Mercurial > pidgin
view plugins/gaim.pl @ 13654:b6f7686c6082
[gaim-migrate @ 16056]
Fix Coverity CID 28: Fix some checks so that a function
isn't ugly.
Fix Coverity CID 76, 77 and 112: Get rid of an unnecessary
NULL-pointer check after we'd already dereferenced
a pointer.
Fix Coverity CID 124: Possible use of a NULL pointer in
gaim_icon_parseicon. It only had the potential to crash
when compiled with g_assertions turned off.
Fix Coverity CID 125: Possible use of a NULL pointer in
gaim_parse_oncoming. It only had the potential to crash
when compiled with g_assertions turned off.
Fix Coverity CID 123 and 136: Possible dereference of a
NULL pointer in gaim_auth_request(). It was only possible
when you turned off g_assertions, and even then I'm not so
sure. In any case, the code is certainly cleaner now.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Tue, 18 Apr 2006 05:48:07 +0000 |
parents | e120097bbd72 |
children |
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sub description { my($a, $b, $c, $d, $e, $f) = @_; ("Example", "1.0", "An example Gaim perl script that does nothing particularly useful:\n\t-Show a dialog on load\n\t-Set user idle for 6,000 seconds\n\t-Greets people signing on with \"Hello\"\n\t-Informs you when script has been loaded for one minute.", "Eric Warmenhoven <eric\@warmenhoven.org>", "http://gaim.sf.net", "/dev/null"); } $handle = GAIM::register("Example", "1.0", "goodbye", ""); GAIM::print("Perl Says", "Handle $handle"); $ver = GAIM::get_info(0); @ids = GAIM::get_info(1); $msg = "Gaim $ver:"; foreach $id (@ids) { $pro = GAIM::get_info(7, $id); $nam = GAIM::get_info(3, $id); $msg .= "\n$nam using $pro"; } GAIM::command("idle", 6000); GAIM::add_event_handler($handle, "event_buddy_signon", "echo_reply"); GAIM::add_timeout_handler($handle, 60, "notify"); sub echo_reply { $index = $_[0]; $who = $_[1]; GAIM::print_to_conv($index, $who, "Hello", 0); } sub notify { GAIM::print("1 minute", "gaim test has been loaded for 1 minute"); } sub goodbye { GAIM::print("You Bastard!", "You killed Kenny!"); }