlugin *plugin)
{
	if (tim)
		g_source_remove(tim);

	gaim_signal_disconnect(plugin, event_signoff, reconnect);

	g_hash_table_destroy(hash);

	hash = NULL;
	tim = 0;

	return TRUE;
}

static GaimPluginInfo info =
{
	2,                                                /**< api_version    */
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	NULL,                                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	AUTORECON_PLUGIN_ID,                              /**< id             */
	N_("Auto-Reconnect"),                             /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("When you are kicked offline, this reconnects you."), 
	                                                  /**  description    */
	N_("When you are kicked offline, this reconnects you."), 
	"Eric Warmenhoven <eric@warmenhoven.org>",        /**< author         */
	WEBSITE,                                          /**< homepage       */

	plugin_load,                                      /**< load           */
	plugin_unload,                                    /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL                                              /**< extra_info     */
};

static void
__init_plugin(GaimPlugin *plugin)
{
}

GAIM_INIT_PLUGIN(autorecon, __init_plugin, info);