view src/protocols/icq/socketmanager.h @ 3572:bdd0bebd2d04

[gaim-migrate @ 3670] Phase II. No longer do you have to worry about protocol plugins. When Gaim probes plugins on load, it will detect protocol plugins and add them to the list of available protocols. When you try to log an account on with one of them, Gaim will automatically load the plugin--when no more accounts need the protocol--Gaim will automatically unload it. Protocol plugins are no longer available in the plugins ui, and no protocols are compiled statically by default. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Mon, 30 Sep 2002 01:05:18 +0000
parents 9965c0bbdb7c
children 5e7ffea3f76a
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/* -*- Mode: C; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */

/*
 * $Id: socketmanager.h 2405 2001-09-29 02:08:00Z warmenhoven $
 *
 * Copyright (C) 1998-2001, Denis V. Dmitrienko <denis@null.net> and
 *                          Bill Soudan <soudan@kde.org>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 *
 */

#ifndef _SOCKETMANAGER_H
#define _SOCKETMANAGER_H

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

#include <sys/types.h>

#ifndef _WIN32
#include <sys/socket.h>
#else
#include <winsock.h>
#endif

#include "icq.h"
#include "list.h"

typedef struct icq_Socket_s icq_Socket;
typedef void (*icq_SocketHandler)(void *data);

struct icq_Socket_s
{
  int socket;

  icq_SocketHandler handlers[ICQ_SOCKET_MAX];
  void *data[ICQ_SOCKET_MAX];
};

int icq_SocketNew(int domain, int type, int protocol);
int icq_SocketAccept(int listens, struct sockaddr *addr, int *addrlen);
void icq_SocketAlloc(int socket_fd);
int icq_SocketDelete(int socket_fd);
void icq_SocketSetHandler(int socket_fd, int type, icq_SocketHandler handler,
  void *data);
void icq_SocketReady(icq_Socket *s, int type);
void icq_SocketBuildFdSets(void);
void icq_SocketPoll();
icq_Socket *icq_FindSocket(int socket_fd);

extern icq_List *icq_SocketList;

#endif /* _SOCKETMANAGER_H */