Mercurial > pidgin
view plugins/pluginpref_example.c @ 9620:c001be3c330e
[gaim-migrate @ 10464]
Changes to those get_alias functions in blist.c from
Christopher (siege) O'Brien:
Renames gaim_get_buddy_alias to gaim_buddy_get_alias
Renames gaim_get_buddy_alias_only to
_gaim_buddy_get_alias_only
Adds function gaim_buddy_get_contact_alias, which looks
up a buddy's appropriate display name by order of:
buddy alias; contact alias; server alias; buddy name.
Note that the buddy alias is still the top-priority.
Changed conversation.c to use _get_contact_alias rather
than _get_alias
The end result of this is that aliasing the contact
will result in conversations with any of that contact's
buddies using the contact alias. This allows people
like myself to no longer have to alias each buddy to
the same alias in order to achieve the same effect.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sat, 31 Jul 2004 21:29:40 +0000 |
parents | 294ae6548d4e |
children | 1ae82c0c24ee |
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/* * Release Notification Plugin * * Copyright (C) 2004, Gary Kramlich <amc_grim@users.sf.net> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. */ #ifdef HAVE_CONFIG_H # include <config.h> #endif #ifndef GAIM_PLUGINS # define GAIM_PLUGINS #endif #include "internal.h" #include "plugin.h" #include "pluginpref.h" #include "prefs.h" static GaimPluginPrefFrame * get_plugin_pref_frame(GaimPlugin *plugin) { GaimPluginPrefFrame *frame; GaimPluginPref *ppref; frame = gaim_plugin_pref_frame_new(); ppref = gaim_plugin_pref_new_with_label("boolean"); gaim_plugin_pref_frame_add(frame, ppref); ppref = gaim_plugin_pref_new_with_name_and_label( "/plugins/core/pluginpref_example/bool", "boolean pref"); gaim_plugin_pref_frame_add(frame, ppref); ppref = gaim_plugin_pref_new_with_label("integer"); gaim_plugin_pref_frame_add(frame, ppref); ppref = gaim_plugin_pref_new_with_name_and_label( "/plugins/core/pluginpref_example/int", "integer pref"); gaim_plugin_pref_set_bounds(ppref, 0, 255); gaim_plugin_pref_frame_add(frame, ppref); ppref = gaim_plugin_pref_new_with_name_and_label( "/plugins/core/pluginpref_example/int_choice", "integer choice"); gaim_plugin_pref_set_type(ppref, GAIM_PLUGIN_PREF_CHOICE); gaim_plugin_pref_add_choice(ppref, "One", GINT_TO_POINTER(1)); gaim_plugin_pref_add_choice(ppref, "Two", GINT_TO_POINTER(2)); gaim_plugin_pref_add_choice(ppref, "Four", GINT_TO_POINTER(4)); gaim_plugin_pref_add_choice(ppref, "Eight", GINT_TO_POINTER(8)); gaim_plugin_pref_add_choice(ppref, "Sixteen", GINT_TO_POINTER(16)); gaim_plugin_pref_add_choice(ppref, "Thirty Two", GINT_TO_POINTER(32)); gaim_plugin_pref_add_choice(ppref, "Sixty Four", GINT_TO_POINTER(64)); gaim_plugin_pref_add_choice(ppref, "One Hundred Twenty Eight", GINT_TO_POINTER(128)); gaim_plugin_pref_frame_add(frame, ppref); ppref = gaim_plugin_pref_new_with_label("string"); gaim_plugin_pref_frame_add(frame, ppref); ppref = gaim_plugin_pref_new_with_name_and_label( "/plugins/core/pluginpref_example/string", "string pref"); gaim_plugin_pref_frame_add(frame, ppref); ppref = gaim_plugin_pref_new_with_name_and_label( "/plugins/core/pluginpref_example/max_string", "string pref\n(max length of 16)"); gaim_plugin_pref_set_max_length(ppref, 16); gaim_plugin_pref_frame_add(frame, ppref); ppref = gaim_plugin_pref_new_with_name_and_label( "/plugins/core/pluginpref_example/string_choice", "string choice"); gaim_plugin_pref_set_type(ppref, GAIM_PLUGIN_PREF_CHOICE); gaim_plugin_pref_add_choice(ppref, "red", "red"); gaim_plugin_pref_add_choice(ppref, "orange", "orange"); gaim_plugin_pref_add_choice(ppref, "yellow", "yellow"); gaim_plugin_pref_add_choice(ppref, "green", "green"); gaim_plugin_pref_add_choice(ppref, "blue", "blue"); gaim_plugin_pref_add_choice(ppref, "purple", "purple"); gaim_plugin_pref_frame_add(frame, ppref); return frame; } static GaimPluginUiInfo prefs_info = { get_plugin_pref_frame }; static GaimPluginInfo info = { GAIM_PLUGIN_API_VERSION, /**< api_version */ GAIM_PLUGIN_STANDARD, /**< type */ NULL, /**< ui_requirement */ 0, /**< flags */ NULL, /**< dependencies */ GAIM_PRIORITY_DEFAULT, /**< priority */ "core-pluginpref_example", /**< id */ "Pluginpref Example", /**< name */ VERSION, /**< version */ /** summary */ "An example of how to use pluginprefs", /** description */ "An example of how to use pluginprefs", "Gary Kramlich <amc_grim@users.sf.net>", /**< author */ GAIM_WEBSITE, /**< homepage */ NULL, /**< load */ NULL, /**< unload */ NULL, /**< destroy */ NULL, /**< ui_info */ NULL, /**< extra_info */ &prefs_info, /**< prefs_info */ NULL }; static void init_plugin(GaimPlugin *plugin) { gaim_prefs_add_none("/plugins/core/pluginpref_example"); gaim_prefs_add_bool("/plugins/core/pluginpref_example/bool", TRUE); gaim_prefs_add_int("/plugins/core/pluginpref_example/int", 0); gaim_prefs_add_int("/plugins/core/pluginpref_example/int_choice", 1); gaim_prefs_add_string("/plugins/core/pluginpref_example/string", "string"); gaim_prefs_add_string("/plugins/core/pluginpref_example/max_string", "max length string"); gaim_prefs_add_string("/plugins/core/pluginpref_example/string_choice", "red"); } GAIM_INIT_PLUGIN(ppexample, init_plugin, info)