Mercurial > pidgin
view src/sound.h @ 10245:c143a3fac58d
[gaim-migrate @ 11385]
Binary relocation, step one.
I had a fairly long commit message, and cvs ate it and said
Read from remote host cvs.sourceforge.net: Connection reset by peer
I'm displeased.
This is just method one, method two to follow tomorrow after I add a
way to register a fallback and try to push it upstream. That way
I don't have to put method 2 inside prefix.c.
As for as core/ui split goes, they can either each have their own copy
after the divorce is final, or the UI can use the core's. It'll work
either way, since #1 finds location of the caller, and #2 doesn't work
on libraries anyway. That's one advantage I forgot to mention, btw,
that #1 will let a library find its own location.
So, I'm sure something isn't quite right and someone will want to fix
it. So they can fix it while i implement phase two. Which won't take
long at all, but the autopackage guy is in bed, and I should be too.
committer: Tailor Script <tailor@pidgin.im>
author | Tim Ringenbach <marv@pidgin.im> |
---|---|
date | Tue, 23 Nov 2004 05:53:59 +0000 |
parents | 524a7f8efba3 |
children | 2a132b73a6e6 |
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line source
/** * @file sound.h Sound API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_SOUND_H_ #define _GAIM_SOUND_H_ /**************************************************************************/ /** Data Structures */ /**************************************************************************/ /** * A type of sound. */ typedef enum _GaimSoundEventID { GAIM_SOUND_BUDDY_ARRIVE = 0, /**< Buddy signs on. */ GAIM_SOUND_BUDDY_LEAVE, /**< Buddy signs off. */ GAIM_SOUND_RECEIVE, /**< Receive an IM. */ GAIM_SOUND_FIRST_RECEIVE, /**< Receive an IM that starts a conv. */ GAIM_SOUND_SEND, /**< Send an IM. */ GAIM_SOUND_CHAT_JOIN, /**< Someone joins a chat. */ GAIM_SOUND_CHAT_LEAVE, /**< Someone leaves a chat. */ GAIM_SOUND_CHAT_YOU_SAY, /**< You say something in a chat. */ GAIM_SOUND_CHAT_SAY, /**< Someone else says somthing in a chat. */ GAIM_SOUND_POUNCE_DEFAULT, /**< Default sound for a buddy pounce. */ GAIM_SOUND_CHAT_NICK, /**< Someone says your name in a chat. */ GAIM_NUM_SOUNDS /**< Total number of sounds. */ } GaimSoundEventID; typedef struct _GaimSoundUiOps { void (*init)(void); void (*shutdown)(void); void (*play_file)(const char *filename); void (*play_event)(GaimSoundEventID event); } GaimSoundUiOps; #ifdef __cplusplus extern "C" { #endif /**************************************************************************/ /** @name Sound API */ /**************************************************************************/ /*@{*/ /** * Sets the UI sound operations * * @param ops The UI sound operations structure. */ void gaim_sound_set_ui_ops(GaimSoundUiOps *ops); /** * Gets the UI sound operations * * @return The UI sound operations structure. */ GaimSoundUiOps *gaim_sound_get_ui_ops(void); /** * Initializes the sound subsystem */ void gaim_sound_init(void); /** * Shuts down the sound subsystem */ void gaim_sound_shutdown(void); /** * Plays the specified sound file. * * @param filename The file to play. */ void gaim_sound_play_file(const char *filename); /** * Plays the sound associated with the specified event. * * @param event The event. */ void gaim_sound_play_event(GaimSoundEventID event); /*@}*/ #ifdef __cplusplus } #endif #endif /* _GAIM_SOUND_H_ */