view src/idle.c @ 9620:c001be3c330e

[gaim-migrate @ 10464] Changes to those get_alias functions in blist.c from Christopher (siege) O'Brien: Renames gaim_get_buddy_alias to gaim_buddy_get_alias Renames gaim_get_buddy_alias_only to _gaim_buddy_get_alias_only Adds function gaim_buddy_get_contact_alias, which looks up a buddy's appropriate display name by order of: buddy alias; contact alias; server alias; buddy name. Note that the buddy alias is still the top-priority. Changed conversation.c to use _get_contact_alias rather than _get_alias The end result of this is that aliasing the contact will result in conversations with any of that contact's buddies using the contact alias. This allows people like myself to no longer have to alias each buddy to the same alias in order to achieve the same effect. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sat, 31 Jul 2004 21:29:40 +0000
parents 2fa81d44ee6f
children f83a80c25703
line wrap: on
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/*
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "gtkinternal.h"

#ifdef USE_SCREENSAVER
# ifndef _WIN32
#  include <X11/Xlib.h>
#  include <X11/Xutil.h>
#  include <X11/extensions/scrnsaver.h>
#  include <gdk/gdkx.h>
# else
#  include "idletrack.h"
# endif
#endif /* USE_SCREENSAVER */

#include "connection.h"
#include "debug.h"
#include "log.h"
#include "prefs.h"
#include "signals.h"

#include "ui.h"

/* XXX For the away stuff */
#include "gaim.h"

#define IDLEMARK 600   	/* 10 minutes! */

gint check_idle(gpointer data)
{
	const char *report_idle;
	GaimConnection *gc = data;
	GaimAccount *account;
	time_t t;
#ifdef USE_SCREENSAVER
#ifndef _WIN32
	static XScreenSaverInfo *mit_info = NULL;
#endif
#endif
	int idle_time;

	account = gaim_connection_get_account(gc);

	gaim_signal_emit(gaim_blist_get_handle(), "update-idle");

	time(&t);

	report_idle = gaim_prefs_get_string("/gaim/gtk/idle/reporting_method");

#ifdef USE_SCREENSAVER
	if (report_idle != NULL && !strcmp(report_idle, "system")) {
#ifndef _WIN32
		int event_base, error_base;
		if (XScreenSaverQueryExtension(GDK_DISPLAY(), &event_base, &error_base)) {
			if (mit_info == NULL) {
				mit_info = XScreenSaverAllocInfo();
			}
			XScreenSaverQueryInfo(GDK_DISPLAY(), GDK_ROOT_WINDOW(), mit_info);
			idle_time = (mit_info->idle) / 1000;
		} else
			idle_time = 0;
#else
		idle_time = (GetTickCount() - wgaim_get_lastactive()) / 1000;
#endif
	} else
#endif /* USE_SCREENSAVER */
		idle_time = t - gc->last_sent_time;

	if (gaim_prefs_get_bool("/core/away/away_when_idle") &&
		(idle_time > (60 * gaim_prefs_get_int("/core/away/mins_before_away")))
		&& (!gc->is_auto_away)) {

		if (!gc->away) {
			struct away_message *default_away = NULL;
			const char *default_name;
			GSList *l;

			default_name = gaim_prefs_get_string("/core/away/default_message");

			for(l = away_messages; l; l = l->next) {
				if(!strcmp(default_name, ((struct away_message *)l->data)->name)) {
					default_away = l->data;
					break;
				}
			}

			if(!default_away && away_messages)
				default_away = away_messages->data;

			gaim_debug(GAIM_DEBUG_INFO, "idle",
					   "Making %s away automatically\n",
					   gaim_account_get_username(account));
			if (g_list_length(gaim_connections_get_all()) == 1)
				do_away_message(NULL, default_away);
			else if (default_away)
				serv_set_away(gc, GAIM_AWAY_CUSTOM, default_away->message);
			gc->is_auto_away = 1;
		} else
			gc->is_auto_away = 2;
	} else if (gc->is_auto_away &&
			idle_time < 60 * gaim_prefs_get_int("/core/away/mins_before_away")) {
		if (gc->is_auto_away == 2) {
			gc->is_auto_away = 0;
			return TRUE;
		}
		gc->is_auto_away = 0;
		if (awaymessage == NULL) {
			gaim_debug(GAIM_DEBUG_INFO, "idle",
					   "Removing auto-away message for %s\n", gaim_account_get_username(account));
			serv_set_away(gc, GAIM_AWAY_CUSTOM, NULL);
		} else {
			if (g_list_length(gaim_connections_get_all()) == 1)
				do_im_back(0, 0);
			else {
				gaim_debug(GAIM_DEBUG_INFO, "idle",
						   "Replacing auto-away with global for %s\n",
						   gaim_account_get_username(account));
				serv_set_away(gc, GAIM_AWAY_CUSTOM, awaymessage->message);
			}
		}
	}


	/* If we're not reporting idle times to the server, still use Gaim
	   usage for auto-away, but quit here so we don't report to the 
	   server */

	if (report_idle != NULL && !strcmp(report_idle, "none"))
		return TRUE;

	if (idle_time >= IDLEMARK && !gc->is_idle) {
		gaim_debug(GAIM_DEBUG_INFO, "idle", "Setting %s idle %d seconds\n",
				   gaim_account_get_username(account), idle_time);
		serv_set_idle(gc, idle_time);
		gc->is_idle = 1;
		/* LOG	system_log(log_idle, gc, NULL, OPT_LOG_BUDDY_IDLE | OPT_LOG_MY_SIGNON); */
	} else if (idle_time < IDLEMARK && gc->is_idle) {
		gaim_debug(GAIM_DEBUG_INFO, "idle", "Setting %s unidle\n",
				   gaim_account_get_username(account));
		serv_touch_idle(gc);
		/* LOG	system_log(log_unidle, gc, NULL, OPT_LOG_BUDDY_IDLE | OPT_LOG_MY_SIGNON); */
	}

	return TRUE;

}