view src/core.c @ 8440:be172fe866ac

[gaim-migrate @ 9170] " This makes yahoo not send out html entities. This is because the official client will show them raw instead of parsing them. This also makes us show html entities raw, since that's how the other end meant them. This has some side effects if you type in something that's valid yahoo markup. The other end will probably see it as markup and render it as such, etc. Oh well, it's the way yahoo works. Better this than "everyone says i'm typing "!" (This isn't the patch Sean said to write. I still need to write that. This is sort of related though.)" --marv committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Sun, 14 Mar 2004 05:37:41 +0000
parents f24172f53650
children 81b31af2752d
line wrap: on
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/**
 * @file core.c Gaim Core API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "internal.h"
#include "connection.h"
#include "conversation.h"
#include "core.h"
#include "debug.h"
#include "network.h"
#include "plugin.h"
#include "pounce.h"
#include "prefs.h"
#include "privacy.h"
#include "proxy.h"
#include "signals.h"
#include "sslconn.h"
#include "sound.h"

struct GaimCore
{
	char *ui;

	void *reserved;
};

static GaimCoreUiOps *_ops  = NULL;
static GaimCore      *_core = NULL;

STATIC_PROTO_INIT

gboolean
gaim_core_init(const char *ui)
{
	GaimCoreUiOps *ops;
	GaimCore *core;

	g_return_val_if_fail(ui != NULL, FALSE);
	g_return_val_if_fail(gaim_get_core() == NULL, FALSE);

	_core = core = g_new0(GaimCore, 1);
	core->ui = g_strdup(ui);
	core->reserved = NULL;

	ops = gaim_core_get_ui_ops();

	/* The signals subsystem is important and should be first. */
	gaim_signals_init();

	gaim_signal_register(core, "quitting", gaim_marshal_VOID, NULL, 0);

	/* Initialize all static protocols. */
	static_proto_init();

	gaim_prefs_init();

	if (ops != NULL) {
		if (ops->ui_prefs_init != NULL)
			ops->ui_prefs_init();

		if (ops->debug_ui_init != NULL)
			ops->debug_ui_init();
	}

	gaim_accounts_init();
	gaim_connections_init();
	gaim_conversations_init();
	gaim_blist_init();
	gaim_log_init();
	gaim_buddy_icons_init();
	gaim_network_init();
	gaim_privacy_init();
	gaim_pounces_init();
	gaim_proxy_init();
	gaim_sound_init();
	gaim_ssl_init();

	if (ops != NULL && ops->ui_init != NULL)
		ops->ui_init();

	return TRUE;
}

void
gaim_core_quit(void)
{
	GaimCoreUiOps *ops;
	GaimCore *core = gaim_get_core();

	g_return_if_fail(core != NULL);

	ops = gaim_core_get_ui_ops();

	if (ops != NULL && ops->quit != NULL)
		ops->quit();

	/* The self destruct sequence has been initiated */
	gaim_signal_emit(gaim_get_core(), "quitting");

	/* Transmission ends */
	gaim_connections_disconnect_all();

	gaim_debug(GAIM_DEBUG_INFO, "main", "Unloading all plugins\n");
	gaim_plugins_destroy_all();

	/* Save .xml files, remove signals, etc. */
	gaim_ssl_uninit();
	gaim_pounces_uninit();
	gaim_blist_uninit();
	gaim_conversations_uninit();
	gaim_connections_uninit();
	gaim_buddy_icons_uninit();
	gaim_accounts_uninit();
	gaim_prefs_uninit();

	gaim_signals_uninit();

	if (core->ui != NULL) {
		g_free(core->ui);
		core->ui = NULL;
	}

	g_free(core);

	_core = NULL;
}

gboolean
gaim_core_quit_cb(gpointer unused)
{
	gaim_core_quit();

	return FALSE;
}

const char *
gaim_core_get_version(void)
{
	return VERSION;
}

const char *
gaim_core_get_ui(void)
{
	GaimCore *core = gaim_get_core();

	g_return_val_if_fail(core != NULL, NULL);

	return core->ui;
}

GaimCore *
gaim_get_core(void)
{
	return _core;
}

void
gaim_core_set_ui_ops(GaimCoreUiOps *ops)
{
	_ops = ops;
}

GaimCoreUiOps *
gaim_core_get_ui_ops(void)
{
	return _ops;
}