view src/protocols/msn/session.c @ 9620:c001be3c330e

[gaim-migrate @ 10464] Changes to those get_alias functions in blist.c from Christopher (siege) O'Brien: Renames gaim_get_buddy_alias to gaim_buddy_get_alias Renames gaim_get_buddy_alias_only to _gaim_buddy_get_alias_only Adds function gaim_buddy_get_contact_alias, which looks up a buddy's appropriate display name by order of: buddy alias; contact alias; server alias; buddy name. Note that the buddy alias is still the top-priority. Changed conversation.c to use _get_contact_alias rather than _get_alias The end result of this is that aliasing the contact will result in conversations with any of that contact's buddies using the contact alias. This allows people like myself to no longer have to alias each buddy to the same alias in order to achieve the same effect. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sat, 31 Jul 2004 21:29:40 +0000
parents ab6636c5a136
children 86a6d78b070b
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/**
 * @file session.c MSN session functions
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "msn.h"
#include "session.h"
#include "notification.h"

#include "slplink.h"

MsnSession *
msn_session_new(GaimAccount *account, const char *host, int port,
				gboolean http_method)
{
	MsnSession *session;

	g_return_val_if_fail(account != NULL, NULL);

	session = g_new0(MsnSession, 1);

	session->account       = account;
	session->dispatch_host = g_strdup(host);
	session->dispatch_port = port;
	session->http_method   = http_method;

	session->notification = msn_notification_new(session);
	session->userlist = msn_userlist_new(session);

	session->protocol_ver = 9;

	return session;
}

void
msn_session_destroy(MsnSession *session)
{
	g_return_if_fail(session != NULL);

	if (session->connected)
		msn_session_disconnect(session);

	if (session->dispatch_host != NULL)
		g_free(session->dispatch_host);

	if (session->notification != NULL)
		msn_notification_destroy(session->notification);

	while (session->switches != NULL)
		msn_switchboard_destroy(session->switches->data);

	while (session->slplinks != NULL)
		msn_slplink_destroy(session->slplinks->data);

	msn_userlist_destroy(session->userlist);

	if (session->passport_info.kv != NULL)
		g_free(session->passport_info.kv);

	if (session->passport_info.sid != NULL)
		g_free(session->passport_info.sid);

	if (session->passport_info.mspauth != NULL)
		g_free(session->passport_info.mspauth);

	if (session->passport_info.file != NULL)
		g_free(session->passport_info.file);

	if (session->sync != NULL)
		msn_sync_destroy(session->sync);

	if (session->nexus != NULL)
		msn_nexus_destroy(session->nexus);

	g_free(session);
}

gboolean
msn_session_connect(MsnSession *session)
{
	g_return_val_if_fail(session != NULL, FALSE);
	g_return_val_if_fail(!session->connected, TRUE);

	session->connected = TRUE;

	if (msn_notification_connect(session->notification,
								 session->dispatch_host,
								 session->dispatch_port))
	{
		return TRUE;
	}

	return FALSE;
}

void
msn_session_disconnect(MsnSession *session)
{
	g_return_if_fail(session != NULL);
	g_return_if_fail(session->connected);

	while (session->switches != NULL)
		msn_switchboard_destroy(session->switches->data);

	if (session->notification != NULL)
		msn_notification_disconnect(session->notification);
}

/* TODO: This must go away when conversation is redesigned */

MsnSwitchBoard *
msn_session_find_swboard(MsnSession *session, const char *username)
{
	GList *l;

	g_return_val_if_fail(session  != NULL, NULL);
	g_return_val_if_fail(username != NULL, NULL);

	for (l = session->switches; l != NULL; l = l->next)
	{
		MsnSwitchBoard *swboard;

		swboard = l->data;

		if (swboard->im_user != NULL)
			if (!strcmp(username, swboard->im_user))
				return swboard;
	}

	return NULL;
}

MsnSwitchBoard *
msn_session_find_switch_with_id(const MsnSession *session, int chat_id)
{
	GList *l;

	g_return_val_if_fail(session != NULL, NULL);
	g_return_val_if_fail(chat_id >= 0,    NULL);

	for (l = session->switches; l != NULL; l = l->next)
	{
		MsnSwitchBoard *swboard;

		swboard = l->data;

		if (swboard->chat_id == chat_id)
			return swboard;
	}

	return NULL;
}

MsnSwitchBoard *
msn_session_get_swboard(MsnSession *session, const char *username)
{
	MsnSwitchBoard *swboard;

	swboard = msn_session_find_swboard(session, username);

	if (swboard == NULL)
	{
		swboard = msn_switchboard_new(session);
		msn_switchboard_request(swboard);
		msn_switchboard_request_add_user(swboard, username);
		swboard->im_user = g_strdup(username);
	}

	return swboard;
}