view plugins/perl/common/Prefs.xs @ 11249:b4b1be482b4e

[gaim-migrate @ 13418] sf patch #1235519, from Sadrul Habib Chowdhury This is a pretty big patch that makes Gaim correctly save and restore the current status (away/available, away message, available message, invisible, etc). The GaimGtkStatusBoxWidget thing I think defaults to "Available" every time its created, which overrides the setting that was saved to the XML file. So that still needs to be fixed before this will really work. Anyway, mad props to Sadrul for putting up with my requests on this patch committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sat, 13 Aug 2005 05:22:09 +0000
parents 134d0001983d
children b284c703d398
line wrap: on
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#include "module.h"

MODULE = Gaim::Prefs  PACKAGE = Gaim::Prefs  PREFIX = gaim_prefs_
PROTOTYPES: ENABLE


void 
gaim_prefs_add_bool(name, value)
	const char *name
	gboolean value

void 
gaim_prefs_add_int(name, value)
	const char *name
	int value

void 
gaim_prefs_add_none(name)
	const char *name

void 
gaim_prefs_add_string(name, value)
	const char *name
	const char *value

void 
gaim_prefs_add_string_list(name, value)
	const char *name
	SV *value
PREINIT:
        GList *t_GL;
        int i, t_len;
PPCODE:
        t_GL = NULL;
        t_len = av_len((AV *)SvRV(value));

        for (i = 0; i < t_len; i++) {
                STRLEN t_sl;
                t_GL = g_list_append(t_GL, SvPV(*av_fetch((AV *)SvRV(value), i, 0), t_sl));
        }
	gaim_prefs_add_string_list(name, t_GL);



void 
gaim_prefs_destroy()


void 
gaim_prefs_disconnect_by_handle(handle)
 	void * handle

void 
gaim_prefs_disconnect_callback(callback_id)
	guint callback_id

gboolean 
gaim_prefs_exists(name)
	const char *name

gboolean 
gaim_prefs_get_bool(name)
	const char *name

void *
gaim_prefs_get_handle()
 

int 
gaim_prefs_get_int(name)
	const char *name

const char *
gaim_prefs_get_string(name)
	const char *name

void
gaim_prefs_get_string_list(name)
	const char *name
PREINIT:
        GList *l;
PPCODE:
        for (l = gaim_prefs_get_string_list(name); l != NULL; l = l->next) {
                XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::PrefValue")));
        }



Gaim::PrefType
gaim_prefs_get_type(name)
	const char *name

void 
gaim_prefs_init()


gboolean 
gaim_prefs_load()


void 
gaim_prefs_remove(name)
	const char *name

void 
gaim_prefs_rename(oldname, newname)
	const char *oldname
	const char *newname

void 
gaim_prefs_rename_boolean_toggle(oldname, newname)
	const char *oldname
	const char *newname

void 
gaim_prefs_set_bool(name, value)
	const char *name
	gboolean value

void 
gaim_prefs_set_generic(name, value)
	const char *name
	gpointer value

void 
gaim_prefs_set_int(name, value)
	const char *name
	int value

void 
gaim_prefs_set_string(name, value)
	const char *name
	const char *value

void 
gaim_prefs_set_string_list(name, value)
	const char *name
	SV *value
PREINIT:
        GList *t_GL;
        int i, t_len;
PPCODE:
        t_GL = NULL;
        t_len = av_len((AV *)SvRV(value));

        for (i = 0; i < t_len; i++) {
                STRLEN t_sl;
                t_GL = g_list_append(t_GL, SvPV(*av_fetch((AV *)SvRV(value), i, 0), t_sl));
        }
	gaim_prefs_set_string_list(name, t_GL);

void 
gaim_prefs_trigger_callback(name)
	const char *name

void 
gaim_prefs_uninit()
 

void 
gaim_prefs_update_old()