Mercurial > pidgin
view src/protocols/jabber/buddy.h @ 9620:c001be3c330e
[gaim-migrate @ 10464]
Changes to those get_alias functions in blist.c from
Christopher (siege) O'Brien:
Renames gaim_get_buddy_alias to gaim_buddy_get_alias
Renames gaim_get_buddy_alias_only to
_gaim_buddy_get_alias_only
Adds function gaim_buddy_get_contact_alias, which looks
up a buddy's appropriate display name by order of:
buddy alias; contact alias; server alias; buddy name.
Note that the buddy alias is still the top-priority.
Changed conversation.c to use _get_contact_alias rather
than _get_alias
The end result of this is that aliasing the contact
will result in conversations with any of that contact's
buddies using the contact alias. This allows people
like myself to no longer have to alias each buddy to
the same alias in order to achieve the same effect.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sat, 31 Jul 2004 21:29:40 +0000 |
parents | 7ab20f829190 |
children | a9fb4493ae22 |
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/** * @file buddy.h Buddy handlers * * gaim * * Copyright (C) 2003 Nathan Walp <faceprint@faceprint.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_JABBER_BUDDY_H_ #define _GAIM_JABBER_BUDDY_H_ #include "jabber.h" typedef struct _JabberBuddy { GList *resources; char *error_msg; enum { JABBER_INVISIBLE_NONE = 0, JABBER_INVISIBLE_SERVER = 1 << 1, JABBER_INVIS_BUDDY = 1 << 2 } invisible; enum { JABBER_SUB_NONE = 0, JABBER_SUB_PENDING = 1 << 1, JABBER_SUB_TO = 1 << 2, JABBER_SUB_FROM = 1 << 3, JABBER_SUB_BOTH = (JABBER_SUB_TO | JABBER_SUB_FROM), JABBER_SUB_REMOVE = 1 << 4 } subscription; } JabberBuddy; typedef struct _JabberBuddyResource { JabberBuddy *jb; char *name; int priority; int state; char *status; JabberCapabilities capabilities; char *thread_id; } JabberBuddyResource; void jabber_buddy_free(JabberBuddy *jb); JabberBuddy *jabber_buddy_find(JabberStream *js, const char *name, gboolean create); JabberBuddyResource *jabber_buddy_find_resource(JabberBuddy *jb, const char *resource); void jabber_buddy_track_resource(JabberBuddy *jb, const char *resource, int priority, int state, const char *status); void jabber_buddy_resource_free(JabberBuddyResource *jbr); void jabber_buddy_remove_resource(JabberBuddy *jb, const char *resource); const char *jabber_buddy_get_status_msg(JabberBuddy *jb); void jabber_buddy_get_info(GaimConnection *gc, const char *who); void jabber_buddy_get_info_chat(GaimConnection *gc, int id, const char *resource); GList *jabber_blist_node_menu(GaimBlistNode *node); void jabber_set_info(GaimConnection *gc, const char *info); void jabber_setup_set_info(GaimPluginAction *action); #endif /* _GAIM_JABBER_BUDDY_H_ */