view plugins/perl/common/Status.xs @ 11249:b4b1be482b4e

[gaim-migrate @ 13418] sf patch #1235519, from Sadrul Habib Chowdhury This is a pretty big patch that makes Gaim correctly save and restore the current status (away/available, away message, available message, invisible, etc). The GaimGtkStatusBoxWidget thing I think defaults to "Available" every time its created, which overrides the setting that was saved to the XML file. So that still needs to be fixed before this will really work. Anyway, mad props to Sadrul for putting up with my requests on this patch committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sat, 13 Aug 2005 05:22:09 +0000
parents 0e9e2b923d09
children ecbbe6d18b0d
line wrap: on
line source


#include "module.h"

/* TODO


void 
gaim_status_type_add_attrs(status_type, id, name, value, gaim_status_type_add_attrs)
	Gaim::StatusType status_type
	const char *id
	const char *name
	Gaim::Value value
	...
	
	
Gaim::StatusType
gaim_status_type_new_with_attrs(primitive, id, name, saveable, user_settable, independent, attr_id, attr_name, attr_value, gaim_status_type_new_with_attrs)
	Gaim::StatusPrimitive primitive
	const char *id
	const char *name
	gboolean saveable
	gboolean user_settable
	gboolean independent
	const char *attr_id
	const char *attr_name
	Gaim::Value attr_value
	...

void 
gaim_presence_add_list(presence, source_list)
	Gaim::Presence presence
	SV *source_list
PREINIT:
	GList *t_GL;
	int i, t_len;
PPCODE:
	t_GL = NULL;
	t_len = av_len((AV *)SvRV(source_list));

	for (i = 0; i < t_len; i++) {
		STRLEN t_sl;
		t_GL = g_list_append(t_GL, SvPV(*av_fetch((AV *)SvRV(source_list), i, 0), t_sl));
	}
	gaim_presence_add_list(presence, t_GL);
	
*/

/***************************XS Code Status.xs**************************/
MODULE = Gaim::Status  PACKAGE = Gaim::Presence  PREFIX = gaim_presence_
PROTOTYPES: ENABLE

void 
gaim_presence_add_status(presence, status)
	Gaim::Presence presence
	Gaim::Status status

gint 
gaim_presence_compare(presence1, presence2)
	Gaim::Presence presence1
	Gaim::Presence presence2

void 
gaim_presence_destroy(presence)
	Gaim::Presence presence

Gaim::Account
gaim_presence_get_account(presence)
	Gaim::Presence presence

Gaim::Status
gaim_presence_get_active_status(presence)
	Gaim::Presence presence

void
gaim_presence_get_buddies(presence)
	Gaim::Presence presence
PREINIT:
	const GList *l;
PPCODE:
	for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) {
		XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ListItem")));
	}

const char *
gaim_presence_get_chat_user(presence)
	Gaim::Presence presence

Gaim::PresenceContext
gaim_presence_get_context(presence)
	Gaim::Presence presence

Gaim::Conversation
gaim_presence_get_conversation(presence)
	Gaim::Presence presence

time_t 
gaim_presence_get_idle_time(presence)
	Gaim::Presence presence

time_t 
gaim_presence_get_login_time(presence)
	Gaim::Presence presence

Gaim::Status
gaim_presence_get_status(presence, status_id)
	Gaim::Presence presence
	const char *status_id

void
gaim_presence_get_statuses(presence)
	Gaim::Presence presence
PREINIT:
	const GList *l;
PPCODE:
	for (l = gaim_presence_get_statuses(presence); l != NULL; l = l->next) {
		XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ListItem")));
	}

unsigned int 
gaim_presence_get_warning_level(presence)
	Gaim::Presence presence

gboolean 
gaim_presence_is_available(presence)
	Gaim::Presence presence

gboolean 
gaim_presence_is_idle(presence)
	Gaim::Presence presence

gboolean 
gaim_presence_is_online(presence)
	Gaim::Presence presence

gboolean 
gaim_presence_is_status_active(presence, status_id)
	Gaim::Presence presence
	const char *status_id

gboolean 
gaim_presence_is_status_primitive_active(presence, primitive)
	Gaim::Presence presence
	Gaim::StatusPrimitive primitive

Gaim::Presence
gaim_presence_new(context)
	Gaim::PresenceContext context

Gaim::Presence
gaim_presence_new_for_account(account)
	Gaim::Account account

Gaim::Presence
gaim_presence_new_for_buddy(buddy)
	Gaim::BuddyList::Buddy buddy

Gaim::Presence
gaim_presence_new_for_conv(conv)
	Gaim::Conversation conv

void 
gaim_presence_remove_buddy(presence, buddy)
	Gaim::Presence presence
	Gaim::BuddyList::Buddy buddy

void 
gaim_presence_set_idle(presence, idle, idle_time)
	Gaim::Presence presence
	gboolean idle
	time_t idle_time

void 
gaim_presence_set_login_time(presence, login_time)
	Gaim::Presence presence
	time_t login_time

void 
gaim_presence_set_status_active(presence, status_id, active)
	Gaim::Presence presence
	const char *status_id
	gboolean active

void 
gaim_presence_set_warning_level(presence, level)
	Gaim::Presence presence
	unsigned int level

void 
gaim_presence_switch_status(presence, status_id)
	Gaim::Presence presence
	const char *status_id

const char *
gaim_primitive_get_id_from_type(type)
	Gaim::StatusPrimitive type

const char *
gaim_primitive_get_name_from_type(type)
	Gaim::StatusPrimitive type

Gaim::StatusPrimitive
gaim_primitive_get_type_from_id(id)
	const char *id

MODULE = Gaim::Status  PACKAGE = Gaim::Status PREFIX = gaim_status_
PROTOTYPES: ENABLE

void 
gaim_status_attr_destroy(attr)
	Gaim::StatusAttr attr

const char *
gaim_status_attr_get_id(attr)
	Gaim::StatusAttr attr

const char *
gaim_status_attr_get_name(attr)
	Gaim::StatusAttr attr

Gaim::Value
gaim_status_attr_get_value(attr)
	Gaim::StatusAttr attr

Gaim::StatusAttr
gaim_status_attr_new(id, name, value_type)
	const char *id
	const char *name
	Gaim::Value value_type

gint 
gaim_status_compare(status1, status2)
	Gaim::Status status1
	Gaim::Status status2

void 
gaim_status_destroy(status)
	Gaim::Status status

gboolean 
gaim_status_get_attr_boolean(status, id)
	Gaim::Status status
	const char *id

int 
gaim_status_get_attr_int(status, id)
	Gaim::Status status
	const char *id

const char *
gaim_status_get_attr_string(status, id)
	Gaim::Status status
	const char *id

Gaim::Value
gaim_status_get_attr_value(status, id)
	Gaim::Status status
	const char *id

void *
gaim_status_get_handle()


const char *
gaim_status_get_id(status)
	Gaim::Status status

const char *
gaim_status_get_name(status)
	Gaim::Status status

Gaim::Presence
gaim_status_get_presence(status)
	Gaim::Status status

Gaim::StatusType
gaim_status_get_type(status)
	Gaim::Status status

void 
gaim_status_init()
 

gboolean 
gaim_status_is_active(status)
	Gaim::Status status

gboolean 
gaim_status_is_available(status)
	Gaim::Status status

gboolean 
gaim_status_is_exclusive(status)
	Gaim::Status status

gboolean 
gaim_status_is_independent(status)
	Gaim::Status status

gboolean 
gaim_status_is_online(status)
	Gaim::Status status

Gaim::Status
gaim_status_new(status_type, presence)
	Gaim::StatusType status_type
	Gaim::Presence presence

void 
gaim_status_set_active(status, active)
	Gaim::Status status
	gboolean active

void 
gaim_status_set_active_with_attrs(status, active, args)
	Gaim::Status status
	gboolean active
	va_list args

void 
gaim_status_set_attr_boolean(status, id, value)
	Gaim::Status status
	const char *id
	gboolean value

void 
gaim_status_set_attr_string(status, id, value)
	Gaim::Status status
	const char *id
	const char *value

void 
gaim_status_type_add_attr(status_type, id, name, value)
	Gaim::StatusType status_type
	const char *id
	const char *name
	Gaim::Value value


void 
gaim_status_type_add_attrs_vargs(status_type, args)
	Gaim::StatusType status_type
	va_list args

void 
gaim_status_type_destroy(status_type)
	Gaim::StatusType status_type

Gaim::StatusType
gaim_status_type_find_with_id(status_types, id)
	SV *status_types
	const char *id
PREINIT:
	GList *t_GL;
	int i, t_len;
CODE:
	t_GL = NULL;
	t_len = av_len((AV *)SvRV(status_types));

	for (i = 0; i < t_len; i++) {
		STRLEN t_sl;
		t_GL = g_list_append(t_GL, SvPV(*av_fetch((AV *)SvRV(status_types), i, 0), t_sl));
	}
	RETVAL = (GaimStatusType *)gaim_status_type_find_with_id(t_GL, id);
OUTPUT:
	RETVAL
	
Gaim::StatusAttr
gaim_status_type_get_attr(status_type, id)
	Gaim::StatusType status_type
	const char *id

void
gaim_status_type_get_attrs(status_type)
	Gaim::StatusType status_type
PREINIT:
	const GList *l;
PPCODE:
	for (l = gaim_status_type_get_attrs(status_type); l != NULL; l = l->next) {
		XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ListItem")));
	}
	
const char *
gaim_status_type_get_id(status_type)
	Gaim::StatusType status_type

const char *
gaim_status_type_get_name(status_type)
	Gaim::StatusType status_type

const char *
gaim_status_type_get_primary_attr(type)
	Gaim::StatusType type

Gaim::StatusPrimitive
gaim_status_type_get_primitive(status_type)
	Gaim::StatusType status_type

gboolean 
gaim_status_type_is_available(status_type)
	Gaim::StatusType status_type

gboolean 
gaim_status_type_is_exclusive(status_type)
	Gaim::StatusType status_type

gboolean 
gaim_status_type_is_independent(status_type)
	Gaim::StatusType status_type

gboolean 
gaim_status_type_is_saveable(status_type)
	Gaim::StatusType status_type

gboolean 
gaim_status_type_is_user_settable(status_type)
	Gaim::StatusType status_type

Gaim::StatusType
gaim_status_type_new(primitive, id, name, user_settable)
	Gaim::StatusPrimitive primitive
	const char *id
	const char *name
	gboolean user_settable

Gaim::StatusType
gaim_status_type_new_full(primitive, id, name, saveable, user_settable, independent)
	Gaim::StatusPrimitive primitive
	const char *id
	const char *name
	gboolean saveable
	gboolean user_settable
	gboolean independent

void 
gaim_status_type_set_primary_attr(status_type, attr_id)
	Gaim::StatusType status_type
	const char *attr_id

void 
gaim_status_uninit()