Mercurial > pidgin
view libgaim/notify.c @ 15187:b94956393b63
[gaim-migrate @ 17976]
This may or may not make typing-notifications to be sent. I'll test when I get home.
committer: Tailor Script <tailor@pidgin.im>
author | Sadrul Habib Chowdhury <imadil@gmail.com> |
---|---|
date | Tue, 12 Dec 2006 22:44:33 +0000 |
parents | a56c93f12f8f |
children | a46c40c7a0e9 |
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/** * @file notify.c Notification API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "notify.h" static GaimNotifyUiOps *notify_ui_ops = NULL; static GList *handles = NULL; typedef struct { GaimNotifyType type; void *handle; void *ui_handle; GaimNotifyCloseCallback cb; gpointer cb_user_data; } GaimNotifyInfo; /** * Definition of a user info entry */ struct _GaimNotifyUserInfoEntry { char *label; char *value; GaimNotifyUserInfoEntryType type; }; struct _GaimNotifyUserInfo { GList *user_info_entries; }; void * gaim_notify_message(void *handle, GaimNotifyMsgType type, const char *title, const char *primary, const char *secondary, GaimNotifyCloseCallback cb, gpointer user_data) { GaimNotifyUiOps *ops; g_return_val_if_fail(primary != NULL, NULL); ops = gaim_notify_get_ui_ops(); if (ops != NULL && ops->notify_message != NULL) { GaimNotifyInfo *info; info = g_new0(GaimNotifyInfo, 1); info->type = GAIM_NOTIFY_MESSAGE; info->handle = handle; info->ui_handle = ops->notify_message(type, title, primary, secondary); info->cb = cb; info->cb_user_data = user_data; if (info->ui_handle != NULL) { handles = g_list_append(handles, info); return info->ui_handle; } else { if (info->cb != NULL) info->cb(info->cb_user_data); g_free(info); return NULL; } } else { if (cb != NULL) cb(user_data); } return NULL; } void * gaim_notify_email(void *handle, const char *subject, const char *from, const char *to, const char *url, GaimNotifyCloseCallback cb, gpointer user_data) { GaimNotifyUiOps *ops; ops = gaim_notify_get_ui_ops(); if (ops != NULL && ops->notify_email != NULL) { GaimNotifyInfo *info; info = g_new0(GaimNotifyInfo, 1); info->type = GAIM_NOTIFY_EMAIL; info->handle = handle; info->ui_handle = ops->notify_email(handle, subject, from, to, url); info->cb = cb; info->cb_user_data = user_data; if (info->ui_handle != NULL) { handles = g_list_append(handles, info); return info->ui_handle; } else { if (info->cb != NULL) info->cb(info->cb_user_data); g_free(info); return NULL; } } else { if (cb != NULL) cb(user_data); } return NULL; } void * gaim_notify_emails(void *handle, size_t count, gboolean detailed, const char **subjects, const char **froms, const char **tos, const char **urls, GaimNotifyCloseCallback cb, gpointer user_data) { GaimNotifyUiOps *ops; g_return_val_if_fail(count != 0, NULL); if (count == 1) { return gaim_notify_email(handle, (subjects == NULL ? NULL : *subjects), (froms == NULL ? NULL : *froms), (tos == NULL ? NULL : *tos), (urls == NULL ? NULL : *urls), cb, user_data); } ops = gaim_notify_get_ui_ops(); if (ops != NULL && ops->notify_emails != NULL) { GaimNotifyInfo *info; info = g_new0(GaimNotifyInfo, 1); info->type = GAIM_NOTIFY_EMAILS; info->handle = handle; info->ui_handle = ops->notify_emails(handle, count, detailed, subjects, froms, tos, urls); info->cb = cb; info->cb_user_data = user_data; if (info->ui_handle != NULL) { handles = g_list_append(handles, info); return info->ui_handle; } else { if (info->cb != NULL) info->cb(info->cb_user_data); g_free(info); return NULL; } } else { if (cb != NULL) cb(user_data); } return NULL; } void * gaim_notify_formatted(void *handle, const char *title, const char *primary, const char *secondary, const char *text, GaimNotifyCloseCallback cb, gpointer user_data) { GaimNotifyUiOps *ops; g_return_val_if_fail(primary != NULL, NULL); ops = gaim_notify_get_ui_ops(); if (ops != NULL && ops->notify_formatted != NULL) { GaimNotifyInfo *info; info = g_new0(GaimNotifyInfo, 1); info->type = GAIM_NOTIFY_FORMATTED; info->handle = handle; info->ui_handle = ops->notify_formatted(title, primary, secondary, text); info->cb = cb; info->cb_user_data = user_data; if (info->ui_handle != NULL) { handles = g_list_append(handles, info); return info->ui_handle; } else { if (info->cb != NULL) info->cb(info->cb_user_data); g_free(info); return NULL; } } else { if (cb != NULL) cb(user_data); } return NULL; } void * gaim_notify_searchresults(GaimConnection *gc, const char *title, const char *primary, const char *secondary, GaimNotifySearchResults *results, GaimNotifyCloseCallback cb, gpointer user_data) { GaimNotifyUiOps *ops; ops = gaim_notify_get_ui_ops(); if (ops != NULL && ops->notify_searchresults != NULL) { GaimNotifyInfo *info; info = g_new0(GaimNotifyInfo, 1); info->type = GAIM_NOTIFY_SEARCHRESULTS; info->handle = gc; info->ui_handle = ops->notify_searchresults(gc, title, primary, secondary, results, user_data); info->cb = cb; info->cb_user_data = user_data; if (info->ui_handle != NULL) { handles = g_list_append(handles, info); return info->ui_handle; } else { if (info->cb != NULL) info->cb(info->cb_user_data); g_free(info); return NULL; } } else { if (cb != NULL) cb(user_data); } return NULL; } void gaim_notify_searchresults_free(GaimNotifySearchResults *results) { GList *l; g_return_if_fail(results != NULL); for (l = results->buttons; l; l = g_list_delete_link(l, l)) { GaimNotifySearchButton *button = l->data; g_free(button->label); g_free(button); } for (l = results->rows; l; l = g_list_delete_link(l, l)) { GList *row = l->data; g_list_foreach(row, (GFunc)g_free, NULL); g_list_free(row); } for (l = results->columns; l; l = g_list_delete_link(l, l)) { GaimNotifySearchColumn *column = l->data; g_free(column->title); g_free(column); } g_free(results); } void gaim_notify_searchresults_new_rows(GaimConnection *gc, GaimNotifySearchResults *results, void *data) { GaimNotifyUiOps *ops; ops = gaim_notify_get_ui_ops(); if (ops != NULL && ops->notify_searchresults != NULL) { ops->notify_searchresults_new_rows(gc, results, data); } } void gaim_notify_searchresults_button_add(GaimNotifySearchResults *results, GaimNotifySearchButtonType type, GaimNotifySearchResultsCallback cb) { GaimNotifySearchButton *button; g_return_if_fail(results != NULL); g_return_if_fail(cb != NULL); button = g_new0(GaimNotifySearchButton, 1); button->callback = cb; button->type = type; results->buttons = g_list_append(results->buttons, button); } void gaim_notify_searchresults_button_add_labeled(GaimNotifySearchResults *results, const char *label, GaimNotifySearchResultsCallback cb) { GaimNotifySearchButton *button; g_return_if_fail(results != NULL); g_return_if_fail(cb != NULL); g_return_if_fail(label != NULL); g_return_if_fail(*label != '\0'); button = g_new0(GaimNotifySearchButton, 1); button->callback = cb; button->type = GAIM_NOTIFY_BUTTON_LABELED; button->label = g_strdup(label); results->buttons = g_list_append(results->buttons, button); } GaimNotifySearchResults * gaim_notify_searchresults_new() { GaimNotifySearchResults *rs = g_new0(GaimNotifySearchResults, 1); return rs; } void gaim_notify_searchresults_column_add(GaimNotifySearchResults *results, GaimNotifySearchColumn *column) { g_return_if_fail(results != NULL); g_return_if_fail(column != NULL); results->columns = g_list_append(results->columns, column); } void gaim_notify_searchresults_row_add(GaimNotifySearchResults *results, GList *row) { g_return_if_fail(results != NULL); g_return_if_fail(row != NULL); results->rows = g_list_append(results->rows, row); } GaimNotifySearchColumn * gaim_notify_searchresults_column_new(const char *title) { GaimNotifySearchColumn *sc; g_return_val_if_fail(title != NULL, NULL); sc = g_new0(GaimNotifySearchColumn, 1); sc->title = g_strdup(title); return sc; } guint gaim_notify_searchresults_get_columns_count(GaimNotifySearchResults *results) { g_return_val_if_fail(results != NULL, 0); return g_list_length(results->columns); } guint gaim_notify_searchresults_get_rows_count(GaimNotifySearchResults *results) { g_return_val_if_fail(results != NULL, 0); return g_list_length(results->rows); } char * gaim_notify_searchresults_column_get_title(GaimNotifySearchResults *results, unsigned int column_id) { g_return_val_if_fail(results != NULL, NULL); return ((GaimNotifySearchColumn *)g_list_nth_data(results->columns, column_id))->title; } GList * gaim_notify_searchresults_row_get(GaimNotifySearchResults *results, unsigned int row_id) { g_return_val_if_fail(results != NULL, NULL); return g_list_nth_data(results->rows, row_id); } void * gaim_notify_userinfo(GaimConnection *gc, const char *who, GaimNotifyUserInfo *user_info, GaimNotifyCloseCallback cb, gpointer user_data) { GaimNotifyUiOps *ops; g_return_val_if_fail(who != NULL, NULL); ops = gaim_notify_get_ui_ops(); if (ops != NULL && ops->notify_userinfo != NULL) { GaimNotifyInfo *info; info = g_new0(GaimNotifyInfo, 1); info->type = GAIM_NOTIFY_USERINFO; info->handle = gc; gaim_signal_emit(gaim_notify_get_handle(), "displaying-userinfo", gaim_connection_get_account(gc), who, user_info); info->ui_handle = ops->notify_userinfo(gc, who, user_info); info->cb = cb; info->cb_user_data = user_data; if (info->ui_handle != NULL) { handles = g_list_append(handles, info); return info->ui_handle; } else { if (info->cb != NULL) info->cb(info->cb_user_data); g_free(info); return NULL; } } else { if (cb != NULL) cb(user_data); } return NULL; } static GaimNotifyUserInfoEntry * gaim_notify_user_info_entry_new(const char *label, const char *value) { GaimNotifyUserInfoEntry *user_info_entry; user_info_entry = g_new0(GaimNotifyUserInfoEntry, 1); user_info_entry->label = g_strdup(label); user_info_entry->value = g_strdup(value); user_info_entry->type = GAIM_NOTIFY_USER_INFO_ENTRY_PAIR; return user_info_entry; } static void gaim_notify_user_info_entry_destroy(GaimNotifyUserInfoEntry *user_info_entry) { g_return_if_fail(user_info_entry != NULL); g_free(user_info_entry->label); g_free(user_info_entry->value); g_free(user_info_entry); } GaimNotifyUserInfo * gaim_notify_user_info_new() { GaimNotifyUserInfo *user_info; user_info = g_new0(GaimNotifyUserInfo, 1); user_info->user_info_entries = NULL; return user_info; } void gaim_notify_user_info_destroy(GaimNotifyUserInfo *user_info) { GList *l; for (l = user_info->user_info_entries; l != NULL; l = l->next) { GaimNotifyUserInfoEntry *user_info_entry = l->data; gaim_notify_user_info_entry_destroy(user_info_entry); } g_list_free(user_info->user_info_entries); } GList * gaim_notify_user_info_get_entries(GaimNotifyUserInfo *user_info) { g_return_val_if_fail(user_info != NULL, NULL); return user_info->user_info_entries; } char * gaim_notify_user_info_get_text_with_newline(GaimNotifyUserInfo *user_info, const char *newline) { GList *l; GString *text; text = g_string_new(""); for (l = user_info->user_info_entries; l != NULL; l = l->next) { GaimNotifyUserInfoEntry *user_info_entry = l->data; /* Add a newline before a section header */ if (user_info_entry->type == GAIM_NOTIFY_USER_INFO_ENTRY_SECTION_HEADER) g_string_append(text, newline); /* Handle the label/value pair itself */ /* XXX Todo: Use a larger size for a section header? */ if (user_info_entry->label) g_string_append_printf(text, "<b>%s</b>", user_info_entry->label); if (user_info_entry->label && user_info_entry->value) g_string_append(text, ": "); if (user_info_entry->value) g_string_append(text, user_info_entry->value); /* Display a section break as a horizontal line */ if (user_info_entry->type == GAIM_NOTIFY_USER_INFO_ENTRY_SECTION_BREAK) g_string_append(text, "<HR>"); /* Don't insert a new line before or after a section break; <HR> does that for us */ if ((user_info_entry->type != GAIM_NOTIFY_USER_INFO_ENTRY_SECTION_BREAK) && (l->next && ((((GaimNotifyUserInfoEntry *)(l->next->data))->type != GAIM_NOTIFY_USER_INFO_ENTRY_SECTION_BREAK)))) g_string_append(text, newline); /* Add an extra newline after a section header */ if (user_info_entry->type == GAIM_NOTIFY_USER_INFO_ENTRY_SECTION_HEADER) g_string_append(text, newline); } return g_string_free(text, FALSE); } gchar * gaim_notify_user_info_entry_get_label(GaimNotifyUserInfoEntry *user_info_entry) { g_return_val_if_fail(user_info_entry != NULL, NULL); return user_info_entry->label; } gchar * gaim_notify_user_info_entry_get_value(GaimNotifyUserInfoEntry *user_info_entry) { g_return_val_if_fail(user_info_entry != NULL, NULL); return user_info_entry->value; } void gaim_notify_user_info_add_pair(GaimNotifyUserInfo *user_info, const char *label, const char *value) { GaimNotifyUserInfoEntry *entry; entry = gaim_notify_user_info_entry_new(label, value); user_info->user_info_entries = g_list_append(user_info->user_info_entries, entry); } void gaim_notify_user_info_prepend_pair(GaimNotifyUserInfo *user_info, const char *label, const char *value) { GaimNotifyUserInfoEntry *entry; entry = gaim_notify_user_info_entry_new(label, value); user_info->user_info_entries = g_list_prepend(user_info->user_info_entries, entry); } void gaim_notify_user_info_add_section_header(GaimNotifyUserInfo *user_info, const char *label) { GaimNotifyUserInfoEntry *entry; entry = gaim_notify_user_info_entry_new(label, NULL); entry->type = GAIM_NOTIFY_USER_INFO_ENTRY_SECTION_HEADER; user_info->user_info_entries = g_list_append(user_info->user_info_entries, entry); } void gaim_notify_user_info_add_section_break(GaimNotifyUserInfo *user_info) { GaimNotifyUserInfoEntry *entry; entry = gaim_notify_user_info_entry_new(NULL, NULL); entry->type = GAIM_NOTIFY_USER_INFO_ENTRY_SECTION_BREAK; user_info->user_info_entries = g_list_append(user_info->user_info_entries, entry); } void gaim_notify_user_info_remove_last_item(GaimNotifyUserInfo *user_info) { user_info->user_info_entries = g_list_remove(user_info->user_info_entries, g_list_last(user_info->user_info_entries)->data); } void * gaim_notify_uri(void *handle, const char *uri) { GaimNotifyUiOps *ops; g_return_val_if_fail(uri != NULL, NULL); ops = gaim_notify_get_ui_ops(); if (ops != NULL && ops->notify_uri != NULL) { GaimNotifyInfo *info; info = g_new0(GaimNotifyInfo, 1); info->type = GAIM_NOTIFY_URI; info->handle = handle; info->ui_handle = ops->notify_uri(uri); if (info->ui_handle != NULL) { handles = g_list_append(handles, info); return info->ui_handle; } else { g_free(info); return NULL; } } return NULL; } void gaim_notify_close(GaimNotifyType type, void *ui_handle) { GList *l; GaimNotifyUiOps *ops; g_return_if_fail(ui_handle != NULL); ops = gaim_notify_get_ui_ops(); for (l = handles; l != NULL; l = l->next) { GaimNotifyInfo *info = l->data; if (info->ui_handle == ui_handle) { handles = g_list_remove(handles, info); if (ops != NULL && ops->close_notify != NULL) ops->close_notify(info->type, ui_handle); if (info->cb != NULL) info->cb(info->cb_user_data); g_free(info); break; } } } void gaim_notify_close_with_handle(void *handle) { GList *l, *l_next; GaimNotifyUiOps *ops; g_return_if_fail(handle != NULL); ops = gaim_notify_get_ui_ops(); for (l = handles; l != NULL; l = l_next) { GaimNotifyInfo *info = l->data; l_next = l->next; if (info->handle == handle) { handles = g_list_remove(handles, info); if (ops != NULL && ops->close_notify != NULL) ops->close_notify(info->type, info->ui_handle); if (info->cb != NULL) info->cb(info->cb_user_data); g_free(info); } } } void gaim_notify_set_ui_ops(GaimNotifyUiOps *ops) { notify_ui_ops = ops; } GaimNotifyUiOps * gaim_notify_get_ui_ops(void) { return notify_ui_ops; } void * gaim_notify_get_handle(void) { static int handle; return &handle; } void gaim_notify_init(void) { gpointer handle = gaim_notify_get_handle(); gaim_signal_register(handle, "displaying-userinfo", gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new_outgoing(GAIM_TYPE_STRING)); } void gaim_notify_uninit(void) { gaim_signals_unregister_by_instance(gaim_notify_get_handle()); }