Mercurial > pidgin
view src/win32/wgaimerror.h @ 10245:c143a3fac58d
[gaim-migrate @ 11385]
Binary relocation, step one.
I had a fairly long commit message, and cvs ate it and said
Read from remote host cvs.sourceforge.net: Connection reset by peer
I'm displeased.
This is just method one, method two to follow tomorrow after I add a
way to register a fallback and try to push it upstream. That way
I don't have to put method 2 inside prefix.c.
As for as core/ui split goes, they can either each have their own copy
after the divorce is final, or the UI can use the core's. It'll work
either way, since #1 finds location of the caller, and #2 doesn't work
on libraries anyway. That's one advantage I forgot to mention, btw,
that #1 will let a library find its own location.
So, I'm sure something isn't quite right and someone will want to fix
it. So they can fix it while i implement phase two. Which won't take
long at all, but the autopackage guy is in bed, and I should be too.
committer: Tailor Script <tailor@pidgin.im>
author | Tim Ringenbach <marv@pidgin.im> |
---|---|
date | Tue, 23 Nov 2004 05:53:59 +0000 |
parents | 9657e243d001 |
children | 33bef17125c2 |
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/* * gaim * * File: wgaimerror.h * Date: October 14, 2002 * Description: Convert Winsock errors to Unix errors * * Copyright (C) 2002-2003, Herman Bloggs <hermanator12002@yahoo.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _WGAIMERROR_H #define _WGAIMERROR_H /* Here we define unix socket errors as windows socket errors */ #define ENETDOWN WSAENETDOWN #define EAFNOSUPPORT WSAEAFNOSUPPORT #define EINPROGRESS WSAEINPROGRESS #define ENOBUFS WSAENOBUFS #define EPROTONOSUPPORT WSAEPROTONOSUPPORT #define EPROTOTYPE WSAEPROTOTYPE #define ESOCKTNOSUPPORT WSAESOCKTNOSUPPORT #define EADDRINUSE WSAEADDRINUSE #define EINPROGRESS WSAEINPROGRESS #define EALREADY WSAEALREADY #define EADDRNOTAVAIL WSAEADDRNOTAVAIL #define ECONNREFUSED WSAECONNREFUSED #define EISCONN WSAEISCONN #define ENETUNREACH WSAENETUNREACH #define ENOTSOCK WSAENOTSOCK #define ETIMEDOUT WSAETIMEDOUT #define EWOULDBLOCK WSAEWOULDBLOCK #define ENOTCONN WSAENOTCONN #define ENETRESET WSAENETRESET #define EOPNOTSUPP WSAEOPNOTSUPP #define ESHUTDOWN WSAESHUTDOWN #define EMSGSIZE WSAEMSGSIZE #define ECONNABORTED WSAECONNABORTED #define ECONNRESET WSAECONNRESET #endif /* end _WGAIMERROR_H */