view src/win32/win32dep.c @ 11261:b53606580f68

[gaim-migrate @ 13439] Patch #1226486 from Levi Bard Fixes bug #1224178 If you change the topic in a chat room and that topic change is rejected, the topic field is wrong -- it shows the new topic even thought it didn't get set. This patch resets the GUI's topic immediately when you hit enter. Then, if the topic change is successful, the server will echo the topic change back to us and we'll update the GUI to the new topic. The only question is, does the server always echo the topic back to us? From the core's point of view, I'm ready to assume yes. It's the case for both IRC and Jabber*. If someone could test changing a topic in SILC or Zephyr, that'd be great. If servers using those protocols do not echo the topic back, the prpl will have to fake it as appropriate. * I didn't actually test on Jabber, but Nathan said the server will echo the topic change back. If it's broken, let me know. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sun, 14 Aug 2005 06:55:57 +0000
parents bb0d7b719af2
children caec745e390e
line wrap: on
line source

/*
 * gaim
 *
 * File: win32dep.c
 * Date: June, 2002
 * Description: Windows dependant code for Gaim
 *
 * Copyright (C) 2002-2003, Herman Bloggs <hermanator12002@yahoo.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include <windows.h>
#include <io.h>
#include <stdlib.h>
#include <stdio.h>
#include <winuser.h>

#include <gtk/gtk.h>
#include <glib.h>
#if GLIB_CHECK_VERSION(2,6,0)
#	include <glib/gstdio.h>
#else
#	define g_fopen fopen
#	define g_unlink unlink
#endif
#include <gdk/gdkwin32.h>

#include "gaim.h"
#include "debug.h"
#include "notify.h"

#include "stdafx.h"
#include "resource.h"
#include "MinimizeToTray.h"
#include "winuser_extra.h"
#include "idletrack.h"
#include "zlib.h"
#include "untar.h"

#include <libintl.h>

#include "win32dep.h"

/*
 *  DEFINES & MACROS
 */
#define _(x) gettext(x)

/*
 * DATA STRUCTS
 */

/* For shfolder.dll */
typedef HRESULT (CALLBACK* LPFNSHGETFOLDERPATHA)(HWND, int, HANDLE, DWORD, LPSTR);
typedef HRESULT (CALLBACK* LPFNSHGETFOLDERPATHW)(HWND, int, HANDLE, DWORD, LPWSTR);

typedef enum {
    SHGFP_TYPE_CURRENT  = 0,   // current value for user, verify it exists
    SHGFP_TYPE_DEFAULT  = 1,   // default value, may not exist
} SHGFP_TYPE;

/*
 * LOCALS
 */
static char *app_data_dir;
static char install_dir[MAXPATHLEN];
static char lib_dir[MAXPATHLEN];
static char locale_dir[MAXPATHLEN];

/*
 *  GLOBALS
 */
HINSTANCE gaimexe_hInstance = 0;
HINSTANCE gaimdll_hInstance = 0;

/*
 *  PROTOS
 */

FARPROC wgaim_find_and_loadproc(char*, char*);
extern void wgaim_gtkspell_init();
char* wgaim_data_dir(void);

/*
 *  STATIC CODE
 */

static void wgaim_debug_print(GaimDebugLevel level, const char *category, const char *format, va_list args) {
	char *str = NULL;
	if (args != NULL) {
		str = g_strdup_vprintf(format, args);
	} else {
		str = g_strdup(format);
	}
	printf("%s%s%s", category?category:"", category?": ":"",str);
	g_free(str);
}

static GaimDebugUiOps ops =  {
	wgaim_debug_print
};

/*
 *  PUBLIC CODE
 */

HINSTANCE wgaim_hinstance(void) {
	return gaimexe_hInstance;
}

/* Escape windows dir separators.  This is needed when paths are saved,
   and on being read back have their '\' chars used as an escape char.
   Returns an allocated string which needs to be freed.
*/
char* wgaim_escape_dirsep( char* filename ) {
	int sepcount=0;
	char* ret=NULL;
	int cnt=0;

	ret = filename;
	while(*ret) {
		if(*ret == '\\')
			sepcount++;
		ret++;
	}
	ret = g_malloc0(strlen(filename) + sepcount + 1);
	while(*filename) {
		ret[cnt] = *filename;
		if(*filename == '\\')
			ret[++cnt] = '\\';
		filename++;
		cnt++;
	}
	ret[cnt] = '\0';
	return ret;
}

/* Determine whether the specified dll contains the specified procedure.
   If so, load it (if not already loaded). */
FARPROC wgaim_find_and_loadproc( char* dllname, char* procedure ) {
	HMODULE hmod;
	int did_load=0;
	FARPROC proc = 0;

	if(!(hmod=GetModuleHandle(dllname))) {
		gaim_debug(GAIM_DEBUG_WARNING, "wgaim", "%s not found. Loading it..\n", dllname);
		if(!(hmod = LoadLibrary(dllname))) {
			gaim_debug(GAIM_DEBUG_ERROR, "wgaim", "Could not load: %s\n", dllname);
			return NULL;
		}
		else
			did_load = 1;
 	}

	if((proc=GetProcAddress(hmod, procedure))) {
		gaim_debug(GAIM_DEBUG_INFO, "wgaim", "This version of %s contains %s\n",
			     dllname, procedure);
		return proc;
	}
	else {
		gaim_debug(GAIM_DEBUG_WARNING, "wgaim", "Function %s not found in dll %s\n", 
			     procedure, dllname);
		if(did_load) {
			/* unload dll */
			FreeLibrary(hmod);
		}
		return NULL;
	}
}

/* Determine Gaim Paths during Runtime */

/* Get paths to special Windows folders. */
char *wgaim_get_special_folder(int folder_type) {
	static LPFNSHGETFOLDERPATHA MySHGetFolderPathA = NULL;
	char *retval = NULL;
#if GLIB_CHECK_VERSION(2,6,0)
	static LPFNSHGETFOLDERPATHW MySHGetFolderPathW = NULL;

	if (!MySHGetFolderPathW) {
		MySHGetFolderPathW = (LPFNSHGETFOLDERPATHW)
			wgaim_find_and_loadproc("shfolder.dll", "SHGetFolderPathW");
	}

	if (MySHGetFolderPathW) {
		wchar_t utf_16_dir[MAX_PATH + 1];

		if (SUCCEEDED(MySHGetFolderPathW(NULL, folder_type, NULL,
						SHGFP_TYPE_CURRENT, utf_16_dir))) {
			retval = g_utf16_to_utf8(utf_16_dir, -1, NULL, NULL, NULL);
		}
	}
#endif

	if (!retval) {
		if (!MySHGetFolderPathA) {
			MySHGetFolderPathA = (LPFNSHGETFOLDERPATHA)
				wgaim_find_and_loadproc("shfolder.dll", "SHGetFolderPathA");
		}
		if (MySHGetFolderPathA) {
			char locale_dir[MAX_PATH + 1];

			if (SUCCEEDED(MySHGetFolderPathA(NULL, folder_type, NULL,
							SHGFP_TYPE_CURRENT, locale_dir))) {
#if GLIB_CHECK_VERSION(2,6,0)
				retval = g_locale_to_utf8(locale_dir, -1, NULL, NULL, NULL);
#else
				retval = g_strdup(locale_dir);
#endif
			}
		}
	}

	return retval;
}

char* wgaim_install_dir(void) {
	HMODULE hmod;
	char* buf;

	hmod = GetModuleHandle(NULL);
	if( hmod == 0 ) {
		buf = g_win32_error_message( GetLastError() );
		gaim_debug(GAIM_DEBUG_ERROR, "wgaim", "GetModuleHandle error: %s\n", buf);
		g_free(buf);
		return NULL;
	}
	if(GetModuleFileName( hmod, (char*)&install_dir, MAXPATHLEN ) == 0) {
		buf = g_win32_error_message( GetLastError() );
		gaim_debug(GAIM_DEBUG_ERROR, "wgaim", "GetModuleFileName error: %s\n", buf);
		g_free(buf);
		return NULL;
	}
	buf = g_path_get_dirname( install_dir );
	strcpy( (char*)&install_dir, buf );
	g_free( buf );

	return (char*)&install_dir;
}

char* wgaim_lib_dir(void) {
	strcpy(lib_dir, wgaim_install_dir());
	g_strlcat(lib_dir, G_DIR_SEPARATOR_S "plugins", sizeof(lib_dir));
	return (char*)&lib_dir;
}

char* wgaim_locale_dir(void) {
	strcpy(locale_dir, wgaim_install_dir());
	g_strlcat(locale_dir, G_DIR_SEPARATOR_S "locale", sizeof(locale_dir));
	return (char*)&locale_dir;
}

char* wgaim_data_dir(void) {
        return app_data_dir;
}

/* Miscellaneous */

gboolean wgaim_read_reg_string(HKEY key, char* sub_key, char* val_name, LPBYTE data, LPDWORD data_len) {
        HKEY hkey;
        gboolean ret = FALSE;

        if(ERROR_SUCCESS == RegOpenKeyEx(key, 
                                         sub_key, 
					 0,  KEY_QUERY_VALUE, &hkey)) {
                if(ERROR_SUCCESS == RegQueryValueEx(hkey, val_name, 0, NULL, data, data_len))
                        ret = TRUE;
                RegCloseKey(key);
        }
        return ret;
}

int wgaim_gz_decompress(const char* in, const char* out) {
	gzFile fin;
	FILE *fout;
	char buf[1024];
	int ret;

	if((fin = gzopen(in, "rb"))) {
		if(!(fout = g_fopen(out, "wb"))) {
			gaim_debug(GAIM_DEBUG_ERROR, "wgaim_gz_decompress", "Error opening file: %s\n", out);
			gzclose(fin);
			return 0;
		}
	}
	else {
		gaim_debug(GAIM_DEBUG_ERROR, "wgaim_gz_decompress", "gzopen failed to open: %s\n", in);
		return 0;
	}

	while((ret=gzread(fin, buf, 1024))) {
		if(fwrite(buf, 1, ret, fout) < ret) {
			gaim_debug(GAIM_DEBUG_ERROR, "wgaim_gz_decompress", "Error writing %d bytes to file\n", ret);
			gzclose(fin);
			fclose(fout);
			return 0;
		}
	}
	fclose(fout);
	gzclose(fin);

	if(ret < 0) {
		gaim_debug(GAIM_DEBUG_ERROR, "wgaim_gz_decompress", "gzread failed while reading: %s\n", in);
		return 0;
	}

	return 1;
}

int wgaim_gz_untar(const char* filename, const char* destdir) {
	char tmpfile[_MAX_PATH];
	char template[]="wgaimXXXXXX";

	sprintf(tmpfile, "%s%s%s", g_get_tmp_dir(), G_DIR_SEPARATOR_S, _mktemp(template));
	if(wgaim_gz_decompress(filename, tmpfile)) {
		int ret;
		if(untar(tmpfile, destdir, UNTAR_FORCE | UNTAR_QUIET))
			ret=1;
		else {
			gaim_debug(GAIM_DEBUG_ERROR, "wgaim_gz_untar", "Failure untaring %s\n", tmpfile);
			ret=0;
		}
		g_unlink(tmpfile);
		return ret;
	}
	else {
		gaim_debug(GAIM_DEBUG_ERROR, "wgaim_gz_untar", "Failed to gz decompress %s\n", filename);
		return 0;
	}
}

/* Moved over from old systray.c */
void wgaim_systray_minimize( GtkWidget *window ) {
	MinimizeWndToTray(GDK_WINDOW_HWND(window->window));
}

void wgaim_systray_maximize( GtkWidget *window ) {
	RestoreWndFromTray(GDK_WINDOW_HWND(window->window));
}

void wgaim_notify_uri(const char *uri) {
	SHELLEXECUTEINFO sinfo;

	memset(&sinfo, 0, sizeof(sinfo));
    sinfo.cbSize = sizeof(sinfo);
    sinfo.fMask = SEE_MASK_CLASSNAME;
    sinfo.lpVerb = "open";
    sinfo.lpFile = uri; 
    sinfo.nShow = SW_SHOWNORMAL; 
    sinfo.lpClass = "http";

	/* We'll allow whatever URI schemes are supported by the
	   default http browser.
	*/
	if(!ShellExecuteEx(&sinfo))
		gaim_debug_error("wgaim", "Error opening URI: %s error: %d\n", uri, (int)sinfo.hInstApp);
}

void wgaim_init(HINSTANCE hint) {
	WORD wVersionRequested;
	WSADATA wsaData;
	char *perlenv;
        char *newenv;

        gaim_debug_set_ui_ops(&ops);
	gaim_debug(GAIM_DEBUG_INFO, "wgaim", "wgaim_init start\n");

	gaimexe_hInstance = hint;

	/* Winsock init */
	wVersionRequested = MAKEWORD( 2, 2 );
	WSAStartup( wVersionRequested, &wsaData );

	/* Confirm that the winsock DLL supports 2.2 */
	/* Note that if the DLL supports versions greater than
	   2.2 in addition to 2.2, it will still return 2.2 in 
	   wVersion since that is the version we requested. */
	if ( LOBYTE( wsaData.wVersion ) != 2 ||
             HIBYTE( wsaData.wVersion ) != 2 ) {
		gaim_debug(GAIM_DEBUG_WARNING, "wgaim", "Could not find a usable WinSock DLL.  Oh well.\n");
		WSACleanup();
	}

        /* Set Environmental Variables */
        /* Tell perl where to find Gaim's perl modules */
        perlenv = (char*)g_getenv("PERL5LIB");
        newenv = g_strdup_printf("PERL5LIB=%s%s%s%s",
                                 perlenv ? perlenv : "", 
                                 perlenv ? ";" : "", 
                                 wgaim_install_dir(), 
                                 "\\perlmod;");
        if(putenv(newenv)<0)
		gaim_debug(GAIM_DEBUG_WARNING, "wgaim", "putenv failed\n");
        g_free(newenv);

        /* Set app data dir, used by gaim_home_dir */
	newenv = (char*) g_getenv("GAIMHOME");
	if (newenv) {
		app_data_dir = g_strdup(newenv);
	} else {
		app_data_dir = wgaim_get_special_folder(CSIDL_APPDATA);
		if (!app_data_dir) {
			app_data_dir = g_strdup("C:");
		}
        }

	gaim_debug(GAIM_DEBUG_INFO, "wgaim", "Gaim settings dir: %s\n", app_data_dir);

	/* IdleTracker Initialization */
	if(!wgaim_set_idlehooks())
		gaim_debug(GAIM_DEBUG_ERROR, "wgaim", "Failed to initialize idle tracker\n");

	wgaim_gtkspell_init();
        gaim_debug(GAIM_DEBUG_INFO, "wgaim", "wgaim_init end\n");
}

/* Windows Cleanup */

void wgaim_cleanup(void) {
	gaim_debug(GAIM_DEBUG_INFO, "wgaim", "wgaim_cleanup\n");

	/* winsock cleanup */
	WSACleanup();

	/* Idle tracker cleanup */
	wgaim_remove_idlehooks();

	g_free(app_data_dir);
}

/* DLL initializer */
BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved ) {
	gaimdll_hInstance = hinstDLL;
	return TRUE;
}