Mercurial > pidgin
view libgaim/protocols/qq/buddy_opt.c @ 20382:bcba1cb6b318
Allow localization of the xmpp console plugin
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Thu, 25 Jan 2007 07:32:30 +0000 |
parents | c039c920e11c |
children |
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/** * @file buddy_opt.c * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "debug.h" #include "internal.h" #include "notify.h" #include "request.h" #include "buddy_info.h" #include "buddy_list.h" #include "buddy_opt.h" #include "char_conv.h" #include "crypt.h" #include "header_info.h" #include "im.h" #include "keep_alive.h" #include "packet_parse.h" #include "send_core.h" #include "utils.h" #define GAIM_GROUP_QQ_FORMAT "QQ (%s)" #define GAIM_GROUP_QQ_UNKNOWN "QQ Unknown" #define GAIM_GROUP_QQ_BLOCKED "QQ Blocked" #define QQ_REMOVE_BUDDY_REPLY_OK 0x00 #define QQ_REMOVE_SELF_REPLY_OK 0x00 #define QQ_ADD_BUDDY_AUTH_REPLY_OK 0x30 /* ASCII value of "0" */ enum { QQ_MY_AUTH_APPROVE = 0x30, /* ASCII value of "0" */ QQ_MY_AUTH_REJECT = 0x31, /* ASCII value of "1" */ QQ_MY_AUTH_REQUEST = 0x32, /* ASCII value of "2" */ }; typedef struct _qq_add_buddy_request { guint32 uid; guint16 seq; } qq_add_buddy_request; /* send packet to remove a buddy from my buddy list */ static void _qq_send_packet_remove_buddy(GaimConnection *gc, guint32 uid) { gchar uid_str[11]; g_return_if_fail(uid > 0); g_snprintf(uid_str, sizeof(uid_str), "%d", uid); qq_send_cmd(gc, QQ_CMD_DEL_FRIEND, TRUE, 0, TRUE, (guint8 *) uid_str, strlen(uid_str)); } /* try to remove myself from someone's buddy list */ static void _qq_send_packet_remove_self_from(GaimConnection *gc, guint32 uid) { guint8 *raw_data, *cursor; g_return_if_fail(uid > 0); raw_data = g_newa(guint8, 4); cursor = raw_data; create_packet_dw(raw_data, &cursor, uid); qq_send_cmd(gc, QQ_CMD_REMOVE_SELF, TRUE, 0, TRUE, raw_data, 4); } /* try to add a buddy without authentication */ static void _qq_send_packet_add_buddy(GaimConnection *gc, guint32 uid) { qq_data *qd; qq_add_buddy_request *req; gchar uid_str[11]; g_return_if_fail(uid > 0); /* we need to send the ascii code of this uid to qq server */ g_snprintf(uid_str, sizeof(uid_str), "%d", uid); qq_send_cmd(gc, QQ_CMD_ADD_FRIEND_WO_AUTH, TRUE, 0, TRUE, (guint8 *) uid_str, strlen(uid_str)); /* must be set after sending packet to get the correct send_seq */ qd = (qq_data *) gc->proto_data; req = g_new0(qq_add_buddy_request, 1); req->seq = qd->send_seq; req->uid = uid; qd->add_buddy_request = g_list_append(qd->add_buddy_request, req); } /* this buddy needs authentication, text conversion is done at lowest level */ static void _qq_send_packet_buddy_auth(GaimConnection *gc, guint32 uid, const gchar response, const gchar *text) { gchar *text_qq, uid_str[11]; guint8 bar, *cursor, *raw_data; g_return_if_fail(uid != 0); g_snprintf(uid_str, sizeof(uid_str), "%d", uid); bar = 0x1f; raw_data = g_newa(guint8, QQ_MSG_IM_MAX); cursor = raw_data; create_packet_data(raw_data, &cursor, (guint8 *) uid_str, strlen(uid_str)); create_packet_b(raw_data, &cursor, bar); create_packet_b(raw_data, &cursor, response); if (text != NULL) { text_qq = utf8_to_qq(text, QQ_CHARSET_DEFAULT); create_packet_b(raw_data, &cursor, bar); create_packet_data(raw_data, &cursor, (guint8 *) text_qq, strlen(text_qq)); g_free(text_qq); } qq_send_cmd(gc, QQ_CMD_BUDDY_AUTH, TRUE, 0, TRUE, raw_data, cursor - raw_data); } static void _qq_send_packet_add_buddy_auth_with_gc_and_uid(gc_and_uid *g, const gchar *text) { GaimConnection *gc; guint32 uid; g_return_if_fail(g != NULL); gc = g->gc; uid = g->uid; g_return_if_fail(uid != 0); _qq_send_packet_buddy_auth(gc, uid, QQ_MY_AUTH_REQUEST, text); g_free(g); } /* the real packet to reject and request is sent from here */ static void _qq_reject_add_request_real(gc_and_uid *g, const gchar *reason) { gint uid; GaimConnection *gc; g_return_if_fail(g != NULL); gc = g->gc; uid = g->uid; g_return_if_fail(uid != 0); _qq_send_packet_buddy_auth(gc, uid, QQ_MY_AUTH_REJECT, reason); g_free(g); } /* we approve other's request of adding me as friend */ void qq_approve_add_request_with_gc_and_uid(gc_and_uid *g) { gint uid; GaimConnection *gc; g_return_if_fail(g != NULL); gc = g->gc; uid = g->uid; g_return_if_fail(uid != 0); _qq_send_packet_buddy_auth(gc, uid, QQ_MY_AUTH_APPROVE, NULL); g_free(g); } void qq_do_nothing_with_gc_and_uid(gc_and_uid *g, const gchar *msg) { g_free(g); } /* we reject other's request of adding me as friend */ void qq_reject_add_request_with_gc_and_uid(gc_and_uid *g) { gint uid; gchar *msg1, *msg2; GaimConnection *gc; gc_and_uid *g2; g_return_if_fail(g != NULL); gc = g->gc; uid = g->uid; g_return_if_fail(uid != 0); g_free(g); g2 = g_new0(gc_and_uid, 1); g2->gc = gc; g2->uid = uid; msg1 = g_strdup_printf(_("You rejected %d's request"), uid); msg2 = g_strdup(_("Input your reason:")); gaim_request_input(gc, _("Reject request"), msg1, msg2, _("Sorry, you are not my type..."), TRUE, FALSE, NULL, _("Reject"), G_CALLBACK(_qq_reject_add_request_real), _("Cancel"), NULL, g2); } void qq_add_buddy_with_gc_and_uid(gc_and_uid *g) { gint uid; GaimConnection *gc; g_return_if_fail(g != NULL); gc = g->gc; uid = g->uid; g_return_if_fail(uid != 0); _qq_send_packet_add_buddy(gc, uid); g_free(g); } void qq_block_buddy_with_gc_and_uid(gc_and_uid *g) { guint32 uid; GaimConnection *gc; GaimBuddy buddy; GaimGroup group; g_return_if_fail(g != NULL); gc = g->gc; uid = g->uid; g_return_if_fail(uid > 0); buddy.name = uid_to_gaim_name(uid); group.name = GAIM_GROUP_QQ_BLOCKED; qq_remove_buddy(gc, &buddy, &group); _qq_send_packet_remove_self_from(gc, uid); } /* process reply to add_buddy_auth request */ void qq_process_add_buddy_auth_reply(guint8 *buf, gint buf_len, GaimConnection *gc) { qq_data *qd; gint len; guint8 *data, *cursor, reply; gchar **segments, *msg_utf8; g_return_if_fail(buf != NULL && buf_len != 0); qd = (qq_data *) gc->proto_data; len = buf_len; data = g_newa(guint8, len); cursor = data; if (qq_crypt(DECRYPT, buf, buf_len, qd->session_key, data, &len)) { read_packet_b(data, &cursor, len, &reply); if (reply != QQ_ADD_BUDDY_AUTH_REPLY_OK) { gaim_debug(GAIM_DEBUG_WARNING, "QQ", "Add buddy with auth request fails\n"); if (NULL == (segments = split_data(data, len, "\x1f", 2))) return; msg_utf8 = qq_to_utf8(segments[1], QQ_CHARSET_DEFAULT); gaim_notify_error(gc, NULL, _("Add buddy with auth request fails"), msg_utf8); g_free(msg_utf8); } else { gaim_debug(GAIM_DEBUG_INFO, "QQ", "Add buddy with auth request OK\n"); } } else { gaim_debug(GAIM_DEBUG_ERROR, "QQ", "Error decrypt add buddy with auth reply\n"); } } /* process the server reply for my request to remove a buddy */ void qq_process_remove_buddy_reply(guint8 *buf, gint buf_len, GaimConnection *gc) { qq_data *qd; gint len; guint8 *data, *cursor, reply; g_return_if_fail(buf != NULL && buf_len != 0); qd = (qq_data *) gc->proto_data; len = buf_len; data = g_newa(guint8, len); if (qq_crypt(DECRYPT, buf, buf_len, qd->session_key, data, &len)) { cursor = data; read_packet_b(data, &cursor, len, &reply); if (reply != QQ_REMOVE_BUDDY_REPLY_OK) { /* there is no reason return from server */ gaim_debug(GAIM_DEBUG_WARNING, "QQ", "Remove buddy fails\n"); } else { /* if reply */ gaim_debug(GAIM_DEBUG_INFO, "QQ", "Remove buddy OK\n"); gaim_notify_info(gc, NULL, _("You have successfully removed a buddy"), NULL); } } else { gaim_debug(GAIM_DEBUG_ERROR, "QQ", "Error decrypt remove buddy reply\n"); } } /* process the server reply for my request to remove myself from a buddy */ void qq_process_remove_self_reply(guint8 *buf, gint buf_len, GaimConnection *gc) { qq_data *qd; gint len; guint8 *data, *cursor, reply; g_return_if_fail(buf != NULL && buf_len != 0); qd = (qq_data *) gc->proto_data; len = buf_len; data = g_newa(guint8, len); if (qq_crypt(DECRYPT, buf, buf_len, qd->session_key, data, &len)) { cursor = data; read_packet_b(data, &cursor, len, &reply); if (reply != QQ_REMOVE_SELF_REPLY_OK) /* there is no reason return from server */ gaim_debug(GAIM_DEBUG_WARNING, "QQ", "Remove self fails\n"); else { /* if reply */ gaim_debug(GAIM_DEBUG_INFO, "QQ", "Remove self from a buddy OK\n"); gaim_notify_info(gc, NULL, _("You have successfully removed yourself from a buddy"), NULL); } } else { gaim_debug(GAIM_DEBUG_ERROR, "QQ", "Error decrypt remove self reply\n"); } } void qq_process_add_buddy_reply(guint8 *buf, gint buf_len, guint16 seq, GaimConnection *gc) { qq_data *qd; gint len, for_uid; gchar *msg, **segments, *uid, *reply; guint8 *data; GList *list; GaimBuddy *b; gc_and_uid *g; qq_add_buddy_request *req; g_return_if_fail(buf != NULL && buf_len != 0); for_uid = 0; qd = (qq_data *) gc->proto_data; len = buf_len; list = qd->add_buddy_request; while (list != NULL) { req = (qq_add_buddy_request *) list->data; if (req->seq == seq) { /* reply to this */ for_uid = req->uid; qd->add_buddy_request = g_list_remove(qd->add_buddy_request, qd->add_buddy_request->data); g_free(req); break; } list = list->next; } if (for_uid == 0) { /* we have no record for this */ gaim_debug(GAIM_DEBUG_ERROR, "QQ", "We have no record for add buddy reply [%d], discard\n", seq); return; } else { gaim_debug(GAIM_DEBUG_INFO, "QQ", "Add buddy reply [%d] is for id [%d]\n", seq, for_uid); } data = g_newa(guint8, len); if (qq_crypt(DECRYPT, buf, buf_len, qd->session_key, data, &len)) { if (NULL == (segments = split_data(data, len, "\x1f", 2))) return; uid = segments[0]; reply = segments[1]; if (strtol(uid, NULL, 10) != qd->uid) { /* should not happen */ gaim_debug(GAIM_DEBUG_ERROR, "QQ", "Add buddy reply is to [%s], not me!", uid); g_strfreev(segments); return; } if (strtol(reply, NULL, 10) > 0) { /* need auth */ gaim_debug(GAIM_DEBUG_WARNING, "QQ", "Add buddy attempt fails, need authentication\n"); b = gaim_find_buddy(gc->account, uid_to_gaim_name(for_uid)); if (b != NULL) gaim_blist_remove_buddy(b); g = g_new0(gc_and_uid, 1); g->gc = gc; g->uid = for_uid; msg = g_strdup_printf(_("User %d needs authentication"), for_uid); gaim_request_input(gc, NULL, msg, _("Input request here"), _("Would you be my friend?"), TRUE, FALSE, NULL, _("Send"), G_CALLBACK (_qq_send_packet_add_buddy_auth_with_gc_and_uid), _("Cancel"), G_CALLBACK(qq_do_nothing_with_gc_and_uid), g); g_free(msg); } else { /* add OK */ qq_add_buddy_by_recv_packet(gc, for_uid, TRUE, TRUE); msg = g_strdup_printf(_("You have added %d in buddy list"), for_uid); gaim_notify_info(gc, NULL, msg, NULL); g_free(msg); } g_strfreev(segments); } else { gaim_debug(GAIM_DEBUG_ERROR, "QQ", "Error decrypt add buddy reply\n"); } } GaimGroup *qq_get_gaim_group(const gchar *group_name) { GaimGroup *g; g_return_val_if_fail(group_name != NULL, NULL); g = gaim_find_group(group_name); if (g == NULL) { g = gaim_group_new(group_name); gaim_blist_add_group(g, NULL); gaim_debug(GAIM_DEBUG_WARNING, "QQ", "Add new group: %s\n", group_name); } return g; } /* we add new buddy, if the received packet is from someone not in my list * return the GaimBuddy that is just created */ GaimBuddy *qq_add_buddy_by_recv_packet(GaimConnection *gc, guint32 uid, gboolean is_known, gboolean create) { GaimAccount *a; GaimBuddy *b; GaimGroup *g; qq_data *qd; qq_buddy *q_bud; gchar *name, *group_name; a = gc->account; qd = (qq_data *) gc->proto_data; g_return_val_if_fail(a != NULL && uid != 0, NULL); group_name = is_known ? g_strdup_printf(GAIM_GROUP_QQ_FORMAT, gaim_account_get_username(a)) : g_strdup(GAIM_GROUP_QQ_UNKNOWN); g = qq_get_gaim_group(group_name); name = uid_to_gaim_name(uid); b = gaim_find_buddy(gc->account, name); /* remove old, we can not simply return here * because there might be old local copy of this buddy */ if (b != NULL) gaim_blist_remove_buddy(b); b = gaim_buddy_new(a, name, NULL); if (!create) b->proto_data = NULL; else { q_bud = g_new0(qq_buddy, 1); q_bud->uid = uid; b->proto_data = q_bud; qd->buddies = g_list_append(qd->buddies, q_bud); qq_send_packet_get_info(gc, q_bud->uid, FALSE); qq_send_packet_get_buddies_online(gc, QQ_FRIENDS_ONLINE_POSITION_START); } gaim_blist_add_buddy(b, NULL, g, NULL); gaim_debug(GAIM_DEBUG_WARNING, "QQ", "Add new buddy: [%s]\n", name); g_free(name); g_free(group_name); return b; } /* add a buddy and send packet to QQ server * note that when gaim load local cached buddy list into its blist * it also calls this funtion, so we have to * define qd->logged_in=TRUE AFTER serv_finish_login(gc) */ void qq_add_buddy(GaimConnection *gc, GaimBuddy *buddy, GaimGroup *group) { qq_data *qd; guint32 uid; GaimBuddy *b; qd = (qq_data *) gc->proto_data; if (!qd->logged_in) return; /* IMPORTANT ! */ uid = gaim_name_to_uid(buddy->name); if (uid > 0) _qq_send_packet_add_buddy(gc, uid); else { b = gaim_find_buddy(gc->account, buddy->name); if (b != NULL) gaim_blist_remove_buddy(b); gaim_notify_error(gc, NULL, _("QQid Error"), _("Invalid QQid")); } } /* remove a buddy and send packet to QQ server accordingly */ void qq_remove_buddy(GaimConnection *gc, GaimBuddy *buddy, GaimGroup *group) { qq_data *qd; GaimBuddy *b; qq_buddy *q_bud; guint32 uid; qd = (qq_data *) gc->proto_data; uid = gaim_name_to_uid(buddy->name); if (!qd->logged_in) return; if (uid > 0) _qq_send_packet_remove_buddy(gc, uid); b = gaim_find_buddy(gc->account, buddy->name); if (b != NULL) { q_bud = (qq_buddy *) b->proto_data; if (q_bud != NULL) qd->buddies = g_list_remove(qd->buddies, q_bud); else gaim_debug(GAIM_DEBUG_WARNING, "QQ", "We have no qq_buddy record for %s\n", buddy->name); /* remove buddy on blist, this does not trigger qq_remove_buddy again * do this only if the request comes from block request, * otherwise gaim segmentation fault */ if (g_ascii_strcasecmp(group->name, GAIM_GROUP_QQ_BLOCKED) == 0) gaim_blist_remove_buddy(b); } } /* free add buddy request queue */ void qq_add_buddy_request_free(qq_data *qd) { gint i; qq_add_buddy_request *p; i = 0; while (qd->add_buddy_request) { p = (qq_add_buddy_request *) (qd->add_buddy_request->data); qd->add_buddy_request = g_list_remove(qd->add_buddy_request, p); g_free(p); i++; } gaim_debug(GAIM_DEBUG_INFO, "QQ", "%d add buddy requests are freed!\n", i); } /* free up all qq_buddy */ void qq_buddies_list_free(GaimAccount *account, qq_data *qd) { gint i; qq_buddy *p; gchar *name; GaimBuddy *b; i = 0; while (qd->buddies) { p = (qq_buddy *) (qd->buddies->data); qd->buddies = g_list_remove(qd->buddies, p); name = uid_to_gaim_name(p->uid); b = gaim_find_buddy(account, name); if(b != NULL) b->proto_data = NULL; else gaim_debug(GAIM_DEBUG_INFO, "QQ", "qq_buddy %s not found in gaim proto_data\n", name); g_free(name); g_free(p); i++; } gaim_debug(GAIM_DEBUG_INFO, "QQ", "%d qq_buddy structures are freed!\n", i); }