view console/gntblist.c @ 14126:b71bfeaaed58

[gaim-migrate @ 16764] Add a savedstatus dialog, and a "status" command to bring it up. You an also select "Saved..." from the dropdown in the buddylist. The 'Add' and 'Edit' buttons don't do anything yet. They will probably get to work some time tomorrow. committer: Tailor Script <tailor@pidgin.im>
author Sadrul Habib Chowdhury <imadil@gmail.com>
date Tue, 15 Aug 2006 06:21:39 +0000
parents eaf7f35635bc
children db2311999862
line wrap: on
line source

#include <account.h>
#include <blist.h>
#include <notify.h>
#include <request.h>
#include <savedstatuses.h>
#include <server.h>
#include <signal.h>
#include <status.h>
#include <util.h>

#include "gntgaim.h"
#include "gntbox.h"
#include "gntcombobox.h"
#include "gntentry.h"
#include "gntlabel.h"
#include "gntline.h"
#include "gnttree.h"

#include "gntblist.h"
#include "gntstatus.h"
#include <string.h>

#define PREF_ROOT "/gaim/gnt/blist"
#define TYPING_TIMEOUT 4000

typedef struct
{
	GntWidget *window;
	GntWidget *tree;

	GntWidget *tooltip;
	GaimBlistNode *tnode;		/* Who is the tooltip being displayed for? */

	GntWidget *context;
	GaimBlistNode *cnode;

	/* XXX: I am KISSing */
	GntWidget *status;          /* Dropdown with the statuses  */
	GntWidget *statustext;      /* Status message */
	int typing;
} GGBlist;

typedef enum
{
	STATUS_PRIMITIVE = 0,
	STATUS_SAVED_POPULAR,
	STATUS_SAVED_ALL,
} StatusType;

typedef struct
{
	StatusType type;
	union
	{
		GaimStatusPrimitive prim;
		GaimSavedStatus *saved;
	} u;
} StatusBoxItem;

GGBlist *ggblist;

static void add_buddy(GaimBuddy *buddy, GGBlist *ggblist);
static void add_group(GaimGroup *group, GGBlist *ggblist);
static void add_chat(GaimChat *chat, GGBlist *ggblist);
static void add_node(GaimBlistNode *node, GGBlist *ggblist);
static void draw_tooltip(GGBlist *ggblist);
static gboolean remove_typing_cb(gpointer null);
static void remove_peripherals(GGBlist *ggblist);
static const char * get_display_name(GaimBlistNode *node);

static void
new_node(GaimBlistNode *node)
{
}

static void add_node(GaimBlistNode *node, GGBlist *ggblist)
{
	if (GAIM_BLIST_NODE_IS_BUDDY(node))
		add_buddy((GaimBuddy*)node, ggblist);
	else if (GAIM_BLIST_NODE_IS_GROUP(node))
		add_group((GaimGroup*)node, ggblist);
	else if (GAIM_BLIST_NODE_IS_CHAT(node))
		add_chat((GaimChat *)node, ggblist);
	draw_tooltip(ggblist);
}

static void
remove_tooltip(GGBlist *ggblist)
{
	gnt_widget_destroy(ggblist->tooltip);
	ggblist->tooltip = NULL;
	ggblist->tnode = NULL;
}

static void
node_remove(GaimBuddyList *list, GaimBlistNode *node)
{
	GGBlist *ggblist = list->ui_data;

	if (ggblist == NULL || node->ui_data == NULL)
		return;

	gnt_tree_remove(GNT_TREE(ggblist->tree), node);
	node->ui_data = NULL;

	if (GAIM_BLIST_NODE_IS_BUDDY(node))
	{
		GaimGroup *group = gaim_buddy_get_group((GaimBuddy*)node);
		if (gaim_blist_get_group_online_count(group) == 0)
			node_remove(list, (GaimBlistNode*)group);
	}
	draw_tooltip(ggblist);
}

static void
node_update(GaimBuddyList *list, GaimBlistNode *node)
{
	if (list->ui_data == NULL)
		return;

	if (node->ui_data != NULL)
	{
		gnt_tree_change_text(GNT_TREE(ggblist->tree), node,
				0, get_display_name(node));
	}

	if (GAIM_BLIST_NODE_IS_BUDDY(node))
	{
		GaimBuddy *buddy = (GaimBuddy*)node;
		if (gaim_presence_is_online(gaim_buddy_get_presence(buddy)))
			add_node((GaimBlistNode*)buddy, list->ui_data);
		else
			node_remove(gaim_get_blist(), node);
	}
	else if (GAIM_BLIST_NODE_IS_CHAT(node))
	{
		add_chat((GaimChat *)node, list->ui_data);
	}
}

static void
new_list(GaimBuddyList *list)
{
}

static void
add_buddy_cb(void *data, GaimRequestFields *allfields)
{
	const char *username = gaim_request_fields_get_string(allfields, "screenname");
	const char *alias = gaim_request_fields_get_string(allfields, "alias");
	const char *group = gaim_request_fields_get_string(allfields, "group");
	GaimAccount *account = gaim_request_fields_get_account(allfields, "account");
	const char *error = NULL;
	GaimGroup *grp;
	GaimBuddy *buddy;

	if (!username)
		error = _("You must provide a screename for the buddy.");
	else if (!group)
		error = _("You must provide a group.");
	else if (!account)
		error = _("You must select an account.");

	if (error)
	{
		gaim_notify_error(NULL, _("Error"), _("Error adding buddy"), error);
		return;
	}

	grp = gaim_find_group(group);
	if (!grp)
	{
		grp = gaim_group_new(group);
		gaim_blist_add_group(grp, NULL);
	}

	buddy = gaim_buddy_new(account, username, alias);
	gaim_blist_add_buddy(buddy, NULL, grp, NULL);
	gaim_account_add_buddy(account, buddy);
}

static void
gg_request_add_buddy(GaimAccount *account, const char *username, const char *grp, const char *alias)
{
	GaimRequestFields *fields = gaim_request_fields_new();
	GaimRequestFieldGroup *group = gaim_request_field_group_new(NULL);
	GaimRequestField *field;

	gaim_request_fields_add_group(fields, group);

	field = gaim_request_field_string_new("screenname", _("Screen Name"), username, FALSE);
	gaim_request_field_group_add_field(group, field);

	field = gaim_request_field_string_new("alias", _("Alias"), alias, FALSE);
	gaim_request_field_group_add_field(group, field);

	field = gaim_request_field_string_new("group", _("Group"), grp, FALSE);
	gaim_request_field_group_add_field(group, field);

	field = gaim_request_field_account_new("account", _("Account"), NULL);
	gaim_request_field_account_set_show_all(field, FALSE);
	if (account)
		gaim_request_field_account_set_value(field, account);
	gaim_request_field_group_add_field(group, field);

	gaim_request_fields(NULL, _("Add Buddy"), NULL, _("Please enter buddy information."),
			fields, _("Add"), G_CALLBACK(add_buddy_cb), _("Cancel"), NULL, NULL);
}

static void
add_group_cb(gpointer null, const char *group)
{
	GaimGroup *grp;

	if (!group || !*group)
	{
		gaim_notify_error(NULL, _("Error"), _("Error adding group"),
				_("You must give a name for the group to add."));
		return;
	}

	grp = gaim_find_group(group);
	if (!grp)
	{
		grp = gaim_group_new(group);
		gaim_blist_add_group(grp, NULL);
	}
	else
	{
		gaim_notify_error(NULL, _("Error"), _("Error adding group"),
				_("A group with the name already exists."));
	}
}

static void
gg_request_add_group()
{
	gaim_request_input(NULL, _("Add Group"), NULL, _("Enter the name of the group"),
			NULL, FALSE, FALSE, NULL,
			_("Add"), G_CALLBACK(add_group_cb), _("Cancel"), NULL, NULL);
}

static GaimBlistUiOps blist_ui_ops =
{
	new_list,
	new_node,
	NULL,
	node_update,		/* This doesn't do crap */
	node_remove,
	NULL,
	NULL,
	.request_add_buddy = gg_request_add_buddy,
	NULL,
	.request_add_group = gg_request_add_group
};

static gpointer
gg_blist_get_handle()
{
	static int handle;

	return &handle;
}

static void
add_group(GaimGroup *group, GGBlist *ggblist)
{
	GaimBlistNode *node = (GaimBlistNode *)group;
	if (node->ui_data)
		return;
	gnt_tree_remove(GNT_TREE(ggblist->tree), group);
	node->ui_data = gnt_tree_add_row_after(GNT_TREE(ggblist->tree), group,
			gnt_tree_create_row(GNT_TREE(ggblist->tree), get_display_name(node)), NULL, NULL);
}

static const char *
get_display_name(GaimBlistNode *node)
{
	static char text[2096];
	char status[8] = " ";
	const char *name = NULL;

	if (GAIM_BLIST_NODE_IS_BUDDY(node))
	{
		GaimBuddy *buddy = (GaimBuddy *)node;
		GaimStatusPrimitive prim;
		GaimPresence *presence;
		GaimStatus *now;
		gboolean ascii = gnt_ascii_only();
		
		presence = gaim_buddy_get_presence(buddy);
		now = gaim_presence_get_active_status(presence);

		prim = gaim_status_type_get_primitive(gaim_status_get_type(now));

		switch(prim)
		{
			case GAIM_STATUS_OFFLINE:
				strncpy(status, ascii ? "x" : "⊗", sizeof(status) - 1);
				break;
			case GAIM_STATUS_AVAILABLE:
				strncpy(status, ascii ? "o" : "◯", sizeof(status) - 1);
				break;
			default:
				strncpy(status, ascii ? "." : "⊖", sizeof(status) - 1);
				break;
		}
		name = gaim_buddy_get_alias(buddy);
	}
	else if (GAIM_BLIST_NODE_IS_CHAT(node))
	{
		GaimChat *chat = (GaimChat*)node;
		name = gaim_chat_get_name(chat);

		strncpy(status, "~", sizeof(status) - 1);
	}
	else if (GAIM_BLIST_NODE_IS_GROUP(node))
		return ((GaimGroup*)node)->name;

	snprintf(text, sizeof(text) - 1, "%s %s", status, name);

	return text;
}

static void
add_chat(GaimChat *chat, GGBlist *ggblist)
{
	GaimGroup *group;
	GaimBlistNode *node = (GaimBlistNode *)chat;
	if (node->ui_data)
		return;
	if (!gaim_account_is_connected(chat->account))
		return;

	group = gaim_chat_get_group(chat);
	add_node((GaimBlistNode*)group, ggblist);

	gnt_tree_remove(GNT_TREE(ggblist->tree), chat);
	node->ui_data = gnt_tree_add_row_after(GNT_TREE(ggblist->tree), chat,
				gnt_tree_create_row(GNT_TREE(ggblist->tree), get_display_name(node)),
				group, NULL);

	if (gaim_blist_node_get_bool((GaimBlistNode*)chat, "gnt-autojoin"))
		serv_join_chat(gaim_account_get_connection(chat->account), chat->components);
}

static void
add_buddy(GaimBuddy *buddy, GGBlist *ggblist)
{
	GaimGroup *group;
	GaimBlistNode *node = (GaimBlistNode *)buddy;
	if (node->ui_data)
		return;

	group = gaim_buddy_get_group(buddy);
	add_node((GaimBlistNode*)group, ggblist);

	gnt_tree_remove(GNT_TREE(ggblist->tree), buddy);
	node->ui_data = gnt_tree_add_row_after(GNT_TREE(ggblist->tree), buddy,
				gnt_tree_create_row(GNT_TREE(ggblist->tree), get_display_name(node)),
				group, NULL);
	if (gaim_presence_is_idle(gaim_buddy_get_presence(buddy)))
		gnt_tree_set_row_flags(GNT_TREE(ggblist->tree), buddy, GNT_TEXT_FLAG_DIM);
	else
		gnt_tree_set_row_flags(GNT_TREE(ggblist->tree), buddy, 0);
}

#if 0
static void
buddy_signed_on(GaimBuddy *buddy, GGBlist *ggblist)
{
	add_node((GaimBlistNode*)buddy, ggblist);
}

static void
buddy_signed_off(GaimBuddy *buddy, GGBlist *ggblist)
{
	node_remove(gaim_get_blist(), (GaimBlistNode*)buddy);
}
#endif

GaimBlistUiOps *gg_blist_get_ui_ops()
{
	return &blist_ui_ops;
}

static void
selection_activate(GntWidget *widget, GGBlist *ggblist)
{
	GntTree *tree = GNT_TREE(ggblist->tree);
	GaimBlistNode *node = gnt_tree_get_selection_data(tree);

	if (!node)
		return;

	if (GAIM_BLIST_NODE_IS_BUDDY(node))
	{
		GaimBuddy *buddy = (GaimBuddy *)node;
		gaim_conversation_new(GAIM_CONV_TYPE_IM,
				gaim_buddy_get_account(buddy),
				gaim_buddy_get_name(buddy));
	}
	else if (GAIM_BLIST_NODE_IS_CHAT(node))
	{
		GaimChat *chat = (GaimChat*)node;
		serv_join_chat(chat->account->gc, chat->components);
	}
}

static void
remove_context_menu(GGBlist *ggblist)
{
	if (ggblist->context)
		gnt_widget_destroy(ggblist->context->parent);
	ggblist->context = NULL;
	ggblist->cnode = NULL;
}

static void
gnt_append_menu_action(GntTree *tree, GaimMenuAction *action, gpointer parent)
{
	GList *list;
	if (action == NULL)
		return;

	gnt_tree_add_row_after(tree, action,
			gnt_tree_create_row(tree, action->label), parent, NULL);
	for (list = action->children; list; list = list->next)
		gnt_append_menu_action(tree, list->data, action);
}

static void
append_proto_menu(GntTree *tree, GaimConnection *gc, GaimBlistNode *node)
{
	GList *list;
	GaimPluginProtocolInfo *prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);

	if(!prpl_info || !prpl_info->blist_node_menu)
		return;

	for(list = prpl_info->blist_node_menu(node); list;
			list = g_list_delete_link(list, list))
	{
		GaimMenuAction *act = (GaimMenuAction *) list->data;
		gnt_append_menu_action(tree, act, NULL);
	}
}

static void
add_custom_action(GntTree *tree, const char *label, GaimCallback callback,
		gpointer data)
{
	GaimMenuAction *action = gaim_menu_action_new(label, callback, data, NULL);
	gnt_append_menu_action(tree, action, NULL);
	g_signal_connect_swapped(G_OBJECT(tree), "destroy",
			G_CALLBACK(gaim_menu_action_free), action);
}

static void
context_menu_toggle(GntTree *tree, GaimMenuAction *action, gpointer null)
{
	gboolean sel = gnt_tree_get_choice(tree, action);
	gaim_blist_node_set_bool(action->data, "gnt-autojoin", sel);
}

static void
create_chat_menu(GntTree *tree, GaimChat *chat)
{
	GaimMenuAction *action = gaim_menu_action_new(_("Auto-join"), NULL, chat, NULL);

	gnt_tree_add_choice(tree, action, gnt_tree_create_row(tree, action->label), NULL, NULL);
	gnt_tree_set_choice(tree, action, gaim_blist_node_get_bool((GaimBlistNode*)chat, "gnt-autojoin"));
	
	g_signal_connect_swapped(G_OBJECT(tree), "destroy",
			G_CALLBACK(gaim_menu_action_free), action);
	g_signal_connect(G_OBJECT(tree), "toggled", G_CALLBACK(context_menu_toggle), NULL);
}

static void
gg_add_buddy(GaimGroup *grp, GaimBlistNode *node)
{
	gaim_blist_request_add_buddy(NULL, NULL, grp->name, NULL);
}

static void
gg_add_group(GaimGroup *grp, GaimBlistNode *node)
{
	gaim_blist_request_add_group();
}

static void
create_group_menu(GntTree *tree, GaimGroup *group)
{
	add_custom_action(tree, _("Add Buddy"),
			GAIM_CALLBACK(gg_add_buddy), group);
	add_custom_action(tree, _("Add Group"),
			GAIM_CALLBACK(gg_add_group), group);
}

static void
gg_blist_get_buddy_info_cb(GaimBuddy *buddy, GaimBlistNode *null)
{
	serv_get_info(buddy->account->gc, gaim_buddy_get_name(buddy));
}

static void
create_buddy_menu(GntTree *tree, GaimBuddy *buddy)
{
	GaimPluginProtocolInfo *prpl_info;

	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(buddy->account->gc->prpl);
	if (prpl_info && prpl_info->get_info)
	{
		add_custom_action(tree, _("Get Info"),
				GAIM_CALLBACK(gg_blist_get_buddy_info_cb), buddy);
	}

#if 0
	add_custom_action(tree, _("Add Buddy Pounce"),
			GAIM_CALLBACK(gg_blist_add_buddy_pounce_cb)), buddy);

	if (prpl_info && prpl_info->send_file)
	{
		if (!prpl_info->can_receive_file ||
			prpl_info->can_receive_file(buddy->account->gc, buddy->name))
			add_custom_action(tree, _("Send File"),
					GAIM_CALLBACK(gg_blist_show_file_cb)), buddy);
	}

	add_custom_action(tree, _("View Log"),
			GAIM_CALLBACK(gg_blist_view_log_cb)), buddy);
#endif

	/* Protocol actions */
	append_proto_menu(tree,
			gaim_account_get_connection(gaim_buddy_get_account(buddy)),
			(GaimBlistNode*)buddy);
}

static void
append_extended_menu(GntTree *tree, GaimBlistNode *node)
{
	GList *iter;

	for (iter = gaim_blist_node_get_extended_menu(node);
			iter; iter = g_list_delete_link(iter, iter))
	{
		gnt_append_menu_action(tree, iter->data, NULL);
	}
}

static void
context_menu_callback(GntTree *tree, GGBlist *ggblist)
{
	GaimMenuAction *action = gnt_tree_get_selection_data(tree);
	GaimBlistNode *node = ggblist->cnode;

	if (action)
	{
		void (*callback)(GaimBlistNode *, gpointer);
		callback = (void (*)(GaimBlistNode *, gpointer))action->callback;
		if (callback)
			callback(node, action->data);
		else
			return;
	}

	remove_context_menu(ggblist);
}

static void
rename_blist_node(GaimBlistNode *node, const char *newname)
{
	const char *name = newname;
	if (name && !*name)
		name = NULL;

	if (GAIM_BLIST_NODE_IS_BUDDY(node))
		gaim_blist_alias_buddy((GaimBuddy*)node, name);
	else if (GAIM_BLIST_NODE_IS_CHAT(node))
		gaim_blist_alias_chat((GaimChat*)node, name);
	else if (GAIM_BLIST_NODE_IS_GROUP(node))
		gaim_blist_rename_group((GaimGroup*)node, name);
	else
		g_return_if_reached();
}

static void
gg_blist_rename_node_cb(GaimBlistNode *node, GaimBlistNode *null)
{
	const char *name = NULL;
	char *prompt;

	if (GAIM_BLIST_NODE_IS_BUDDY(node))
		name = gaim_buddy_get_contact_alias((GaimBuddy*)node);
	else if (GAIM_BLIST_NODE_IS_CHAT(node))
		name = gaim_chat_get_name((GaimChat*)node);
	else if (GAIM_BLIST_NODE_IS_GROUP(node))
		name = ((GaimGroup*)node)->name;
	else
		g_return_if_reached();

	prompt = g_strdup_printf(_("Please enter the new name for %s"), name);

	gaim_request_input(node, _("Rename"), prompt, _("Enter empty string to reset the name."),
			name, FALSE, FALSE, NULL, _("Rename"), G_CALLBACK(rename_blist_node),
			_("Cancel"), NULL, node);

	g_free(prompt);
}

/* Xeroxed from gtkdialogs.c:gaim_gtkdialogs_remove_group_cb*/
static void
remove_group(GaimGroup *group)
{
	GaimBlistNode *cnode, *bnode;

	cnode = ((GaimBlistNode*)group)->child;

	while (cnode) {
		if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) {
			bnode = cnode->child;
			cnode = cnode->next;
			while (bnode) {
				GaimBuddy *buddy;
				if (GAIM_BLIST_NODE_IS_BUDDY(bnode)) {
					buddy = (GaimBuddy*)bnode;
					bnode = bnode->next;
					if (gaim_account_is_connected(buddy->account)) {
						gaim_account_remove_buddy(buddy->account, buddy, group);
						gaim_blist_remove_buddy(buddy);
					}
				} else {
					bnode = bnode->next;
				}
			}
		} else if (GAIM_BLIST_NODE_IS_CHAT(cnode)) {
			GaimChat *chat = (GaimChat *)cnode;
			cnode = cnode->next;
			if (gaim_account_is_connected(chat->account))
				gaim_blist_remove_chat(chat);
		} else {
			cnode = cnode->next;
		}
	}

	gaim_blist_remove_group(group);
}

static void
gg_blist_remove_node(GaimBlistNode *node)
{
	if (GAIM_BLIST_NODE_IS_BUDDY(node))
	{
		GaimBuddy *buddy = (GaimBuddy*)node;
		GaimGroup *group = gaim_buddy_get_group(buddy);
		gaim_account_remove_buddy(gaim_buddy_get_account(buddy), buddy, group);
		gaim_blist_remove_buddy(buddy);
	}
	else if (GAIM_BLIST_NODE_IS_CHAT(node))
	{
		gaim_blist_remove_chat((GaimChat*)node);
	}
	else if (GAIM_BLIST_NODE_IS_GROUP(node))
	{
		remove_group((GaimGroup*)node);
	}
}

static void
gg_blist_remove_node_cb(GaimBlistNode *node, GaimBlistNode *null)
{
	char *primary, *sec = NULL;
	const char *name;

	if (GAIM_BLIST_NODE_IS_BUDDY(node))
		name = gaim_buddy_get_name((GaimBuddy*)node);
	else if (GAIM_BLIST_NODE_IS_CHAT(node))
		name = gaim_chat_get_name((GaimChat*)node);
	else if (GAIM_BLIST_NODE_IS_GROUP(node))
	{
		name = ((GaimGroup*)node)->name;
		sec = _("Removing this group will also remove all the buddies in the group");
	}
	else
		return;

	primary = g_strdup_printf(_("Are you sure you want to remove %s?"), name);

	/* XXX: anything to do with the returned ui-handle? */
	gaim_request_action(node, _("Confirm Remove"),
			primary, sec,
			1, node, 2,
			_("Remove"), gg_blist_remove_node,
			_("Cancel"), NULL);
	g_free(primary);
}

static void
draw_context_menu(GGBlist *ggblist)
{
	GaimBlistNode *node = NULL;
	GntWidget *context = NULL, *window = NULL;
	GntTree *tree = NULL;
	int x, y, top, width;
	char *title = NULL;

	tree = GNT_TREE(ggblist->tree);

	if (ggblist->context)
	{
		remove_context_menu(ggblist);
	}

	node = gnt_tree_get_selection_data(tree);

	if (node == NULL)
		return;
	if (ggblist->tooltip)
		remove_tooltip(ggblist);

	ggblist->cnode = node;
	ggblist->context = context = gnt_tree_new();
	GNT_WIDGET_SET_FLAGS(context, GNT_WIDGET_NO_BORDER);
	gnt_widget_set_name(context, "context menu");
	g_signal_connect(G_OBJECT(context), "activate", G_CALLBACK(context_menu_callback), ggblist);

	if (GAIM_BLIST_NODE_IS_BUDDY(node))
	{
		GaimBuddy *buddy = (GaimBuddy *)node;
		create_buddy_menu(GNT_TREE(context), buddy);
		title = g_strdup(gaim_buddy_get_name(buddy));
	}
	else if (GAIM_BLIST_NODE_IS_CHAT(node))
	{
		GaimChat *chat = (GaimChat*)node;
		create_chat_menu(GNT_TREE(context), chat);
		title = g_strdup(gaim_chat_get_name(chat));
	}
	else if (GAIM_BLIST_NODE_IS_GROUP(node))
	{
		GaimGroup *group = (GaimGroup *)node;
		create_group_menu(GNT_TREE(context), group);
		title = g_strdup(group->name);
	}

	append_extended_menu(GNT_TREE(context), node);

	/* These are common for everything */
	add_custom_action(GNT_TREE(context), _("Rename"),
			GAIM_CALLBACK(gg_blist_rename_node_cb), node);
	add_custom_action(GNT_TREE(context), _("Remove"),
			GAIM_CALLBACK(gg_blist_remove_node_cb), node);

	window = gnt_vbox_new(FALSE);
	GNT_WIDGET_SET_FLAGS(window, GNT_WIDGET_TRANSIENT);
	gnt_box_set_toplevel(GNT_BOX(window), TRUE);
	gnt_box_set_title(GNT_BOX(window), title);

	gnt_widget_set_size(context, 0, g_list_length(GNT_TREE(context)->list));
	gnt_box_add_widget(GNT_BOX(window), context);

	/* Set the position for the popup */
	gnt_widget_get_position(GNT_WIDGET(tree), &x, &y);
	gnt_widget_get_size(GNT_WIDGET(tree), &width, NULL);
	top = gnt_tree_get_selection_visible_line(tree);

	x += width;
	y += top - 1;

	gnt_widget_set_position(window, x, y);
	gnt_widget_draw(window);
	g_free(title);
}

static void
draw_tooltip(GGBlist *ggblist)
{
	GaimBlistNode *node;
	int x, y, top, width;
	GString *str;
	GaimPlugin *prpl;
	GaimPluginProtocolInfo *prpl_info;
	GaimAccount *account;
	GntTree *tree;
	GntWidget *widget, *box;
	char *title = NULL;

	widget = ggblist->tree;
	tree = GNT_TREE(widget);

	if (!gnt_widget_has_focus(ggblist->tree))
		return;

	if (ggblist->context)
		return;

	if (ggblist->tooltip)
	{
		/* XXX: Once we can properly redraw on expose events, this can be removed at the end
		 * to avoid the blinking*/
		remove_tooltip(ggblist);
	}

	node = gnt_tree_get_selection_data(tree);
	if (!node)
		return;

	str = g_string_new("");

	if (GAIM_BLIST_NODE_IS_BUDDY(node))
	{
		GaimBuddy *buddy = (GaimBuddy *)node;
		account = gaim_buddy_get_account(buddy);
		
		g_string_append_printf(str, _("Account: %s (%s)"),
				gaim_account_get_username(account),
				gaim_account_get_protocol_name(account));
		
		prpl = gaim_find_prpl(gaim_account_get_protocol_id(account));
		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl);
		if (prpl_info && prpl_info->tooltip_text)
		{
			GString *tip = g_string_new("");
			char *strip, *br;
			prpl_info->tooltip_text(buddy, tip, TRUE);

			br = gaim_strreplace(tip->str, "\n", "<br>");
			strip = gaim_markup_strip_html(br);
			g_string_append(str, strip);
			g_string_free(tip, TRUE);
			g_free(strip);
			g_free(br);
		}

		if (gaim_prefs_get_bool("/gaim/gnt/blist/idletime"))
		{
			GaimPresence *pre = gaim_buddy_get_presence(buddy);
			if (gaim_presence_is_idle(pre))
			{
				time_t idle = gaim_presence_get_idle_time(pre);
				char *st = gaim_str_seconds_to_string(time(NULL) - idle);
				g_string_append_printf(str, _("\nIdle: %s"), st);
				g_free(st);
			}
		}

		title = g_strdup(gaim_buddy_get_name(buddy));
	}
	else if (GAIM_BLIST_NODE_IS_GROUP(node))
	{
		GaimGroup *group = (GaimGroup *)node;

		g_string_append_printf(str, _("Online: %d\nTotal: %d"),
						gaim_blist_get_group_online_count(group),
						gaim_blist_get_group_size(group, FALSE));

		title = g_strdup(group->name);
	}
	else if (GAIM_BLIST_NODE_IS_CHAT(node))
	{
		GaimChat *chat = (GaimChat *)node;
		GaimAccount *account = chat->account;

		g_string_append_printf(str, _("Account: %s (%s)"),
				gaim_account_get_username(account),
				gaim_account_get_protocol_name(account));

		title = g_strdup(gaim_chat_get_name(chat));
	}
	else
	{
		g_string_free(str, TRUE);
		return;
	}

	gnt_widget_get_position(widget, &x, &y);
	gnt_widget_get_size(widget, &width, NULL);
	top = gnt_tree_get_selection_visible_line(tree);

	x += width;
	y += top - 1;

	box = gnt_box_new(FALSE, FALSE);
	gnt_box_set_toplevel(GNT_BOX(box), TRUE);
	GNT_WIDGET_SET_FLAGS(box, GNT_WIDGET_NO_SHADOW);
	gnt_box_set_title(GNT_BOX(box), title);

	gnt_box_add_widget(GNT_BOX(box), gnt_label_new(str->str));

	gnt_widget_set_position(box, x, y);
	GNT_WIDGET_UNSET_FLAGS(box, GNT_WIDGET_CAN_TAKE_FOCUS);
	GNT_WIDGET_SET_FLAGS(box, GNT_WIDGET_TRANSIENT);
	gnt_widget_draw(box);

	g_free(title);
	g_string_free(str, TRUE);
	ggblist->tooltip = box;
	ggblist->tnode = node;

	gnt_widget_set_name(ggblist->tooltip, "tooltip");
}

static void
selection_changed(GntWidget *widget, gpointer old, gpointer current, GGBlist *ggblist)
{
	draw_tooltip(ggblist);
}

static gboolean
key_pressed(GntWidget *widget, const char *text, GGBlist *ggblist)
{
	gboolean stop = FALSE, ret = FALSE;
	if (text[0] == 27 && text[1] == 0)
	{
		/* Escape was pressed */
		remove_peripherals(ggblist);
		stop = TRUE;
		ret = TRUE;
	}

	if (ggblist->context)
	{
		ret = gnt_widget_key_pressed(ggblist->context, text);
		stop = TRUE;
	}

	if (text[0] == 27)
	{
		if (strcmp(text + 1, GNT_KEY_POPUP) == 0)
		{
			draw_context_menu(ggblist);
			stop = TRUE;
			ret = TRUE;
		}
	}

	if (stop)
		g_signal_stop_emission_by_name(G_OBJECT(widget), "key_pressed");

	return ret;
}

static void
update_buddy_display(GaimBuddy *buddy, GGBlist *ggblist)
{
	gnt_tree_change_text(GNT_TREE(ggblist->tree), buddy, 0, get_display_name((GaimBlistNode*)buddy));
	if (ggblist->tnode == (GaimBlistNode*)buddy)
		draw_tooltip(ggblist);

	if (gaim_presence_is_idle(gaim_buddy_get_presence(buddy)))
		gnt_tree_set_row_flags(GNT_TREE(ggblist->tree), buddy, GNT_TEXT_FLAG_DIM);
	else
		gnt_tree_set_row_flags(GNT_TREE(ggblist->tree), buddy, 0);
}

static void
buddy_status_changed(GaimBuddy *buddy, GaimStatus *old, GaimStatus *now, GGBlist *ggblist)
{
	update_buddy_display(buddy, ggblist);
}

static void
buddy_idle_changed(GaimBuddy *buddy, int old, int new, GGBlist *ggblist)
{
	update_buddy_display(buddy, ggblist);
}

static void
remove_peripherals(GGBlist *ggblist)
{
	if (ggblist->tooltip)
		remove_tooltip(ggblist);
	else if (ggblist->context)
		remove_context_menu(ggblist);
}

static void
size_changed_cb(GntWidget *w, int width, int height)
{
	gaim_prefs_set_int(PREF_ROOT "/size/width", width);
	gaim_prefs_set_int(PREF_ROOT "/size/height", height);
}

static void
save_position_cb(GntWidget *w, int x, int y)
{
	gaim_prefs_set_int(PREF_ROOT "/position/x", x);
	gaim_prefs_set_int(PREF_ROOT "/position/y", y);
}

static void
reset_blist_window(GntWidget *window, gpointer null)
{
	GaimBlistNode *node;
	gaim_signals_disconnect_by_handle(gg_blist_get_handle());
	gaim_get_blist()->ui_data = NULL;

	node = gaim_blist_get_root();
	while (node)
	{
		node->ui_data = NULL;
		node = gaim_blist_node_next(node, TRUE);
	}

	remove_typing_cb(NULL);
	remove_peripherals(ggblist);
	g_free(ggblist);
	ggblist = NULL;
}

static void
populate_buddylist()
{
	GaimBlistNode *node;
	GaimBuddyList *list;

	list = gaim_get_blist();
	node = gaim_blist_get_root();
	while (node)
	{
		node_update(list, node);
		node = gaim_blist_node_next(node, FALSE);
	}
}

static void
destroy_status_list(GList *list)
{
	g_list_foreach(list, (GFunc)g_free, NULL);
	g_list_free(list);
}

static void
populate_status_dropdown()
{
	int i;
	GList *iter;
	GList *items = NULL;
	StatusBoxItem *item = NULL;

	/* First the primitives */
	GaimStatusPrimitive prims[] = {GAIM_STATUS_AVAILABLE, GAIM_STATUS_AWAY,
			GAIM_STATUS_INVISIBLE, GAIM_STATUS_OFFLINE, GAIM_STATUS_UNSET};

	for (i = 0; prims[i] != GAIM_STATUS_UNSET; i++)
	{
		item = g_new0(StatusBoxItem, 1);
		item->type = STATUS_PRIMITIVE;
		item->u.prim = prims[i];
		items = g_list_prepend(items, item);
		gnt_combo_box_add_data(GNT_COMBO_BOX(ggblist->status), item,
				gaim_primitive_get_name_from_type(prims[i]));
	}

	/* Now the popular statuses */
	for (iter = gaim_savedstatuses_get_popular(6); iter; iter = iter->next)
	{
		item = g_new0(StatusBoxItem, 1);
		item->type = STATUS_SAVED_POPULAR;
		item->u.saved = iter->data;
		items = g_list_prepend(items, item);
		gnt_combo_box_add_data(GNT_COMBO_BOX(ggblist->status), item,
				gaim_savedstatus_get_title(iter->data));
	}

	/* More savedstatuses */
	item = g_new0(StatusBoxItem, 1);
	item->type = STATUS_SAVED_ALL;
	items = g_list_prepend(items, item);
	gnt_combo_box_add_data(GNT_COMBO_BOX(ggblist->status), item,
			_("Saved..."));

	/* The keys for the combobox are created here, and never used
	 * anywhere else. So make sure the keys are freed when the widget
	 * is destroyed. */
	g_object_set_data_full(G_OBJECT(ggblist->status), "list of statuses",
			items, (GDestroyNotify)destroy_status_list);
}

void gg_blist_init()
{
	gaim_prefs_add_none(PREF_ROOT);
	gaim_prefs_add_none(PREF_ROOT "/size");
	gaim_prefs_add_int(PREF_ROOT "/size/width", 20);
	gaim_prefs_add_int(PREF_ROOT "/size/height", 20);
	gaim_prefs_add_none(PREF_ROOT "/position");
	gaim_prefs_add_int(PREF_ROOT "/position/x", 0);
	gaim_prefs_add_int(PREF_ROOT "/position/y", 0);

	gg_blist_show();

	return;
}

static gboolean
remove_typing_cb(gpointer null)
{
	GaimSavedStatus *current;
	const char *message, *newmessage;
	GaimStatusPrimitive prim, newprim;
	StatusBoxItem *item;

	current = gaim_savedstatus_get_current();
	message = gaim_savedstatus_get_message(current);
	prim = gaim_savedstatus_get_type(current);

	newmessage = gnt_entry_get_text(GNT_ENTRY(ggblist->statustext));
	item = gnt_combo_box_get_selected_data(GNT_COMBO_BOX(ggblist->status));
	g_return_val_if_fail(item->type == STATUS_PRIMITIVE, FALSE);
	newprim = item->u.prim;

	if (newprim != prim || ((message && !newmessage) ||
				(!message && newmessage) ||
				(message && newmessage && g_utf8_collate(message, newmessage) != 0)))
	{
		GaimSavedStatus *status = gaim_savedstatus_find_transient_by_type_and_message(newprim, newmessage);
									/* Holy Crap! That's a LAWNG function name */
		if (status == NULL)
		{
			status = gaim_savedstatus_new(NULL, newprim);
			gaim_savedstatus_set_message(status, newmessage);
		}

		gaim_savedstatus_activate(status);
	}

	gnt_box_give_focus_to_child(GNT_BOX(ggblist->window), ggblist->tree);
	if (ggblist->typing)
		g_source_remove(ggblist->typing);
	ggblist->typing = 0;
	return FALSE;
}

static void
status_selection_changed(GntComboBox *box, StatusBoxItem *old, StatusBoxItem *now, gpointer null)
{
	gnt_entry_set_text(GNT_ENTRY(ggblist->statustext), NULL);
	if (now->type == STATUS_SAVED_POPULAR)
	{
		/* Set the status immediately */
		gaim_savedstatus_activate(now->u.saved);
	}
	else if (now->type == STATUS_PRIMITIVE)
	{
		/* Move the focus to the entry box */
		/* XXX: Make sure the selected status can have a message */
		gnt_box_move_focus(GNT_BOX(ggblist->window), 1);
		ggblist->typing = g_timeout_add(TYPING_TIMEOUT, (GSourceFunc)remove_typing_cb, NULL);
	}
	else if (now->type == STATUS_SAVED_ALL)
	{
		gg_savedstatus_show_all();
	}
	else
		g_return_if_reached();
}

static gboolean
status_text_changed(GntEntry *entry, const char *text, gpointer null)
{
	if ((text[0] == 27 || (text[0] == '\t' && text[1] == '\0')) && ggblist->typing == 0)
		return FALSE;

	if (ggblist->typing)
		g_source_remove(ggblist->typing);
	ggblist->typing = 0;

	if (text[0] == '\r' && text[1] == 0)
	{
		/* Set the status only after you press 'Enter' */
		remove_typing_cb(NULL);
		return TRUE;
	}

	ggblist->typing = g_timeout_add(TYPING_TIMEOUT, (GSourceFunc)remove_typing_cb, NULL);
	return FALSE;
}

static void
savedstatus_changed(GaimSavedStatus *now, GaimSavedStatus *old)
{
	/* Block the signals we don't want to emit */
	GList *list;
	GaimStatusPrimitive prim;
	const char *message;

	if (!ggblist)
		return;

	g_signal_handlers_block_matched(ggblist->status, G_SIGNAL_MATCH_FUNC,
			0, 0, NULL, status_selection_changed, NULL);
	g_signal_handlers_block_matched(ggblist->statustext, G_SIGNAL_MATCH_FUNC,
			0, 0, NULL, status_text_changed, NULL);

	prim = gaim_savedstatus_get_type(now);
	message = gaim_savedstatus_get_message(now);

	list = g_object_get_data(G_OBJECT(ggblist->status), "list of statuses");
	for (; list; list = list->next)
	{
		StatusBoxItem *item = list->data;
		if (item->type == STATUS_PRIMITIVE && item->u.prim == prim)
		{
			gnt_combo_box_set_selected(GNT_COMBO_BOX(ggblist->status), item);
			gnt_entry_set_text(GNT_ENTRY(ggblist->statustext), message);
			gnt_widget_draw(ggblist->status);
			break;
		}
	}

	g_signal_handlers_unblock_matched(ggblist->status, G_SIGNAL_MATCH_FUNC,
			0, 0, NULL, status_selection_changed, NULL);
	g_signal_handlers_unblock_matched(ggblist->statustext, G_SIGNAL_MATCH_FUNC,
			0, 0, NULL, status_text_changed, NULL);
}

static int
blist_node_compare(GaimBlistNode *n1, GaimBlistNode *n2)
{
	const char *s1, *s2;
	char *us1, *us2;
	int ret;
	
	g_return_val_if_fail(n1->type == n2->type, -1);
	
	switch (n1->type)
	{
		case GAIM_BLIST_GROUP_NODE:
			s1 = ((GaimGroup*)n1)->name;
			s2 = ((GaimGroup*)n2)->name;
			break;
		case GAIM_BLIST_CHAT_NODE:
			s1 = gaim_chat_get_name((GaimChat*)n1);
			s2 = gaim_chat_get_name((GaimChat*)n2);
			break;
		case GAIM_BLIST_BUDDY_NODE:
			s1 = gaim_buddy_get_alias((GaimBuddy*)n1);
			s2 = gaim_buddy_get_alias((GaimBuddy*)n2);
			break;
		default:
			return -1;
	}

	us1 = g_utf8_strup(s1, -1);
	us2 = g_utf8_strup(s2, -1);
	ret = g_utf8_collate(us1, us2);
	g_free(us1);
	g_free(us2);

	return ret;
}

void gg_blist_show()
{
	if (ggblist)
		return;

	ggblist = g_new0(GGBlist, 1);

	gaim_get_blist()->ui_data = ggblist;

	ggblist->window = gnt_vbox_new(FALSE);
	gnt_widget_set_name(ggblist->window, "buddylist");
	gnt_box_set_toplevel(GNT_BOX(ggblist->window), TRUE);
	gnt_box_set_title(GNT_BOX(ggblist->window), _("Buddy List"));
	gnt_box_set_pad(GNT_BOX(ggblist->window), 0);

	ggblist->tree = gnt_tree_new();
	gnt_tree_set_compare_func(GNT_TREE(ggblist->tree), (GCompareFunc)blist_node_compare);
	GNT_WIDGET_SET_FLAGS(ggblist->tree, GNT_WIDGET_NO_BORDER);
	gnt_tree_set_col_width(GNT_TREE(ggblist->tree), 0, 25);
	gnt_widget_set_size(ggblist->tree, gaim_prefs_get_int(PREF_ROOT "/size/width"),
			gaim_prefs_get_int(PREF_ROOT "/size/height"));
	gnt_widget_set_position(ggblist->window, gaim_prefs_get_int(PREF_ROOT "/position/x"),
			gaim_prefs_get_int(PREF_ROOT "/position/y"));

	gnt_box_add_widget(GNT_BOX(ggblist->window), ggblist->tree);

	gnt_box_add_widget(GNT_BOX(ggblist->window), gnt_hline_new());

	ggblist->status = gnt_combo_box_new();
	gnt_box_add_widget(GNT_BOX(ggblist->window), ggblist->status);
	ggblist->statustext = gnt_entry_new(NULL);
	gnt_box_add_widget(GNT_BOX(ggblist->window), ggblist->statustext);

	populate_status_dropdown();

	gnt_widget_show(ggblist->window);

	gaim_signal_connect(gaim_blist_get_handle(), "buddy-status-changed", gg_blist_get_handle(),
				GAIM_CALLBACK(buddy_status_changed), ggblist);
	gaim_signal_connect(gaim_blist_get_handle(), "buddy-idle-changed", gg_blist_get_handle(),
				GAIM_CALLBACK(buddy_idle_changed), ggblist);

#if 0
	gaim_signal_connect(gaim_blist_get_handle(), "buddy-signed-on", gg_blist_get_handle(),
				GAIM_CALLBACK(buddy_signed_on), ggblist);
	gaim_signal_connect(gaim_blist_get_handle(), "buddy-signed-off", gg_blist_get_handle(),
				GAIM_CALLBACK(buddy_signed_off), ggblist);

	/* These I plan to use to indicate unread-messages etc. */
	gaim_signal_connect(gaim_conversations_get_handle(), "received-im-msg", gg_blist_get_handle(),
				GAIM_CALLBACK(received_im_msg), list);
	gaim_signal_connect(gaim_conversations_get_handle(), "sent-im-msg", gg_blist_get_handle(),
				GAIM_CALLBACK(sent_im_msg), NULL);

	gaim_signal_connect(gaim_conversations_get_handle(), "received-chat-msg", gg_blist_get_handle(),
				GAIM_CALLBACK(received_chat_msg), list);
#endif

	g_signal_connect(G_OBJECT(ggblist->tree), "selection_changed", G_CALLBACK(selection_changed), ggblist);
	g_signal_connect(G_OBJECT(ggblist->tree), "key_pressed", G_CALLBACK(key_pressed), ggblist);
	g_signal_connect(G_OBJECT(ggblist->tree), "activate", G_CALLBACK(selection_activate), ggblist);
	g_signal_connect_data(G_OBJECT(ggblist->tree), "gained-focus", G_CALLBACK(draw_tooltip),
				ggblist, 0, G_CONNECT_AFTER | G_CONNECT_SWAPPED);
	g_signal_connect_data(G_OBJECT(ggblist->tree), "lost-focus", G_CALLBACK(remove_peripherals),
				ggblist, 0, G_CONNECT_AFTER | G_CONNECT_SWAPPED);
	g_signal_connect(G_OBJECT(ggblist->tree), "size_changed", G_CALLBACK(size_changed_cb), NULL);
	g_signal_connect(G_OBJECT(ggblist->window), "position_set", G_CALLBACK(save_position_cb), NULL);
	g_signal_connect(G_OBJECT(ggblist->window), "destroy", G_CALLBACK(reset_blist_window), NULL);

	/* Status signals */
	gaim_signal_connect(gaim_savedstatuses_get_handle(), "savedstatus-changed", gg_blist_get_handle(),
				GAIM_CALLBACK(savedstatus_changed), NULL);
	g_signal_connect(G_OBJECT(ggblist->status), "selection_changed",
				G_CALLBACK(status_selection_changed), NULL);
	g_signal_connect(G_OBJECT(ggblist->statustext), "key_pressed",
				G_CALLBACK(status_text_changed), NULL);

	populate_buddylist();

	savedstatus_changed(gaim_savedstatus_get_current(), NULL);
}

void gg_blist_uninit()
{
	if (ggblist == NULL)
		return;

	gnt_widget_destroy(ggblist->window);
	g_free(ggblist);
	ggblist = NULL;
}

void gg_blist_get_position(int *x, int *y)
{
	gnt_widget_get_position(ggblist->window, x, y);
}

void gg_blist_set_position(int x, int y)
{
	gnt_widget_set_position(ggblist->window, x, y);
}

void gg_blist_get_size(int *width, int *height)
{
	gnt_widget_get_size(ggblist->window, width, height);
}

void gg_blist_set_size(int width, int height)
{
	gnt_widget_set_size(ggblist->window, width, height);
}