Mercurial > pidgin
view console/gntblist.c @ 14126:b71bfeaaed58
[gaim-migrate @ 16764]
Add a savedstatus dialog, and a "status" command to bring it up. You an
also select "Saved..." from the dropdown in the buddylist.
The 'Add' and 'Edit' buttons don't do anything yet. They will probably get
to work some time tomorrow.
committer: Tailor Script <tailor@pidgin.im>
author | Sadrul Habib Chowdhury <imadil@gmail.com> |
---|---|
date | Tue, 15 Aug 2006 06:21:39 +0000 |
parents | eaf7f35635bc |
children | db2311999862 |
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#include <account.h> #include <blist.h> #include <notify.h> #include <request.h> #include <savedstatuses.h> #include <server.h> #include <signal.h> #include <status.h> #include <util.h> #include "gntgaim.h" #include "gntbox.h" #include "gntcombobox.h" #include "gntentry.h" #include "gntlabel.h" #include "gntline.h" #include "gnttree.h" #include "gntblist.h" #include "gntstatus.h" #include <string.h> #define PREF_ROOT "/gaim/gnt/blist" #define TYPING_TIMEOUT 4000 typedef struct { GntWidget *window; GntWidget *tree; GntWidget *tooltip; GaimBlistNode *tnode; /* Who is the tooltip being displayed for? */ GntWidget *context; GaimBlistNode *cnode; /* XXX: I am KISSing */ GntWidget *status; /* Dropdown with the statuses */ GntWidget *statustext; /* Status message */ int typing; } GGBlist; typedef enum { STATUS_PRIMITIVE = 0, STATUS_SAVED_POPULAR, STATUS_SAVED_ALL, } StatusType; typedef struct { StatusType type; union { GaimStatusPrimitive prim; GaimSavedStatus *saved; } u; } StatusBoxItem; GGBlist *ggblist; static void add_buddy(GaimBuddy *buddy, GGBlist *ggblist); static void add_group(GaimGroup *group, GGBlist *ggblist); static void add_chat(GaimChat *chat, GGBlist *ggblist); static void add_node(GaimBlistNode *node, GGBlist *ggblist); static void draw_tooltip(GGBlist *ggblist); static gboolean remove_typing_cb(gpointer null); static void remove_peripherals(GGBlist *ggblist); static const char * get_display_name(GaimBlistNode *node); static void new_node(GaimBlistNode *node) { } static void add_node(GaimBlistNode *node, GGBlist *ggblist) { if (GAIM_BLIST_NODE_IS_BUDDY(node)) add_buddy((GaimBuddy*)node, ggblist); else if (GAIM_BLIST_NODE_IS_GROUP(node)) add_group((GaimGroup*)node, ggblist); else if (GAIM_BLIST_NODE_IS_CHAT(node)) add_chat((GaimChat *)node, ggblist); draw_tooltip(ggblist); } static void remove_tooltip(GGBlist *ggblist) { gnt_widget_destroy(ggblist->tooltip); ggblist->tooltip = NULL; ggblist->tnode = NULL; } static void node_remove(GaimBuddyList *list, GaimBlistNode *node) { GGBlist *ggblist = list->ui_data; if (ggblist == NULL || node->ui_data == NULL) return; gnt_tree_remove(GNT_TREE(ggblist->tree), node); node->ui_data = NULL; if (GAIM_BLIST_NODE_IS_BUDDY(node)) { GaimGroup *group = gaim_buddy_get_group((GaimBuddy*)node); if (gaim_blist_get_group_online_count(group) == 0) node_remove(list, (GaimBlistNode*)group); } draw_tooltip(ggblist); } static void node_update(GaimBuddyList *list, GaimBlistNode *node) { if (list->ui_data == NULL) return; if (node->ui_data != NULL) { gnt_tree_change_text(GNT_TREE(ggblist->tree), node, 0, get_display_name(node)); } if (GAIM_BLIST_NODE_IS_BUDDY(node)) { GaimBuddy *buddy = (GaimBuddy*)node; if (gaim_presence_is_online(gaim_buddy_get_presence(buddy))) add_node((GaimBlistNode*)buddy, list->ui_data); else node_remove(gaim_get_blist(), node); } else if (GAIM_BLIST_NODE_IS_CHAT(node)) { add_chat((GaimChat *)node, list->ui_data); } } static void new_list(GaimBuddyList *list) { } static void add_buddy_cb(void *data, GaimRequestFields *allfields) { const char *username = gaim_request_fields_get_string(allfields, "screenname"); const char *alias = gaim_request_fields_get_string(allfields, "alias"); const char *group = gaim_request_fields_get_string(allfields, "group"); GaimAccount *account = gaim_request_fields_get_account(allfields, "account"); const char *error = NULL; GaimGroup *grp; GaimBuddy *buddy; if (!username) error = _("You must provide a screename for the buddy."); else if (!group) error = _("You must provide a group."); else if (!account) error = _("You must select an account."); if (error) { gaim_notify_error(NULL, _("Error"), _("Error adding buddy"), error); return; } grp = gaim_find_group(group); if (!grp) { grp = gaim_group_new(group); gaim_blist_add_group(grp, NULL); } buddy = gaim_buddy_new(account, username, alias); gaim_blist_add_buddy(buddy, NULL, grp, NULL); gaim_account_add_buddy(account, buddy); } static void gg_request_add_buddy(GaimAccount *account, const char *username, const char *grp, const char *alias) { GaimRequestFields *fields = gaim_request_fields_new(); GaimRequestFieldGroup *group = gaim_request_field_group_new(NULL); GaimRequestField *field; gaim_request_fields_add_group(fields, group); field = gaim_request_field_string_new("screenname", _("Screen Name"), username, FALSE); gaim_request_field_group_add_field(group, field); field = gaim_request_field_string_new("alias", _("Alias"), alias, FALSE); gaim_request_field_group_add_field(group, field); field = gaim_request_field_string_new("group", _("Group"), grp, FALSE); gaim_request_field_group_add_field(group, field); field = gaim_request_field_account_new("account", _("Account"), NULL); gaim_request_field_account_set_show_all(field, FALSE); if (account) gaim_request_field_account_set_value(field, account); gaim_request_field_group_add_field(group, field); gaim_request_fields(NULL, _("Add Buddy"), NULL, _("Please enter buddy information."), fields, _("Add"), G_CALLBACK(add_buddy_cb), _("Cancel"), NULL, NULL); } static void add_group_cb(gpointer null, const char *group) { GaimGroup *grp; if (!group || !*group) { gaim_notify_error(NULL, _("Error"), _("Error adding group"), _("You must give a name for the group to add.")); return; } grp = gaim_find_group(group); if (!grp) { grp = gaim_group_new(group); gaim_blist_add_group(grp, NULL); } else { gaim_notify_error(NULL, _("Error"), _("Error adding group"), _("A group with the name already exists.")); } } static void gg_request_add_group() { gaim_request_input(NULL, _("Add Group"), NULL, _("Enter the name of the group"), NULL, FALSE, FALSE, NULL, _("Add"), G_CALLBACK(add_group_cb), _("Cancel"), NULL, NULL); } static GaimBlistUiOps blist_ui_ops = { new_list, new_node, NULL, node_update, /* This doesn't do crap */ node_remove, NULL, NULL, .request_add_buddy = gg_request_add_buddy, NULL, .request_add_group = gg_request_add_group }; static gpointer gg_blist_get_handle() { static int handle; return &handle; } static void add_group(GaimGroup *group, GGBlist *ggblist) { GaimBlistNode *node = (GaimBlistNode *)group; if (node->ui_data) return; gnt_tree_remove(GNT_TREE(ggblist->tree), group); node->ui_data = gnt_tree_add_row_after(GNT_TREE(ggblist->tree), group, gnt_tree_create_row(GNT_TREE(ggblist->tree), get_display_name(node)), NULL, NULL); } static const char * get_display_name(GaimBlistNode *node) { static char text[2096]; char status[8] = " "; const char *name = NULL; if (GAIM_BLIST_NODE_IS_BUDDY(node)) { GaimBuddy *buddy = (GaimBuddy *)node; GaimStatusPrimitive prim; GaimPresence *presence; GaimStatus *now; gboolean ascii = gnt_ascii_only(); presence = gaim_buddy_get_presence(buddy); now = gaim_presence_get_active_status(presence); prim = gaim_status_type_get_primitive(gaim_status_get_type(now)); switch(prim) { case GAIM_STATUS_OFFLINE: strncpy(status, ascii ? "x" : "⊗", sizeof(status) - 1); break; case GAIM_STATUS_AVAILABLE: strncpy(status, ascii ? "o" : "◯", sizeof(status) - 1); break; default: strncpy(status, ascii ? "." : "⊖", sizeof(status) - 1); break; } name = gaim_buddy_get_alias(buddy); } else if (GAIM_BLIST_NODE_IS_CHAT(node)) { GaimChat *chat = (GaimChat*)node; name = gaim_chat_get_name(chat); strncpy(status, "~", sizeof(status) - 1); } else if (GAIM_BLIST_NODE_IS_GROUP(node)) return ((GaimGroup*)node)->name; snprintf(text, sizeof(text) - 1, "%s %s", status, name); return text; } static void add_chat(GaimChat *chat, GGBlist *ggblist) { GaimGroup *group; GaimBlistNode *node = (GaimBlistNode *)chat; if (node->ui_data) return; if (!gaim_account_is_connected(chat->account)) return; group = gaim_chat_get_group(chat); add_node((GaimBlistNode*)group, ggblist); gnt_tree_remove(GNT_TREE(ggblist->tree), chat); node->ui_data = gnt_tree_add_row_after(GNT_TREE(ggblist->tree), chat, gnt_tree_create_row(GNT_TREE(ggblist->tree), get_display_name(node)), group, NULL); if (gaim_blist_node_get_bool((GaimBlistNode*)chat, "gnt-autojoin")) serv_join_chat(gaim_account_get_connection(chat->account), chat->components); } static void add_buddy(GaimBuddy *buddy, GGBlist *ggblist) { GaimGroup *group; GaimBlistNode *node = (GaimBlistNode *)buddy; if (node->ui_data) return; group = gaim_buddy_get_group(buddy); add_node((GaimBlistNode*)group, ggblist); gnt_tree_remove(GNT_TREE(ggblist->tree), buddy); node->ui_data = gnt_tree_add_row_after(GNT_TREE(ggblist->tree), buddy, gnt_tree_create_row(GNT_TREE(ggblist->tree), get_display_name(node)), group, NULL); if (gaim_presence_is_idle(gaim_buddy_get_presence(buddy))) gnt_tree_set_row_flags(GNT_TREE(ggblist->tree), buddy, GNT_TEXT_FLAG_DIM); else gnt_tree_set_row_flags(GNT_TREE(ggblist->tree), buddy, 0); } #if 0 static void buddy_signed_on(GaimBuddy *buddy, GGBlist *ggblist) { add_node((GaimBlistNode*)buddy, ggblist); } static void buddy_signed_off(GaimBuddy *buddy, GGBlist *ggblist) { node_remove(gaim_get_blist(), (GaimBlistNode*)buddy); } #endif GaimBlistUiOps *gg_blist_get_ui_ops() { return &blist_ui_ops; } static void selection_activate(GntWidget *widget, GGBlist *ggblist) { GntTree *tree = GNT_TREE(ggblist->tree); GaimBlistNode *node = gnt_tree_get_selection_data(tree); if (!node) return; if (GAIM_BLIST_NODE_IS_BUDDY(node)) { GaimBuddy *buddy = (GaimBuddy *)node; gaim_conversation_new(GAIM_CONV_TYPE_IM, gaim_buddy_get_account(buddy), gaim_buddy_get_name(buddy)); } else if (GAIM_BLIST_NODE_IS_CHAT(node)) { GaimChat *chat = (GaimChat*)node; serv_join_chat(chat->account->gc, chat->components); } } static void remove_context_menu(GGBlist *ggblist) { if (ggblist->context) gnt_widget_destroy(ggblist->context->parent); ggblist->context = NULL; ggblist->cnode = NULL; } static void gnt_append_menu_action(GntTree *tree, GaimMenuAction *action, gpointer parent) { GList *list; if (action == NULL) return; gnt_tree_add_row_after(tree, action, gnt_tree_create_row(tree, action->label), parent, NULL); for (list = action->children; list; list = list->next) gnt_append_menu_action(tree, list->data, action); } static void append_proto_menu(GntTree *tree, GaimConnection *gc, GaimBlistNode *node) { GList *list; GaimPluginProtocolInfo *prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); if(!prpl_info || !prpl_info->blist_node_menu) return; for(list = prpl_info->blist_node_menu(node); list; list = g_list_delete_link(list, list)) { GaimMenuAction *act = (GaimMenuAction *) list->data; gnt_append_menu_action(tree, act, NULL); } } static void add_custom_action(GntTree *tree, const char *label, GaimCallback callback, gpointer data) { GaimMenuAction *action = gaim_menu_action_new(label, callback, data, NULL); gnt_append_menu_action(tree, action, NULL); g_signal_connect_swapped(G_OBJECT(tree), "destroy", G_CALLBACK(gaim_menu_action_free), action); } static void context_menu_toggle(GntTree *tree, GaimMenuAction *action, gpointer null) { gboolean sel = gnt_tree_get_choice(tree, action); gaim_blist_node_set_bool(action->data, "gnt-autojoin", sel); } static void create_chat_menu(GntTree *tree, GaimChat *chat) { GaimMenuAction *action = gaim_menu_action_new(_("Auto-join"), NULL, chat, NULL); gnt_tree_add_choice(tree, action, gnt_tree_create_row(tree, action->label), NULL, NULL); gnt_tree_set_choice(tree, action, gaim_blist_node_get_bool((GaimBlistNode*)chat, "gnt-autojoin")); g_signal_connect_swapped(G_OBJECT(tree), "destroy", G_CALLBACK(gaim_menu_action_free), action); g_signal_connect(G_OBJECT(tree), "toggled", G_CALLBACK(context_menu_toggle), NULL); } static void gg_add_buddy(GaimGroup *grp, GaimBlistNode *node) { gaim_blist_request_add_buddy(NULL, NULL, grp->name, NULL); } static void gg_add_group(GaimGroup *grp, GaimBlistNode *node) { gaim_blist_request_add_group(); } static void create_group_menu(GntTree *tree, GaimGroup *group) { add_custom_action(tree, _("Add Buddy"), GAIM_CALLBACK(gg_add_buddy), group); add_custom_action(tree, _("Add Group"), GAIM_CALLBACK(gg_add_group), group); } static void gg_blist_get_buddy_info_cb(GaimBuddy *buddy, GaimBlistNode *null) { serv_get_info(buddy->account->gc, gaim_buddy_get_name(buddy)); } static void create_buddy_menu(GntTree *tree, GaimBuddy *buddy) { GaimPluginProtocolInfo *prpl_info; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(buddy->account->gc->prpl); if (prpl_info && prpl_info->get_info) { add_custom_action(tree, _("Get Info"), GAIM_CALLBACK(gg_blist_get_buddy_info_cb), buddy); } #if 0 add_custom_action(tree, _("Add Buddy Pounce"), GAIM_CALLBACK(gg_blist_add_buddy_pounce_cb)), buddy); if (prpl_info && prpl_info->send_file) { if (!prpl_info->can_receive_file || prpl_info->can_receive_file(buddy->account->gc, buddy->name)) add_custom_action(tree, _("Send File"), GAIM_CALLBACK(gg_blist_show_file_cb)), buddy); } add_custom_action(tree, _("View Log"), GAIM_CALLBACK(gg_blist_view_log_cb)), buddy); #endif /* Protocol actions */ append_proto_menu(tree, gaim_account_get_connection(gaim_buddy_get_account(buddy)), (GaimBlistNode*)buddy); } static void append_extended_menu(GntTree *tree, GaimBlistNode *node) { GList *iter; for (iter = gaim_blist_node_get_extended_menu(node); iter; iter = g_list_delete_link(iter, iter)) { gnt_append_menu_action(tree, iter->data, NULL); } } static void context_menu_callback(GntTree *tree, GGBlist *ggblist) { GaimMenuAction *action = gnt_tree_get_selection_data(tree); GaimBlistNode *node = ggblist->cnode; if (action) { void (*callback)(GaimBlistNode *, gpointer); callback = (void (*)(GaimBlistNode *, gpointer))action->callback; if (callback) callback(node, action->data); else return; } remove_context_menu(ggblist); } static void rename_blist_node(GaimBlistNode *node, const char *newname) { const char *name = newname; if (name && !*name) name = NULL; if (GAIM_BLIST_NODE_IS_BUDDY(node)) gaim_blist_alias_buddy((GaimBuddy*)node, name); else if (GAIM_BLIST_NODE_IS_CHAT(node)) gaim_blist_alias_chat((GaimChat*)node, name); else if (GAIM_BLIST_NODE_IS_GROUP(node)) gaim_blist_rename_group((GaimGroup*)node, name); else g_return_if_reached(); } static void gg_blist_rename_node_cb(GaimBlistNode *node, GaimBlistNode *null) { const char *name = NULL; char *prompt; if (GAIM_BLIST_NODE_IS_BUDDY(node)) name = gaim_buddy_get_contact_alias((GaimBuddy*)node); else if (GAIM_BLIST_NODE_IS_CHAT(node)) name = gaim_chat_get_name((GaimChat*)node); else if (GAIM_BLIST_NODE_IS_GROUP(node)) name = ((GaimGroup*)node)->name; else g_return_if_reached(); prompt = g_strdup_printf(_("Please enter the new name for %s"), name); gaim_request_input(node, _("Rename"), prompt, _("Enter empty string to reset the name."), name, FALSE, FALSE, NULL, _("Rename"), G_CALLBACK(rename_blist_node), _("Cancel"), NULL, node); g_free(prompt); } /* Xeroxed from gtkdialogs.c:gaim_gtkdialogs_remove_group_cb*/ static void remove_group(GaimGroup *group) { GaimBlistNode *cnode, *bnode; cnode = ((GaimBlistNode*)group)->child; while (cnode) { if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) { bnode = cnode->child; cnode = cnode->next; while (bnode) { GaimBuddy *buddy; if (GAIM_BLIST_NODE_IS_BUDDY(bnode)) { buddy = (GaimBuddy*)bnode; bnode = bnode->next; if (gaim_account_is_connected(buddy->account)) { gaim_account_remove_buddy(buddy->account, buddy, group); gaim_blist_remove_buddy(buddy); } } else { bnode = bnode->next; } } } else if (GAIM_BLIST_NODE_IS_CHAT(cnode)) { GaimChat *chat = (GaimChat *)cnode; cnode = cnode->next; if (gaim_account_is_connected(chat->account)) gaim_blist_remove_chat(chat); } else { cnode = cnode->next; } } gaim_blist_remove_group(group); } static void gg_blist_remove_node(GaimBlistNode *node) { if (GAIM_BLIST_NODE_IS_BUDDY(node)) { GaimBuddy *buddy = (GaimBuddy*)node; GaimGroup *group = gaim_buddy_get_group(buddy); gaim_account_remove_buddy(gaim_buddy_get_account(buddy), buddy, group); gaim_blist_remove_buddy(buddy); } else if (GAIM_BLIST_NODE_IS_CHAT(node)) { gaim_blist_remove_chat((GaimChat*)node); } else if (GAIM_BLIST_NODE_IS_GROUP(node)) { remove_group((GaimGroup*)node); } } static void gg_blist_remove_node_cb(GaimBlistNode *node, GaimBlistNode *null) { char *primary, *sec = NULL; const char *name; if (GAIM_BLIST_NODE_IS_BUDDY(node)) name = gaim_buddy_get_name((GaimBuddy*)node); else if (GAIM_BLIST_NODE_IS_CHAT(node)) name = gaim_chat_get_name((GaimChat*)node); else if (GAIM_BLIST_NODE_IS_GROUP(node)) { name = ((GaimGroup*)node)->name; sec = _("Removing this group will also remove all the buddies in the group"); } else return; primary = g_strdup_printf(_("Are you sure you want to remove %s?"), name); /* XXX: anything to do with the returned ui-handle? */ gaim_request_action(node, _("Confirm Remove"), primary, sec, 1, node, 2, _("Remove"), gg_blist_remove_node, _("Cancel"), NULL); g_free(primary); } static void draw_context_menu(GGBlist *ggblist) { GaimBlistNode *node = NULL; GntWidget *context = NULL, *window = NULL; GntTree *tree = NULL; int x, y, top, width; char *title = NULL; tree = GNT_TREE(ggblist->tree); if (ggblist->context) { remove_context_menu(ggblist); } node = gnt_tree_get_selection_data(tree); if (node == NULL) return; if (ggblist->tooltip) remove_tooltip(ggblist); ggblist->cnode = node; ggblist->context = context = gnt_tree_new(); GNT_WIDGET_SET_FLAGS(context, GNT_WIDGET_NO_BORDER); gnt_widget_set_name(context, "context menu"); g_signal_connect(G_OBJECT(context), "activate", G_CALLBACK(context_menu_callback), ggblist); if (GAIM_BLIST_NODE_IS_BUDDY(node)) { GaimBuddy *buddy = (GaimBuddy *)node; create_buddy_menu(GNT_TREE(context), buddy); title = g_strdup(gaim_buddy_get_name(buddy)); } else if (GAIM_BLIST_NODE_IS_CHAT(node)) { GaimChat *chat = (GaimChat*)node; create_chat_menu(GNT_TREE(context), chat); title = g_strdup(gaim_chat_get_name(chat)); } else if (GAIM_BLIST_NODE_IS_GROUP(node)) { GaimGroup *group = (GaimGroup *)node; create_group_menu(GNT_TREE(context), group); title = g_strdup(group->name); } append_extended_menu(GNT_TREE(context), node); /* These are common for everything */ add_custom_action(GNT_TREE(context), _("Rename"), GAIM_CALLBACK(gg_blist_rename_node_cb), node); add_custom_action(GNT_TREE(context), _("Remove"), GAIM_CALLBACK(gg_blist_remove_node_cb), node); window = gnt_vbox_new(FALSE); GNT_WIDGET_SET_FLAGS(window, GNT_WIDGET_TRANSIENT); gnt_box_set_toplevel(GNT_BOX(window), TRUE); gnt_box_set_title(GNT_BOX(window), title); gnt_widget_set_size(context, 0, g_list_length(GNT_TREE(context)->list)); gnt_box_add_widget(GNT_BOX(window), context); /* Set the position for the popup */ gnt_widget_get_position(GNT_WIDGET(tree), &x, &y); gnt_widget_get_size(GNT_WIDGET(tree), &width, NULL); top = gnt_tree_get_selection_visible_line(tree); x += width; y += top - 1; gnt_widget_set_position(window, x, y); gnt_widget_draw(window); g_free(title); } static void draw_tooltip(GGBlist *ggblist) { GaimBlistNode *node; int x, y, top, width; GString *str; GaimPlugin *prpl; GaimPluginProtocolInfo *prpl_info; GaimAccount *account; GntTree *tree; GntWidget *widget, *box; char *title = NULL; widget = ggblist->tree; tree = GNT_TREE(widget); if (!gnt_widget_has_focus(ggblist->tree)) return; if (ggblist->context) return; if (ggblist->tooltip) { /* XXX: Once we can properly redraw on expose events, this can be removed at the end * to avoid the blinking*/ remove_tooltip(ggblist); } node = gnt_tree_get_selection_data(tree); if (!node) return; str = g_string_new(""); if (GAIM_BLIST_NODE_IS_BUDDY(node)) { GaimBuddy *buddy = (GaimBuddy *)node; account = gaim_buddy_get_account(buddy); g_string_append_printf(str, _("Account: %s (%s)"), gaim_account_get_username(account), gaim_account_get_protocol_name(account)); prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); if (prpl_info && prpl_info->tooltip_text) { GString *tip = g_string_new(""); char *strip, *br; prpl_info->tooltip_text(buddy, tip, TRUE); br = gaim_strreplace(tip->str, "\n", "<br>"); strip = gaim_markup_strip_html(br); g_string_append(str, strip); g_string_free(tip, TRUE); g_free(strip); g_free(br); } if (gaim_prefs_get_bool("/gaim/gnt/blist/idletime")) { GaimPresence *pre = gaim_buddy_get_presence(buddy); if (gaim_presence_is_idle(pre)) { time_t idle = gaim_presence_get_idle_time(pre); char *st = gaim_str_seconds_to_string(time(NULL) - idle); g_string_append_printf(str, _("\nIdle: %s"), st); g_free(st); } } title = g_strdup(gaim_buddy_get_name(buddy)); } else if (GAIM_BLIST_NODE_IS_GROUP(node)) { GaimGroup *group = (GaimGroup *)node; g_string_append_printf(str, _("Online: %d\nTotal: %d"), gaim_blist_get_group_online_count(group), gaim_blist_get_group_size(group, FALSE)); title = g_strdup(group->name); } else if (GAIM_BLIST_NODE_IS_CHAT(node)) { GaimChat *chat = (GaimChat *)node; GaimAccount *account = chat->account; g_string_append_printf(str, _("Account: %s (%s)"), gaim_account_get_username(account), gaim_account_get_protocol_name(account)); title = g_strdup(gaim_chat_get_name(chat)); } else { g_string_free(str, TRUE); return; } gnt_widget_get_position(widget, &x, &y); gnt_widget_get_size(widget, &width, NULL); top = gnt_tree_get_selection_visible_line(tree); x += width; y += top - 1; box = gnt_box_new(FALSE, FALSE); gnt_box_set_toplevel(GNT_BOX(box), TRUE); GNT_WIDGET_SET_FLAGS(box, GNT_WIDGET_NO_SHADOW); gnt_box_set_title(GNT_BOX(box), title); gnt_box_add_widget(GNT_BOX(box), gnt_label_new(str->str)); gnt_widget_set_position(box, x, y); GNT_WIDGET_UNSET_FLAGS(box, GNT_WIDGET_CAN_TAKE_FOCUS); GNT_WIDGET_SET_FLAGS(box, GNT_WIDGET_TRANSIENT); gnt_widget_draw(box); g_free(title); g_string_free(str, TRUE); ggblist->tooltip = box; ggblist->tnode = node; gnt_widget_set_name(ggblist->tooltip, "tooltip"); } static void selection_changed(GntWidget *widget, gpointer old, gpointer current, GGBlist *ggblist) { draw_tooltip(ggblist); } static gboolean key_pressed(GntWidget *widget, const char *text, GGBlist *ggblist) { gboolean stop = FALSE, ret = FALSE; if (text[0] == 27 && text[1] == 0) { /* Escape was pressed */ remove_peripherals(ggblist); stop = TRUE; ret = TRUE; } if (ggblist->context) { ret = gnt_widget_key_pressed(ggblist->context, text); stop = TRUE; } if (text[0] == 27) { if (strcmp(text + 1, GNT_KEY_POPUP) == 0) { draw_context_menu(ggblist); stop = TRUE; ret = TRUE; } } if (stop) g_signal_stop_emission_by_name(G_OBJECT(widget), "key_pressed"); return ret; } static void update_buddy_display(GaimBuddy *buddy, GGBlist *ggblist) { gnt_tree_change_text(GNT_TREE(ggblist->tree), buddy, 0, get_display_name((GaimBlistNode*)buddy)); if (ggblist->tnode == (GaimBlistNode*)buddy) draw_tooltip(ggblist); if (gaim_presence_is_idle(gaim_buddy_get_presence(buddy))) gnt_tree_set_row_flags(GNT_TREE(ggblist->tree), buddy, GNT_TEXT_FLAG_DIM); else gnt_tree_set_row_flags(GNT_TREE(ggblist->tree), buddy, 0); } static void buddy_status_changed(GaimBuddy *buddy, GaimStatus *old, GaimStatus *now, GGBlist *ggblist) { update_buddy_display(buddy, ggblist); } static void buddy_idle_changed(GaimBuddy *buddy, int old, int new, GGBlist *ggblist) { update_buddy_display(buddy, ggblist); } static void remove_peripherals(GGBlist *ggblist) { if (ggblist->tooltip) remove_tooltip(ggblist); else if (ggblist->context) remove_context_menu(ggblist); } static void size_changed_cb(GntWidget *w, int width, int height) { gaim_prefs_set_int(PREF_ROOT "/size/width", width); gaim_prefs_set_int(PREF_ROOT "/size/height", height); } static void save_position_cb(GntWidget *w, int x, int y) { gaim_prefs_set_int(PREF_ROOT "/position/x", x); gaim_prefs_set_int(PREF_ROOT "/position/y", y); } static void reset_blist_window(GntWidget *window, gpointer null) { GaimBlistNode *node; gaim_signals_disconnect_by_handle(gg_blist_get_handle()); gaim_get_blist()->ui_data = NULL; node = gaim_blist_get_root(); while (node) { node->ui_data = NULL; node = gaim_blist_node_next(node, TRUE); } remove_typing_cb(NULL); remove_peripherals(ggblist); g_free(ggblist); ggblist = NULL; } static void populate_buddylist() { GaimBlistNode *node; GaimBuddyList *list; list = gaim_get_blist(); node = gaim_blist_get_root(); while (node) { node_update(list, node); node = gaim_blist_node_next(node, FALSE); } } static void destroy_status_list(GList *list) { g_list_foreach(list, (GFunc)g_free, NULL); g_list_free(list); } static void populate_status_dropdown() { int i; GList *iter; GList *items = NULL; StatusBoxItem *item = NULL; /* First the primitives */ GaimStatusPrimitive prims[] = {GAIM_STATUS_AVAILABLE, GAIM_STATUS_AWAY, GAIM_STATUS_INVISIBLE, GAIM_STATUS_OFFLINE, GAIM_STATUS_UNSET}; for (i = 0; prims[i] != GAIM_STATUS_UNSET; i++) { item = g_new0(StatusBoxItem, 1); item->type = STATUS_PRIMITIVE; item->u.prim = prims[i]; items = g_list_prepend(items, item); gnt_combo_box_add_data(GNT_COMBO_BOX(ggblist->status), item, gaim_primitive_get_name_from_type(prims[i])); } /* Now the popular statuses */ for (iter = gaim_savedstatuses_get_popular(6); iter; iter = iter->next) { item = g_new0(StatusBoxItem, 1); item->type = STATUS_SAVED_POPULAR; item->u.saved = iter->data; items = g_list_prepend(items, item); gnt_combo_box_add_data(GNT_COMBO_BOX(ggblist->status), item, gaim_savedstatus_get_title(iter->data)); } /* More savedstatuses */ item = g_new0(StatusBoxItem, 1); item->type = STATUS_SAVED_ALL; items = g_list_prepend(items, item); gnt_combo_box_add_data(GNT_COMBO_BOX(ggblist->status), item, _("Saved...")); /* The keys for the combobox are created here, and never used * anywhere else. So make sure the keys are freed when the widget * is destroyed. */ g_object_set_data_full(G_OBJECT(ggblist->status), "list of statuses", items, (GDestroyNotify)destroy_status_list); } void gg_blist_init() { gaim_prefs_add_none(PREF_ROOT); gaim_prefs_add_none(PREF_ROOT "/size"); gaim_prefs_add_int(PREF_ROOT "/size/width", 20); gaim_prefs_add_int(PREF_ROOT "/size/height", 20); gaim_prefs_add_none(PREF_ROOT "/position"); gaim_prefs_add_int(PREF_ROOT "/position/x", 0); gaim_prefs_add_int(PREF_ROOT "/position/y", 0); gg_blist_show(); return; } static gboolean remove_typing_cb(gpointer null) { GaimSavedStatus *current; const char *message, *newmessage; GaimStatusPrimitive prim, newprim; StatusBoxItem *item; current = gaim_savedstatus_get_current(); message = gaim_savedstatus_get_message(current); prim = gaim_savedstatus_get_type(current); newmessage = gnt_entry_get_text(GNT_ENTRY(ggblist->statustext)); item = gnt_combo_box_get_selected_data(GNT_COMBO_BOX(ggblist->status)); g_return_val_if_fail(item->type == STATUS_PRIMITIVE, FALSE); newprim = item->u.prim; if (newprim != prim || ((message && !newmessage) || (!message && newmessage) || (message && newmessage && g_utf8_collate(message, newmessage) != 0))) { GaimSavedStatus *status = gaim_savedstatus_find_transient_by_type_and_message(newprim, newmessage); /* Holy Crap! That's a LAWNG function name */ if (status == NULL) { status = gaim_savedstatus_new(NULL, newprim); gaim_savedstatus_set_message(status, newmessage); } gaim_savedstatus_activate(status); } gnt_box_give_focus_to_child(GNT_BOX(ggblist->window), ggblist->tree); if (ggblist->typing) g_source_remove(ggblist->typing); ggblist->typing = 0; return FALSE; } static void status_selection_changed(GntComboBox *box, StatusBoxItem *old, StatusBoxItem *now, gpointer null) { gnt_entry_set_text(GNT_ENTRY(ggblist->statustext), NULL); if (now->type == STATUS_SAVED_POPULAR) { /* Set the status immediately */ gaim_savedstatus_activate(now->u.saved); } else if (now->type == STATUS_PRIMITIVE) { /* Move the focus to the entry box */ /* XXX: Make sure the selected status can have a message */ gnt_box_move_focus(GNT_BOX(ggblist->window), 1); ggblist->typing = g_timeout_add(TYPING_TIMEOUT, (GSourceFunc)remove_typing_cb, NULL); } else if (now->type == STATUS_SAVED_ALL) { gg_savedstatus_show_all(); } else g_return_if_reached(); } static gboolean status_text_changed(GntEntry *entry, const char *text, gpointer null) { if ((text[0] == 27 || (text[0] == '\t' && text[1] == '\0')) && ggblist->typing == 0) return FALSE; if (ggblist->typing) g_source_remove(ggblist->typing); ggblist->typing = 0; if (text[0] == '\r' && text[1] == 0) { /* Set the status only after you press 'Enter' */ remove_typing_cb(NULL); return TRUE; } ggblist->typing = g_timeout_add(TYPING_TIMEOUT, (GSourceFunc)remove_typing_cb, NULL); return FALSE; } static void savedstatus_changed(GaimSavedStatus *now, GaimSavedStatus *old) { /* Block the signals we don't want to emit */ GList *list; GaimStatusPrimitive prim; const char *message; if (!ggblist) return; g_signal_handlers_block_matched(ggblist->status, G_SIGNAL_MATCH_FUNC, 0, 0, NULL, status_selection_changed, NULL); g_signal_handlers_block_matched(ggblist->statustext, G_SIGNAL_MATCH_FUNC, 0, 0, NULL, status_text_changed, NULL); prim = gaim_savedstatus_get_type(now); message = gaim_savedstatus_get_message(now); list = g_object_get_data(G_OBJECT(ggblist->status), "list of statuses"); for (; list; list = list->next) { StatusBoxItem *item = list->data; if (item->type == STATUS_PRIMITIVE && item->u.prim == prim) { gnt_combo_box_set_selected(GNT_COMBO_BOX(ggblist->status), item); gnt_entry_set_text(GNT_ENTRY(ggblist->statustext), message); gnt_widget_draw(ggblist->status); break; } } g_signal_handlers_unblock_matched(ggblist->status, G_SIGNAL_MATCH_FUNC, 0, 0, NULL, status_selection_changed, NULL); g_signal_handlers_unblock_matched(ggblist->statustext, G_SIGNAL_MATCH_FUNC, 0, 0, NULL, status_text_changed, NULL); } static int blist_node_compare(GaimBlistNode *n1, GaimBlistNode *n2) { const char *s1, *s2; char *us1, *us2; int ret; g_return_val_if_fail(n1->type == n2->type, -1); switch (n1->type) { case GAIM_BLIST_GROUP_NODE: s1 = ((GaimGroup*)n1)->name; s2 = ((GaimGroup*)n2)->name; break; case GAIM_BLIST_CHAT_NODE: s1 = gaim_chat_get_name((GaimChat*)n1); s2 = gaim_chat_get_name((GaimChat*)n2); break; case GAIM_BLIST_BUDDY_NODE: s1 = gaim_buddy_get_alias((GaimBuddy*)n1); s2 = gaim_buddy_get_alias((GaimBuddy*)n2); break; default: return -1; } us1 = g_utf8_strup(s1, -1); us2 = g_utf8_strup(s2, -1); ret = g_utf8_collate(us1, us2); g_free(us1); g_free(us2); return ret; } void gg_blist_show() { if (ggblist) return; ggblist = g_new0(GGBlist, 1); gaim_get_blist()->ui_data = ggblist; ggblist->window = gnt_vbox_new(FALSE); gnt_widget_set_name(ggblist->window, "buddylist"); gnt_box_set_toplevel(GNT_BOX(ggblist->window), TRUE); gnt_box_set_title(GNT_BOX(ggblist->window), _("Buddy List")); gnt_box_set_pad(GNT_BOX(ggblist->window), 0); ggblist->tree = gnt_tree_new(); gnt_tree_set_compare_func(GNT_TREE(ggblist->tree), (GCompareFunc)blist_node_compare); GNT_WIDGET_SET_FLAGS(ggblist->tree, GNT_WIDGET_NO_BORDER); gnt_tree_set_col_width(GNT_TREE(ggblist->tree), 0, 25); gnt_widget_set_size(ggblist->tree, gaim_prefs_get_int(PREF_ROOT "/size/width"), gaim_prefs_get_int(PREF_ROOT "/size/height")); gnt_widget_set_position(ggblist->window, gaim_prefs_get_int(PREF_ROOT "/position/x"), gaim_prefs_get_int(PREF_ROOT "/position/y")); gnt_box_add_widget(GNT_BOX(ggblist->window), ggblist->tree); gnt_box_add_widget(GNT_BOX(ggblist->window), gnt_hline_new()); ggblist->status = gnt_combo_box_new(); gnt_box_add_widget(GNT_BOX(ggblist->window), ggblist->status); ggblist->statustext = gnt_entry_new(NULL); gnt_box_add_widget(GNT_BOX(ggblist->window), ggblist->statustext); populate_status_dropdown(); gnt_widget_show(ggblist->window); gaim_signal_connect(gaim_blist_get_handle(), "buddy-status-changed", gg_blist_get_handle(), GAIM_CALLBACK(buddy_status_changed), ggblist); gaim_signal_connect(gaim_blist_get_handle(), "buddy-idle-changed", gg_blist_get_handle(), GAIM_CALLBACK(buddy_idle_changed), ggblist); #if 0 gaim_signal_connect(gaim_blist_get_handle(), "buddy-signed-on", gg_blist_get_handle(), GAIM_CALLBACK(buddy_signed_on), ggblist); gaim_signal_connect(gaim_blist_get_handle(), "buddy-signed-off", gg_blist_get_handle(), GAIM_CALLBACK(buddy_signed_off), ggblist); /* These I plan to use to indicate unread-messages etc. */ gaim_signal_connect(gaim_conversations_get_handle(), "received-im-msg", gg_blist_get_handle(), GAIM_CALLBACK(received_im_msg), list); gaim_signal_connect(gaim_conversations_get_handle(), "sent-im-msg", gg_blist_get_handle(), GAIM_CALLBACK(sent_im_msg), NULL); gaim_signal_connect(gaim_conversations_get_handle(), "received-chat-msg", gg_blist_get_handle(), GAIM_CALLBACK(received_chat_msg), list); #endif g_signal_connect(G_OBJECT(ggblist->tree), "selection_changed", G_CALLBACK(selection_changed), ggblist); g_signal_connect(G_OBJECT(ggblist->tree), "key_pressed", G_CALLBACK(key_pressed), ggblist); g_signal_connect(G_OBJECT(ggblist->tree), "activate", G_CALLBACK(selection_activate), ggblist); g_signal_connect_data(G_OBJECT(ggblist->tree), "gained-focus", G_CALLBACK(draw_tooltip), ggblist, 0, G_CONNECT_AFTER | G_CONNECT_SWAPPED); g_signal_connect_data(G_OBJECT(ggblist->tree), "lost-focus", G_CALLBACK(remove_peripherals), ggblist, 0, G_CONNECT_AFTER | G_CONNECT_SWAPPED); g_signal_connect(G_OBJECT(ggblist->tree), "size_changed", G_CALLBACK(size_changed_cb), NULL); g_signal_connect(G_OBJECT(ggblist->window), "position_set", G_CALLBACK(save_position_cb), NULL); g_signal_connect(G_OBJECT(ggblist->window), "destroy", G_CALLBACK(reset_blist_window), NULL); /* Status signals */ gaim_signal_connect(gaim_savedstatuses_get_handle(), "savedstatus-changed", gg_blist_get_handle(), GAIM_CALLBACK(savedstatus_changed), NULL); g_signal_connect(G_OBJECT(ggblist->status), "selection_changed", G_CALLBACK(status_selection_changed), NULL); g_signal_connect(G_OBJECT(ggblist->statustext), "key_pressed", G_CALLBACK(status_text_changed), NULL); populate_buddylist(); savedstatus_changed(gaim_savedstatus_get_current(), NULL); } void gg_blist_uninit() { if (ggblist == NULL) return; gnt_widget_destroy(ggblist->window); g_free(ggblist); ggblist = NULL; } void gg_blist_get_position(int *x, int *y) { gnt_widget_get_position(ggblist->window, x, y); } void gg_blist_set_position(int x, int y) { gnt_widget_set_position(ggblist->window, x, y); } void gg_blist_get_size(int *width, int *height) { gnt_widget_get_size(ggblist->window, width, height); } void gg_blist_set_size(int width, int height) { gnt_widget_set_size(ggblist->window, width, height); }