view plugins/simple.c @ 3572:bdd0bebd2d04

[gaim-migrate @ 3670] Phase II. No longer do you have to worry about protocol plugins. When Gaim probes plugins on load, it will detect protocol plugins and add them to the list of available protocols. When you try to log an account on with one of them, Gaim will automatically load the plugin--when no more accounts need the protocol--Gaim will automatically unload it. Protocol plugins are no longer available in the plugins ui, and no protocols are compiled statically by default. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Mon, 30 Sep 2002 01:05:18 +0000
parents 154c4a9d9b6d
children fefad67de2c7
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#define GAIM_PLUGINS

#include <stdio.h>
#include "gaim.h"

static GModule *handle = NULL;

char *gaim_plugin_init(GModule *h) {
	printf("plugin loaded.\n");
	handle = h;
	return NULL;
}

void gaim_plugin_remove() {
	printf("plugin unloaded.\n");
	handle = NULL;
}

struct gaim_plugin_description desc; 
struct gaim_plugin_description *gaim_plugin_desc() {
	desc.api_version = PLUGIN_API_VERSION;
	desc.name = g_strdup("Simple Plugin");
	desc.version = g_strdup("1.0");
	desc.description = g_strdup("Tests to see that most things are working.");
	desc.authors = g_strdup("Eric Warmehoven &lt;eric@warmenhoven.org>");
	desc.url = g_strdup(WEBSITE);
	return &desc;
}

char *name() {
	return "Simple Plugin Version 1.0";
}

char *description() {
	return "Tests to see that most things are working.";
}