Mercurial > pidgin
view plugins/perl/common/Prefs.xs @ 11249:b4b1be482b4e
[gaim-migrate @ 13418]
sf patch #1235519, from Sadrul Habib Chowdhury
This is a pretty big patch that makes Gaim correctly save and restore
the current status (away/available, away message, available message,
invisible, etc).
The GaimGtkStatusBoxWidget thing I think defaults to "Available"
every time its created, which overrides the setting that was saved
to the XML file. So that still needs to be fixed before this will
really work.
Anyway, mad props to Sadrul for putting up with my requests on this patch
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sat, 13 Aug 2005 05:22:09 +0000 |
parents | 134d0001983d |
children | b284c703d398 |
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#include "module.h" MODULE = Gaim::Prefs PACKAGE = Gaim::Prefs PREFIX = gaim_prefs_ PROTOTYPES: ENABLE void gaim_prefs_add_bool(name, value) const char *name gboolean value void gaim_prefs_add_int(name, value) const char *name int value void gaim_prefs_add_none(name) const char *name void gaim_prefs_add_string(name, value) const char *name const char *value void gaim_prefs_add_string_list(name, value) const char *name SV *value PREINIT: GList *t_GL; int i, t_len; PPCODE: t_GL = NULL; t_len = av_len((AV *)SvRV(value)); for (i = 0; i < t_len; i++) { STRLEN t_sl; t_GL = g_list_append(t_GL, SvPV(*av_fetch((AV *)SvRV(value), i, 0), t_sl)); } gaim_prefs_add_string_list(name, t_GL); void gaim_prefs_destroy() void gaim_prefs_disconnect_by_handle(handle) void * handle void gaim_prefs_disconnect_callback(callback_id) guint callback_id gboolean gaim_prefs_exists(name) const char *name gboolean gaim_prefs_get_bool(name) const char *name void * gaim_prefs_get_handle() int gaim_prefs_get_int(name) const char *name const char * gaim_prefs_get_string(name) const char *name void gaim_prefs_get_string_list(name) const char *name PREINIT: GList *l; PPCODE: for (l = gaim_prefs_get_string_list(name); l != NULL; l = l->next) { XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::PrefValue"))); } Gaim::PrefType gaim_prefs_get_type(name) const char *name void gaim_prefs_init() gboolean gaim_prefs_load() void gaim_prefs_remove(name) const char *name void gaim_prefs_rename(oldname, newname) const char *oldname const char *newname void gaim_prefs_rename_boolean_toggle(oldname, newname) const char *oldname const char *newname void gaim_prefs_set_bool(name, value) const char *name gboolean value void gaim_prefs_set_generic(name, value) const char *name gpointer value void gaim_prefs_set_int(name, value) const char *name int value void gaim_prefs_set_string(name, value) const char *name const char *value void gaim_prefs_set_string_list(name, value) const char *name SV *value PREINIT: GList *t_GL; int i, t_len; PPCODE: t_GL = NULL; t_len = av_len((AV *)SvRV(value)); for (i = 0; i < t_len; i++) { STRLEN t_sl; t_GL = g_list_append(t_GL, SvPV(*av_fetch((AV *)SvRV(value), i, 0), t_sl)); } gaim_prefs_set_string_list(name, t_GL); void gaim_prefs_trigger_callback(name) const char *name void gaim_prefs_uninit() void gaim_prefs_update_old()