Mercurial > pidgin
view src/sound.c @ 10245:c143a3fac58d
[gaim-migrate @ 11385]
Binary relocation, step one.
I had a fairly long commit message, and cvs ate it and said
Read from remote host cvs.sourceforge.net: Connection reset by peer
I'm displeased.
This is just method one, method two to follow tomorrow after I add a
way to register a fallback and try to push it upstream. That way
I don't have to put method 2 inside prefix.c.
As for as core/ui split goes, they can either each have their own copy
after the divorce is final, or the UI can use the core's. It'll work
either way, since #1 finds location of the caller, and #2 doesn't work
on libraries anyway. That's one advantage I forgot to mention, btw,
that #1 will let a library find its own location.
So, I'm sure something isn't quite right and someone will want to fix
it. So they can fix it while i implement phase two. Which won't take
long at all, but the autopackage guy is in bed, and I should be too.
committer: Tailor Script <tailor@pidgin.im>
author | Tim Ringenbach <marv@pidgin.im> |
---|---|
date | Tue, 23 Nov 2004 05:53:59 +0000 |
parents | bdec08a8fc5b |
children | 2a132b73a6e6 |
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/* * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "internal.h" #include "sound.h" #include "prefs.h" static GaimSoundUiOps *sound_ui_ops = NULL; void gaim_sound_set_ui_ops(GaimSoundUiOps *ops) { if(sound_ui_ops && sound_ui_ops->shutdown) sound_ui_ops->shutdown(); sound_ui_ops = ops; if(sound_ui_ops && sound_ui_ops->init) sound_ui_ops->init(); } GaimSoundUiOps *gaim_sound_get_ui_ops(void) { return sound_ui_ops; } void gaim_sound_init() { gaim_prefs_add_none("/core/sound"); gaim_prefs_add_bool("/core/sound/while_away", FALSE); } void gaim_sound_shutdown() { if(sound_ui_ops && sound_ui_ops->shutdown) sound_ui_ops->shutdown(); } void gaim_sound_play_file(const char *filename) { /* FIXME */ #if 0 if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away")) return; #endif if(sound_ui_ops && sound_ui_ops->play_file) sound_ui_ops->play_file(filename); } void gaim_sound_play_event(GaimSoundEventID event) { /* FIXME */ #if 0 if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away")) return; #endif if(sound_ui_ops && sound_ui_ops->play_event) sound_ui_ops->play_event(event); }