Mercurial > pidgin
view plugins/crazychat/doggy.c @ 13342:bd981bf1a663
[gaim-migrate @ 15712]
SF Patch #1439221 from Shawn Outman
"The fix that allowed the message window to blink with
the first message in the conversation also allowed it
to blink with system messages, including those from the
Buddy State Notification plugin.
This patch modifies winprefs to not flash for system
messages, which is how it is in 1.5 and 2.0beta1 & 2.
(The first message in the conversation still causes it
to blink, however)."
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Tue, 28 Feb 2006 01:27:12 +0000 |
parents | ed017b9c532d |
children |
line wrap: on
line source
#include "face.h" #include "doggy.h" #include <GL/gl.h> #include <GL/glu.h> #include "models.h" #define NUM_DOGS 11 #define NUM_DOG_LIDS 10 #define NUM_EARS 3 #define NUM_EYES 1 #define NUM_PUPILS 1 #define NUM_IRIS 1 #define SCALE .020 #define EYES_Y 32.78*SCALE // .295 #define EYES_X 28.89*SCALE // .26 #define EYES_Z 42.22*SCALE // .38 #define EARS_X 60*SCALE //.65 #define EARS_Y 20*SCALE//.18 #define EARS_Z -5.56*SCALE //.05 #define IRIS_X 0*SCALE #define IRIS_Y 1.67*SCALE//.015 #define IRIS_Z 7*SCALE//.08 #define PUP_X 0*SCALE #define PUP_Y 0*SCALE #define PUP_Z 1.2*SCALE //.028 #define IRIS_SCALE .12*SCALE #define PUP_SCALE .11*SCALE #define EAR_SCALE .7*SCALE #define EYE_SCALE .7*SCALE #define LID_SCALE .77*SCALE #define DOG_SCALE .58*SCALE #define MAX_FILE_LEN 64 #define MAX_EAR_ANGLE 90.0 #define MIN_EAR_ANGLE -20.0 char dog_mtl_file[MAX_FILE_LEN] = "dog.mtl"; // the initial dog materials GLint init_dog_mats[NUM_PARTS] = {1, 2, 2, 4, 0, 3, 5, 0, 0, 0}; void draw_pupil(FACE f, PART p) { struct doggy_struct* dog=(struct doggy_struct*)f->char_struct; glPushMatrix(); glTranslatef(IRIS_X, -IRIS_Z, IRIS_Y); if(p==LEFT_IRIS) glmSetMat(f->materials, f->mat_indeces[LEFT_IRIS]); else glmSetMat(f->materials, f->mat_indeces[RIGHT_IRIS]); glCallList(dog->iris[0]); glTranslatef(PUP_X, -PUP_Z, PUP_Y); glmSetMat(f->materials, f->mat_indeces[PUPIL]); glCallList(dog->pupil[0]); glPopMatrix(); } void draw_left_eye(FACE f, BOOL open, int max) { struct doggy_struct* dog=(struct doggy_struct*)f->char_struct; if(f->my_mode==CRAZY2) dog->curr_left_lid=NUM_DOG_LIDS-1; else dog->curr_left_lid = compute_lid(open, dog->curr_left_lid, max); glPushMatrix(); glTranslatef(-EYES_X, 0.0, 0.0); glPushMatrix(); glTranslatef(0.0, -f->curr_eye_pop, 0.0); draw_pupil(f, LEFT_IRIS); glmSetMat(f->materials, f->mat_indeces[EYES]); glCallList(dog->eyes[dog->curr_left_eye]); glPopMatrix(); glmSetMat(f->materials, f->mat_indeces[LIDS]); glCallList(dog->lids[dog->curr_left_lid]); glPopMatrix(); } void draw_right_eye(FACE f, BOOL open, int max) { struct doggy_struct* dog=(struct doggy_struct*)f->char_struct; if(f->my_mode==CRAZY2) dog->curr_right_lid=NUM_DOG_LIDS-1; else dog->curr_right_lid = compute_lid(open, dog->curr_right_lid, max); glPushMatrix(); glTranslatef(EYES_X, 0.0, 0.0); glScalef(-1, 1, 1); glPushMatrix(); glTranslatef(0.0, -f->curr_eye_pop, 0.0); draw_pupil(f, RIGHT_IRIS); glmSetMat(f->materials, f->mat_indeces[EYES]); glCallList(dog->eyes[dog->curr_right_eye]); glPopMatrix(); glmSetMat(f->materials, f->mat_indeces[LIDS]); glCallList(dog->lids[dog->curr_right_lid]); glPopMatrix(); } void dog_eyes(FACE f, GLfloat angle, GLfloat yangle, BOOL left_open, BOOL right_open, DIRECTION dir) { struct doggy_struct* dog=(struct doggy_struct*)f->char_struct; int max_eye; if(dir==CONST) { //then not moving, eyes are gettin sleepy f->eye_count--; } else{ f->eye_count=EYE_TIME*NUM_DOG_LIDS-1; } max_eye=f->eye_count/EYE_TIME; if(max_eye<0) max_eye=0; if(f->my_mode==CRAZY2) f->curr_eye_pop=f->curr_eye_pop + (MAX_EYE_POP - f->curr_eye_pop)/2; else f->curr_eye_pop=f->curr_eye_pop - (f->curr_eye_pop-0)/2; glPushMatrix(); glTranslatef(0, 0, EYES_Y); glTranslatef(0, -EYES_Z,0); draw_left_eye(f, left_open, max_eye); draw_right_eye(f, right_open, max_eye); glPopMatrix(); } void dog_ears(FACE f, DIRECTION dir){ struct doggy_struct* dog=(struct doggy_struct*)f->char_struct; //printf("ears %f\n", ears); if(dir==DOWN){ if(dog->curr_ear < (NUM_EARS-1)) dog->curr_ear++; dog->curr_ear_angle = dog->curr_ear_angle+(MAX_EAR_ANGLE-dog->curr_ear_angle)/2; } if(dir==UP){ if(dog->curr_ear > 0) dog->curr_ear--; dog->curr_ear_angle = dog->curr_ear_angle+(MIN_EAR_ANGLE-dog->curr_ear_angle)/2; } else if(dir==CONST){ dog->curr_ear=1; dog->curr_ear_angle = dog->curr_ear_angle+(0-dog->curr_ear_angle)/3; } glPushMatrix(); glTranslatef(-EARS_X, -EARS_Z, EARS_Y); if(f->my_mode==CRAZY1) glRotatef(MAX_EAR_ANGLE, 0.0, 1.0, 0.0); else glRotatef(dog->curr_ear_angle, 0.0, 1.0, 0.0); glmSetMat(f->materials, f->mat_indeces[APPENDAGE]); glCallList(dog->ears[dog->curr_ear]); glPopMatrix(); glPushMatrix(); glTranslatef(EARS_X, -EARS_Z, EARS_Y); glScalef(-1, 1, 1); if(f->my_mode==CRAZY1) glRotatef(MIN_EAR_ANGLE, 0.0, 1.0, 0.0); else glRotatef(dog->curr_ear_angle, 0.0, 1.0, 0.0); glCallList(dog->ears[dog->curr_ear]); glPopMatrix(); } void draw_dog(FACE f, GLfloat angle, GLfloat yangle, BOOL left_open, BOOL right_open, GLfloat open, DIRECTION dir, OUTPUT_MODE mode){ int next_face; struct doggy_struct* dog; f->crazy_count--; if(f->crazy_count==0){ f->my_mode = mode; if(mode!=NORMAL) f->crazy_count = CRAZY_COUNT; else f->crazy_count = 1; } apply_output_mode(f, &angle, &yangle, &left_open, &right_open, &open, &dir); next_face = NUM_DOGS - open*NUM_DOGS - 1; dog = (struct doggy_struct*)f->char_struct; if(next_face > dog->curr_face) dog->curr_face++; else if(next_face < dog->curr_face) dog->curr_face--; glPushMatrix(); glRotatef(-90, 1.0, 0.0, 0.0); glRotatef(-yangle, 0.0, 0.0, -1.0); glRotatef(-angle, 0, 1, 0); dog_eyes(f, angle, yangle, left_open, right_open, dir); dog_ears(f, dir); glmSetMat(f->materials, f->mat_indeces[HEAD]); glCallList(dog->faces[dog->curr_face]); glPopMatrix(); } void init_dog(FACE f){ int i; struct doggy_struct* dog; f->char_struct = (struct doggy_struct*)malloc(sizeof(struct doggy_struct)); f->materials = glmMTL(dog_mtl_file); f->mat_indeces=(GLint*)malloc(sizeof(GLint)*NUM_PARTS); //initialize all of the parts to some colors change_materials(f, init_dog_mats, NUM_PARTS); f->my_mode = NORMAL; f->eye_count = EYE_TIME*NUM_DOG_LIDS-1; f->crazy_count = 1; f->curr_z_angle = 0; f->curr_eye_pop = 0; f->name = strdup("dog"); f->draw_func = draw_dog; dog = (struct doggy_struct*)f->char_struct; printf("\nReading models: "); fflush(0); //initialize the draw lists init_lists(&dog->faces, &dog->m_faces, NUM_DOGS, f->name, DOG_SCALE); init_lists(&dog->lids, &dog->m_lids, NUM_DOG_LIDS, "lid", LID_SCALE); init_lists(&dog->ears, &dog->m_ears, NUM_EARS, "ear", EAR_SCALE); init_lists(&dog->eyes, &dog->m_eyes, NUM_EYES, "dogeye", EYE_SCALE); init_lists(&dog->pupil, &dog->m_pupil, NUM_PUPILS, "dogpupil", PUP_SCALE); init_lists(&dog->iris, &dog->m_iris, NUM_IRIS, "dogiris", IRIS_SCALE); printf("\n"); fflush(0); dog->curr_face = 0; dog->curr_ear = 1; dog->curr_left_lid = 9; dog->curr_right_lid = 0; dog->curr_left_eye = 0; dog->curr_right_eye = 0; dog->curr_pupil = 0; dog->curr_ear_angle = 0; }