view src/win32/wgaimerror.h @ 11261:b53606580f68

[gaim-migrate @ 13439] Patch #1226486 from Levi Bard Fixes bug #1224178 If you change the topic in a chat room and that topic change is rejected, the topic field is wrong -- it shows the new topic even thought it didn't get set. This patch resets the GUI's topic immediately when you hit enter. Then, if the topic change is successful, the server will echo the topic change back to us and we'll update the GUI to the new topic. The only question is, does the server always echo the topic back to us? From the core's point of view, I'm ready to assume yes. It's the case for both IRC and Jabber*. If someone could test changing a topic in SILC or Zephyr, that'd be great. If servers using those protocols do not echo the topic back, the prpl will have to fake it as appropriate. * I didn't actually test on Jabber, but Nathan said the server will echo the topic change back. If it's broken, let me know. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sun, 14 Aug 2005 06:55:57 +0000
parents 9657e243d001
children 33bef17125c2
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/*
 * gaim
 *
 * File: wgaimerror.h
 * Date: October 14, 2002
 * Description: Convert Winsock errors to Unix errors
 *
 * Copyright (C) 2002-2003, Herman Bloggs <hermanator12002@yahoo.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#ifndef _WGAIMERROR_H
#define _WGAIMERROR_H

/* Here we define unix socket errors as windows socket errors */

#define ENETDOWN WSAENETDOWN
#define EAFNOSUPPORT WSAEAFNOSUPPORT
#define EINPROGRESS WSAEINPROGRESS
#define ENOBUFS WSAENOBUFS
#define EPROTONOSUPPORT WSAEPROTONOSUPPORT
#define EPROTOTYPE WSAEPROTOTYPE
#define ESOCKTNOSUPPORT WSAESOCKTNOSUPPORT

#define EADDRINUSE WSAEADDRINUSE
#define EINPROGRESS WSAEINPROGRESS
#define EALREADY WSAEALREADY
#define EADDRNOTAVAIL WSAEADDRNOTAVAIL
#define ECONNREFUSED WSAECONNREFUSED
#define EISCONN WSAEISCONN
#define ENETUNREACH WSAENETUNREACH
#define ENOTSOCK WSAENOTSOCK
#define ETIMEDOUT WSAETIMEDOUT
#define EWOULDBLOCK WSAEWOULDBLOCK

#define ENOTCONN WSAENOTCONN
#define ENETRESET WSAENETRESET
#define EOPNOTSUPP WSAEOPNOTSUPP
#define ESHUTDOWN WSAESHUTDOWN
#define EMSGSIZE WSAEMSGSIZE
#define ECONNABORTED WSAECONNABORTED
#define ECONNRESET WSAECONNRESET

#endif /* end _WGAIMERROR_H */