view src/dbus-client-example.py @ 11261:b53606580f68

[gaim-migrate @ 13439] Patch #1226486 from Levi Bard Fixes bug #1224178 If you change the topic in a chat room and that topic change is rejected, the topic field is wrong -- it shows the new topic even thought it didn't get set. This patch resets the GUI's topic immediately when you hit enter. Then, if the topic change is successful, the server will echo the topic change back to us and we'll update the GUI to the new topic. The only question is, does the server always echo the topic back to us? From the core's point of view, I'm ready to assume yes. It's the case for both IRC and Jabber*. If someone could test changing a topic in SILC or Zephyr, that'd be great. If servers using those protocols do not echo the topic back, the prpl will have to fake it as appropriate. * I didn't actually test on Jabber, but Nathan said the server will echo the topic change back. If it's broken, let me know. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sun, 14 Aug 2005 06:55:57 +0000
parents 1c5398ccbeb0
children
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#!/usr/bin/env python

# this is an example of a client that communicates with gaim using DBUS
#
# requires Python 2.4 and PyGTK bindings
#
# note that all function names are resolved dynamically, no
# gaim-specific library is needed

import dbus
import dbus.glib
import dbus.decorators
import gobject
import os

def receivedimmsg(account, name, message, conversation, flags):
    buddy = gaim.GaimFindBuddy(account, name)
    if buddy != 0:
        alias = gaim.GaimBuddyGetAlias(buddy)
    else:
        alias = name

    text = "%s says %s" % (alias, message)
    code = os.spawnlp(os.P_WAIT, "xmessage", "xmessage", "-buttons",
                      "'So what?','Show me',Close,Abuse", text)

    if code == 101:                     # so what?
        pass
    if code == 102:                     # show me
        window = gaim.GaimConversationGetWindow(conversation)
        gaim.GaimConvWindowRaise(window)
    if code == 103:                     # close 
        gaim.GaimConversationDestroy(conversation)
    if code == 104:                     # abuse
        im = gaim.GaimConversationGetImData(conversation)
        gaim.GaimConvImSend(im, "Go away you f...")
                                 
        
def buddysignedon(buddyid):
    alias = gaim.GaimBuddyGetAlias(buddyid)
    text = "%s is online" % alias

    code = os.spawnlp(os.P_WAIT, "xmessage", "xmessage", "-buttons",
                      "'So what?','Let's talk'", text)

    if code == 101:                     # so what?
        pass
    if code == 102:                     # let's talk
        name = gaim.GaimBuddyGetName(buddyid)
        account = gaim.GaimBuddyGetAccount(buddyid)
        gaim.GaimConversationNew(1, account, name)
    

def talkto(buddyname, accountname, protocolname):
    account = gaim.GaimAccountsFindConnected(accountname, protocolname)
    if account != 0:                    
        gaim.GaimConversationNew(1, account, buddyname)
    

bus = dbus.SessionBus()
obj = bus.get_object("org.gaim.GaimService", "/org/gaim/GaimObject")
gaim = dbus.Interface(obj, "org.gaim.GaimInterface")

bus.add_signal_receiver(receivedimmsg,
                        dbus_interface = "org.gaim.GaimInterface",
                        signal_name = "ReceivedImMsg")
bus.add_signal_receiver(buddysignedon,
                        dbus_interface = "org.gaim.GaimInterface",
                        signal_name = "BuddySignedOn")


# Tell the remote object to emit the signal

talkto("testone@localhost", "", "prpl-jabber")

loop = gobject.MainLoop()
loop.run()