view plugins/perl/common/Server.xs @ 11249:b4b1be482b4e

[gaim-migrate @ 13418] sf patch #1235519, from Sadrul Habib Chowdhury This is a pretty big patch that makes Gaim correctly save and restore the current status (away/available, away message, available message, invisible, etc). The GaimGtkStatusBoxWidget thing I think defaults to "Available" every time its created, which overrides the setting that was saved to the XML file. So that still needs to be fixed before this will really work. Anyway, mad props to Sadrul for putting up with my requests on this patch committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sat, 13 Aug 2005 05:22:09 +0000
parents ece127d56c14
children ecbbe6d18b0d
line wrap: on
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#include "module.h"

/*
TODO

*/


MODULE = Gaim::Serv  PACKAGE = Gaim::Serv  PREFIX = serv_
PROTOTYPES: ENABLE


void 
serv_add_buddies(con, list)
	Gaim::Connection con
	SV * list
PREINIT:
	GList *t_GL;
	int i, t_len;
PPCODE:
	t_GL = NULL;
	t_len = av_len((AV *)SvRV(list));

	for (i = 0; i < t_len; i++) {
		STRLEN t_sl;
		t_GL = g_list_append(t_GL, SvPV(*av_fetch((AV *)SvRV(list), i, 0), t_sl));
	}
	serv_add_buddies(con, t_GL);
	
void 
serv_add_buddy(con, buddy)
	Gaim::Connection 	con
	Gaim::BuddyList::Buddy	buddy 

void 
serv_add_deny(con, a)
	Gaim::Connection con
	const char * a

void 
serv_add_permit(a, b)
	Gaim::Connection a
	const char * b

void 
serv_alias_buddy(buddy)
	Gaim::BuddyList::Buddy buddy 

void 
serv_change_passwd(con, a, b)
	Gaim::Connection con
	const char *	a
	const char *	b

void 
serv_chat_invite(con, a, b, c)
	Gaim::Connection con
	int a
	const char * b
	const char * c

void 
serv_chat_leave(a, b)
	Gaim::Connection a
	int b

int  
serv_chat_send(con, a, b)
	Gaim::Connection con 
	int a
	const char * b

void 
serv_chat_whisper(con, a, b, c)
	Gaim::Connection con
	int a
	const char * b
	const char * c

void 
serv_get_info(con, a)
	Gaim::Connection con 
	const char * a

void 
serv_got_alias(gc, who, alias)
	Gaim::Connection gc
	const char *who
	const char *alias

void 
serv_got_chat_in(g, id, who, chatflags, message, mtime)
	Gaim::Connection g
	int id
	const char *who
	Gaim::ConvChatFlags chatflags
	const char *message
	time_t mtime

void 
serv_got_chat_invite(gc, name, who, message, components)
	Gaim::Connection gc
	const char *name
	const char *who
	const char *message
	SV * components
INIT:
	HV * t_HV;
	HE * t_HE;
	SV * t_SV;
	GHashTable * t_GHash;
	I32 len;
	char *t_key, *t_value;
CODE:
	t_HV =  (HV *)SvRV(components);
	t_GHash = g_hash_table_new(NULL, NULL);

	for (t_HE = hv_iternext(t_HV); t_HE != NULL; t_HE = hv_iternext(t_HV) ) {
		t_key = hv_iterkey(t_HE, &len);
		t_SV = *hv_fetch(t_HV, t_key, len, 0);
 		t_value = SvPV(t_SV, PL_na);

		g_hash_table_insert(t_GHash, t_key, t_value);
	}
	serv_got_chat_invite(gc, name, who, message, t_GHash);

void 
serv_got_chat_left(g, id)
	Gaim::Connection g
	int id

void 
serv_got_im(gc, who, msg, imflags, mtime)
	Gaim::Connection gc
	const char *who
	const char *msg
	Gaim::ConvImFlags imflags
	time_t mtime

Gaim::Conversation
serv_got_joined_chat(gc, id, name)
	Gaim::Connection gc
	int id
	const char *name

void 
serv_got_typing(gc, name, timeout, state)
	Gaim::Connection gc
	const char *name
	int timeout
	Gaim::TypingState state

void 
serv_got_typing_stopped(gc, name)
	Gaim::Connection gc
	const char *name

void 
serv_join_chat(con, components)
	Gaim::Connection con 
	SV * components
INIT:
	HV * t_HV;
	HE * t_HE;
	SV * t_SV;
	GHashTable * t_GHash;
	I32 len;
	char *t_key, *t_value;
CODE:
	t_HV =  (HV *)SvRV(components);
	t_GHash = g_hash_table_new(NULL, NULL);

	for (t_HE = hv_iternext(t_HV); t_HE != NULL; t_HE = hv_iternext(t_HV) ) {
		t_key = hv_iterkey(t_HE, &len);
		t_SV = *hv_fetch(t_HV, t_key, len, 0);
 		t_value = SvPV(t_SV, PL_na);

		g_hash_table_insert(t_GHash, t_key, t_value);
	}
	serv_join_chat(con, t_GHash);

void 
serv_move_buddy(buddy, group1, group2)
	Gaim::BuddyList::Buddy buddy
	Gaim::BuddyList::Group group1
	Gaim::BuddyList::Group group2

void 
serv_reject_chat(con, components)
	Gaim::Connection con 
	SV * components
INIT:
	HV * t_HV;
	HE * t_HE;
	SV * t_SV;
	GHashTable * t_GHash;
	I32 len;
	char *t_key, *t_value;
CODE:
	t_HV =  (HV *)SvRV(components);
	t_GHash = g_hash_table_new(NULL, NULL);

	for (t_HE = hv_iternext(t_HV); t_HE != NULL; t_HE = hv_iternext(t_HV) ) {
		t_key = hv_iterkey(t_HE, &len);
		t_SV = *hv_fetch(t_HV, t_key, len, 0);
 		t_value = SvPV(t_SV, PL_na);

		g_hash_table_insert(t_GHash, t_key, t_value);
	}
	serv_reject_chat(con, t_GHash);

void 
serv_rem_deny(con, a)
	Gaim::Connection con
	const char * 	a

void 
serv_rem_permit(con, a)
	Gaim::Connection con
	const char * 	a

void 
serv_remove_buddies(con, A, B)
	Gaim::Connection con
	SV * A
	SV * B
PREINIT:
	GList *t_GL1, *t_GL2;
	int i, t_len;
PPCODE:
	t_GL1 = NULL;
	t_len = av_len((AV *)SvRV(A));

	for (i = 0; i < t_len; i++) {
		STRLEN t_sl;
		t_GL1 = g_list_append(t_GL1, SvPV(*av_fetch((AV *)SvRV(A), i, 0), t_sl));
	}
	
	t_GL2 = NULL;
	t_len = av_len((AV *)SvRV(B));

	for (i = 0; i < t_len; i++) {
		STRLEN t_sl;
		t_GL2 = g_list_append(t_GL2, SvPV(*av_fetch((AV *)SvRV(B), i, 0), t_sl));
	}
	serv_remove_buddies(con, t_GL1, t_GL2);

void 
serv_remove_buddy(con, buddy, group)
	Gaim::Connection con
	Gaim::BuddyList::Buddy buddy
	Gaim::BuddyList::Group group

void 
serv_remove_group(con, group)
	Gaim::Connection con
	Gaim::BuddyList::Group group 

void 
serv_send_file(gc, who, file)
	Gaim::Connection gc
	const char *who
	const char *file

int  
serv_send_im(con, a, b, flags )
	Gaim::Connection con
	const char * a
	const char * b
	Gaim::ConvImFlags flags

int  
serv_send_typing(con, a, b)
	Gaim::Connection con
	const char * a
	int b

void 
serv_set_buddyicon(gc, filename)
	Gaim::Connection gc
	const char *filename

void 
serv_set_idle(con, a)
	Gaim::Connection con 
	int a

void 
serv_set_info(con, a)
	Gaim::Connection con 
	const char * a

void 
serv_set_permit_deny(con)
	Gaim::Connection con  

void 
serv_touch_idle(con)
	Gaim::Connection con 

void 
serv_warn(con, a, b)
	Gaim::Connection con 
	const char * a
	gboolean b