Mercurial > pidgin
view doc/plugin-ids.dox @ 14261:bb060cdc23d1
[gaim-migrate @ 16943]
Get rid of this thread stuff. You can read the whole saga at
http://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=201791
Basically we were working around some complicated library
interactions between d-bus and newer, threaded versions of
gnome-vfs. But the d-bus guys were awesome enough to make
our working around unnecessary
I'm seeing the following error printed to the console when
I click on on the Send To menu in conversation windows, but
I get this error with or without these threading changes.
I'm not sure what's up with that. I should point out that
our dnsquery.c stuff is calling g_thread_init() for both
Unix and Windows now (it didn't used to do that on Unix)
The error is:
GLib-GObject: gsignal.c:1713: handler `982' of instance `0xc6d960' is not blocked
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Mon, 21 Aug 2006 05:07:42 +0000 |
parents | cf3eb9f311b2 |
children | 1414e0e01dc5 |
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/** @page plugin-ids Plugin IDs @section Introduction Every plugin contains a unique identifier to prevent duplicate plugin loading and conflicts. This, which will be called a plugin ID from here on, must follow a specific format. This format categorizes a plugin and makes duplicate IDs unlikely. @section Format The basic format of a plugin ID is as follows: <tt><i>type</i>-<i>username</i>-<i>pluginname</i></tt> The @em type indicator specifies the type of plugin. This must be one of the following: - core - Core plugin, capable of being loaded in any program using libgaim. It must not use any UI-specific code. - prpl - Protocol plugin, providing additional protocols to connect to. - lopl - Loader plugin, which loads scripts as plugins (like Perl or TCL). - gtk - GTK+ 2.x plugin. It may use GTK+ code, but cannot use any window toolkit code (such as X11 or Win32). - gtk-x11 - GTK+ 2.x plugin using X11 code. - gtk-win32 - GTK+ 2.x plugin using Win32 code. - qpe - Gaim for Qtopia plugin. The @em username must be a unique identifier for that person. It @em should be your SourceForge ID. Do @em not leave this field blank. The @em pluginname is the name of your plugin. It can be whatever you like, though it's common to keep it all lowercase. Do not use spaces! If you want a space, use a '-'. Please do not put a version indicator in the ID. The GaimPlugin structure already has a field for this. @section plugin-db Plugin Database Although it doesn't exist yet, in time there will be a plugin database on the Gaim website, where users can download and install new plugins. Plugins will be accessed by your plugin ID, which is one reason why it must be unique. */ // vim: syntax=c tw=75 et