view plugins/perl/perl-common.h @ 10443:b6ca0e1b19d0

[gaim-migrate @ 11703] Shuffle some things around in prefs.c and use xmlnode/the util function for saving prefs. Now all our xml files are written to disk at once, with gobs of error detection. If anyone complains about losing their config file with 2.x, send them to me. Muwha ha ha ha ha. Ha. Heh. Sigh. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Tue, 28 Dec 2004 19:11:15 +0000
parents 11d05ddf30a3
children 0e9e2b923d09
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#ifndef _GAIM_PERL_COMMON_H_
#define _GAIM_PERL_COMMON_H_

#include <glib.h>
#ifdef _WIN32
#undef pipe
#endif
#include <XSUB.h>
#include <EXTERN.h>
#include <perl.h>

#include "value.h"

#define is_hvref(o) \
	((o) && SvROK(o) && SvRV(o) && (SvTYPE(SvRV(o)) == SVt_PVHV))

#define hvref(o) \
	(is_hvref(o) ? (HV *)SvRV(o) : NULL);

#define GAIM_PERL_BOOT(x) \
	{ \
		extern void boot_Gaim__##x(pTHX_ CV *cv); \
		gaim_perl_callXS(boot_Gaim__##x, cv, mark); \
	}

SV *newSVGChar(const char *str);

void gaim_perl_callXS(void (*subaddr)(pTHX_ CV *cv), CV *cv, SV **mark);
void gaim_perl_bless_plain(const char *stash, void *object);
SV *gaim_perl_bless_object(void *object, const char *stash);
gboolean gaim_perl_is_ref_object(SV *o);
void *gaim_perl_ref_object(SV *o);

int execute_perl(const char *function, int argc, char **args);

#if 0
gboolean gaim_perl_value_from_sv(GaimValue *value, SV *sv);
SV *gaim_perl_sv_from_value(const GaimValue *value);
#endif

void *gaim_perl_data_from_sv(GaimValue *value, SV *sv);
SV *gaim_perl_sv_from_vargs(const GaimValue *value, va_list *args,
							void ***copy_arg);

#endif /* _GAIM_PERL_COMMON_H_ */