view src/protocols/msn/slpmsg.h @ 9620:c001be3c330e

[gaim-migrate @ 10464] Changes to those get_alias functions in blist.c from Christopher (siege) O'Brien: Renames gaim_get_buddy_alias to gaim_buddy_get_alias Renames gaim_get_buddy_alias_only to _gaim_buddy_get_alias_only Adds function gaim_buddy_get_contact_alias, which looks up a buddy's appropriate display name by order of: buddy alias; contact alias; server alias; buddy name. Note that the buddy alias is still the top-priority. Changed conversation.c to use _get_contact_alias rather than _get_alias The end result of this is that aliasing the contact will result in conversations with any of that contact's buddies using the contact alias. This allows people like myself to no longer have to alias each buddy to the same alias in order to achieve the same effect. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sat, 31 Jul 2004 21:29:40 +0000
parents ab6636c5a136
children 2e01c503aa4f
line wrap: on
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/**
 * @file slpmsg.h SLP Message functions
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _MSN_SLPMSG_H_
#define _MSN_SLPMSG_H_

typedef struct _MsnSlpMessage MsnSlpMessage;

#include "slpsession.h"
#include "slpcall.h"
#include "slplink.h"
#include "session.h"
#include "msg.h"

#include "slp.h"

struct _MsnSlpMessage
{
	MsnSlpSession *slpsession;
	MsnSlpCall *slpcall;
	MsnSlpLink *slplink;
	MsnSession *session;

	long session_id;
	long id;
	long ack_id;
	long ack_sub_id;
	long long ack_size;
	long app_id;

	gboolean sip;
#if 0
	gboolean wasted;
#endif
	long flags;

	FILE *fp;
	char *buffer;
	long long offset;
	long long size;

	MsnMessage *msg; /* The temporary real message that will be sent */

#ifdef DEBUG_SLP
	char *info;
	gboolean text_body;
#endif
};

MsnSlpMessage *msn_slpmsg_new(MsnSlpLink *slplink);
void msn_slpmsg_destroy(MsnSlpMessage *slpmsg);
void msn_slpmsg_set_body(MsnSlpMessage *slpmsg, const char *body,
						 long long size);
void msn_slpmsg_open_file(MsnSlpMessage *slpmsg,
						  const char *file_name);
MsnSlpMessage * msn_slpmsg_sip_new(MsnSlpCall *slpcall, int cseq,
								   const char *header,
								   const char *branch,
								   const char *content_type,
								   const char *content);

#ifdef DEBUG_SLP
const void msn_slpmsg_show(MsnMessage *msg);
#endif

#endif /* _MSN_SLPMSG_H_ */