Mercurial > pidgin
view plugins/crazychat/draw.c @ 11249:b4b1be482b4e
[gaim-migrate @ 13418]
sf patch #1235519, from Sadrul Habib Chowdhury
This is a pretty big patch that makes Gaim correctly save and restore
the current status (away/available, away message, available message,
invisible, etc).
The GaimGtkStatusBoxWidget thing I think defaults to "Available"
every time its created, which overrides the setting that was saved
to the XML file. So that still needs to be fixed before this will
really work.
Anyway, mad props to Sadrul for putting up with my requests on this patch
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sat, 13 Aug 2005 05:22:09 +0000 |
parents | ed017b9c532d |
children |
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#include "righteye10.h" typedef struct _point{ GLshort x; GLshort y; } Point; typedef struct Packet{ Point mouthLeft; Point mouthRight; Point mouthTop; Point mouthBottom; Point eyeLeft; Point eyeRight; } Packet; #define NUM_EYE_FRAMES 10 GLint rightEyes[NUM_EYE_FRAMES]; void CalculateMouthPoints(GLshort[][][] ctrlpoints, struct Packet* p) { GLshort points[4][3]; points[0][0]=p->mouthLeft.x; points[0][1]=p->mouthLeft.y; points[0][2]=front; points[1][0]=p->mouthBottom.x; points[1][1]=p->mouthTop.y; points[1][2]=front; points[2][0]=p->mouthRight.x; points[2][1]=p->mouthRight.y; points[2][2]=front; points[3][0]=p->mouthTop.x; points[3][1]=p->mouthTop.y; points[3][2]=front; ctrlpoints[0][0][0]=points[0][0]; ctrlpoints[0][0][1]=points[0][1]; ctrlpoints[0][0][2]=points[0][2]; ctrlpoints[0][1][0]=points[1][0]; ctrlpoints[0][1][1]=points[1][1]; ctrlpoints[0][1][2]=points[1][2]; ctrlpoints[0][2][0]=points[2][0]; ctrlpoints[0][2][1]=points[2][1]; ctrlpoints[0][2][2]=points[2][2]; ctrlpoints[1][0][0]=points[0][0]; ctrlpoints[1][0][1]=points[0][1]; ctrlpoints[1][0][2]=points[0][2]; ctrlpoints[1][1][0]=0; ctrlpoints[1][1][1]=0; ctrlpoints[1][1][2]=back; ctrlpoints[1][2][0]=points[2][0]; ctrlpoints[1][2][1]=points[2][1]; ctrlpoints[1][2][2]=points[2][2]; ctrlpoints[2][0][0]=points[0][0]; ctrlpoints[2][0][1]=points[0][1]; ctrlpoints[2][0][2]=points[0][2]; ctrlpoints[2][1][0]=points[3][0]; ctrlpoints[2][1][1]=points[3][1]; ctrlpoints[2][1][2]=points[3][2]; ctrlpoints[2][2][0]=points[2][0]; ctrlpoints[2][2][1]=points[2][1]; ctrlpoints[2][2][2]=points[2][2]; } void drawMouth(struct Packet* p) { GLshort[4][3][3] ctrlpoints; CalculateMouthPoints(ctrlpoints, p); glMap2f(GL_MAP2_VERTEX_3, 0, 10, 3, 3, 0.0, 10.0, 9, 3, &ctrlpoints[0][0][0]); glEnable(GL_MAP2_VERTEX_3); glMapGrid2f(10, 0, 10, 10, 0, 10); glEnable(GL_AUTO_NORMAL); glEvalMesh2(GL_FILL, 0, 10, 0, 10); } void initEyes(){ void drawEyes(struct Packet* p){ GLshort eye[3][3][3]; CalculateEyePoints(eye, p, LEFT); glMap2f(GL_MAP2_VERTEX_3, 0, 10, 3, 3, 0.0, 10.0, 9, 3, &eyep[0][0][0]); glMapGrid2f(10, 0, 10, 10, 0, 10); glEvalMesh2(GL_FILL, 0, 10, 0, 10); CalculateEyePoints(eye, p, RIGHT); glMap2f(GL_MAP2_VERTEX_3, 0, 10, 3, 3, 0.0, 10.0, 9, 3, &eyep[0][0][0]); glMapGrid2f(10, 0, 10, 10, 0, 10); glEvalMesh2(GL_FILL, 0, 10, 0, 10); } void drawHead(struct Packet* p){ }