view libgaim/server.c @ 15143:b81e4e44b509

[gaim-migrate @ 17929] User Info and Tooltips now use the GaimNotifyUserInfo object and methods defined in notify.h. GaimNotifyUserInfo objects encapsulate a list of GaimNotifyUserInfoEntry objects, each of which may have a label, a value, and be specified to be a section header. This moves the burden of UI generation of user information from the various prpls to the UI. The UI can choose how to display the information rather than being fenced into a particular HTML formatting. Consistency across the prpls' information presentation is now enforced, as well. gaim_notify_user_info_get_text_with_newline() generates text in the: <b>label</b>: value <b>label</b>: value format as was passed by convention from prpls in the past. committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Sun, 10 Dec 2006 02:53:09 +0000
parents 0a9c44ce9a4a
children a6aad36ca735
line wrap: on
line source

/*
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "internal.h"
#include "blist.h"
#include "conversation.h"
#include "debug.h"
#include "log.h"
#include "notify.h"
#include "prefs.h"
#include "privacy.h"
#include "prpl.h"
#include "request.h"
#include "signals.h"
#include "server.h"
#include "status.h"
#include "util.h"

#define SECS_BEFORE_RESENDING_AUTORESPONSE 600
#define SEX_BEFORE_RESENDING_AUTORESPONSE "Only after you're married"

unsigned int
serv_send_typing(GaimConnection *gc, const char *name, GaimTypingState state)
{
	GaimPluginProtocolInfo *prpl_info = NULL;

	if (gc != NULL && gc->prpl != NULL)
		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);

	if (prpl_info && prpl_info->send_typing)
		return prpl_info->send_typing(gc, name, state);

	return 0;
}

static GSList *last_auto_responses = NULL;
struct last_auto_response {
	GaimConnection *gc;
	char name[80];
	time_t sent;
};

static gboolean
expire_last_auto_responses(gpointer data)
{
	GSList *tmp, *cur;
	struct last_auto_response *lar;

	tmp = last_auto_responses;

	while (tmp) {
		cur = tmp;
		tmp = tmp->next;
		lar = (struct last_auto_response *)cur->data;

		if ((time(NULL) - lar->sent) > SECS_BEFORE_RESENDING_AUTORESPONSE) {
			last_auto_responses = g_slist_remove(last_auto_responses, lar);
			g_free(lar);
		}
	}

	return FALSE; /* do not run again */
}

static struct last_auto_response *
get_last_auto_response(GaimConnection *gc, const char *name)
{
	GSList *tmp;
	struct last_auto_response *lar;

	/* because we're modifying or creating a lar, schedule the
	 * function to expire them as the pref dictates */
	gaim_timeout_add((SECS_BEFORE_RESENDING_AUTORESPONSE + 1) * 1000, expire_last_auto_responses, NULL);

	tmp = last_auto_responses;

	while (tmp) {
		lar = (struct last_auto_response *)tmp->data;

		if (gc == lar->gc && !strncmp(name, lar->name, sizeof(lar->name)))
			return lar;

		tmp = tmp->next;
	}

	lar = (struct last_auto_response *)g_new0(struct last_auto_response, 1);
	g_snprintf(lar->name, sizeof(lar->name), "%s", name);
	lar->gc = gc;
	lar->sent = 0;
	last_auto_responses = g_slist_prepend(last_auto_responses, lar);

	return lar;
}

int serv_send_im(GaimConnection *gc, const char *name, const char *message,
				 GaimMessageFlags flags)
{
	GaimConversation *conv;
	GaimAccount *account;
	GaimPresence *presence;
	GaimPluginProtocolInfo *prpl_info;
	int val = -EINVAL;
	const gchar *auto_reply_pref;

	g_return_val_if_fail(gc != NULL, val);
	g_return_val_if_fail(gc->prpl != NULL, val);

	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);

	account  = gaim_connection_get_account(gc);
	presence = gaim_account_get_presence(account);

	conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, name, gc->account);

	if (prpl_info && prpl_info->send_im)
		val = prpl_info->send_im(gc, name, message, flags);

	/*
	 * XXX - If "only auto-reply when away & idle" is set, then shouldn't
	 * this only reset lar->sent if we're away AND idle?
	 */
	auto_reply_pref = gaim_prefs_get_string("/core/away/auto_reply");
	if ((gc->flags & GAIM_CONNECTION_AUTO_RESP) &&
			!gaim_presence_is_available(presence) &&
			strcmp(auto_reply_pref, "never")) {

		struct last_auto_response *lar;
		lar = get_last_auto_response(gc, name);
		lar->sent = time(NULL);
	}

	if (conv && gaim_conv_im_get_send_typed_timeout(GAIM_CONV_IM(conv)))
		gaim_conv_im_stop_send_typed_timeout(GAIM_CONV_IM(conv));

	return val;
}

void serv_get_info(GaimConnection *gc, const char *name)
{
	GaimPluginProtocolInfo *prpl_info = NULL;

	if (gc != NULL && gc->prpl != NULL)
		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);

	if (gc && prpl_info && prpl_info->get_info)
		prpl_info->get_info(gc, name);
}

void serv_set_info(GaimConnection *gc, const char *info)
{
	GaimPluginProtocolInfo *prpl_info = NULL;
	GaimAccount *account;

	if (gc != NULL && gc->prpl != NULL)
		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);

	if (prpl_info && prpl_info->set_info) {

		account = gaim_connection_get_account(gc);

		if (gaim_signal_emit_return_1(gaim_accounts_get_handle(),
									  "account-setting-info", account, info))
			return;

		prpl_info->set_info(gc, info);

		gaim_signal_emit(gaim_accounts_get_handle(),
						 "account-set-info", account, info);
	}
}

/*
 * Set buddy's alias on server roster/list
 */
void serv_alias_buddy(GaimBuddy *b)
{
	GaimPluginProtocolInfo *prpl_info = NULL;

	if (b != NULL && b->account->gc->prpl != NULL)
		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(b->account->gc->prpl);

	if (b && prpl_info && prpl_info->alias_buddy) {
		prpl_info->alias_buddy(b->account->gc, b->name, b->alias);
	}
}

void
serv_got_alias(GaimConnection *gc, const char *who, const char *alias)
{
	GaimAccount *account = gaim_connection_get_account(gc);
	GSList *buds, *buddies = gaim_find_buddies(account, who);
	GaimBuddy *b;
	GaimConversation *conv;

	for (buds = buddies; buds; buds = buds->next)
	{
		b = buds->data;
		if ((b->server_alias == NULL && alias == NULL) ||
		    (b->server_alias && alias && !strcmp(b->server_alias, alias)))
		{
			continue;
		}
		gaim_blist_server_alias_buddy(b, alias);

		conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, b->name, account);

		if (conv != NULL && alias != NULL)
		{
			char *tmp = g_strdup_printf(_("%s is now known as %s.\n"),
										who, alias);

			gaim_conversation_write(conv, NULL, tmp, GAIM_MESSAGE_SYSTEM,
									time(NULL));

			g_free(tmp);
		}
	}
	g_slist_free(buddies);
}

/*
 * Move a buddy from one group to another on server.
 *
 * Note: For now we'll not deal with changing gc's at the same time, but
 * it should be possible.  Probably needs to be done, someday.  Although,
 * the UI for that would be difficult, because groups are Gaim-wide.
 */
void serv_move_buddy(GaimBuddy *b, GaimGroup *og, GaimGroup *ng)
{
	GaimPluginProtocolInfo *prpl_info = NULL;

	g_return_if_fail(b != NULL);
	g_return_if_fail(og != NULL);
	g_return_if_fail(ng != NULL);

	if (b->account->gc != NULL && b->account->gc->prpl != NULL)
		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(b->account->gc->prpl);

	if (b->account->gc && og && ng) {
		if (prpl_info && prpl_info->group_buddy) {
			prpl_info->group_buddy(b->account->gc, b->name, og->name, ng->name);
		}
	}
}

void serv_add_permit(GaimConnection *g, const char *name)
{
	GaimPluginProtocolInfo *prpl_info = NULL;

	if (g != NULL && g->prpl != NULL)
		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl);

	if (prpl_info && prpl_info->add_permit)
		prpl_info->add_permit(g, name);
}

void serv_add_deny(GaimConnection *g, const char *name)
{
	GaimPluginProtocolInfo *prpl_info = NULL;

	if (g != NULL && g->prpl != NULL)
		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl);

	if (prpl_info && prpl_info->add_deny)
		prpl_info->add_deny(g, name);
}

void serv_rem_permit(GaimConnection *g, const char *name)
{
	GaimPluginProtocolInfo *prpl_info = NULL;

	if (g != NULL && g->prpl != NULL)
		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl);

	if (prpl_info && prpl_info->rem_permit)
		prpl_info->rem_permit(g, name);
}

void serv_rem_deny(GaimConnection *g, const char *name)
{
	GaimPluginProtocolInfo *prpl_info = NULL;

	if (g != NULL && g->prpl != NULL)
		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl);

	if (prpl_info && prpl_info->rem_deny)
		prpl_info->rem_deny(g, name);
}

void serv_set_permit_deny(GaimConnection *g)
{
	GaimPluginProtocolInfo *prpl_info = NULL;

	if (g != NULL && g->prpl != NULL)
		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl);

	/*
	 * this is called when either you import a buddy list, and make lots
	 * of changes that way, or when the user toggles the permit/deny mode
	 * in the prefs. In either case you should probably be resetting and
	 * resending the permit/deny info when you get this.
	 */
	if (prpl_info && prpl_info->set_permit_deny)
		prpl_info->set_permit_deny(g);
}

void serv_join_chat(GaimConnection *g, GHashTable *data)
{
	GaimPluginProtocolInfo *prpl_info = NULL;

	if (g != NULL && g->prpl != NULL)
		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl);

	if (prpl_info && prpl_info->join_chat)
		prpl_info->join_chat(g, data);
}


void serv_reject_chat(GaimConnection *g, GHashTable *data)
{
	GaimPluginProtocolInfo *prpl_info = NULL;

	if (g != NULL && g->prpl != NULL)
		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl);

	if (prpl_info && prpl_info->reject_chat)
		prpl_info->reject_chat(g, data);
}

void serv_chat_invite(GaimConnection *g, int id, const char *message, const char *name)
{
	GaimPluginProtocolInfo *prpl_info = NULL;
	GaimConversation *conv;
	char *buffy = message && *message ? g_strdup(message) : NULL;

	conv = gaim_find_chat(g, id);

	if (conv == NULL)
		return;

	if (g != NULL && g->prpl != NULL)
		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl);

	gaim_signal_emit(gaim_conversations_get_handle(), "chat-inviting-user",
					 conv, name, &buffy);

	if (prpl_info && prpl_info->chat_invite)
		prpl_info->chat_invite(g, id, buffy, name);

	gaim_signal_emit(gaim_conversations_get_handle(), "chat-invited-user",
					 conv, name, buffy);

	g_free(buffy);
}

/* Ya know, nothing uses this except gaim_conversation_destroy(),
 * I think I'll just merge it into that later...
 * Then again, something might want to use this, from outside prpl-land
 * to leave a chat without destroying the conversation.
 */

void serv_chat_leave(GaimConnection *g, int id)
{
	GaimPluginProtocolInfo *prpl_info = NULL;

	if (g->prpl != NULL)
		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl);

	if (prpl_info && prpl_info->chat_leave)
		prpl_info->chat_leave(g, id);
}

void serv_chat_whisper(GaimConnection *g, int id, const char *who, const char *message)
{
	GaimPluginProtocolInfo *prpl_info = NULL;

	if (g != NULL && g->prpl != NULL)
		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl);

	if (prpl_info && prpl_info->chat_whisper)
		prpl_info->chat_whisper(g, id, who, message);
}

int serv_chat_send(GaimConnection *gc, int id, const char *message, GaimMessageFlags flags)
{
	int val = -EINVAL;
	GaimPluginProtocolInfo *prpl_info = NULL;

	if (gc->prpl != NULL)
		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);

	if (prpl_info && prpl_info->chat_send)
		val = prpl_info->chat_send(gc, id, message, flags);

	return val;
}

/*
 * woo. i'm actually going to comment this function. isn't that fun. make
 * sure to follow along, kids
 */
void serv_got_im(GaimConnection *gc, const char *who, const char *msg,
				 GaimMessageFlags flags, time_t mtime)
{
	GaimAccount *account;
	GaimConversation *cnv;
	char *message, *name;
	char *angel, *buffy;
	int plugin_return;

	g_return_if_fail(msg != NULL);

	account  = gaim_connection_get_account(gc);

	if (GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl)->set_permit_deny == NULL) {
		/* protocol does not support privacy, handle it ourselves */
		if (!gaim_privacy_check(account, who))
			return;
	}

	/*
	 * We should update the conversation window buttons and menu,
	 * if it exists.
	 */
	cnv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, who, gc->account);

	/*
	 * Plugin stuff. we pass a char ** but we don't want to pass what's
	 * been given us by the prpls. So we create temp holders and pass
	 * those instead. It's basically just to avoid segfaults.
	 */
	buffy = g_malloc(MAX(strlen(msg) + 1, BUF_LONG));
	strcpy(buffy, msg);
	angel = g_strdup(who);

	plugin_return = GPOINTER_TO_INT(
		gaim_signal_emit_return_1(gaim_conversations_get_handle(),
								  "receiving-im-msg", gc->account,
								  &angel, &buffy, cnv, &flags));

	if (!buffy || !angel || plugin_return) {
		g_free(buffy);
		g_free(angel);
		return;
	}

	name = angel;
	message = buffy;

	gaim_signal_emit(gaim_conversations_get_handle(), "received-im-msg", gc->account,
					 name, message, cnv, flags);

	/* search for conversation again in case it was created by received-im-msg handler */
	if (cnv == NULL)
		cnv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, name, gc->account);

	/* Make sure URLs are clickable */
	buffy = gaim_markup_linkify(message);
	g_free(message);
	message = buffy;

	/*
	 * XXX: Should we be setting this here, or relying on prpls to set it?
	 */
	flags |= GAIM_MESSAGE_RECV;

	if (cnv == NULL)
		cnv = gaim_conversation_new(GAIM_CONV_TYPE_IM, account, name);

	gaim_conv_im_write(GAIM_CONV_IM(cnv), NULL, message, flags, mtime);
	g_free(message);

	/*
	 * Don't autorespond if:
	 *
	 *  - it's not supported on this connection
	 *  - we are available
	 *  - or it's disabled
	 *  - or we're not idle and the 'only auto respond if idle' pref
	 *    is set
	 */
	if (gc->flags & GAIM_CONNECTION_AUTO_RESP)
	{
		GaimPresence *presence;
		GaimStatus *status;
		GaimStatusType *status_type;
		GaimStatusPrimitive primitive;
		const gchar *auto_reply_pref;
		const char *away_msg = NULL;

		auto_reply_pref = gaim_prefs_get_string("/core/away/auto_reply");

		presence = gaim_account_get_presence(account);
		status = gaim_presence_get_active_status(presence);
		status_type = gaim_status_get_type(status);
		primitive = gaim_status_type_get_primitive(status_type);
		if ((primitive == GAIM_STATUS_AVAILABLE) ||
			(primitive == GAIM_STATUS_INVISIBLE) ||
			(primitive == GAIM_STATUS_MOBILE) ||
		    !strcmp(auto_reply_pref, "never") ||
		    (!gaim_presence_is_idle(presence) && !strcmp(auto_reply_pref, "awayidle")))
		{
			g_free(name);
			return;
		}

		away_msg = gaim_value_get_string(
			gaim_status_get_attr_value(status, "message"));

		if ((away_msg != NULL) && (*away_msg != '\0')) {
			struct last_auto_response *lar;
			time_t now = time(NULL);

			/*
			 * This used to be based on the conversation window. But um, if
			 * you went away, and someone sent you a message and got your
			 * auto-response, and then you closed the window, and then they
			 * sent you another one, they'd get the auto-response back too
			 * soon. Besides that, we need to keep track of this even if we've
			 * got a queue. So the rest of this block is just the auto-response,
			 * if necessary.
			 */
			lar = get_last_auto_response(gc, name);
			if ((now - lar->sent) >= SECS_BEFORE_RESENDING_AUTORESPONSE)
			{
				/*
				 * We don't want to send an autoresponse in response to the other user's
				 * autoresponse.  We do, however, not want to then send one in response to the
				 * _next_ message, so we still set lar->sent to now.
				 */
				lar->sent = now;

				if (!(flags & GAIM_MESSAGE_AUTO_RESP))
				{
					serv_send_im(gc, name, away_msg, GAIM_MESSAGE_AUTO_RESP);

					gaim_conv_im_write(GAIM_CONV_IM(cnv), NULL, away_msg,
									   GAIM_MESSAGE_SEND | GAIM_MESSAGE_AUTO_RESP,
									   mtime);
				}
			}
		}
	}

	g_free(name);
}

void serv_got_typing(GaimConnection *gc, const char *name, int timeout,
					 GaimTypingState state) {
	GaimConversation *conv;
	GaimConvIm *im = NULL;

	conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, name, gc->account);
	if (conv != NULL) {
		im = GAIM_CONV_IM(conv);

		gaim_conv_im_set_typing_state(im, state);
		gaim_conv_im_update_typing(im);
	} else {
		if (state == GAIM_TYPING)
		{
			gaim_signal_emit(gaim_conversations_get_handle(),
							 "buddy-typing", gc->account, name);
		}
		else
		{
			gaim_signal_emit(gaim_conversations_get_handle(),
							 "buddy-typed", gc->account, name);
		}
	}

	if (conv != NULL && timeout > 0)
		gaim_conv_im_start_typing_timeout(im, timeout);
}

void serv_got_typing_stopped(GaimConnection *gc, const char *name) {

	GaimConversation *conv;
	GaimConvIm *im;

	conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, name, gc->account);
	if (conv != NULL)
	{
		im = GAIM_CONV_IM(conv);

		if (im->typing_state == GAIM_NOT_TYPING)
			return;

		gaim_conv_im_stop_typing_timeout(im);
		gaim_conv_im_set_typing_state(im, GAIM_NOT_TYPING);
		gaim_conv_im_update_typing(im);
	}
	else
	{
		gaim_signal_emit(gaim_conversations_get_handle(),
						 "buddy-typing-stopped", gc->account, name);
	}
}

struct chat_invite_data {
	GaimConnection *gc;
	GHashTable *components;
};

static void chat_invite_data_free(struct chat_invite_data *cid)
{
	if (cid->components)
		g_hash_table_destroy(cid->components);
	g_free(cid);
}


static void chat_invite_reject(struct chat_invite_data *cid)
{
	serv_reject_chat(cid->gc, cid->components);
	chat_invite_data_free(cid);
}


static void chat_invite_accept(struct chat_invite_data *cid)
{
	serv_join_chat(cid->gc, cid->components);
	chat_invite_data_free(cid);
}



void serv_got_chat_invite(GaimConnection *gc, const char *name,
						  const char *who, const char *message, GHashTable *data)
{
	GaimAccount *account;
	char buf2[BUF_LONG];
	struct chat_invite_data *cid = g_new0(struct chat_invite_data, 1);
	int plugin_return;

	account = gaim_connection_get_account(gc);
	if (GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl)->set_permit_deny == NULL) {
		/* protocol does not support privacy, handle it ourselves */
		if (!gaim_privacy_check(account, who))
			return;
	}

	plugin_return = GPOINTER_TO_INT(gaim_signal_emit_return_1(
					gaim_conversations_get_handle(),
					"chat-invited", account, who, name, message, data));

	cid->gc = gc;
	cid->components = data;

	if (plugin_return == 0)
	{
		if (message != NULL)
		{
			g_snprintf(buf2, sizeof(buf2),
				   _("%s has invited %s to the chat room %s:\n%s"),
				   who, gaim_account_get_username(account), name, message);
		}
		else
			g_snprintf(buf2, sizeof(buf2),
				   _("%s has invited %s to the chat room %s\n"),
				   who, gaim_account_get_username(account), name);


		gaim_request_accept_cancel(gc, NULL, _("Accept chat invitation?"), buf2,
							   GAIM_DEFAULT_ACTION_NONE, cid,
							   G_CALLBACK(chat_invite_accept),
							   G_CALLBACK(chat_invite_reject));
	}
	else if (plugin_return > 0)
		chat_invite_accept(cid);
	else
		chat_invite_reject(cid);
}

GaimConversation *serv_got_joined_chat(GaimConnection *gc,
											   int id, const char *name)
{
	GaimConversation *conv;
	GaimConvChat *chat;
	GaimAccount *account;

	account = gaim_connection_get_account(gc);

	conv = gaim_conversation_new(GAIM_CONV_TYPE_CHAT, account, name);
	chat = GAIM_CONV_CHAT(conv);

	if (!g_slist_find(gc->buddy_chats, conv))
		gc->buddy_chats = g_slist_append(gc->buddy_chats, conv);

	gaim_conv_chat_set_id(chat, id);

	gaim_signal_emit(gaim_conversations_get_handle(), "chat-joined", conv);

	return conv;
}

void serv_got_chat_left(GaimConnection *g, int id)
{
	GSList *bcs;
	GaimConversation *conv = NULL;
	GaimConvChat *chat = NULL;

	for (bcs = g->buddy_chats; bcs != NULL; bcs = bcs->next) {
		conv = (GaimConversation *)bcs->data;

		chat = GAIM_CONV_CHAT(conv);

		if (gaim_conv_chat_get_id(chat) == id)
			break;

		conv = NULL;
	}

	if (!conv)
		return;

	gaim_debug(GAIM_DEBUG_INFO, "server", "Leaving room: %s\n",
			   gaim_conversation_get_name(conv));

	g->buddy_chats = g_slist_remove(g->buddy_chats, conv);

	gaim_conv_chat_left(GAIM_CONV_CHAT(conv));

	gaim_signal_emit(gaim_conversations_get_handle(), "chat-left", conv);
}

void serv_got_chat_in(GaimConnection *g, int id, const char *who,
					  GaimMessageFlags flags, const char *message, time_t mtime)
{
	GSList *bcs;
	GaimConversation *conv = NULL;
	GaimConvChat *chat = NULL;
	char *buf;
	char *buffy, *angel;
	int plugin_return;

	g_return_if_fail(who != NULL);
	g_return_if_fail(message != NULL);

	for (bcs = g->buddy_chats; bcs != NULL; bcs = bcs->next) {
		conv = (GaimConversation *)bcs->data;

		chat = GAIM_CONV_CHAT(conv);

		if (gaim_conv_chat_get_id(chat) == id)
			break;

		conv = NULL;
	}

	if (!conv)
		return;

	/*
	 * Plugin stuff. We pass a char ** but we don't want to pass what's
	 * been given us by the prpls. so we create temp holders and pass those
	 * instead. It's basically just to avoid segfaults. Of course, if the
	 * data is binary, plugins don't see it. Bitch all you want; i really
	 * don't want you to be dealing with it.
	 */

	buffy = g_malloc(MAX(strlen(message) + 1, BUF_LONG));
	strcpy(buffy, message);
	angel = g_strdup(who);

	plugin_return = GPOINTER_TO_INT(
		gaim_signal_emit_return_1(gaim_conversations_get_handle(),
								  "receiving-chat-msg", g->account,
								  &angel, &buffy, conv, &flags));

	if (!buffy || !angel || plugin_return) {
		g_free(buffy);
		g_free(angel);
		return;
	}
	who = angel;
	message = buffy;

	gaim_signal_emit(gaim_conversations_get_handle(), "received-chat-msg", g->account,
					 who, message, conv, flags);

	/* Make sure URLs are clickable */
	buf = gaim_markup_linkify(message);

	gaim_conv_chat_write(chat, who, buf, flags, mtime);

	g_free(angel);
	g_free(buf);
	g_free(buffy);
}

void serv_send_file(GaimConnection *gc, const char *who, const char *file)
{
	GaimPluginProtocolInfo *prpl_info = NULL;

	if (gc != NULL && gc->prpl != NULL)
		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);

	if (prpl_info && prpl_info->send_file) {
		if (!prpl_info->can_receive_file || prpl_info->can_receive_file(gc, who)) {
			prpl_info->send_file(gc, who, file);
		}
	}
}