view src/savedstatuses.h @ 11261:b53606580f68

[gaim-migrate @ 13439] Patch #1226486 from Levi Bard Fixes bug #1224178 If you change the topic in a chat room and that topic change is rejected, the topic field is wrong -- it shows the new topic even thought it didn't get set. This patch resets the GUI's topic immediately when you hit enter. Then, if the topic change is successful, the server will echo the topic change back to us and we'll update the GUI to the new topic. The only question is, does the server always echo the topic back to us? From the core's point of view, I'm ready to assume yes. It's the case for both IRC and Jabber*. If someone could test changing a topic in SILC or Zephyr, that'd be great. If servers using those protocols do not echo the topic back, the prpl will have to fake it as appropriate. * I didn't actually test on Jabber, but Nathan said the server will echo the topic change back. If it's broken, let me know. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sun, 14 Aug 2005 06:55:57 +0000
parents 6feef0a9098a
children 723487d07aa0
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/**
 * @file savedstatuses.h Saved Status API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_SAVEDSTATUSES_H_
#define _GAIM_SAVEDSTATUSES_H_

/**
 * Saved statuses don't really interact much with the rest of Gaim.  It
 * could really be a plugin.  It's just a list of away states.  When
 * a user chooses one of the saved states, their Gaim accounts are set
 * to the settings of that state.
 */

typedef struct _GaimSavedStatus     GaimSavedStatus;
typedef struct _GaimSavedStatusSub  GaimSavedStatusSub;

#include "status.h"

/**************************************************************************/
/** @name Saved status subsystem                                          */
/**************************************************************************/
/*@{*/

/**
 * Create a new saved status.  This will add the saved status to the
 * list of saved statuses and writes the revised list to status.xml.
 *
 * @param title The title of the saved status.  This must be unique.
 * @param type  The type of saved status.
 *
 * @return The newly created saved status, or NULL if the title you
 *         used was already taken.
 */
GaimSavedStatus *gaim_savedstatus_new(const char *title,
									  GaimStatusPrimitive type);

/**
 * Set the message for the given saved status.
 *
 * @param status  The saved status.
 * @param message The message, or NULL if you want to unset the
 *                message for this status.
 */
void gaim_savedstatus_set_message(GaimSavedStatus *status,
								  const char *message);

/**
 * Delete a saved status.  This removes the saved status from the list
 * of saved statuses, and writes the revised list to status.xml.
 *
 * @param title The title of the saved status.
 *
 * @return TRUE if the status was successfully deleted.  FALSE if the
 *         status could not be deleted because no saved status exists
 *         with the given title.
 */
gboolean gaim_savedstatus_delete(const char *title);

/**
 * Returns all saved statuses.
 *
 * @return A list of saved statuses.
 */
const GList *gaim_savedstatuses_get_all(void);

/**
 * Finds a saved status with the specified title.
 *
 * @param title The name of the saved status.
 *
 * @return The saved status if found, or NULL.
 */
GaimSavedStatus *gaim_savedstatus_find(const char *title);

/**
 * Return the name of a given saved status.
 *
 * @param saved_status The saved status.
 *
 * @return The title.
 */
const char *gaim_savedstatus_get_title(const GaimSavedStatus *saved_status);

/**
 * Return the name of a given saved status.
 *
 * @param saved_status The saved status.
 *
 * @return The name.
 */
GaimStatusPrimitive gaim_savedstatus_get_type(const GaimSavedStatus *saved_status);

/**
 * Return the name of a given saved status.
 *
 * @param saved_status The saved status.
 *
 * @return The name.
 */
const char *gaim_savedstatus_get_message(const GaimSavedStatus *saved_status);

/**
 * Get the handle for the status subsystem.
 *
 * @return the handle to the status subsystem
 */
void *gaim_savedstatuses_get_handle();

/**
 * Initializes the status subsystem.
 */
void gaim_savedstatuses_init(void);

/**
 * Uninitializes the status subsystem.
 */
void gaim_savedstatuses_uninit(void);

/*@}*/

#endif /* _GAIM_SAVEDSTATUSES_H_ */