view src/win32/wgaimerror.h @ 10245:c143a3fac58d

[gaim-migrate @ 11385] Binary relocation, step one. I had a fairly long commit message, and cvs ate it and said Read from remote host cvs.sourceforge.net: Connection reset by peer I'm displeased. This is just method one, method two to follow tomorrow after I add a way to register a fallback and try to push it upstream. That way I don't have to put method 2 inside prefix.c. As for as core/ui split goes, they can either each have their own copy after the divorce is final, or the UI can use the core's. It'll work either way, since #1 finds location of the caller, and #2 doesn't work on libraries anyway. That's one advantage I forgot to mention, btw, that #1 will let a library find its own location. So, I'm sure something isn't quite right and someone will want to fix it. So they can fix it while i implement phase two. Which won't take long at all, but the autopackage guy is in bed, and I should be too. committer: Tailor Script <tailor@pidgin.im>
author Tim Ringenbach <marv@pidgin.im>
date Tue, 23 Nov 2004 05:53:59 +0000
parents 9657e243d001
children 33bef17125c2
line wrap: on
line source

/*
 * gaim
 *
 * File: wgaimerror.h
 * Date: October 14, 2002
 * Description: Convert Winsock errors to Unix errors
 *
 * Copyright (C) 2002-2003, Herman Bloggs <hermanator12002@yahoo.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#ifndef _WGAIMERROR_H
#define _WGAIMERROR_H

/* Here we define unix socket errors as windows socket errors */

#define ENETDOWN WSAENETDOWN
#define EAFNOSUPPORT WSAEAFNOSUPPORT
#define EINPROGRESS WSAEINPROGRESS
#define ENOBUFS WSAENOBUFS
#define EPROTONOSUPPORT WSAEPROTONOSUPPORT
#define EPROTOTYPE WSAEPROTOTYPE
#define ESOCKTNOSUPPORT WSAESOCKTNOSUPPORT

#define EADDRINUSE WSAEADDRINUSE
#define EINPROGRESS WSAEINPROGRESS
#define EALREADY WSAEALREADY
#define EADDRNOTAVAIL WSAEADDRNOTAVAIL
#define ECONNREFUSED WSAECONNREFUSED
#define EISCONN WSAEISCONN
#define ENETUNREACH WSAENETUNREACH
#define ENOTSOCK WSAENOTSOCK
#define ETIMEDOUT WSAETIMEDOUT
#define EWOULDBLOCK WSAEWOULDBLOCK

#define ENOTCONN WSAENOTCONN
#define ENETRESET WSAENETRESET
#define EOPNOTSUPP WSAEOPNOTSUPP
#define ESHUTDOWN WSAESHUTDOWN
#define EMSGSIZE WSAEMSGSIZE
#define ECONNABORTED WSAECONNABORTED
#define ECONNRESET WSAECONNRESET

#endif /* end _WGAIMERROR_H */