view src/protocols/bonjour/jabber.c @ 11693:b91a84e7cbcb

[gaim-migrate @ 13979] Don't crash on bonjour when IMing a non-existant user. Also better error reporting, I think. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Tue, 18 Oct 2005 04:16:44 +0000
parents 1fd2a974379f
children 27ed05facc71
line wrap: on
line source

/*
 * gaim - Bonjour Protocol Plugin
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _WIN32
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#else
#include "libc_interface.h"
#endif
#include <sys/types.h>
#include <glib.h>
#include <glib/gprintf.h>
#include <unistd.h>
#include <fcntl.h>

#include "network.h"
#include "eventloop.h"
#include "connection.h"
#include "blist.h"
#include "xmlnode.h"
#include "debug.h"
#include "notify.h"
#include "util.h"

#include "jabber.h"
#include "bonjour.h"
#include "buddy.h"

gint
_connect_to_buddy(GaimBuddy *gb)
{
	gint socket_fd;
	gint retorno = 0;
	struct sockaddr_in buddy_address;

	// Create a socket and make it non-blocking
	socket_fd = socket(PF_INET, SOCK_STREAM, 0);

	buddy_address.sin_family = PF_INET;
	buddy_address.sin_port = htons(((BonjourBuddy*)(gb->proto_data))->port_p2pj);
	inet_aton(((BonjourBuddy*)(gb->proto_data))->ip, &(buddy_address.sin_addr));
	memset(&(buddy_address.sin_zero), '\0', 8);

	retorno = connect(socket_fd, (struct sockaddr*)&buddy_address, sizeof(struct sockaddr));
	if (retorno == -1) {
		perror("connect");
	}
	fcntl(socket_fd, F_SETFL, O_NONBLOCK);

	return socket_fd;
}

char *
_font_size_gaim_to_ichat(int size)
{
	GString *result = NULL;

	switch(size) {
		case 1 :
			result = g_string_new("8");
			break;
		case 2 :
			result = g_string_new("10");
			break;
		case 3 :
			result = g_string_new("12");
			break;
		case 4 :
			result = g_string_new("14");
			break;
		case 5 :
			result = g_string_new("17");
			break;
		case 6 :
			result = g_string_new("21");
			break;
		case 7 :
			result = g_string_new("24");
			break;
		default:
			result = g_string_new("12");
	}

	return g_string_free(result, FALSE);
}

char *
_font_size_ichat_to_gaim(int size)
{
	GString *result = NULL;

	if (size > 24) {
		result = g_string_new("7");
	} else if (size >= 21) {
		result = g_string_new("6");
	} else if (size >= 17) {
		result = g_string_new("5");
	} else if (size >= 14) {
		result = g_string_new("4");
	} else if (size >= 12) {
		result = g_string_new("3");
	} else if (size >= 10) {
		result = g_string_new("2");
	} else {
		result = g_string_new("1");
	}

	return g_string_free(result, FALSE);
}
void
_jabber_parse_and_write_message_to_ui(char *message, GaimConnection *connection, GaimBuddy *gb)
{
	xmlnode *body_node = NULL;
	char *body = NULL;
	xmlnode *html_node = NULL;
	gboolean isHTML = FALSE;
	xmlnode *html_body_node = NULL;
	const char *ichat_balloon_color = NULL;
	const char *ichat_text_color = NULL;
	xmlnode *html_body_font_node = NULL;
	const char *font_face = NULL;
	const char *font_size = NULL;
	const char *font_color = NULL;
	char *html_body = NULL;
	xmlnode *events_node = NULL;
	gboolean composing_event = FALSE;
	gint garbage = -1;
	xmlnode *message_node = NULL;

	// Parsing of the message
	message_node = xmlnode_from_str(message, strlen(message));
	if (message_node == NULL) {
		return;
	}

	body_node = xmlnode_get_child(message_node, "body");
	if (body_node != NULL) {
		body = xmlnode_get_data(body_node);
	} else {
		return;
	}

	html_node = xmlnode_get_child(message_node, "html");
	if (html_node != NULL)
	{
		isHTML = TRUE;
		html_body_node = xmlnode_get_child(html_node, "body");
		if (html_body_node != NULL)
		{
			ichat_balloon_color = xmlnode_get_attrib(html_body_node, "ichatballooncolor");
			ichat_text_color = xmlnode_get_attrib(html_body_node, "ichattextcolor");
			html_body_font_node = xmlnode_get_child(html_body_node, "font");
			if (html_body_font_node != NULL)
			{ // Types of messages sent by iChat
				font_face = xmlnode_get_attrib(html_body_font_node, "face");
				// The absolute iChat font sizes should be converted to 1..7 range
				font_size = xmlnode_get_attrib(html_body_font_node, "ABSZ");
				if (font_size != NULL)
				{
					font_size = _font_size_ichat_to_gaim(atoi(font_size)); //<-- This call will probably leak memory
				}
				font_color = xmlnode_get_attrib(html_body_font_node, "color");
				html_body = xmlnode_get_data(html_body_font_node);
				if (html_body == NULL)
				{
					// This is the kind of formated messages that Gaim creates
					html_body = xmlnode_to_str(html_body_font_node, &garbage);
				}
			} else {
				isHTML = FALSE;
			}
		} else {
			isHTML = FALSE;
		}

	}

	events_node = xmlnode_get_child_with_namespace(message_node, "x", "jabber:x:event");
	if (events_node != NULL)
	{
		if (xmlnode_get_child(events_node, "composing") != NULL)
		{
			composing_event = TRUE;
		}
		if (xmlnode_get_child(events_node, "id") != NULL)
		{
			// The user is just typing
			xmlnode_free(message_node);
			g_free(body);
			g_free(html_body);
			return;
		}
	}

	// Compose the message
	if (isHTML)
	{
		if (font_face == NULL) font_face = "Helvetica";
		if (font_size == NULL) font_size = "3";
		if (ichat_text_color == NULL) ichat_text_color = "#000000";
		if (ichat_balloon_color == NULL) ichat_balloon_color = "#FFFFFF";
		body = g_strconcat("<font face='", font_face, "' size='", font_size, "' color='", ichat_text_color,
							"' back='", ichat_balloon_color, "'>", html_body, "</font>", NULL);
	}

	// Send the message to the UI
	serv_got_im(connection, gb->name, body, 0, time(NULL));

	// Free all the strings and nodes (the attributes are freed with their nodes)
	xmlnode_free(message_node);
	g_free(body);
	g_free(html_body);
}

gboolean
_check_buddy_by_address(gpointer key, gpointer value, gpointer address)
{
	GaimBuddy *gb = (GaimBuddy*)value;
	BonjourBuddy *bb = (BonjourBuddy*)gb->proto_data;

	if (bb != NULL)
	{
		if (g_strcasecmp(bb->ip, (char*)address) == 0) {
			return TRUE;
		} else {
			return FALSE;
		}
	} else {
		return FALSE;
	}
}

gint
_read_data(gint socket, char **message)
{
	GString *data = g_string_new("");
	char parcial_data[512];
	gint total_message_length = 0;
	gint parcial_message_length = 0;

	// Read chunks of 512 bytes till the end of the data
	while ((parcial_message_length = recv(socket, parcial_data, 512, 0)) > 0)
	{
			g_string_append_len(data, parcial_data, parcial_message_length);
			total_message_length += parcial_message_length;
	}

	if (parcial_message_length == -1)
	{
		perror("recv");
		if (total_message_length == 0) {
			return -1;
		}
	}

	*message = data->str;
	g_string_free(data, FALSE);
	if (total_message_length != 0)
		gaim_debug_info("bonjour", "Receive: -%s- %d bytes\n", *message, total_message_length);

	return total_message_length;
}

gint
_send_data(gint socket, char *message)
{
	gint message_len = strlen(message);
	gint parcial_sent = 0;
	gchar *parcial_message = message;

	while ((parcial_sent = send(socket, parcial_message, message_len, 0)) < message_len)
	{
		if (parcial_sent != -1) {
			parcial_message += parcial_sent;
			message_len -= parcial_sent;
		} else {
			return -1;
		}
	}

	return strlen(message);
}

void
_client_socket_handler(gpointer data, gint socket, GaimInputCondition condition)
{
	char *message = NULL;
	gint message_length;
	GaimBuddy *gb = (GaimBuddy*)data;
	GaimAccount *account = gb->account;
	GaimConversation *conversation;
	char *closed_conv_message;
	BonjourBuddy *bb = (BonjourBuddy*)gb->proto_data;
	gboolean closed_conversation = FALSE;

	// Read the data from the socket
	if ((message_length = _read_data(socket, &message)) == -1) {
		// There have been an error reading from the socket
		return;
	} else if (message_length == 0) { // The other end has closed the socket
		closed_conversation = TRUE;
	} else {
		message[message_length] = '\0';

		while (g_ascii_iscntrl(message[message_length - 1])) {
			message[message_length - 1] = '\0';
			message_length--;
		}
	}

	// Check if the start of the doctype has been received, if not check that the current
	// data is the doctype
	if (!(bb->conversation->start_step_one))
	{
		if (g_str_has_prefix(message, DOCTYPE_DECLARATION))
		{
			bb->conversation->start_step_one = TRUE;
		}
	}

	// Check if the start of the stream has been received, if not check that the current
	// data is the start of the stream
	if (!(bb->conversation->start_step_two))
	{
		if (g_str_has_suffix(message, STREAM_START)) {
			bb->conversation->start_step_two = TRUE;

			// If we haven't done it yet, we have to sent the start of the stream to the other buddy
			if (!(bb->conversation->stream_started)) {
				if (send(bb->conversation->socket, DOCTYPE, strlen(DOCTYPE), 0) == -1) {
					gaim_debug_error("bonjour", "Unable to start a conversation with %s\n", bb->name);
				}
			}
		}
		return;
	}

	// Check that this is not the end of the conversation
	if (g_str_has_prefix(message, STREAM_END) || (closed_conversation == TRUE)) {
		// Close the socket, clear the watcher and free memory
		if (bb->conversation != NULL) {
			close(bb->conversation->socket);
			gaim_input_remove(bb->conversation->watcher_id);
			g_free(bb->conversation->buddy_name);
			g_free(bb->conversation);
			bb->conversation = NULL;
		}

		// Inform the user that the conversation has been closed
		conversation = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, gb->name, account);
		closed_conv_message = g_strconcat(gb->name, " has closed the conversation.", NULL);
		gaim_conversation_write(conversation, NULL, closed_conv_message, GAIM_MESSAGE_SYSTEM, time(NULL));
	} else {
		// Parse the message to get the data and send to the ui
		_jabber_parse_and_write_message_to_ui(message, account->gc, gb);
	}
}

void
_server_socket_handler(gpointer data, int server_socket, GaimInputCondition condition)
{
	GaimBuddy *gb = NULL;
	struct sockaddr_in their_addr; // connector's address information
	socklen_t sin_size = sizeof(struct sockaddr);
	int client_socket;
	BonjourBuddy *bb = NULL;
	char *address_text = NULL;
	GaimBuddyList *bl = gaim_get_blist();

	//Check that it is a read condition
	if (condition != GAIM_INPUT_READ) {
		return;
	}

	if ((client_socket = accept(server_socket, (struct sockaddr *)&their_addr, &sin_size)) == -1)
	{
		return;
	}
	fcntl(client_socket, F_SETFL, O_NONBLOCK);

	// Look for the buddy that has open the conversation and fill information
	address_text = inet_ntoa(their_addr.sin_addr);
	gb = (GaimBuddy*)g_hash_table_find(bl->buddies, _check_buddy_by_address, address_text);
	if (gb == NULL)
	{
		gaim_debug_info("bonjour", "We don't like invisible buddies, this is not a superheros comic\n");
		close(client_socket);
		return;
	}
	bb = (BonjourBuddy*)gb->proto_data;

	// Check if the conversation has been previously started
	if (bb->conversation == NULL)
	{
		bb->conversation = g_new(BonjourJabberConversation, 1);
		bb->conversation->socket = client_socket;
		bb->conversation->start_step_one = FALSE;
		bb->conversation->start_step_two = FALSE;
		bb->conversation->stream_started = FALSE;
		bb->conversation->buddy_name = g_strdup(gb->name);
		bb->conversation->message_id = 1;

		if (bb->conversation->stream_started == FALSE) {
			// Start the stream
			send(bb->conversation->socket, DOCTYPE, strlen(DOCTYPE), 0);
			bb->conversation->stream_started = TRUE;
		}

		// Open a watcher for the client socket
		bb->conversation->watcher_id = gaim_input_add(client_socket, GAIM_INPUT_READ,
													_client_socket_handler, gb);
	} else {
		close(client_socket);
	}
}

gint
bonjour_jabber_start(BonjourJabber *data)
{
	struct sockaddr_in my_addr;
	int yes = 1;
	char *error_message = NULL;

	// Open a listening socket for incoming conversations
	if ((data->socket = socket(PF_INET, SOCK_STREAM, 0)) < 0)
	{
		gaim_debug_error("bonjour", "Cannot get socket\n");
		error_message = strerror(errno);
		gaim_debug_error("bonjour", "%s\n", error_message);
		gaim_connection_error(data->account->gc, "Cannot open socket");
		return -1;
	}

	// Make the socket reusable
	if (setsockopt(data->socket, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int)) != 0)
	{
		gaim_debug_error("bonjour", "Cannot make socket reusable\n");
		error_message = strerror(errno);
		gaim_debug_error("bonjour", "%s\n", error_message);
		gaim_connection_error(data->account->gc, "Error setting socket options");
		return -1;
	}

	memset(&my_addr, 0, sizeof(struct sockaddr_in));
	my_addr.sin_family = PF_INET;
	my_addr.sin_port = htons(data->port);

	if (bind(data->socket, (struct sockaddr*)&my_addr, sizeof(struct sockaddr)) != 0)
	{
		gaim_debug_error("bonjour", "Cannot bind socket\n");
		error_message = strerror(errno);
		gaim_debug_error("bonjour", "%s\n", error_message);
		gaim_connection_error(data->account->gc, "Cannot bind socket to port");
		return -1;
	}

	if (listen(data->socket, 10) != 0)
	{
		gaim_debug_error("bonjour", "Cannot listen to socket\n");
		error_message = strerror(errno);
		gaim_debug_error("bonjour", "%s\n", error_message);
		gaim_connection_error(data->account->gc, "Cannot listen to socket");
		return -1;
	}

	//data->socket = gaim_network_listen(data->port);

	//if (data->socket == -1)
	//{
	//	gaim_debug_error("bonjour", "No se ha podido crear el socket\n");
	//}

	// Open a watcher in the socket we have just opened
	data->watcher_id = gaim_input_add(data->socket, GAIM_INPUT_READ, _server_socket_handler, data);

	return 0;
}

int
bonjour_jabber_send_message(BonjourJabber *data, const gchar *to, const gchar *body)
{
	xmlnode *message_node = NULL;
	gchar *message = NULL;
	gint message_length = -1;
	xmlnode *message_body_node = NULL;
	xmlnode *message_html_node = NULL;
	xmlnode *message_html_body_node = NULL;
	xmlnode *message_html_body_font_node = NULL;
	xmlnode *message_x_node = NULL;
	GaimBuddy *gb = NULL;
	BonjourBuddy *bb = NULL;
	char *conv_message = NULL;
	GaimConversation *conversation = NULL;
	char *message_from_ui = NULL;
	char *stripped_message = NULL;

	gb = gaim_find_buddy(data->account, to);
	if (gb == NULL)
		/* You can not send a message to an offline buddy */
		return -10000;

	bb = (BonjourBuddy *)gb->proto_data;

	// Enclose the message from the UI within a "font" node
	message_body_node = xmlnode_new("body");
	stripped_message = gaim_markup_strip_html(body);
	xmlnode_insert_data(message_body_node, stripped_message, strlen(stripped_message));

	message_from_ui = g_strconcat("<font>", body, "</font>", NULL);
	message_html_body_font_node = xmlnode_from_str(message_from_ui, strlen(message_from_ui));

	message_html_body_node = xmlnode_new("body");
	xmlnode_insert_child(message_html_body_node, message_html_body_font_node);

	message_html_node = xmlnode_new("html");
	xmlnode_set_attrib(message_html_node, "xmlns", "http://www.w3.org/1999/xhtml");
	xmlnode_insert_child(message_html_node, message_html_body_node);

	message_x_node = xmlnode_new("x");
	xmlnode_set_attrib(message_x_node, "xmlns", "jabber:x:event");
	xmlnode_insert_child(message_x_node, xmlnode_new("composing"));

	message_node = xmlnode_new("message");
	xmlnode_set_attrib(message_node, "to", ((BonjourBuddy*)(gb->proto_data))->name);
	xmlnode_set_attrib(message_node, "type", "chat");
	xmlnode_insert_child(message_node, message_body_node);
	xmlnode_insert_child(message_node, message_html_node);
	xmlnode_insert_child(message_node, message_x_node);

	message = xmlnode_to_str(message_node, &message_length);

	// Check if there is a previously open conversation
	if (bb->conversation == NULL)
	{
		bb->conversation = g_new(BonjourJabberConversation, 1);
		bb->conversation->socket = _connect_to_buddy(gb);;
		bb->conversation->start_step_one = FALSE;
		bb->conversation->start_step_two = FALSE;
		bb->conversation->stream_started = FALSE;
		bb->conversation->buddy_name = g_strdup(gb->name);
		bb->conversation->watcher_id = gaim_input_add(bb->conversation->socket,
														GAIM_INPUT_READ, _client_socket_handler, gb);
	}

	// Check if the stream for the conversation has been started
	if (bb->conversation->stream_started == FALSE)
	{
		// Start the stream
		if (send(bb->conversation->socket, DOCTYPE, strlen(DOCTYPE), 0) == -1)
		{
				gaim_debug_error("bonjour", "Unable to start a conversation\n");
				perror("send");
				conv_message = g_strdup("Unable to send the message, the conversation couldn't be started.");
				conversation = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, bb->name, data->account);
				gaim_conversation_write(conversation, NULL, conv_message, GAIM_MESSAGE_SYSTEM, time(NULL));
				close(bb->conversation->socket);
				gaim_input_remove(bb->conversation->watcher_id);

				// Free all the data related to the conversation
				g_free(bb->conversation->buddy_name);
				g_free(bb->conversation);
				bb->conversation = NULL;
				return 0;
		}

		bb->conversation->stream_started = TRUE;
	}

	// Send the message
	if (_send_data(bb->conversation->socket, message) == -1)
		return -10000;

	return 1;
}

void
bonjour_jabber_close_conversation(BonjourJabber *data, GaimBuddy *gb)
{
	BonjourBuddy *bb = (BonjourBuddy*)gb->proto_data;

	if (bb->conversation != NULL)
	{
		// Send the end of the stream to the other end of the conversation
		send(bb->conversation->socket, STREAM_END, strlen(STREAM_END), 0);

		// Close the socket and remove the watcher
		close(bb->conversation->socket);
		gaim_input_remove(bb->conversation->watcher_id);

		// Free all the data related to the conversation
		g_free(bb->conversation->buddy_name);
		g_free(bb->conversation);
		bb->conversation = NULL;
	}
}

void
bonjour_jabber_stop(BonjourJabber *data)
{
	GaimBuddy *gb = NULL;
	BonjourBuddy *bb = NULL;
	GSList *buddies;
	GSList *l;

	// Close the server socket and remove all the watcher
	close(data->socket);
	gaim_input_remove(data->watcher_id);

	// Close all the sockets and remove all the watchers after sending end streams
	if (data->account->gc != NULL)
	{
		buddies = gaim_find_buddies(data->account, data->account->username);
		for (l = buddies; l; l = l->next)
		{
			gb = (GaimBuddy*)l->data;
			bb = (BonjourBuddy*)gb->proto_data;
			if (bb->conversation != NULL)
			{
				send(bb->conversation->socket, STREAM_END, strlen(STREAM_END), 0);
				close(bb->conversation->socket);
				gaim_input_remove(bb->conversation->watcher_id);
			}
		}
		g_slist_free(buddies);
	}
}