view plugins/perl/perl-handlers.c @ 9620:c001be3c330e

[gaim-migrate @ 10464] Changes to those get_alias functions in blist.c from Christopher (siege) O'Brien: Renames gaim_get_buddy_alias to gaim_buddy_get_alias Renames gaim_get_buddy_alias_only to _gaim_buddy_get_alias_only Adds function gaim_buddy_get_contact_alias, which looks up a buddy's appropriate display name by order of: buddy alias; contact alias; server alias; buddy name. Note that the buddy alias is still the top-priority. Changed conversation.c to use _get_contact_alias rather than _get_alias The end result of this is that aliasing the contact will result in conversations with any of that contact's buddies using the contact alias. This allows people like myself to no longer have to alias each buddy to the same alias in order to achieve the same effect. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sat, 31 Jul 2004 21:29:40 +0000
parents 414c701ef1ff
children 4315bb5f427b
line wrap: on
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#include "perl-common.h"
#include "perl-handlers.h"

#include "debug.h"
#include "signals.h"

static GList *timeout_handlers = NULL;
static GList *signal_handlers = NULL;

extern PerlInterpreter *my_perl;

static void
destroy_timeout_handler(GaimPerlTimeoutHandler *handler)
{
	timeout_handlers = g_list_remove(timeout_handlers, handler);

	if (handler->callback != NULL)
		SvREFCNT_dec(handler->callback);

	if (handler->data != NULL)
		SvREFCNT_dec(handler->data);

	g_free(handler);
}

static void
destroy_signal_handler(GaimPerlSignalHandler *handler)
{
	signal_handlers = g_list_remove(signal_handlers, handler);

	if (handler->callback != NULL)
		SvREFCNT_dec(handler->callback);

	if (handler->data != NULL)
		SvREFCNT_dec(handler->data);

	g_free(handler->signal);
	g_free(handler);
}

static int
perl_timeout_cb(gpointer data)
{
	GaimPerlTimeoutHandler *handler = (GaimPerlTimeoutHandler *)data;

	dSP;
	ENTER;
	SAVETMPS;
	PUSHMARK(sp);
	XPUSHs((SV *)handler->data);
	PUTBACK;
	call_sv(handler->callback, G_EVAL | G_SCALAR);
	SPAGAIN;

	PUTBACK;
	FREETMPS;
	LEAVE;

	destroy_timeout_handler(handler);

	return 0;
}

typedef void *DATATYPE;

static void *
perl_signal_cb(va_list args, void *data)
{
	GaimPerlSignalHandler *handler = (GaimPerlSignalHandler *)data;
	void *ret_val = NULL;
	int i;
	int count;
	int value_count;
	GaimValue *ret_value, **values;
	SV **sv_args;
	DATATYPE **copy_args;
	STRLEN na;

	dSP;
	ENTER;
	SAVETMPS;
	PUSHMARK(sp);

	gaim_signal_get_values(handler->instance, handler->signal,
						   &ret_value, &value_count, &values);

	sv_args   = g_new(SV *,    value_count);
	copy_args = g_new(void **, value_count);

	for (i = 0; i < value_count; i++)
	{
		sv_args[i] = sv_2mortal(gaim_perl_sv_from_vargs(values[i],
														(va_list*)&args, &copy_args[i]));

		XPUSHs(sv_args[i]);
	}

	XPUSHs((SV *)handler->data);

	PUTBACK;

	if (ret_value != NULL)
	{
		count = call_sv(handler->callback, G_EVAL | G_SCALAR);

		SPAGAIN;

		if (count != 1)
			croak("Uh oh! call_sv returned %i != 1", i);
		else
			ret_val = gaim_perl_data_from_sv(ret_value, POPs);
	}
	else
	{
		call_sv(handler->callback, G_SCALAR);

		SPAGAIN;
	}

	if (SvTRUE(ERRSV))
	{
		gaim_debug_error("perl", "Perl function exited abnormally: %s\n",
						 SvPV(ERRSV, na));
	}

	/* See if any parameters changed. */
	for (i = 0; i < value_count; i++)
	{
		if (gaim_value_is_outgoing(values[i]))
		{
			switch (gaim_value_get_type(values[i]))
			{
				case GAIM_TYPE_BOOLEAN:
					*((gboolean *)copy_args[i]) = SvIV(sv_args[i]);
					break;

				case GAIM_TYPE_INT:
					*((int *)copy_args[i]) = SvIV(sv_args[i]);
					break;

				case GAIM_TYPE_UINT:
					*((unsigned int *)copy_args[i]) = SvUV(sv_args[i]);
					break;

				case GAIM_TYPE_LONG:
					*((long *)copy_args[i]) = SvIV(sv_args[i]);
					break;

				case GAIM_TYPE_ULONG:
					*((unsigned long *)copy_args[i]) = SvUV(sv_args[i]);
					break;

				case GAIM_TYPE_INT64:
					*((gint64 *)copy_args[i]) = SvIV(sv_args[i]);
					break;

				case GAIM_TYPE_UINT64:
					*((guint64 *)copy_args[i]) = SvUV(sv_args[i]);
					break;

				case GAIM_TYPE_STRING:
					if (strcmp(*((char **)copy_args[i]), SvPVX(sv_args[i])))
					{
						g_free(*((char **)copy_args[i]));
						*((char **)copy_args[i]) =
							g_strdup(SvPV(sv_args[i], na));
					}
					break;

				case GAIM_TYPE_POINTER:
					*((void **)copy_args[i]) = (void *)SvIV(sv_args[i]);
					break;

				case GAIM_TYPE_BOXED:
					*((void **)copy_args[i]) = (void *)SvIV(sv_args[i]);
					break;

				default:
					break;
			}

#if 0
			*((void **)copy_args[i]) = gaim_perl_data_from_sv(values[i],
															  sv_args[i]);
#endif
		}
	}

	PUTBACK;
	FREETMPS;
	LEAVE;

	g_free(sv_args);
	g_free(copy_args);

	gaim_debug_misc("perl", "ret_val = %p\n", ret_val);

	return ret_val;
}

static GaimPerlSignalHandler *
find_signal_handler(GaimPlugin *plugin, void *instance, const char *signal)
{
	GaimPerlSignalHandler *handler;
	GList *l;

	for (l = signal_handlers; l != NULL; l = l->next)
	{
		handler = (GaimPerlSignalHandler *)l->data;

		if (handler->plugin == plugin &&
			handler->instance == instance &&
			!strcmp(handler->signal, signal))
		{
			return handler;
		}
	}

	return NULL;
}

void
gaim_perl_timeout_add(GaimPlugin *plugin, int seconds, SV *callback, SV *data)
{
	GaimPerlTimeoutHandler *handler;

	if (plugin == NULL)
	{
		croak("Invalid handle in adding perl timeout handler.\n");
		return;
	}

	handler = g_new0(GaimPerlTimeoutHandler, 1);

	handler->plugin   = plugin;
	handler->callback = (callback != NULL && callback != &PL_sv_undef
						 ? newSVsv(callback) : NULL);
	handler->data     = (data != NULL && data != &PL_sv_undef
						 ? newSVsv(data) : NULL);

	timeout_handlers = g_list_append(timeout_handlers, handler);

	handler->iotag = g_timeout_add(seconds * 1000, perl_timeout_cb, handler);
}

void
gaim_perl_timeout_clear_for_plugin(GaimPlugin *plugin)
{
	GaimPerlTimeoutHandler *handler;
	GList *l, *l_next;

	for (l = timeout_handlers; l != NULL; l = l_next)
	{
		l_next = l->next;

		handler = (GaimPerlTimeoutHandler *)l->data;

		if (handler->plugin == plugin)
			destroy_timeout_handler(handler);
	}
}

void
gaim_perl_timeout_clear(void)
{
	while (timeout_handlers != NULL)
		destroy_timeout_handler(timeout_handlers->data);
}

void
gaim_perl_signal_connect(GaimPlugin *plugin, void *instance,
						 const char *signal, SV *callback, SV *data)
{
	GaimPerlSignalHandler *handler;

	handler = g_new0(GaimPerlSignalHandler, 1);
	handler->plugin   = plugin;
	handler->instance = instance;
	handler->signal   = g_strdup(signal);
	handler->callback = (callback != NULL && callback != &PL_sv_undef
						 ? newSVsv(callback) : NULL);
	handler->data     = (data != NULL && data != &PL_sv_undef
						 ? newSVsv(data) : NULL);

	signal_handlers = g_list_append(signal_handlers, handler);

	gaim_signal_connect_vargs(instance, signal,
							  plugin, GAIM_CALLBACK(perl_signal_cb), handler);
}

void
gaim_perl_signal_disconnect(GaimPlugin *plugin, void *instance,
							const char *signal)
{
	GaimPerlSignalHandler *handler;

	handler = find_signal_handler(plugin, instance, signal);

	if (handler == NULL)
	{
		croak("Invalid signal handler information in "
			  "disconnecting a perl signal handler.\n");
		return;
	}

	destroy_signal_handler(handler);
}

void
gaim_perl_signal_clear_for_plugin(GaimPlugin *plugin)
{
	GaimPerlSignalHandler *handler;
	GList *l, *l_next;

	for (l = signal_handlers; l != NULL; l = l_next)
	{
		l_next = l->next;

		handler = (GaimPerlSignalHandler *)l->data;

		if (handler->plugin == plugin)
			destroy_signal_handler(handler);
	}
}

void
gaim_perl_signal_clear(void)
{
	while (signal_handlers != NULL)
		destroy_signal_handler(signal_handlers->data);
}